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/*! \mainpage Hello World Basic Example
 *
 * \ref Intro_sec
 * \n\ref Arch_sec
 * \n\ref Design_sec
 *
 * <HR>
 *
 * \section Intro_sec 1. About this Example
 *
 * The Hello World Basic example demonstrates how to create a simple interactive
 * application on Symbian OS. Although the program described here basically only
 * displays a simple string, it can be easily adapted to make much larger
 * applications.
 *
 * Hello World Basic application - in addition to its evident purpose to print
 * "Hello World!" to the screen - also demonstrates displaying text with
 * Information Note and on to the background, loading strings with the help of
 * StringLoader, writing to and reading from a file and use of dialog to inquire
 * user input.
 *
 * Furthermore, Hello World Basic application is also localized to a few
 * different languages.
 *
 * \subsection Sub11 1.1. APIs demonstrated
 *
 * - StringLoader
 * - RFs, RFile, RFileWriteStream and RFileReadStream
 * - CAknInformationNote
 * - CAknTextQueryDialog
 *
 * \subsection Sub12 1.2. Prerequisites
 *
 * None.
 *
 * <HR>
 *
 * \section Arch_sec 2. Architecture
 *
 * HelloWorld follows traditional Symbian OS Control-based architecture.
 *
 * <HR>
 *
 * \section Design_sec 3. Design and Implementation
 *
 * \subsection Sub31 3.1 Capabilities
 *
 * Hello World application does not require any capabilities.
 * The program capabilities are defined in helloworldbasic.mmp file:
 * CAPABILITY NONE.
 *
 * \subsection Sub32 3.2 ScalableUI
 *
 * The program takes screen parameters in the start of the application and
 * works with all screen modes.
 * The program supports changing the screen layout while the program is
 * running. Note that this support must be coded in the application and this
 * code resides in the CHelloWorldBasicAppView::SizeChanged() method.
 *
 * \subsection Sub33 3.3 Static structure
 *
 * All the classes are derived from CBase. CBase has a number of useful
 * features: it initialises all member data to zero, it has a virtual
 * destructor, and it implements support for the Symbian OS cleanup stack.
 *
 * \subsection Sub34 3.4 Launch sequence and command handling
 *
 * This section explains the sequence of interactions that occur on the objects
 * described in the last section when the application is run and the user
 * selects the Hello menu option. The following sections describe the steps in more detail.
 *
 * -# The application is launched, the framework loads the application EXE and
 *   the E32Main() method implemented in helloworldbasic.cpp is called.
 *   Read more from \ref Sub341.
 *   <br><br>
 * -# E32Main() method calls the function NewApplication(). This creates an
 *   instance of the HelloWorldApplication class, and returns a pointer to it.
 *   The framework subsequently uses this pointer to complete construction of
 *   the application.
 *   <br><br>
 * -# The framework calls virtual function AppDllUid() (implementation
 *   CHelloWorldBasicApplication::AppDllUid) to get the UID of this particular
 *   application. The UID is used to, for example, check if an instance of the
 *   application is already running, so than the existing instance can be
 *   switched to, rather than a new instance created. Read more from \ref Sub342.
 *   <br><br>
 * -# The framework calls virtual function CreateDocumentL on the
 *   CHelloWorldApplication object: CHelloWorldBasicApplication::CreateDocumentL.
 *   This creates an instance of the application Document and returns a pointer
 *   to it. This allows the framework to call certain Document methods directly.
 *   The Document object is constructed using the Symbian OS construction
 *   sequence, using the Document object's static method NewL.
 *   Read more from \ref Sub343.
 *   <br><br>
 * -# The framework calls AppDllUid again, to see if it is necessary to load a
 *   file from the filing system. The HelloWorld example does not need to
 *   persist any information, and so does not have a file associated with it.
 *   <br><br>
 * -# The framework calls the Document object's CreateAppUiL method:
 *   CHelloWorldBasicDocument::CreateAppUiL. This creates the AppUI object
 *   and returns a pointer to it.
 *   <br><br>
 * -# The framework completes the construction of the AppUI object by calling
 *   its ConstructL method (CHelloWorldBasicAppUi::ConstructL).
 *   The fact the framework calls the AppUi object's constructor and ConstructL
 *   separately allows the framework to complete any necessary initialisation
 *   before construction of the AppUI object is completed.
