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📄 flash.js

📁 一个简单的AJAX图书展示平台
💻 JS
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		// callbacks does not work properly if this function is evalled() from
		// within the Dojo system
		document.writeln('<script language="JavaScript">');
		document.writeln('  function ' + id + '_DoFSCommand(command, args){ ');
		document.writeln('    dojo.flash.comm._handleFSCommand(command, args); ');
		document.writeln('}');
		document.writeln('</script>');
		
		// hook for Internet Explorer to receive FSCommands from Flash
		if(dojo.render.html.ie){
			document.writeln('<SCRIPT LANGUAGE=VBScript\> ');
			document.writeln('on error resume next ');
			document.writeln('Sub ' + id + '_FSCommand(ByVal command, ByVal args)');
			document.writeln(' call ' + id + '_DoFSCommand(command, args)');
			document.writeln('end sub');
			document.writeln('</SCRIPT\> ');
		}
	},
	
	_writeFlash8: function(){
		// nothing needs to be written out for Flash 8 communication; 
		// happens automatically
	},
	
	/** Flash 6 communication. */
	
	/** Handles fscommand's from Flash to JavaScript. Flash 6 communication. */
	_handleFSCommand: function(command, args){
		//dojo.debug("fscommand, command="+command+", args="+args);
		// Flash 8 on Mac/Firefox precedes all commands with the string "FSCommand:";
		// strip it off if it is present
		if(command != null && !dojo.lang.isUndefined(command)
			&& /^FSCommand:(.*)/.test(command) == true){
			command = command.match(/^FSCommand:(.*)/)[1];
		}
		 
		if(command == "addCallback"){ // add Flash method for JavaScript callback
			this._fscommandAddCallback(command, args);
		}else if(command == "call"){ // Flash to JavaScript method call
			this._fscommandCall(command, args);
		}else if(command == "fscommandReady"){ // see if fscommands are ready
			this._fscommandReady();
		}
	},
	
	/** Handles registering a callable Flash function. Flash 6 communication. */
	_fscommandAddCallback: function(command, args){
		var functionName = args;
			
		// do a trick, where we link this function name to our wrapper
		// function, _call, that does the actual JavaScript to Flash call
		var callFunc = function(){
			return dojo.flash.comm._call(functionName, arguments);
		};			
		dojo.flash.comm[functionName] = callFunc;
		
		// indicate that the call was successful
		dojo.flash.obj.get().SetVariable("_succeeded", true);
	},
	
	/** Handles Flash calling a JavaScript function. Flash 6 communication. */
	_fscommandCall: function(command, args){
		var plugin = dojo.flash.obj.get();
		var functionName = args;
		
		// get the number of arguments to this method call and build them up
		var numArgs = parseInt(plugin.GetVariable("_numArgs"));
		var flashArgs = new Array();
		for(var i = 0; i < numArgs; i++){
			var currentArg = plugin.GetVariable("_" + i);
			flashArgs.push(currentArg);
		}
		
		// get the function instance; we technically support more capabilities
		// than ExternalInterface, which can only call global functions; if
		// the method name has a dot in it, such as "dojo.flash.loaded", we
		// eval it so that the method gets run against an instance
		var runMe;
		if(functionName.indexOf(".") == -1){ // global function
			runMe = window[functionName];
		}else{
			// instance function
			runMe = eval(functionName);
		}
		
		// make the call and get the results
		var results = null;
		if(!dojo.lang.isUndefined(runMe) && runMe != null){
			results = runMe.apply(null, flashArgs);
		}
		
		// return the results to flash
		plugin.SetVariable("_returnResult", results);
	},
	
	/** Reports that fscommands are ready to run if executed from Flash. */
	_fscommandReady: function(){
		var plugin = dojo.flash.obj.get();
		plugin.SetVariable("fscommandReady", "true");
	},
	
	/** 
			The actual function that will execute a JavaScript to Flash call; used
			by the Flash 6 communication method. 
	*/
	_call: function(functionName, args){
		// we do JavaScript to Flash method calls by setting a Flash variable
		// "_functionName" with the function name; "_numArgs" with the number
		// of arguments; and "_0", "_1", etc for each numbered argument. Flash
		// reads these, executes the function call, and returns the result
		// in "_returnResult"
		var plugin = dojo.flash.obj.get();
		plugin.SetVariable("_functionName", functionName);
		plugin.SetVariable("_numArgs", args.length);
		for(var i = 0; i < args.length; i++){
			// unlike Flash 8's ExternalInterface, Flash 6 has no problem with
			// any special characters _except_ for the null character \0; double
			// encode this so the Flash side never sees it, but we can get it 
			// back if the value comes back to JavaScript
			var value = args[i];
			value = value.replace(/\0/g, "\\0");
			
			plugin.SetVariable("_" + i, value);
		}
		
		// now tell Flash to execute this method using the Flash Runner
		plugin.TCallLabel("/_flashRunner", "execute");
		
