📄 player.java
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package Item;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.Sprite;
public class Player extends Sprite {
static final int W = 72 / 3;
static final int H = 35;
// int direct;// 方向
// static final int _UP = 1, _DOWN = 2, _LEFT = 3, _RIGHT = 4;
public Player(Image player) {
super(player, W, H);
}
/**
* 设置切换帧
*
* @param direct
*/
public void setFrame() {
setFrameSequence(new int[] { 0, 1, 2 });
}
// public void setDirect(int direct) {
// this.direct = direct;
// if (direct == _UP || direct == _DOWN || direct == _LEFT
// || direct == _RIGHT) {
// setFrameSequence(new int[] { 0, 1, 2 });// 设置帧序列
// }
// switch (direct) {
// case _UP:
// setFrameSequence(new int[] { 0, 1, 2 });// 设置帧序列
// break;
// case _DOWN:
// setFrameSequence(new int[] { 0, 1, 2 });
// break;
// case _LEFT:
// setFrameSequence(new int[] { 0, 1, 2 });
// break;
// case _RIGHT:
// setFrameSequence(new int[] { 0, 1, 2 });
// break;
// }
// }
}
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