 *   Read more from \ref Sub344.
 *   <br><br>
 * -# The CHelloWorldBasicAppUi::ConstructL method first calls the base
 *   class's BaseConstructL. This performs such tasks as reading the resource
 *   file associated with an application.
 *   <br><br>
 * -# The AppUi calls CHelloWorldBasicAppView::NewL to create the AppView
 *   object, using Symbian two phase construction.
 *   <br><br>
 * -# The framework calls the Draw (CHelloWorldBasicAppView::Draw) method to
 *   draw the view. In this case it will cause a blank screen to be displayed.
 *   Read more from \ref Sub345.
 *   \image html application_started.png
 * -# Whenever the user selects a menu option,
 *   CHelloWorldBasicAppUi::HandleCommandL is called by the
 *   framework and is passed an argument, aCommand, that indicates the command
 *   the user selected. The AppUI can then perform whatever actions are required
 *   for that particular menu option:
 *   \image html application_menu.png
 *       -#  In case of "Hello", it creates an Information note with the text
 *           specified in resource file in it, and displays it.
 *       -#  In case of "Hello from file", it reads text from Hello.txt -file
 *           and displays it in Information note.
 *       -#  In case of "Hello from edit", it asks text from the user with
 *           a dialog and displays it on the screen.
 *
 * \subsubsection Sub341 3.4.1 Creating the Application object
 *
 * It is important to note that the NewApplication method is exported by the
 * EXE. This is achieved by adding the EXPORT_C directive before this function
 * in the helloworldbasic.cpp file. If the EXPORT_C directive is missing,
 * the code will fail to link.
 *
 * The framework calls the function that is exported by the application at
 * ordinal 1 in the DLL. This means that the first function defined in the
 * DEF-file for an application must be the NewApplication method. By default,
 * the tool chain automatically ensures that this is the case for a Symbian OS
 * application.
 *
 * Note that this construction does not use the usual Symbian OS new (ELeave)
 * method, but the C++ style new method. This is because a TRAP harness has
 * not been created for the application at this point. If the system is unable
 * to allocate memory for a new instance of the application, the returned
 * instance pointer will be NULL. The framework checks for, and copes with,
 * this possibility.
 *
 * \subsubsection Sub342 3.4.2 Getting the application's UID
 *
 * AppDllUid which gets the application's UID must be present, or the
 * application will fail to link.
 *
 * \subsubsection Sub343 3.4.3 Creating the Document object
 *
 * The Application object is responsible for creating an instance of the
 * Document object. However, it is not required to destroy it. Destruction of
 * the Document object is performed by the framework.
 *
 * \subsubsection Sub344 3.4.4 Creating the AppUI and View objects
 *
 * Note that creation of the AppUi object does not use the Symbian OS two
 * phase construction sequence. Instead the C++ constructor is called, and a
 * pointer to the created instance is returned to the framework. The framework
 * completes construction by calling ConstructL later. Ownership of the AppUI
 * is passed to the framework, and so the Document object is not responsible
 * for destroying it.
 *
 * \subsubsection Sub345 3.4.5 Redrawing the screen
 *
 * The Draw method is called by the framework when the view needs to be
 * redrawn, and contains all the code necessary to draw the view for this
 * application. Note that the framework only calls the Draw method in response
 * to general system events. So, for example, the framework automatically calls
 * Draw when the application is launched, when the Options menu disappears, and
 * if the application regains focus.
 *
 * The programmer cannot call the Draw method directly, as it requires the
 * system's graphics context to be activated before it is called. Instead, if
 * the programmer wishes to have the screen redrawn, they should call the
 * DrawNow method.
 *
 * Note that the Draw function cannot leave. This is because the function may
 * be called directly by the framework, and the framework would not know how
 * to handle any errors that might occur. Instead the Draw function must TRAP
 * and handle any errors that might occur.
 *
 * \subsubsection Sub346 3.4.6 Handling commands
 *
 * \link CHelloWorldBasicAppUi::HandleCommandL HandleCommandL \endlink
 * is called on the AppUi object whenever the user selects a
 * menu option. The argument aCommand indicates the command the user selected.
 * HandleCommandL typically takes the form of a switch statement which invokes
 * different actions according to the value of aCommand.
