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📄 sha.cpp

📁 mysql-5.0.33源码包
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// ASMR3 = ASMR2 but f is (x&y)|(z&(x|y))//               which is (w&x)|(y&(w|x))#define ASMR3(v,w,x,y,z,i,W1,W2,W3,W4) \    AS2(    mov   edi, [esp + W1 * 4]           )   \    AS2(    mov   esi, x                        )   \    AS2(    xor   edi, [esp + W2 * 4]           )   \    AS2(     or   esi, w                        )   \    AS2(    xor   edi, [esp + W3 * 4]           )   \    AS2(    and   esi, y                        )   \    AS2(    xor   edi, [esp + W4 * 4]           )   \    AS2(    movd  mm0, esi                      )   \    AS2(    rol   edi, 1                        )   \    AS2(    mov   esi, x                        )   \    AS2(    mov   [esp + W1 * 4], edi           )   \    AS2(    and   esi, w                        )   \    AS2(    lea     z, [edi + z + 0x8F1BBCDC]   )   \    AS2(    movd  edi, mm0                      )   \    AS2(     or   esi, edi                      )   \    AS2(    mov   edi, v                        )   \    AS2(    rol   edi, 5                        )   \    AS2(    add     z, esi                      )   \    AS2(    rol     w, 30                       )   \    AS2(    add     z, edi                      )// ASMR4 = ASMR2 but different constant#define ASMR4(v,w,x,y,z,i,W1,W2,W3,W4) \    AS2(    mov   edi, [esp + W1 * 4]           )   \    AS2(    mov   esi, x                        )   \    AS2(    xor   edi, [esp + W2 * 4]           )   \    AS2(    xor   esi, y                        )   \    AS2(    xor   edi, [esp + W3 * 4]           )   \    AS2(    xor   esi, w                        )   \    AS2(    xor   edi, [esp + W4 * 4]           )   \    AS2(    rol   edi, 1                        )   \    AS2(    add     z, esi                      )   \    AS2(    mov   [esp + W1 * 4], edi           )   \    AS2(    lea     z, [edi + z + 0xCA62C1D6]   )   \    AS2(    mov   edi, v                        )   \    AS2(    rol   edi, 5                        )   \    AS2(    rol     w, 30                       )   \    AS2(    add     z, edi                      )#ifdef _MSC_VER    __declspec(naked) #endifvoid SHA::AsmTransform(const byte* data, word32 times){#ifdef __GNUC__    #define AS1(x)    asm(#x);    #define AS2(x, y) asm(#x ", " #y);    #define PROLOG()  \        asm(".intel_syntax noprefix"); \        AS2(    movd  mm3, edi                      )   \        AS2(    movd  mm4, ebx                      )   \        AS2(    movd  mm5, esi                      )   \        AS2(    movd  mm6, ebp                      )   \        AS2(    mov   ecx, DWORD PTR [ebp +  8]     )   \        AS2(    mov   edi, DWORD PTR [ebp + 12]     )   \        AS2(    mov   eax, DWORD PTR [ebp + 16]     )    #define EPILOG()  \        AS2(    