📄 teebubbleedit.pas
字号:
{**********************************************}
{ Bubble Series editor (derived from Point) }
{ Copyright (c) 2002-2003 by David Berneda }
{**********************************************}
unit TeeBubbleEdit;
{$I TeeDefs.inc}
interface
uses
{$IFNDEF LINUX}
Windows, Messages,
{$ENDIF}
SysUtils, Classes,
{$IFDEF CLX}
QGraphics, QControls, QForms, QDialogs, QComCtrls, QStdCtrls,
{$ELSE}
Graphics, Controls, Forms, Dialogs, ComCtrls, StdCtrls,
{$ENDIF}
TeePoEdi, TeCanvas, TeePenDlg;
type
TBubbleSeriesEditor = class(TSeriesPointerEditor)
Label4: TLabel;
Edit1: TEdit;
UDTransp: TUpDown;
procedure Edit1Change(Sender: TObject);
procedure FormShow(Sender: TObject);
private
{ Private declarations }
public
{ Public declarations }
end;
implementation
{$IFNDEF CLX}
{$R *.dfm}
{$ELSE}
{$R *.xfm}
{$ENDIF}
uses BubbleCh;
procedure TBubbleSeriesEditor.Edit1Change(Sender: TObject);
begin
if Showing then
(ThePointer.ParentSeries as TBubbleSeries).Transparency:=UDTransp.Position;
end;
procedure TBubbleSeriesEditor.FormShow(Sender: TObject);
begin
inherited;
if Assigned(ThePointer) then
UDTransp.Position:=(ThePointer.ParentSeries as TBubbleSeries).Transparency;
CBDrawPoint.Visible:=False;
end;
initialization
RegisterClass(TBubbleSeriesEditor);
end.
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -