📄 playflash.cpp
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// PlayFlash.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "PlayFlash.h"
#include "PlayFlashDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CPlayFlashApp
BEGIN_MESSAGE_MAP(CPlayFlashApp, CWinApp)
//{{AFX_MSG_MAP(CPlayFlashApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPlayFlashApp construction
CPlayFlashApp::CPlayFlashApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CPlayFlashApp object
CPlayFlashApp theApp;
HINSTANCE hInst;
typedef int (__stdcall * REGISTERFUNC)(void);
/////////////////////////////////////////////////////////////////////////////
// CPlayFlashApp initialization
BOOL CPlayFlashApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
/*注册shockwave flash object控件,控件不能放在有中文的路径下
TCHAR strCurDrt[500];
int nLen = ::GetCurrentDirectory(500,strCurDrt);
if( strCurDrt[nLen]!='\\' )
{
strCurDrt[nLen++] = '\\';
strCurDrt[nLen] = '\0';
}
CString strFileName = strCurDrt;
strFileName +="flash.ocx";
AfxMessageBox(strFileName);
hInst = NULL;
hInst = LoadLibrary( strFileName );
if( !hInst )
{
AfxMessageBox("加载flash.ocx失败,请检查flash.ocx是否和程序在同一目录下");
}
else
{
REGISTERFUNC pRegister;
pRegister = GetProcAddress((HMODULE)hInst,"DllRegisterServer" );
(*pRegister)();
}
*/
CPlayFlashDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
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