movd  ebp, mm6                  )   \        AS2(    movd  esi, mm5                  )   \        AS2(    movd  ebx, mm4                  )   \        AS2(    mov   esp, ebp                  )   \        AS2(    movd  edi, mm3                  )   \        AS1(    emms                            )   \        asm(".att_syntax");#else    #define AS1(x)    __asm x    #define AS2(x, y) __asm x, y    #define PROLOG() \        AS1(    push  ebp                           )   \        AS2(    mov   ebp, esp                      )   \        AS2(    movd  mm3, edi                      )   \        AS2(    movd  mm4, ebx                      )   \        AS2(    movd  mm5, esi                      )   \        AS2(    movd  mm6, ebp                      )   \        AS2(    mov   edi, data                     )   \        AS2(    mov   eax, times                    )    #define EPILOG() \        AS2(    movd  ebp, mm6                  )   \        AS2(    movd  esi, mm5                  )   \        AS2(    movd  ebx, mm4                  )   \        AS2(    movd  edi, mm3                  )   \        AS2(    mov   esp, ebp                  )   \        AS1(    pop   ebp                       )   \        AS1(    emms   )                            \        AS1(    ret 8  )   #endif    PROLOG()    AS2(    mov   esi, ecx              )    #ifdef OLD_GCC_OFFSET        AS2(    add   esi, 20               )   // digest_[0]    #else        AS2(    add   esi, 16               )   // digest_[0]    #endif    AS2(    movd  mm2, eax              )   // store times_    AS2(    movd  mm1, esi              )   // store digest_    AS2(    sub   esp, 68               )   // make room on stackAS1( loopStart: )    // byte reverse 16 words of input, 4 at a time, put on stack for W[]    // part 1    AS2(    mov   eax, [edi]        )    AS2(    mov   ebx, [edi +  4]   )    AS2(    mov   ecx, [edi +  8]   )    AS2(    mov   edx, [edi + 12]   )    AS1(    bswap eax   )    AS1(    bswap ebx   )    AS1(    bswap ecx   )    AS1(    bswap edx   )    AS2(    mov   [esp],      eax   )    AS2(    mov   [esp +  4], ebx   )    AS2(    mov   [esp +  8], ecx   )    AS2(    mov   [esp + 12], edx   )    // part 2    AS2(    mov   eax, [edi + 16]   )    AS2(    mov   ebx, [edi + 20]   )    AS2(    mov   ecx, [edi + 24]   )    AS2(    mov   edx, [edi + 28]   )    AS1(    bswap eax   )    AS1(    bswap ebx   )    AS1(    bswap ecx   )    AS1(    bswap edx   )    AS2(    mov   [esp + 16], eax   )    AS2(    mov   [esp + 20], ebx   )    AS2(    mov   [esp + 24], ecx   )    AS2(    mov   [esp + 28], edx   )    // part 3    AS2(    mov   eax, [edi + 32]   )    AS2(    mov   ebx, [edi + 36]   )    AS2(    mov   ecx, [edi + 40]   )    AS2(    mov   edx, [edi + 44]   )    AS1(    bswap eax   )    AS1(    bswap ebx   )    AS1(    bswap ecx   )    AS1(    