📄 tankwarr.rc
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//Microsoft Developer Studio generated resource script.
//
#include "TankWarr.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// Chinese (P.R.C.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
#ifdef _WIN32
LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED
#pragma code_page(936)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"TankWarr.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_TANKWAR ICON DISCARDABLE "tankwar.ico"
/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//
IDB_BOOM BITMAP DISCARDABLE "Explosion.BMP"
IDB_ALPHA BITMAP DISCARDABLE "ALPHA.BMP"
IDB_TANK BITMAP DISCARDABLE "Tank.bmp"
IDB_SELECT BITMAP DISCARDABLE "SELECT.BMP"
IDB_TANKSELECT BITMAP DISCARDABLE "TANKSELECT.bmp"
IDB_BACKGROUND BITMAP DISCARDABLE "background.bmp"
IDB_NEWTANK BITMAP DISCARDABLE "NewTank.bmp"
IDB_WALL_1 BITMAP DISCARDABLE "Building.bmp"
IDB_WALL_2 BITMAP DISCARDABLE "WaterWall.bmp"
IDB_WALL_3 BITMAP DISCARDABLE "MetalWall.bmp"
IDB_WALL_4 BITMAP DISCARDABLE "RedTopWall.bmp"
IDB_WALL_6 BITMAP DISCARDABLE "StoneBuilding.bmp"
IDB_WALL_7 BITMAP DISCARDABLE "StoneWall.bmp"
IDB_WALL_8 BITMAP DISCARDABLE "SuperMetalWall.bmp"
IDB_MAP BITMAP DISCARDABLE "MAP.bmp"
IDB_STATUSBAR BITMAP DISCARDABLE "StatusBar.bmp"
IDB_POWERBAR BITMAP DISCARDABLE "PowerBar.bmp"
IDB_SHOOT BITMAP DISCARDABLE "SHOOT.BMP"
IDB_SUITTANK BITMAP DISCARDABLE "SmallNewTank.bmp"
IDB_STANK BITMAP DISCARDABLE "SmallTank.bmp"
IDB_WALL_5 BITMAP DISCARDABLE "bitmap1.bmp"
IDB_HELICOPT BITMAP DISCARDABLE "bitmap2.bmp"
/////////////////////////////////////////////////////////////////////////////
//
// WAVE
//
IDR_WAVE1 WAVE DISCARDABLE "res\\UFOSHOOT.WAV"
IDR_WAVE2 WAVE DISCARDABLE "res\\ball2ball.wav"
IDR_WAVE3 WAVE DISCARDABLE "res\\Blaster.wav"
IDR_WAVE4 WAVE DISCARDABLE "res\\Blub.wav"
IDR_WAVE5 WAVE DISCARDABLE "res\\cush.wav"
IDR_WAVE6 WAVE DISCARDABLE "res\\explosion.wav"
IDR_WAVE7 WAVE DISCARDABLE "res\\GameOver.wav"
IDR_WAVE8 WAVE DISCARDABLE "res\\GETEXTRA.WAV"
IDR_WAVE9 WAVE DISCARDABLE "res\\goal.wav"
IDR_WAVE10 WAVE DISCARDABLE "res\\notify.wav"
IDR_WAVE11 WAVE DISCARDABLE "res\\ringin.wav"
IDR_WAVE12 WAVE DISCARDABLE "res\\SKID.WAV"
IDR_WAVE13 WAVE DISCARDABLE "res\\Splash.WAV"
IDR_WAVE14 WAVE DISCARDABLE "res\\TANKSHOOT.WAV"
IDR_WAVE15 WAVE DISCARDABLE "res\\Tap.wav"
#endif // Chinese (P.R.C.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
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