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📄 draganddrop.js

📁 一个简单的AJAX图书展示平台
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/*	Copyright (c) 2004-2006, The Dojo Foundation	All Rights Reserved.	Licensed under the Academic Free License version 2.1 or above OR the	modified BSD license. For more information on Dojo licensing, see:		http://dojotoolkit.org/community/licensing.shtml*/dojo.require("dojo.lang");dojo.provide("dojo.dnd.DragSource");dojo.provide("dojo.dnd.DropTarget");dojo.provide("dojo.dnd.DragObject");dojo.provide("dojo.dnd.DragAndDrop");dojo.dnd.DragSource = function(){	var dm = dojo.dnd.dragManager;	if(dm["registerDragSource"]){ // side-effect prevention		dm.registerDragSource(this);	}}dojo.lang.extend(dojo.dnd.DragSource, {	type: "",	onDragEnd: function(){	},	onDragStart: function(){	},	/*	 * This function gets called when the DOM element was 	 * selected for dragging by the HtmlDragAndDropManager.	 */	onSelected: function(){	},	unregister: function(){		dojo.dnd.dragManager.unregisterDragSource(this);	},	reregister: function(){		dojo.dnd.dragManager.registerDragSource(this);	}});dojo.dnd.DragObject = function(){	var dm = dojo.dnd.dragManager;	if(dm["registerDragObject"]){ // side-effect prevention		dm.registerDragObject(this);	}}dojo.lang.extend(dojo.dnd.DragObject, {	type: "",	onDragStart: function(){		// gets called directly after being created by the DragSource		// default action is to clone self as icon	},	onDragMove: function(){		// this changes the UI for the drag icon		//	"it moves itself"	},	onDragOver: function(){	},	onDragOut: function(){	},	onDragEnd: function(){	},	// normal aliases	onDragLeave: this.onDragOut,	onDragEnter: this.onDragOver,	// non-camel aliases	ondragout: this.onDragOut,	ondragover: this.onDragOver});dojo.dnd.DropTarget = function(){	if (this.constructor == dojo.dnd.DropTarget) { return; } // need to be subclassed	this.acceptedTypes = [];	dojo.dnd.dragManager.registerDropTarget(this);}dojo.lang.extend(dojo.dnd.DropTarget, {	acceptsType: function(type){		if(!dojo.lang.inArray(this.acceptedTypes, "*")){ // wildcard			if(!dojo.lang.inArray(this.acceptedTypes, type)) { return false; }		}		return true;	},	accepts: function(dragObjects){		if(!dojo.lang.inArray(this.acceptedTypes, "*")){ // wildcard			for (var i = 0; i < dragObjects.length; i++) {				if (!dojo.lang.inArray(this.acceptedTypes,					dragObjects[i].type)) { return false; }			}		}		return true;	},	onDragOver: function(){	},	onDragOut: function(){	},	onDragMove: function(){	},	onDropStart: function(){	},	onDrop: function(){	},	onDropEnd: function(){	}});// NOTE: this interface is defined here for the convenience of the DragManager// implementor. It is expected that in most cases it will be satisfied by// extending a native event (DOM event in HTML and SVG).dojo.dnd.DragEvent = function(){	this.dragSource = null;	this.dragObject = null;	this.target = null;	this.eventStatus = "success";	//	// can be one of:	//	[	"dropSuccess", "dropFailure", "dragMove",	//		"dragStart", "dragEnter", "dragLeave"]	//}dojo.dnd.DragManager = function(){	/*	 *	The DragManager handles listening for low-level events and dispatching	 *	them to higher-level primitives like drag sources and drop targets. In	 *	order to do this, it must keep a list of the items.	 */}dojo.lang.extend(dojo.dnd.DragManager, {	selectedSources: [],	dragObjects: [],	dragSources: [],	registerDragSource: function(){},	dropTargets: [],	registerDropTarget: function(){},	lastDragTarget: null,	currentDragTarget: null,	onKeyDown: function(){},	onMouseOut: function(){},	onMouseMove: function(){},	onMouseUp: function(){}});// NOTE: despite the existance of the DragManager class, there will be a// singleton drag manager provided by the renderer-specific D&D support code.// It is therefore sane for us to assign instance variables to the DragManager// prototype// The renderer-specific file will define the following object:// dojo.dnd.dragManager = null;

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