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📄 gameclient.vcproj

📁 网狐2008最新版本梭哈游戏代码!很难得到的
💻 VCPROJ
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<?xml version="1.0" encoding="gb2312"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="游戏客户端"
	ProjectGUID="{F2D70F30-23FC-4973-A798-AED329359B33}"
	Keyword="MFCProj">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="Debug"
			IntermediateDirectory="Debug"
			ConfigurationType="1"
			UseOfMFC="2"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				PreprocessorDefinitions="WIN32;_WINDOWS;_DEBUG"
				MinimalRebuild="TRUE"
				BasicRuntimeChecks="3"
				RuntimeLibrary="3"
				TreatWChar_tAsBuiltInType="TRUE"
				UsePrecompiledHeader="3"
				WarningLevel="3"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="4"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="../../../开发库/Lib/GameFrameD.lib ../../../开发库/Lib/SkinControlsD.lib"
				OutputFile="../../../运行/Debug/ShowHand.exe"
				LinkIncremental="2"
				GenerateDebugInformation="TRUE"
				SubSystem="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="FALSE"/>
			<Tool
				Name="VCPostBuildEventTool"
				CommandLine="mkdir ..\..\..\发布组件\客户端组件\Debug
copy /y ..\..\..\运行\Debug\$(TargetFileName) ..\..\..\发布组件\客户端组件\Debug\$(TargetFileName)
"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="2052"
				AdditionalIncludeDirectories="$(IntDir)"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="Release"
			IntermediateDirectory="Release"
			ConfigurationType="1"
			UseOfMFC="2"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				PreprocessorDefinitions="WIN32;_WINDOWS;NDEBUG"
				MinimalRebuild="FALSE"
				RuntimeLibrary="2"
				TreatWChar_tAsBuiltInType="TRUE"
				UsePrecompiledHeader="3"
				WarningLevel="3"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="../../../开发库/Lib/GameFrame.lib ../../../开发库/Lib/SkinControls.lib"
				OutputFile="../../../运行/Release/ShowHand.exe"
				LinkIncremental="1"
				GenerateDebugInformation="TRUE"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="FALSE"/>
			<Tool
				Name="VCPostBuildEventTool"
				CommandLine="mkdir ..\..\..\发布组件\客户端组件\Release
copy /y ..\..\..\运行\Release\$(TargetFileName) ..\..\..\发布组件\客户端组件\Release\$(TargetFileName)
"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="2052"
				AdditionalIncludeDirectories="$(IntDir)"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="源文件"
			Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
			<File
				RelativePath=".\CardControl.cpp">
			</File>
			<File
				RelativePath=".\ControlWnd.cpp">
			</File>
			<File
				RelativePath=".\GameClient.cpp">
			</File>
			<File
				RelativePath=".\GameClientDlg.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						DisableSpecificWarnings="4244"/>
				</FileConfiguration>
			</File>
			<File
				RelativePath=".\GameClientView.cpp">
			</File>
			<File
				RelativePath=".\GameOption.cpp">
			</File>
			<File
				RelativePath=".\GoldView.cpp">
			</File>
			<File
				RelativePath=".\ScoreView.cpp">
			</File>
			<File
				RelativePath=".\Stdafx.cpp">
				<FileConfiguration
					Name="Debug|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32">
					<Tool
						Name="VCCLCompilerTool"
						UsePrecompiledHeader="1"/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="头文件"
			Filter="h;hpp;hxx;hm;inl;inc;xsd"
			UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
			<File
				RelativePath=".\CardControl.h">
			</File>
			<File
				RelativePath="..\消息定义\CMD_ShowHand.h">
			</File>
			<File
				RelativePath=".\ControlWnd.h">
			</File>
			<File
				RelativePath=".\GameClient.h">
			</File>
			<File
				RelativePath=".\GameClientDlg.h">
			</File>
			<File
				RelativePath=".\GameClientView.h">
			</File>
			<File
				RelativePath=".\GameOption.h">
			</File>
			<File
				RelativePath=".\GoldView.h">