bswap edx   )    AS2(    mov   [esp + 32], eax   )    AS2(    mov   [esp + 36], ebx   )    AS2(    mov   [esp + 40], ecx   )    AS2(    mov   [esp + 44], edx   )    // part 4    AS2(    mov   eax, [edi + 48]   )    AS2(    mov   ebx, [edi + 52]   )    AS2(    mov   ecx, [edi + 56]   )    AS2(    mov   edx, [edi + 60]   )    AS1(    bswap eax   )    AS1(    bswap ebx   )    AS1(    bswap ecx   )    AS1(    bswap edx   )    AS2(    mov   [esp + 48], eax   )    AS2(    mov   [esp + 52], ebx   )    AS2(    mov   [esp + 56], ecx   )    AS2(    mov   [esp + 60], edx   )    AS2(    mov   [esp + 64], edi   )   // store edi for end    // read from digest_    AS2(    mov   eax, [esi]            )   // a1    AS2(    mov   ebx, [esi +  4]       )   // b1    AS2(    mov   ecx, [esi +  8]       )   // c1    AS2(    mov   edx, [esi + 12]       )   // d1    AS2(    mov   ebp, [esi + 16]       )   // e1    ASMR0(eax, ebx, ecx, edx, ebp,  0)    ASMR0(ebp, eax, ebx, ecx, edx,  1)    ASMR0(edx, ebp, eax, ebx, ecx,  2)    ASMR0(ecx, edx, ebp, eax, ebx,  3)    ASMR0(ebx, ecx, edx, ebp, eax,  4)    ASMR0(eax, ebx, ecx, edx, ebp,  5)    ASMR0(ebp, eax, ebx, ecx, edx,  6)    ASMR0(edx, ebp, eax, ebx, ecx,  7)    ASMR0(ecx, edx, ebp, eax, ebx,  8)    ASMR0(ebx, ecx, edx, ebp, eax,  9)    ASMR0(eax, ebx, ecx, edx, ebp, 10)    ASMR0(ebp, eax, ebx, ecx, edx, 11)    ASMR0(edx, ebp, eax, ebx, ecx, 12)    ASMR0(ecx, edx, ebp, eax, ebx, 13)    ASMR0(ebx, ecx, edx, ebp, eax, 14)    ASMR0(eax, ebx, ecx, edx, ebp, 15)    ASMR1(ebp, eax, ebx, ecx, edx, 16,  0,  2,  8, 13)    ASMR1(edx, ebp, eax, ebx, ecx, 17,  1,  3,  9, 14)    ASMR1(ecx, edx, ebp, eax, ebx, 18,  2,  4, 10, 15)    ASMR1(ebx, ecx, edx, ebp, eax, 19,  3,  5, 11,  0)    ASMR2(eax, ebx, ecx, edx, ebp, 20,  4,  6, 12,  1)    ASMR2(ebp, eax, ebx, ecx, edx, 21,  5,  7, 13,  2)    ASMR2(edx, ebp, eax, ebx, ecx, 22,  6,  8, 14,  3)    ASMR2(ecx, edx, ebp, eax, ebx, 23,  7,  9, 15,  4)    ASMR2(ebx, ecx, edx, ebp, eax, 24,  8, 10,  0,  5)    ASMR2(eax, ebx, ecx, edx, ebp, 25,  9, 11,  1,  6)    ASMR2(ebp, eax, ebx, ecx, edx, 26, 10, 12,  2,  7)    ASMR2(edx, ebp, eax, ebx, ecx, 27, 11, 13,  3,  8)    ASMR2(ecx, edx, ebp, eax, ebx, 28, 12, 14,  4,  9)    ASMR2(ebx, ecx, edx, ebp, eax, 29, 13, 15,  5, 10)    ASMR2(eax, ebx, ecx, edx, ebp, 30, 14,  0,  6, 11)    ASMR2(ebp, eax, ebx, ecx, edx, 31, 15,  1,  7, 12)    ASMR2(edx, ebp, eax, ebx, ecx, 32,  0,  2,  8, 13)    ASMR2(ecx, edx, ebp, eax, ebx, 33,  1,  3,  9, 14)    ASMR2(ebx, ecx, edx, ebp, eax, 34,  2,  4, 10, 15)    ASMR2(eax, ebx, ecx, edx, ebp, 35,  3,  5, 11,  0)    ASMR2(ebp, eax, ebx, ecx, edx, 36,  4,  6, 12,  1)    ASMR2(edx, ebp, eax, ebx, ecx, 37,  5,  7, 13,  2)    ASMR2(ecx, edx, ebp, eax, ebx, 38,  6,  8, 14,  3)    ASMR2(ebx, ecx, edx, ebp, eax, 39,  7,  9, 15,  4)    ASMR3(eax, ebx, ecx, edx, ebp, 40,  8, 10,  0,  5)    