📄 au8820.h
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/* Aureal Vortex Soundcard driver. IO addr collected from asp4core.vxd: function address 0005D5A0 13004 00080674 14004 00080AFF 12818 */#define CHIP_AU8820#define CARD_NAME "Aureal Vortex 3D Sound Processor"#define CARD_NAME_SHORT "au8820"/* Number of ADB and WT channels */#define NR_ADB 0x10#define NR_WT 0x20#define NR_SRC 0x10#define NR_A3D 0x00#define NR_MIXIN 0x10#define NR_MIXOUT 0x10/* ADBDMA */#define VORTEX_ADBDMA_STAT 0x105c0 /* read only, subbuffer, DMA pos */#define POS_MASK 0x00000fff#define POS_SHIFT 0x0#define ADB_SUBBUF_MASK 0x00003000 /* ADB only. */#define ADB_SUBBUF_SHIFT 0xc /* ADB only. */#define VORTEX_ADBDMA_CTRL 0x10580 /* write only, format, flags, DMA pos */#define OFFSET_MASK 0x00000fff#define OFFSET_SHIFT 0x0#define IE_MASK 0x00001000 /* interrupt enable. */#define IE_SHIFT 0xc#define DIR_MASK 0x00002000 /* Direction. */#define DIR_SHIFT 0xd#define FMT_MASK 0x0003c000#define FMT_SHIFT 0xe// The masks and shift also work for the wtdma, if not specified otherwise.#define VORTEX_ADBDMA_BUFCFG0 0x10400#define VORTEX_ADBDMA_BUFCFG1 0x10404#define VORTEX_ADBDMA_BUFBASE 0x10200#define VORTEX_ADBDMA_START 0x106c0 /* Which subbuffer starts */#define VORTEX_ADBDMA_STATUS 0x10600 /* stored at AdbDma->this_10 / 2 DWORD in size. *//* ADB */#define VORTEX_ADB_SR 0x10a00 /* Samplerates enable/disable */#define VORTEX_ADB_RTBASE 0x10800#define VORTEX_ADB_RTBASE_COUNT 103#define VORTEX_ADB_CHNBASE 0x1099c#define VORTEX_ADB_CHNBASE_COUNT 22#define ROUTE_MASK 0x3fff#define ADB_MASK 0x7f#define ADB_SHIFT 0x7//#define ADB_MIX_MASK 0xf/* ADB address */#define OFFSET_ADBDMA 0x00#define OFFSET_SRCOUT 0x10 /* on channel 0x11 */#define OFFSET_SRCIN 0x10 /* on channel < 0x11 */#define OFFSET_MIXOUT 0x20 /* source */#define OFFSET_MIXIN 0x30 /* sink */#define OFFSET_CODECIN 0x48 /* ADB source */#define OFFSET_CODECOUT 0x58 /* ADB sink/target */#define OFFSET_SPORTOUT 0x60 /* sink */#define OFFSET_SPORTIN 0x50 /* source */#define OFFSET_EFXOUT 0x50 /* sink */#define OFFSET_EFXIN 0x40 /* source */#define OFFSET_A3DOUT 0x00 /* This card has no HRTF :( */#define OFFSET_A3DIN 0x00#define OFFSET_WTOUT 0x58 /* *//* ADB route translate helper */#define ADB_DMA(x) (x + OFFSET_ADBDMA)#define ADB_SRCOUT(x) (x + OFFSET_SRCOUT)#define ADB_SRCIN(x) (x + OFFSET_SRCIN)#define ADB_MIXOUT(x) (x + OFFSET_MIXOUT)#define ADB_MIXIN(x) (x + OFFSET_MIXIN)#define ADB_CODECIN(x) (x + OFFSET_CODECIN)#define ADB_CODECOUT(x) (x + OFFSET_CODECOUT)#define ADB_SPORTOUT(x) (x + OFFSET_SPORTOUT)#define ADB_SPORTIN(x) (x + OFFSET_SPORTIN) /* */#define ADB_A3DOUT(x) (x + OFFSET_A3DOUT) /* 8 A3D blocks */#define ADB_A3DIN(x) (x + OFFSET_A3DIN)#define ADB_WTOUT(x,y) (y + OFFSET_WTOUT)/* WTDMA */#define VORTEX_WTDMA_CTRL 0x10500 /* format, DMA pos */#define VORTEX_WTDMA_STAT 0x10500 /* DMA subbuf, DMA pos */#define WT_SUBBUF_MASK (0x3 << WT_SUBBUF_SHIFT)#define WT_SUBBUF_SHIFT 0x15#define VORTEX_WTDMA_BUFBASE 0x10000#define VORTEX_WTDMA_BUFCFG0 0x10300#define VORTEX_WTDMA_BUFCFG1 0x10304#define VORTEX_WTDMA_START 0x10640 /* which subbuffer is first */#define VORTEX_WT_BASE 0x9000/* MIXER */#define VORTEX_MIXER_SR 0x9f00#define