			</File>
			<File
				RelativePath=".\Resource.h">
			</File>
			<File
				RelativePath=".\ScoreView.h">
			</File>
			<File
				RelativePath=".\Stdafx.h">
			</File>
		</Filter>
		<Filter
			Name="资源文件"
			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
			UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
			<File
				RelativePath=".\Res\BAR_LEFT.bmp">
			</File>
			<File
				RelativePath=".\Res\BAR_MID.bmp">
			</File>
			<File
				RelativePath=".\Res\BAR_RIGHT.bmp">
			</File>
			<File
				RelativePath=".\Res\BT_1.bmp">
			</File>
			<File
				RelativePath=".\Res\BT_10.bmp">
			</File>
			<File
				RelativePath=".\Res\BT_100.bmp">
			</File>
			<File
				RelativePath=".\Res\BT_5.bmp">
			</File>
			<File
				RelativePath=".\Res\BT_50.bmp">
			</File>
			<File
				RelativePath=".\Res\BT_500.bmp">
			</File>
			<File
				RelativePath=".\Res\BT_ADD_GOLD.bmp">
			</File>
			<File
				RelativePath=".\Res\BT_CONTROL_LESS.bmp">
			</File>
			<File
				RelativePath=".\Res\BT_CONTROL_MAX.bmp">
			</File>
			<File
				RelativePath=".\Res\BT_FOLLOW.bmp">
			</File>
			<File
				RelativePath=".\Res\BT_GIVE_UP.bmp">
			</File>
			<File
				RelativePath=".\Res\BT_MAX.bmp">
			</File>
			<File
				RelativePath=".\Res\BT_MIN.bmp">
			</File>
			<File
				RelativePath=".\Res\BT_SHOW_HAND.bmp">
			</File>
			<File
				RelativePath=".\Res\BT_STAR.bmp">
			</File>
			<File
				RelativePath=".\Res\BT_START.bmp">
			</File>
			<File
				RelativePath=".\Res\CARD.bmp">
			</File>
			<File
				RelativePath=".\Res\CARD_BACK.bmp">
			</File>
			<File
				RelativePath=".\Res\CARD_CUR.cur">
			</File>
			<File
				RelativePath=".\Res\CLIENT.bmp">
			</File>
			<File
				RelativePath=".\Res\CONTROL_ARROW.bmp">
			</File>
			<File
				RelativePath=".\Res\CONTROL_BACK_LEFT.bmp">
			</File>
			<File
				RelativePath=".\Res\CONTROL_BACK_MID.bmp">
			</File>
			<File
				RelativePath=".\Res\CONTROL_BACK_RIGHT.bmp">
			</File>
			<File
				RelativePath=".\Res\CONTROL_L.bmp">
			</File>
			<File
				RelativePath=".\Res\CONTROL_M.bmp">
			</File>
			<File
				RelativePath=".\Res\CONTROL_NUMBER.bmp">
			</File>
			<File
				RelativePath=".\Res\CONTROL_NUMBER_DOT.bmp">
			</File>
			<File
				RelativePath=".\Res\CONTROL_R.bmp">
			</File>
			<File
				RelativePath=".\Res\CONTROL_S.bmp">
			</File>
			<File
				RelativePath=".\Res\GAME_END.bmp">
			</File>
			<File
				RelativePath=".\Res\GAME_LOGO.bmp">
			</File>
			<File
				RelativePath=".\Res\GAME_TABLE_NORMAL.bmp">
			</File>
			<File
				RelativePath=".\Res\GAME_TABLE_PLAY.bmp">
			</File>
			<File
				RelativePath=".\Res\GameClient.ico">
			</File>
			<File
				RelativePath=".\GameClient.rc">
			</File>
			<File
				RelativePath=".\res\GameClient.rc2">
			</File>
			<File
				RelativePath=".\Res\GLOD_TABLE.bmp">
			</File>
			<File
				RelativePath=".\Res\GOLD.bmp">
			</File>
			<File
				RelativePath=".\Res\SCORE_CONTROL.bmp">
			</File>
			<File
				RelativePath=".\Res\TITLE.bmp">
			</File>
			<File
				RelativePath=".\Res\VIEW_FILL.bmp">
			</File>
		</Filter>
		<File
			RelativePath=".\Res\Add_score.wav">
		</File>
		<File
			RelativePath=".\Res\CHOOSE_SCORE.wav">
		</File>
		<File
			RelativePath=".\Res\Game_end.wav">
		</File>
		<File
			RelativePath=".\Res\Game_lost.wav">
		</File>
		<File
			RelativePath=".\Res\Game_start.wav">
		</File>
		<File
			RelativePath=".\Res\Game_warn.wav">
		</File>
		<File
			RelativePath=".\Res\Game_win.wav">
		</File>
		<File
			RelativePath=".\Res\Give_up.wav">
		</File>
		<File
			RelativePath=".\Res\SEND_CARD.WAV">
		</File>
		<File
			RelativePath=".\Res\SHOW_HAND.PNG">
		</File>
		<File
			RelativePath=".\Res\SHOW_HAND.wav">
		</File>
	</Files>
	<Globals>
		<Global
			Name="RESOURCE_FILE"
			Value="GameClient.rc"/>
	</Globals>
</VisualStudioProject>

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