📄 form1.cs
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/**********************************************
* 聊天室服务器(教学示例程序)
* -------------------------------------------
* 作者:孙继磊
* 日期:2006-12-4
* -------------------------------------------
* 作者保留本软件所有版权。All rights reserved.
* 你可以免费复制、传播、修改本软件,但要保留本版权信息。
* -------------------------------------------
* 修改纪录
*
* ********************************************/
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using System.Net; //imports namespace
using System.Net.Sockets; //imports namespace
using System.Threading;
namespace ChatServer
{
/// <summary>
/// Form1 的摘要说明。
/// </summary>
public class Form1 : System.Windows.Forms.Form
{
#region 自定义的变量
private Socket server; //监听socket
private Socket workSocket; //与客户建立连接的socket
private const int PORT=5678;//监听端口
private ArrayList clients; //客户列表
private bool listening=false;
//private bool connected=false;
#endregion
#region DotNet 自动生成的代码
private System.Windows.Forms.MainMenu mainMenu1;
private System.Windows.Forms.MenuItem menuItem1;
private System.Windows.Forms.MenuItem menuItem2;
private System.Windows.Forms.MenuItem menuItem3;
private System.Windows.Forms.MenuItem menuItem4;
private System.Windows.Forms.MenuItem menuItem5;
private System.Windows.Forms.MenuItem menuItem6;
private System.Windows.Forms.MenuItem menuItem7;
private System.Windows.Forms.MenuItem menuItem8;
private System.Windows.Forms.MenuItem menuItem9;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.ListBox history;
private System.Windows.Forms.TextBox message;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.StatusBar statusBar1;
private System.Windows.Forms.StatusBarPanel listeningPanel;
private System.Windows.Forms.StatusBarPanel connectedPanel;
private System.Windows.Forms.StatusBarPanel startTimePanel;
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.Container components = null;
public Form1()
{
//
// Windows 窗体设计器支持所必需的
//
InitializeComponent();
//
// TODO: 在 InitializeComponent 调用后添加任何构造函数代码
//
}
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#endregion
#region Windows 窗体设计器生成的代码
/// <summary>
/// 设计器支持所需的方法 - 不要使用代码编辑器修改
/// 此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.mainMenu1 = new System.Windows.Forms.MainMenu();
this.menuItem1 = new System.Windows.Forms.MenuItem();
this.menuItem2 = new System.Windows.Forms.MenuItem();
this.menuItem3 = new System.Windows.Forms.MenuItem();
this.menuItem4 = new System.Windows.Forms.MenuItem();
this.menuItem8 = new System.Windows.Forms.MenuItem();
this.menuItem9 = new System.Windows.Forms.MenuItem();
this.menuItem5 = new System.Windows.Forms.MenuItem();
this.menuItem6 = new System.Windows.Forms.MenuItem();
this.menuItem7 = new System.Windows.Forms.MenuItem();
this.history = new System.Windows.Forms.ListBox();
this.label1 = new System.Windows.Forms.Label();
this.message = new System.Windows.Forms.TextBox();
this.button1 = new System.Windows.Forms.Button();
this.label2 = new System.Windows.Forms.Label();
this.statusBar1 = new System.Windows.Forms.StatusBar();
this.listeningPanel = new System.Windows.Forms.StatusBarPanel();
this.connectedPanel = new System.Windows.Forms.StatusBarPanel();
this.startTimePanel = new System.Windows.Forms.StatusBarPanel();
((System.ComponentModel.ISupportInitialize)(this.listeningPanel)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.connectedPanel)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.startTimePanel)).BeginInit();
this.SuspendLayout();
//
// mainMenu1
//
this.mainMenu1.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
this.menuItem1,
this.menuItem5});
//
// menuItem1
//
this.menuItem1.Index = 0;
this.menuItem1.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
this.menuItem2,
this.menuItem3,
this.menuItem4,
this.menuItem8,
this.menuItem9});