VORTEX_MIXER_CLIP 0x9f80#define VORTEX_MIXER_CHNBASE 0x9e40#define VORTEX_MIXER_RTBASE 0x9e00#define MIXER_RTBASE_SIZE 0x26#define VORTEX_MIX_ENIN 0x9a00 /* Input enable bits. 4 bits wide. */#define VORTEX_MIX_SMP 0x9c00/* MIX */#define VORTEX_MIX_INVOL_A 0x9000 /* in? */#define VORTEX_MIX_INVOL_B 0x8000 /* out? */#define VORTEX_MIX_VOL_A 0x9800#define VORTEX_MIX_VOL_B 0x8800#define VOL_MIN 0x80 /* Input volume when muted. */#define VOL_MAX 0x7f /* FIXME: Not confirmed! Just guessed. *///#define MIX_OUTL 0xe//#define MIX_OUTR 0xf//#define MIX_INL 0xe//#define MIX_INR 0xf#define MIX_DEFIGAIN 0x08 /* 0x8 => 6dB */#define MIX_DEFOGAIN 0x08/* SRC */#define VORTEX_SRCBLOCK_SR 0xccc0#define VORTEX_SRC_CHNBASE 0xcc40#define VORTEX_SRC_RTBASE 0xcc00#define VORTEX_SRC_SOURCE 0xccc4#define VORTEX_SRC_SOURCESIZE 0xccc8#define VORTEX_SRC_U0 0xce00#define VORTEX_SRC_DRIFT0 0xce80#define VORTEX_SRC_DRIFT1 0xcec0#define VORTEX_SRC_U1 0xcf00#define VORTEX_SRC_DRIFT2 0xcf40#define VORTEX_SRC_U2 0xcf80#define VORTEX_SRC_DATA 0xc800#define VORTEX_SRC_DATA0 0xc000#define VORTEX_SRC_CONVRATIO 0xce40//#define SRC_RATIO(x) ((((x<<15)/48000) + 1)/2) /* Playback *///#define SRC_RATIO2(x) ((((48000<<15)/x) + 1)/2) /* Recording *//* FIFO */#define VORTEX_FIFO_ADBCTRL 0xf800 /* Control bits. */#define VORTEX_FIFO_WTCTRL 0xf840#define FIFO_RDONLY 0x00000001#define FIFO_CTRL 0x00000002 /* Allow ctrl. ? */#define FIFO_VALID 0x00000010#define FIFO_EMPTY 0x00000020#define FIFO_U0 0x00001000 /* Unknown. */#define FIFO_U1 0x00010000#define FIFO_SIZE_BITS 5#define FIFO_SIZE (1<<FIFO_SIZE_BITS) // 0x20#define FIFO_MASK (FIFO_SIZE-1) //0x1f /* at shift left 0xc */#define VORTEX_FIFO_ADBDATA 0xe000#define VORTEX_FIFO_WTDATA 0xe800/* CODEC */#define VORTEX_CODEC_CTRL 0x11984#define VORTEX_CODEC_EN 0x11990#define EN_CODEC 0x00000300#define EN_SPORT 0x00030000#define EN_SPDIF 0x000c0000#define VORTEX_CODEC_CHN 0x11880#define VORTEX_CODEC_WRITE 0x00800000#define VORTEX_CODEC_ADDSHIFT 16#define VORTEX_CODEC_ADDMASK 0x7f0000 /* 0x000f0000 */#define VORTEX_CODEC_DATSHIFT 0#define VORTEX_CODEC_DATMASK 0xffff#define VORTEX_CODEC_IO 0x11988#define VORTEX_SPDIF_FLAGS 0x1005c /* FIXME */#define VORTEX_SPDIF_CFG0 0x119D0#define VORTEX_SPDIF_CFG1 0x119D4#define VORTEX_SPDIF_SMPRATE 0x11994/* Sample timer */#define VORTEX_SMP_TIME 0x11998/* IRQ */#define VORTEX_IRQ_SOURCE 0x12800 /* Interrupt source flags. */#define VORTEX_IRQ_CTRL 0x12804 /* Interrupt source mask. */#define VORTEX_STAT 0x12808 /* ?? */#define VORTEX_CTRL 0x1280c#define CTRL_MIDI_EN 0x00000001#define CTRL_MIDI_PORT 0x00000060#define CTRL_GAME_EN 0x00000008#define CTRL_GAME_PORT 0x00000e00#define CTRL_IRQ_ENABLE 0x4000/* write: Timer period config / read: TIMER IRQ ack. */#define VORTEX_IRQ_STAT 0x1199c/* DMA */#define VORTEX_DMA_BUFFER 0x10200#define VORTEX_ENGINE_CTRL 0x1060c#define ENGINE_INIT 0x0L /* MIDI *//* GAME. */#define VORTEX_MIDI_DATA 0x11000#define VORTEX_MIDI_CMD 0x11004 /* Write command / Read status */#define VORTEX_GAME_LEGACY 0x11008#define VORTEX_CTRL2 0x1100c#define CTRL2_GAME_ADCMODE 0x40#define VORTEX_GAME_AXIS 0x11010#define AXIS_SIZE 4#define AXIS_RANGE 0x1fff
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