📄 gameclient.vcproj
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<?xml version="1.0" encoding="gb2312"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="游戏客户端"
ProjectGUID="{F2D70F30-23FC-4973-A798-AED329359B33}"
Keyword="MFCProj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="1"
UseOfMFC="2"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_WINDOWS;_DEBUG"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
TreatWChar_tAsBuiltInType="TRUE"
UsePrecompiledHeader="3"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="../../../开发库/Lib/GameFrameD.lib ../../../开发库/Lib/SkinControlsD.lib"
OutputFile="../../../运行/Debug/ShowHand.exe"
LinkIncremental="2"
GenerateDebugInformation="TRUE"
SubSystem="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="FALSE"/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="mkdir ..\..\..\发布组件\客户端组件\Debug
copy /y ..\..\..\运行\Debug\$(TargetFileName) ..\..\..\发布组件\客户端组件\Debug\$(TargetFileName)
"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="2052"
AdditionalIncludeDirectories="$(IntDir)"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="1"
UseOfMFC="2"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;_WINDOWS;NDEBUG"
MinimalRebuild="FALSE"
RuntimeLibrary="2"
TreatWChar_tAsBuiltInType="TRUE"
UsePrecompiledHeader="3"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="../../../开发库/Lib/GameFrame.lib ../../../开发库/Lib/SkinControls.lib"
OutputFile="../../../运行/Release/ShowHand.exe"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="FALSE"/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="mkdir ..\..\..\发布组件\客户端组件\Release
copy /y ..\..\..\运行\Release\$(TargetFileName) ..\..\..\发布组件\客户端组件\Release\$(TargetFileName)
"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="2052"
AdditionalIncludeDirectories="$(IntDir)"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="源文件"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
<File
RelativePath=".\CardControl.cpp">
</File>
<File
RelativePath=".\ControlWnd.cpp">
</File>
<File
RelativePath=".\GameClient.cpp">
</File>
<File
RelativePath=".\GameClientDlg.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
DisableSpecificWarnings="4244"/>
</FileConfiguration>
</File>
<File
RelativePath=".\GameClientView.cpp">
</File>
<File
RelativePath=".\GameOption.cpp">
</File>
<File
RelativePath=".\GoldView.cpp">
</File>
<File
RelativePath=".\ScoreView.cpp">
</File>
<File
RelativePath=".\Stdafx.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="头文件"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
<File
RelativePath=".\CardControl.h">
</File>
<File
RelativePath="..\消息定义\CMD_ShowHand.h">
</File>
<File
RelativePath=".\ControlWnd.h">
</File>
<File
RelativePath=".\GameClient.h">
</File>
<File
RelativePath=".\GameClientDlg.h">
</File>
<File
RelativePath=".\GameClientView.h">
</File>
<File
RelativePath=".\GameOption.h">
</File>
<File
RelativePath=".\GoldView.h">
</File>
<File
RelativePath=".\Resource.h">
</File>
<File
RelativePath=".\ScoreView.h">
</File>
<File
RelativePath=".\Stdafx.h">
</File>
</Filter>
<Filter
Name="资源文件"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
<File
RelativePath=".\Res\BAR_LEFT.bmp">
</File>
<File
RelativePath=".\Res\BAR_MID.bmp">
</File>
<File
RelativePath=".\Res\BAR_RIGHT.bmp">
</File>
<File
RelativePath=".\Res\BT_1.bmp">
</File>
<File
RelativePath=".\Res\BT_10.bmp">
</File>
<File
RelativePath=".\Res\BT_100.bmp">
</File>
<File
RelativePath=".\Res\BT_5.bmp">
</File>
<File
RelativePath=".\Res\BT_50.bmp">
</File>
<File
RelativePath=".\Res\BT_500.bmp">
</File>
<File
RelativePath=".\Res\BT_ADD_GOLD.bmp">
</File>
<File
RelativePath=".\Res\BT_CONTROL_LESS.bmp">
</File>
<File
RelativePath=".\Res\BT_CONTROL_MAX.bmp">
</File>
<File
RelativePath=".\Res\BT_FOLLOW.bmp">
</File>
<File
RelativePath=".\Res\BT_GIVE_UP.bmp">
</File>
<File
RelativePath=".\Res\BT_MAX.bmp">
</File>
<File
RelativePath=".\Res\BT_MIN.bmp">
</File>
<File
RelativePath=".\Res\BT_SHOW_HAND.bmp">
</File>
<File
RelativePath=".\Res\BT_STAR.bmp">
</File>
<File
RelativePath=".\Res\BT_START.bmp">
</File>
<File
RelativePath=".\Res\CARD.bmp">
</File>
<File
RelativePath=".\Res\CARD_BACK.bmp">
</File>
<File
RelativePath=".\Res\CARD_CUR.cur">
</File>
<File
RelativePath=".\Res\CLIENT.bmp">
</File>
<File
RelativePath=".\Res\CONTROL_ARROW.bmp">
</File>
<File
RelativePath=".\Res\CONTROL_BACK_LEFT.bmp">
</File>
<File
RelativePath=".\Res\CONTROL_BACK_MID.bmp">
</File>
<File
RelativePath=".\Res\CONTROL_BACK_RIGHT.bmp">
</File>
<File
RelativePath=".\Res\CONTROL_L.bmp">
</File>
<File
RelativePath=".\Res\CONTROL_M.bmp">
</File>
<File
RelativePath=".\Res\CONTROL_NUMBER.bmp">
</File>
<File
RelativePath=".\Res\CONTROL_NUMBER_DOT.bmp">
</File>
<File
RelativePath=".\Res\CONTROL_R.bmp">
</File>
<File
RelativePath=".\Res\CONTROL_S.bmp">
</File>
<File
RelativePath=".\Res\GAME_END.bmp">
</File>
<File
RelativePath=".\Res\GAME_LOGO.bmp">
</File>
<File
RelativePath=".\Res\GAME_TABLE_NORMAL.bmp">
</File>
<File
RelativePath=".\Res\GAME_TABLE_PLAY.bmp">
</File>
<File
RelativePath=".\Res\GameClient.ico">
</File>
<File
RelativePath=".\GameClient.rc">
</File>
<File
RelativePath=".\res\GameClient.rc2">
</File>
<File
RelativePath=".\Res\GLOD_TABLE.bmp">
</File>
<File
RelativePath=".\Res\GOLD.bmp">
</File>
<File
RelativePath=".\Res\SCORE_CONTROL.bmp">
</File>
<File
RelativePath=".\Res\TITLE.bmp">
</File>
<File
RelativePath=".\Res\VIEW_FILL.bmp">
</File>
</Filter>
<File
RelativePath=".\Res\Add_score.wav">
</File>
<File
RelativePath=".\Res\CHOOSE_SCORE.wav">
</File>
<File
RelativePath=".\Res\Game_end.wav">
</File>
<File
RelativePath=".\Res\Game_lost.wav">
</File>
<File
RelativePath=".\Res\Game_start.wav">
</File>
<File
RelativePath=".\Res\Game_warn.wav">
</File>
<File
RelativePath=".\Res\Game_win.wav">
</File>
<File
RelativePath=".\Res\Give_up.wav">
</File>
<File
RelativePath=".\Res\SEND_CARD.WAV">
</File>
<File
RelativePath=".\Res\SHOW_HAND.PNG">
</File>
<File
RelativePath=".\Res\SHOW_HAND.wav">
</File>
</Files>
<Globals>
<Global
Name="RESOURCE_FILE"
Value="GameClient.rc"/>
</Globals>
</VisualStudioProject>
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