this.menuItem1.Text = "Server";
//
// menuItem2
//
this.menuItem2.Index = 0;
this.menuItem2.Text = "Start";
this.menuItem2.Click += new System.EventHandler(this.menuItem2_Click);
//
// menuItem3
//
this.menuItem3.Index = 1;
this.menuItem3.Text = "Accept";
this.menuItem3.Visible = false;
//
// menuItem4
//
this.menuItem4.Index = 2;
this.menuItem4.Text = "Stop";
this.menuItem4.Click += new System.EventHandler(this.menuItem4_Click);
//
// menuItem8
//
this.menuItem8.Index = 3;
this.menuItem8.Text = "-";
//
// menuItem9
//
this.menuItem9.Index = 4;
this.menuItem9.Text = "Exit";
this.menuItem9.Click += new System.EventHandler(this.menuItem9_Click);
//
// menuItem5
//
this.menuItem5.Index = 1;
this.menuItem5.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
this.menuItem6,
this.menuItem7});
this.menuItem5.Text = "Message";
this.menuItem5.Visible = false;
//
// menuItem6
//
this.menuItem6.Index = 0;
this.menuItem6.Text = "Receive";
//
// menuItem7
//
this.menuItem7.Index = 1;
this.menuItem7.Text = "Send";
//
// history
//
this.history.ItemHeight = 12;
this.history.Location = new System.Drawing.Point(8, 0);
this.history.Name = "history";
this.history.Size = new System.Drawing.Size(656, 460);
this.history.TabIndex = 0;
//
// label1
//
this.label1.Location = new System.Drawing.Point(8, 480);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(56, 23);
this.label1.TabIndex = 1;
this.label1.Text = "Message";
//
// message
//
this.message.Location = new System.Drawing.Point(72, 480);
this.message.Name = "message";
this.message.Size = new System.Drawing.Size(496, 21);
this.message.TabIndex = 2;
this.message.Text = "";
//
// button1
//
this.button1.Location = new System.Drawing.Point(584, 480);
this.button1.Name = "button1";
this.button1.TabIndex = 3;
this.button1.Text = "Send";
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// label2
//
this.label2.Location = new System.Drawing.Point(8, 480);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(56, 23);
this.label2.TabIndex = 1;
this.label2.Text = "Message";
//
// statusBar1
//
this.statusBar1.Location = new System.Drawing.Point(0, 515);
this.statusBar1.Name = "statusBar1";
this.statusBar1.Panels.AddRange(new System.Windows.Forms.StatusBarPanel[] {
this.listeningPanel,
this.connectedPanel,
this.startTimePanel});
this.statusBar1.ShowPanels = true;
this.statusBar1.Size = new System.Drawing.Size(672, 22);
this.statusBar1.TabIndex = 4;
//
// listeningPanel
//
this.listeningPanel.Text = "Closed";
//
// connectedPanel
//
this.connectedPanel.AutoSize = System.Windows.Forms.StatusBarPanelAutoSize.Contents;
this.connectedPanel.Width = 10;
//
// startTimePanel
//
this.startTimePanel.AutoSize = System.Windows.Forms.StatusBarPanelAutoSize.Contents;
this.startTimePanel.Text = "Server started at:";
this.startTimePanel.Width = 126;
//
// Form1
//
this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
this.ClientSize = new System.Drawing.Size(672, 537);
this.Controls.Add(this.statusBar1);
this.Controls.Add(this.message);
this.Controls.Add(this.button1);
this.Controls.Add(this.label1);
this.Controls.Add(this.history);
this.Controls.Add(this.label2);
this.Menu = this.mainMenu1;
this.Name = "Form1";
this.Text = "Chat Server";
this.Closing += new System.ComponentModel.CancelEventHandler(this.Form1_Closing);
this.Load += new System.EventHandler(this.Form1_Load);
((System.ComponentModel.ISupportInitialize)(this.listeningPanel)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.connectedPanel)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.startTimePanel)).EndInit();
this.ResumeLayout(false);
}
#endregion
/// <summary>
/// 应用程序的主入口点。
/// </summary>
[STAThread]
static void Main()
{
Application.Run(new Form1());
}
/// <summary>
/// 初始化
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void Form1_Load(object sender, System.EventArgs e)
