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📄 genericobjectpool.java

📁 mysql集群
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/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements.  See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License.  You may obtain a copy of the License at *  *      http://www.apache.org/licenses/LICENSE-2.0 *  * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *//*
 * 	This program is free software; you can redistribute it and/or modify it under the terms of 
 * the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, 
 * or (at your option) any later version. 
 * 
 * 	This program is distributed in the hope that it will be useful, 
 * but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
 * See the GNU General Public License for more details. 
 * 	You should have received a copy of the GNU General Public License along with this program; 
 * if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
package com.meidusa.amoeba.net.poolable;import java.util.Iterator;import java.util.NoSuchElementException;import java.util.TimerTask;import java.util.concurrent.locks.Lock;import java.util.concurrent.locks.ReentrantLock;/** * A configurable {@link ObjectPool} implementation. * <p> * When coupled with the appropriate {@link PoolableObjectFactory}, * <tt>GenericObjectPool</tt> provides robust pooling functionality for * arbitrary objects. * <p> * A <tt>GenericObjectPool</tt> provides a number of configurable parameters: * <ul> *  <li> *    {@link #setMaxActive <i>maxActive</i>} controls the maximum number of *    objects that can be borrowed from the pool at one time.  When *    non-positive, there is no limit to the number of objects that may be *    active at one time. When {@link #setMaxActive <i>maxActive</i>} is *    exceeded, the pool is said to be exhausted. The default setting for this *    parameter is 8. *  </li> *  <li> *    {@link #setMaxIdle <i>maxIdle</i>} controls the maximum number of objects *    that can sit idle in the pool at any time.  When negative, there is no *    limit to the number of objects that may be idle at one time. The default *    setting for this parameter is 8. *  </li> *  <li> *    {@link #setWhenExhaustedAction <i>whenExhaustedAction</i>} specifies the *    behavior of the {@link #borrowObject} method when the pool is exhausted: *    <ul> *    <li> *      When {@link #setWhenExhaustedAction <i>whenExhaustedAction</i>} is *      {@link #WHEN_EXHAUSTED_FAIL}, {@link #borrowObject} will throw *      a {@link NoSuchElementException} *    </li> *    <li> *      When {@link #setWhenExhaustedAction <i>whenExhaustedAction</i>} is *      {@link #WHEN_EXHAUSTED_GROW}, {@link #borrowObject} will create a new *      object and return it(essentially making {@link #setMaxActive <i>maxActive</i>} *      meaningless.) *    </li> *    <li> *      When {@link #setWhenExhaustedAction <i>whenExhaustedAction</i>} *      is {@link #WHEN_EXHAUSTED_BLOCK}, {@link #borrowObject} will block *      (invoke {@link Object#wait()} until a new or idle object is available. *      If a positive {@link #setMaxWait <i>maxWait</i>} *      value is supplied, the {@link #borrowObject} will block for at *      most that many milliseconds, after which a {@link NoSuchElementException} *      will be thrown.  If {@link #setMaxWait <i>maxWait</i>} is non-positive, *      the {@link #borrowObject} method will block indefinitely. *    </li> *    </ul> *    The default <code>whenExhaustedAction</code> setting is *    {@link #WHEN_EXHAUSTED_BLOCK} and the default <code>maxWait</code> *    setting is -1. By default, therefore, <code>borrowObject</code> will *    block indefinitely until an idle instance becomes available. *  </li> *  <li> *    When {@link #setTestOnBorrow <i>testOnBorrow</i>} is set, the pool will *    attempt to validate each object before it is returned from the *    {@link #borrowObject} method. (Using the provided factory's *    {@link PoolableObjectFactory#validateObject} method.)  Objects that fail *    to validate will be dropped from the pool, and a different object will *    be borrowed. The default setting for this parameter is *    <code>false.</code> *  </li> *  <li> *    When {@link #setTestOnReturn <i>testOnReturn</i>} is set, the pool will *    attempt to validate each object before it is returned to the pool in the *    {@link #returnObject} method. (Using the provided factory's *    {@link PoolableObjectFactory#validateObject} *    method.)  Objects that fail to validate will be dropped from the pool. *    The default setting for this parameter is <code>false.</code> *  </li> * </ul> * <p> * Optionally, one may configure the pool to examine and possibly evict objects * as they sit idle in the pool and to ensure that a minimum number of idle * objects are available. This is performed by an "idle object eviction" * thread, which runs asynchronously. Caution should be used when configuring * this optional feature. Eviction runs require an exclusive synchronization * lock on the pool, so if they run too frequently and / or incur excessive * latency when creating, destroying or validating object instances, * performance issues may result.  The idle object eviction thread may be * configured using the following attributes: * <ul> *  <li> *   {@link #setTimeBetweenEvictionRunsMillis <i>timeBetweenEvictionRunsMillis</i>} *   indicates how long the eviction thread should sleep before "runs" of examining *   idle objects.  When non-positive, no eviction thread will be launched. The *   default setting for this parameter is -1 (i.e., idle object eviction is *   disabled by default). *  </li> *  <li> *   {@link #setMinEvictableIdleTimeMillis <i>minEvictableIdleTimeMillis</i>} *   specifies the minimum amount of time that an object may sit idle in the pool *   before it is eligible for eviction due to idle time.  When non-positive, no object *   will be dropped from the pool due to idle time alone. This setting has no *   effect unless <code>timeBetweenEvictionRunsMillis > 0.