		// get the results
		var results = plugin.GetVariable("_returnResult");
		
		// we double encoded all null characters as //0 because Flash breaks
		// if they are present; turn the //0 back into /0
		results = results.replace(/\\0/g, "\0");
		
		return results;
	},
	
	/** Flash 8 communication. */
	
	/** 
			Registers the existence of a Flash method that we can call with
			JavaScript, using Flash 8's ExternalInterface. 
	*/
	_addExternalInterfaceCallback: function(methodName){
		var wrapperCall = function(){
			// some browsers don't like us changing values in the 'arguments' array, so
			// make a fresh copy of it
			var methodArgs = new Array(arguments.length);
			for(var i = 0; i < arguments.length; i++){
				methodArgs[i] = arguments[i];
			}
			return dojo.flash.comm._execFlash(methodName, methodArgs);
		};
		
		dojo.flash.comm[methodName] = wrapperCall;
	},
	
	/** 
			Encodes our data to get around ExternalInterface bugs.
			Flash 8 communication.
	*/
	_encodeData: function(data){
		// double encode all entity values, or they will be mis-decoded
		// by Flash when returned
		var entityRE = /\&([^;]*)\;/g;
		data = data.replace(entityRE, "&amp;$1;");
		
		// entity encode XML-ish characters, or Flash's broken XML serializer
		// breaks
		data = data.replace(/</g, "&lt;");
		data = data.replace(/>/g, "&gt;");
		
		// transforming \ into \\ doesn't work; just use a custom encoding
		data = data.replace("\\", "&custom_backslash;&custom_backslash;");
		
		data = data.replace(/\n/g, "\\n");
		data = data.replace(/\r/g, "\\r");
		data = data.replace(/\f/g, "\\f");
		data = data.replace(/\0/g, "\\0"); // null character
		data = data.replace(/\'/g, "\\\'");
		data = data.replace(/\"/g, '\\\"');
		
		return data;
	},
	
	/** 
			Decodes our data to get around ExternalInterface bugs.
			Flash 8 communication.
	*/
	_decodeData: function(data){
		if(data == null || typeof data == "undefined"){
			return data;
		}
		
		// certain XMLish characters break Flash's wire serialization for
		// ExternalInterface; these are encoded on the 
		// DojoExternalInterface side into a custom encoding, rather than
		// the standard entity encoding, because otherwise we won't be able to
		// differentiate between our own encoding and any entity characters
		// that are being used in the string itself
		data = data.replace(/\&custom_lt\;/g, "<");
		data = data.replace(/\&custom_gt\;/g, ">");
		
		// Unfortunately, Flash returns us our String with special characters
		// like newlines broken into seperate characters. So if \n represents
		// a new line, Flash returns it as "\" and "n". This means the character
		// is _not_ a newline. This forces us to eval() the string to cause
		// escaped characters to turn into their real special character values.
		data = eval('"' + data + '"');
		
		return data;
	},
	
	/** 
			Sends our method arguments over to Flash in chunks in order to
			have ExternalInterface's performance not be O(n^2).
			Flash 8 communication.
	*/
	_chunkArgumentData: function(value, argIndex){
		var plugin = dojo.flash.obj.get();
		
		// cut up the string into pieces, and push over each piece one
		// at a time
		var numSegments = Math.ceil(value.length / 1024);
		for(var i = 0; i < numSegments; i++){
			var startCut = i * 1024;
			var endCut = i * 1024 + 1024;
			if(i == (numSegments - 1)){
				endCut = i * 1024 + value.length;
			}
			
			var piece = value.substring(startCut, endCut);
			
			// encode each piece seperately, rather than the entire
			// argument data, because ocassionally a special 
			// character, such as an entity like &foobar;, will fall between
			// piece boundaries, and we _don't_ want to encode that value if
			// it falls between boundaries, or else we will end up with incorrect
			// data when we patch the pieces back together on the other side
			piece = this._encodeData(piece);
			
			// directly use the underlying CallFunction method used by
			// ExternalInterface, which is vastly faster for large strings
			// and lets us bypass some Flash serialization bugs
			plugin.CallFunction('<invoke name="chunkArgumentData" '
														+ 'returntype="javascript">'
														+ '<arguments>'
														+ '<string>' + piece + '</string>'
														+ '<number>' + argIndex + '</number>'
														+ '</arguments>'
														+ '</invoke>');
		}
	},
	
