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📄 signalsender.hpp

📁 mysql-5.0.22.tar.gz源码包
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/* Copyright (C) 2003 MySQL AB   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; either version 2 of the License, or   (at your option) any later version.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA */#ifndef SIGNAL_SENDER_HPP#define SIGNAL_SENDER_HPP#include <ndb_global.h>#include "TransporterFacade.hpp"#include <Vector.hpp>struct SimpleSignal {public:  SimpleSignal(bool dealloc = false);  ~SimpleSignal();    void set(class SignalSender&,	   Uint8  trace, Uint16 recBlock, Uint16 gsn, Uint32 len);    struct SignalHeader header;  Uint32 theData[25];  LinearSectionPtr ptr[3];  int readSignalNumber() {return header.theVerId_signalNumber; }  Uint32 *getDataPtrSend() { return theData; }  const Uint32 *getDataPtr() const { return theData; }  void print(FILE * out = stdout);private:  bool deallocSections;};class SignalSender {public:  SignalSender(TransporterFacade *facade);  virtual ~SignalSender();    int lock();  int unlock();  Uint32 getOwnRef() const;  Uint32 getAliveNode() const;  const ClusterMgr::Node &getNodeInfo(Uint16 nodeId) const;  Uint32 getNoOfConnectedNodes() const;  SendStatus sendSignal(Uint16 nodeId, const SimpleSignal *);    SimpleSignal * waitFor(Uint32 timeOutMillis = 0);  SimpleSignal * waitFor(Uint16 nodeId, Uint32 timeOutMillis = 0);  SimpleSignal * waitFor(Uint16 nodeId, Uint16 gsn, Uint32 timeOutMillis = 0);  private:  int m_blockNo;  TransporterFacade * theFacade;    static void execSignal(void* signalSender, 			 NdbApiSignal* signal, 			 class LinearSectionPtr ptr[3]);    static void execNodeStatus(void* signalSender, Uint32 nodeId, 			     bool alive, bool nfCompleted);    int m_lock;  struct NdbCondition * m_cond;  Vector<SimpleSignal *> m_jobBuffer;  Vector<SimpleSignal *> m_usedBuffer;  template<class T>  SimpleSignal * waitFor(Uint32 timeOutMillis, T & t);};#endif

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