{
updateUI();
clients=new ArrayList();
}
private void menuItem2_Click(object sender, System.EventArgs e)
{
startServer();
}
/// <summary>
/// 启动服务器监听socket,并启动accept线程
/// </summary>
private void startServer()
{
if(server==null)
{
server=new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.IP);
}
IPEndPoint local=new IPEndPoint(IPAddress.Parse("10.3.3.10"),5678);
server.Bind(local);
server.Listen(1);
history.Items.Add("System : Start listening ...");
statusBar1.Panels[0].Text="Listening...";
statusBar1.Panels[2].Text=string.Format("Server started at "+DateTime.Now.ToLocalTime());
listening=true;
updateUI();
ThreadStart ts=new ThreadStart(this.acceptSockets);
Thread thread=new Thread(ts);
thread.Start();
}
/// <summary>
/// 发送(广播)数据
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void button1_Click(object sender, System.EventArgs e)
{
if(message.Text.Trim()=="")
return;
byte[] buffer=System.Text.Encoding.ASCII.GetBytes(message.Text);
broadcast(buffer,buffer.Length);
history.Items.Add("System :"+message.Text);
}
/// <summary>
/// "Exit"菜单项
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void menuItem9_Click(object sender, System.EventArgs e)
{
stopServer();
this.Close();
}
/// <summary>
/// "Stop"菜单项
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void menuItem4_Click(object sender, System.EventArgs e)
{
stopServer();
history.Items.Add("System : The server has been shut down.");
statusBar1.Panels[0].Text="Closed";
statusBar1.Panels[1].Text="";
statusBar1.Panels[2].Text="";
listening=false;
updateUI();
}
/// <summary>
/// 刷新用户界面元素
/// </summary>
private void updateUI()
{
button1.Enabled=(clients.Count>0);
menuItem2.Enabled=!listening;
menuItem4.Enabled=listening;
statusBar1.Panels[1].Text=string.Format("{0} clients have connected to the server",clients.Count);
//menuItem3.Enabled=!connected && listening;
//menuItem6.Enabled=connected;
//menuItem7.Enabled=connected;
}
/// <summary>
/// 窗体关闭前,先停止服务器
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void Form1_Closing(object sender, System.ComponentModel.CancelEventArgs e)
{
stopServer();
}
/// <summary>
/// 停止服务器,关闭所有socket
/// </summary>
private void stopServer()
{
if(listening)
{
server.Shutdown(SocketShutdown.Both);
server.Close();
listening=false;
}
foreach(object obj in clients)
{
clients.Remove(obj);
Socket sock=(Socket)obj;
sock.Shutdown(SocketShutdown.Both);
sock.Close();
}
}
/// <summary>
/// 接收数据线程代码
/// </summary>
private void receiveData()
{
byte[] buffer=new byte[1024];
Socket sock=workSocket;
while(true)
{
int size=sock.Receive(buffer);
if (size==0)
{
sock.Shutdown(SocketShutdown.Both);
sock.Close();
clients.Remove(sock);
break;
}
broadcast(buffer,size);
string txt=System.Text.Encoding.Unicode.GetString(buffer,0,size);//convert byte[] to string
history.Items.Add(txt);
}
}
/// <summary>
/// 数据广播到所有客户端
/// </summary>
/// <param name="buffer"></param>
/// <param name="length"></param>
private void broadcast(byte[] buffer, int length)
{
foreach (object client in clients)
{
Socket s=(Socket)client;
int n=s.Send(buffer,0,length,SocketFlags.None);
}
}
/// <summary>
/// 接受连接请求线程代码
/// </summary>
private void acceptSockets()
{
while(listening)
{
workSocket=server.Accept();
clients.Add(workSocket);
history.Items.Add("System : Accept a new connection request ...");
ThreadStart ts=new ThreadStart(this.receiveData);
Thread thread=new Thread(ts);
thread.Start();
updateUI();
}
}
#region 删除的无用代码
//
// private void menuItem3_Click(object sender, System.EventArgs e)
// {
// workSocket=server.Accept();
// history.Items.Add("System : Accept a new connection request ...");
// statusBar1.Panels[1].Text="Connected";
// connected=true;
// updateUI();
// }
#endregion
}
}
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