</code> The default *   setting for this parameter is 30 minutes. *  </li> *  <li> *   {@link #setTestWhileIdle <i>testWhileIdle</i>} indicates whether or not idle *   objects should be validated using the factory's *   {@link PoolableObjectFactory#validateObject} method. Objects that fail to *   validate will be dropped from the pool. This setting has no effect unless  *   <code>timeBetweenEvictionRunsMillis > 0.</code>  The default setting for *   this parameter is <code>false.</code> *  </li> *  <li> *   {@link #setSoftMinEvictableIdleTimeMillis <i>softMinEvictableIdleTimeMillis</i>}  *   specifies the minimum amount of time an object may sit idle in the pool *   before it is eligible for eviction by the idle object evictor *   (if any), with the extra condition that at least "minIdle" amount of object  *   remain in the pool.  When non-positive, no objects will be evicted from the pool *   due to idle time alone. This setting has no effect unless *   <code>timeBetweenEvictionRunsMillis > 0.</code>  The default setting for *   this parameter is -1 (disabled). *  </li> *  <li> *   {@link #setNumTestsPerEvictionRun <i>numTestsPerEvictionRun</i>} *   determines the number of objects examined in each run of the idle object *   evictor. This setting has no effect unless  *   <code>timeBetweenEvictionRunsMillis > 0.</code>  The default setting for *   this parameter is 3.   *  </li> * </ul> * <p> * <p> * The pool can be configured to behave as a LIFO queue with respect to idle * objects - always returning the most recently used object from the pool, * or as a FIFO queue, where borrowObject always returns the oldest object * in the idle object pool. * <ul> *  <li> *   {@link #setLifo <i>lifo</i>} *   determines whether or not the pool returns idle objects in  *   last-in-first-out order. The default setting for this parameter is *   <code>true.</code> *  </li> * </ul> * <p> * GenericObjectPool is not usable without a {@link PoolableObjectFactory}.  A * non-<code>null</code> factory must be provided either as a constructor argument * or via a call to {@link #setFactory} before the pool is used. *  * <p> * 	<ul>some error fixed by Struct</ul> * 	<li>fix numActive wrong with multiple threads when maked  invalid  object * 	<li>fix numIdle wrong with multiple threads when maked invalid object *  <li>performance tunning * </p> * * @author Rodney Waldhoff * @author Dirk Verbeeck * @author Sandy McArthur * @author <a href=mailto:piratebase@sina.com>Struct chen</a> * @version $Revision: 609487 $ $Date: 2008-01-06 19:36:42 -0700 (Sun, 06 Jan 2008) $ * @since Pool 1.0 */@SuppressWarnings("unchecked")public class GenericObjectPool extends BaseObjectPool implements ObjectPool {    //--- public constants -------------------------------------------    /**     * A "when exhausted action" type indicating that when the pool is     * exhausted (i.e., the maximum number of active objects has     * been reached), the {@link #borrowObject}     * method should fail, throwing a {@link NoSuchElementException}.     * @see #WHEN_EXHAUSTED_BLOCK     * @see #WHEN_EXHAUSTED_GROW     * @see #setWhenExhaustedAction     */    public static final byte WHEN_EXHAUSTED_FAIL   = 0;    /**     * A "when exhausted action" type indicating that when the pool     * is exhausted (i.e., the maximum number     * of active objects has been reached), the {@link #borrowObject}     * method should block until a new object is available, or the     * {@link #getMaxWait maximum wait time} has been reached.     * @see #WHEN_EXHAUSTED_FAIL     * @see #WHEN_EXHAUSTED_GROW     * @see #setMaxWait     * @see #getMaxWait     * @see #setWhenExhaustedAction     */    public static final byte WHEN_EXHAUSTED_BLOCK  = 1;    /**     * A "when exhausted action" type indicating that when the pool is     * exhausted (i.e., the maximum number     * of active objects has been reached), the {@link #borrowObject}     * method should simply create a new object anyway.     * @see #WHEN_EXHAUSTED_FAIL     * @see #WHEN_EXHAUSTED_GROW     * @see #setWhenExhaustedAction     */    public static final byte WHEN_EXHAUSTED_GROW   = 2;    /**     * The default cap on the number of "sleeping" instances in the pool.     * @see #getMaxIdle     * @see #setMaxIdle     */    public static final int DEFAULT_MAX_IDLE  = 8;    /**     * The default minimum number of "sleeping" instances in the pool     * before before the evictor thread (if active) spawns new objects.     * @see #getMinIdle     * @see #setMinIdle     */    public static final int DEFAULT_MIN_IDLE = 0;    /**     * The default cap on the total number of active instances from the pool.     * @see #getMaxActive     */    public static final int DEFAULT_MAX_ACTIVE  = 8;    /**     * The default "when exhausted action" for the pool.     * @see #WHEN_EXHAUSTED_BLOCK     * @see #WHEN_EXHAUSTED_FAIL     * @see #WHEN_EXHAUSTED_GROW     * @see #setWhenExhaustedAction     */    public static final byte DEFAULT_WHEN_EXHAUSTED_ACTION = WHEN_EXHAUSTED_BLOCK;        /**     * The default LIFO status. True means that borrowObject returns the     * most recently used ("last in") idle object in the pool (if there are     * idle instances available).  False means that the pool behaves as a FIFO     * queue - objects are taken from the idle object pool in the order that     * they are returned to the pool.     * @see #setLifo     * @since 1.4     */    public static final boolean DEFAULT_LIFO = true;    /**     * The default maximum amount of time (in milliseconds) the     * {@link #borrowObject} method should block before throwing     * an exception when the pool is exhausted and the     * {@link #getWhenExhaustedAction "when exhausted" action} is     * {@link #WHEN_EXHAUSTED_BLOCK}.     * @see #getMaxWait     * @see #setMaxWait     */    public static final long DEFAULT_MAX_WAIT = -1L;

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