 *
 * <b>Handling command "Hello"</b>
 *
 * - string is loaded from the resource file with StringLoader
 * - Information note is shown from the descriptor
 *
 * \image html information_note.png
 *
 * <b>Handling command "Hello from file"</b>
 *
 * - connection to the file server is opened with RFs
 * - RFile is used to open "Hello.txt"-file for reading
 * - A RFileStream object is created from the file
 * - An HBufC descriptor is created from the RFileReadStream object
 * - The descriptor reads from the stream both the length of the data followed
 *   by the data. After this descriptor has been read the stream will be
 *   positioned at the beginning of the data.
 * - Information note is shown from the descriptor
 *
 * \note "Hello.txt"-file, which is read during the execution of this command,
 *   is actually created by the application itself during the execution of
 *   CHelloWorldBasicAppUi::ConstructL. In other words, it is not an exported
 *   ready-made file. The reason for this is that HelloWorld is localized to
 *   different languages; and thus during start-up the file is created and the
 *   text is written into it with the current language.
 *
 * \image html japanese_hello.png
 *
 * <b>Handling command "Hello from edit"</b>
 *
 * - a string is loaded from the resource file with StringLoader
 * - CHelloWorldQueryDialog is created and the loaded string is passed to it
 *   to be used as default value for input and also a descriptor is passed to
 *   store the input given by the user
 * - no other actions are made, but the text will be displayed in the screen,
 *   when the framework calls \link CHelloWorldBasicAppView::Draw Draw \endlink.
 *
 * \image html dialog.png
 *
 * \subsection Sub35 3.5 Handling key events
 *
 * If the application is required to respond to user keypresses, the
 * AddToStackL method must be called by the AppUi object's ConstructL method,
 * with the AppView object as an argument. This adds the AppView object to
 * the control stack.
 *
 * If the view is on the control stack, then whenever the user presses a key
 * the OfferKeyEventL method is called. This has arguments that indicate the
 * type of key event (key down, key press or key up) as well as the code of
 * the key pressed.
 *
 * When the AppUi object is destroyed, the AppView must be removed from the
 * stack. This is done by calling RemoveFromStack in the AppUi object's
 * destructor.
 *
 * \subsection Sub36 3.6 Localization
 *
 * HelloWorld application is localized for English, Finnish, Chinese and
 * Japanese. The "main" rls-file HelloWorldBasic.rls includes language
 * specific rls-files, which all each define the same resource strings in
 * specific language. The localized rls-files contain language id in their
 * name (enum TLanguage in e32const.h specifies language identification values),
 * for example: HelloWorldBasic_32.rls.
 *
 * When localizing to languages, which do not use Western alphabets,
 * such as Chinese or Japanese, a couple of additional steps needs to be taken.
 * As the language cannot be written in ASCII, the language-specific
 * rls-file has to
 * - be written in UTF-8 format, and
 * - contain a line CHARACTER_SET UTF8.
 *
 * \note Certain editors add some "meta-bytes" into the beginning of file stored
 * in UTF-format. Unfortunately Symbian's resource compiler RCOMP cannot deal
 * with those additional bytes and resource file compilation will fail. It you
 * encounter this, you have to remove those additional bytes with some other
 * editor.
 *
 * Furthermore, localization affects mmp- and pkg-files also:
 * - languages need to be defined in mmp-file. See LANG in
 *   HelloWorldBasic.mmp.
 * - languages need to be defined in pkg-files and language dependent resource
 *   files have to be listed. In addition, most of the strings (e.g. component
 *   name) are required to be localized for each defined language. See S60 SDK
 *   Help "Package file format" for more detailed information.
 *
 * Additionally, HelloWorld application's pkg-files demonstrate two ways to
 * install localized application:
 * - the language is determined during installation - and only the determined
 *   language is installed (the application's language does not change, even
 *   if the language in the phone is changed).
 *   <br>
 *   HelloWorldBasic_gcce.pkg is made in this fashion.
 * - the language is determined during installation, but all the supported
 *   languages are installed. If the language in the phone changes, the
 *   language of the HelloWorld-application changes also, if it supports the
 *   new language (English otherwise).
 *   <br>
 *   HelloWorldBasic_armv5.pkg is made in this fashion.
 */

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