	/** 
			Gets our method return data in chunks for better performance.
			Flash 8 communication.
	*/
	_chunkReturnData: function(){
		var plugin = dojo.flash.obj.get();
		
		var numSegments = plugin.getReturnLength();
		var resultsArray = new Array();
		for(var i = 0; i < numSegments; i++){
			// directly use the underlying CallFunction method used by
			// ExternalInterface, which is vastly faster for large strings
			var piece = 
					plugin.CallFunction('<invoke name="chunkReturnData" '
															+ 'returntype="javascript">'
															+ '<arguments>'
															+ '<number>' + i + '</number>'
															+ '</arguments>'
															+ '</invoke>');
															
			// remove any leading or trailing JavaScript delimiters, which surround
			// our String when it comes back from Flash since we bypass Flash's
			// deserialization routines by directly calling CallFunction on the
			// plugin
			if(piece == '""' || piece == "''"){
				piece = "";
			}else{
				piece = piece.substring(1, piece.length-1);
			}
		
			resultsArray.push(piece);
		}
		var results = resultsArray.join("");
		
		return results;
	},
	
	/** 
			Executes a Flash method; called from the JavaScript wrapper proxy we
			create on dojo.flash.comm.
			Flash 8 communication.
	*/
	_execFlash: function(methodName, methodArgs){
		var plugin = dojo.flash.obj.get();
				
		// begin Flash method execution
		plugin.startExec();
		
		// set the number of arguments
		plugin.setNumberArguments(methodArgs.length);
		
		// chunk and send over each argument
		for(var i = 0; i < methodArgs.length; i++){
			this._chunkArgumentData(methodArgs[i], i);
		}
		
		// execute the method
		plugin.exec(methodName);
														
		// get the return result
		var results = this._chunkReturnData();
		
		// decode the results
		results = this._decodeData(results);
		
		// reset everything
		plugin.endExec();
		
		return results;

	}
}

/** 
		Figures out the best way to automatically install the Flash plugin
		for this browser and platform. Also determines if installation or
		revving of the current plugin is needed on this platform.
*/
dojo.flash.Install = function(){
}

dojo.flash.Install.prototype = {
	/** 
			Determines if installation or revving of the current plugin is 
			needed. 
	*/
	needed: function(){
		// do we even have flash?
		if(dojo.flash.info.capable == false){
			return true;
		}

		// are we on the Mac? Safari needs Flash version 8 to do Flash 8
		// communication, while Firefox/Mac needs Flash 8 to fix bugs it has
		// with Flash 6 communication
		if(dojo.render.os.mac == true && !dojo.flash.info.isVersionOrAbove(8, 0, 0)){
			return true;
		}

		// other platforms need at least Flash 6 or above
		if(!dojo.flash.info.isVersionOrAbove(6, 0, 0)){
			return true;
		}

		// otherwise we don't need installation
		return false;
	},

	/** Performs installation or revving of the Flash plugin. */
	install: function(){
		//dojo.debug("install");
		// indicate that we are installing
		dojo.flash.info.installing = true;
		dojo.flash.installing();
		
		if(dojo.flash.info.capable == false){ // we have no Flash at all
			//dojo.debug("Completely new install");
			// write out a simple Flash object to force the browser to prompt
			// the user to install things
			var installObj = new dojo.flash.Embed(false);
			installObj.write(8); // write out HTML for Flash 8 version+
		}else if(dojo.flash.info.isVersionOrAbove(6, 0, 65)){ // Express Install
			//dojo.debug("Express install");
			var installObj = new dojo.flash.Embed(false);
			installObj.write(8, true); // write out HTML for Flash 8 version+
			installObj.setVisible(true);
			installObj.center();
		}else{ // older Flash install than version 6r65
			alert("This content requires a more recent version of the Macromedia "
						+" Flash Player.");
			window.location.href = "http://www.macromedia.com/go/getflashplayer";
		}
	},
	
	/** 
			Called when the Express Install is either finished, failed, or was
			rejected by the user.
	*/
	_onInstallStatus: function(msg){
		if (msg == "Download.Complete"){
			// Installation is complete.
			dojo.flash._initialize();
		}else if(msg == "Download.Cancelled"){
			alert("This content requires a more recent version of the Macromedia "
						+" Flash Player.");
			window.location.href = "http://www.macromedia.com/go/getflashplayer";
		}else if (msg == "Download.Failed"){
			// The end user failed to download the installer due to a network failure
			alert("There was an error downloading the Flash Player update. "
						+ "Please try again later, or visit macromedia.com to download "
						+ "the latest version of the Flash plugin.");
		}	
	}
}

// find out if Flash is installed
dojo.flash.info = new dojo.flash.Info();

// vim:ts=4:noet:tw=0:

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