ASMR3(ebp, eax, ebx, ecx, edx, 41,  9, 11,  1,  6)    ASMR3(edx, ebp, eax, ebx, ecx, 42, 10, 12,  2,  7)    ASMR3(ecx, edx, ebp, eax, ebx, 43, 11, 13,  3,  8)    ASMR3(ebx, ecx, edx, ebp, eax, 44, 12, 14,  4,  9)    ASMR3(eax, ebx, ecx, edx, ebp, 45, 13, 15,  5, 10)    ASMR3(ebp, eax, ebx, ecx, edx, 46, 14,  0,  6, 11)    ASMR3(edx, ebp, eax, ebx, ecx, 47, 15,  1,  7, 12)    ASMR3(ecx, edx, ebp, eax, ebx, 48,  0,  2,  8, 13)    ASMR3(ebx, ecx, edx, ebp, eax, 49,  1,  3,  9, 14)    ASMR3(eax, ebx, ecx, edx, ebp, 50,  2,  4, 10, 15)    ASMR3(ebp, eax, ebx, ecx, edx, 51,  3,  5, 11,  0)    ASMR3(edx, ebp, eax, ebx, ecx, 52,  4,  6, 12,  1)    ASMR3(ecx, edx, ebp, eax, ebx, 53,  5,  7, 13,  2)    ASMR3(ebx, ecx, edx, ebp, eax, 54,  6,  8, 14,  3)    ASMR3(eax, ebx, ecx, edx, ebp, 55,  7,  9, 15,  4)    ASMR3(ebp, eax, ebx, ecx, edx, 56,  8, 10,  0,  5)    ASMR3(edx, ebp, eax, ebx, ecx, 57,  9, 11,  1,  6)    ASMR3(ecx, edx, ebp, eax, ebx, 58, 10, 12,  2,  7)    ASMR3(ebx, ecx, edx, ebp, eax, 59, 11, 13,  3,  8)    ASMR4(eax, ebx, ecx, edx, ebp, 60, 12, 14,  4,  9)    ASMR4(ebp, eax, ebx, ecx, edx, 61, 13, 15,  5, 10)    ASMR4(edx, ebp, eax, ebx, ecx, 62, 14,  0,  6, 11)    ASMR4(ecx, edx, ebp, eax, ebx, 63, 15,  1,  7, 12)    ASMR4(ebx, ecx, edx, ebp, eax, 64,  0,  2,  8, 13)    ASMR4(eax, ebx, ecx, edx, ebp, 65,  1,  3,  9, 14)    ASMR4(ebp, eax, ebx, ecx, edx, 66,  2,  4, 10, 15)    ASMR4(edx, ebp, eax, ebx, ecx, 67,  3,  5, 11,  0)    ASMR4(ecx, edx, ebp, eax, ebx, 68,  4,  6, 12,  1)    ASMR4(ebx, ecx, edx, ebp, eax, 69,  5,  7, 13,  2)    ASMR4(eax, ebx, ecx, edx, ebp, 70,  6,  8, 14,  3)    ASMR4(ebp, eax, ebx, ecx, edx, 71,  7,  9, 15,  4)    ASMR4(edx, ebp, eax, ebx, ecx, 72,  8, 10,  0,  5)    ASMR4(ecx, edx, ebp, eax, ebx, 73,  9, 11,  1,  6)    ASMR4(ebx, ecx, edx, ebp, eax, 74, 10, 12,  2,  7)    ASMR4(eax, ebx, ecx, edx, ebp, 75, 11, 13,  3,  8)    ASMR4(ebp, eax, ebx, ecx, edx, 76, 12, 14,  4,  9)    ASMR4(edx, ebp, eax, ebx, ecx, 77, 13, 15,  5, 10)    ASMR4(ecx, edx, ebp, eax, ebx, 78, 14,  0,  6, 11)    ASMR4(ebx, ecx, edx, ebp, eax, 79, 15,  1,  7, 12)    AS2(    movd  esi, mm1              )   // digest_    AS2(    add   [esi],      eax       )   // write out    AS2(    add   [esi +  4], ebx       )    AS2(    add   [esi +  8], ecx       )    AS2(    add   [esi + 12], edx       )    AS2(    add   [esi + 16], ebp       )    // setup next round    AS2(    movd  ebp, mm2              )   // times     AS2(    mov   edi, DWORD PTR [esp + 64] )   // data        AS2(    add   edi, 64               )   // next round of data    AS2(    mov   [esp + 64], edi       )   // restore        AS1(    dec   ebp                   )    AS2(    movd  mm2, ebp              )    AS1(    jnz   loopStart             )    EPILOG()}#endif // DO_SHA_ASM} // namespace

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