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📄 socketserver.hpp

📁 mysql-5.0.22.tar.gz源码包
💻 HPP
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/* Copyright (C) 2003 MySQL AB   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; either version 2 of the License, or   (at your option) any later version.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA */#ifndef SOCKET_SERVER_HPP#define SOCKET_SERVER_HPP#include <NdbTCP.h>#include <NdbMutex.h>#include <NdbThread.h>#include <Vector.hpp>extern "C" void* sessionThread_C(void*);extern "C" void* socketServerThread_C(void*);/** *  Socket Server */class SocketServer {public:  /**   * A Session    */  class Session {  public:    virtual ~Session() {}    virtual void runSession(){}    virtual void stopSession(){ m_stop = true; }  protected:    friend class SocketServer;    friend void* sessionThread_C(void*);    Session(NDB_SOCKET_TYPE sock): m_socket(sock)      {	DBUG_ENTER("SocketServer::Session");	DBUG_PRINT("enter",("NDB_SOCKET: %d", m_socket));	m_stop = m_stopped = false;	DBUG_VOID_RETURN;      }        bool m_stop;    // Has the session been ordered to stop?    bool m_stopped; // Has the session stopped?        NDB_SOCKET_TYPE m_socket;  };    /**   * A service i.e. a session factory   */  class Service {  public:    virtual ~Service(){}        /**     * Returned Session will be ran in own thread     *     * To manage threads self, just return NULL     */    virtual Session * newSession(NDB_SOCKET_TYPE theSock) = 0;    virtual void stopSessions(){}  };    /**   * Constructor / Destructor   */  SocketServer(int maxSessions = 32);  ~SocketServer();    /**   * Setup socket and bind it   *  then  close the socket   * Returns true if succeding in binding   */  static bool tryBind(unsigned short port, const char * intface = 0);  /**   * Setup socket   *   bind & listen   * Returns false if no success   */  bool setup(Service *, unsigned short *port, const char * pinterface = 0);    /**   * start/stop the server   */  void startServer();  void stopServer();    /**   * stop sessions   *   * Note: Implies stopServer   */  void stopSessions(bool wait = false);    void foreachSession(void (*f)(Session*, void*), void *data);private:  struct SessionInstance {    Service * m_service;    Session * m_session;    NdbThread * m_thread;  };  struct ServiceInstance {    Service * m_service;    NDB_SOCKET_TYPE m_socket;  };  MutexVector<SessionInstance> m_sessions;  MutexVector<ServiceInstance> m_services;  unsigned m_maxSessions;    void doAccept();  void checkSessions();  void startSession(SessionInstance &);    /**   * Note, this thread is only used when running interactive   *    */  bool m_stopThread;  struct NdbThread * m_thread;  NdbLockable m_threadLock;  void doRun();  friend void* socketServerThread_C(void*);  friend void* sessionThread_C(void*);};#endif

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