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📄 gameoverform.designer.cs

📁 这是一个关于MFC的题目
💻 CS
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namespace TicTacToe
{
  partial class GameOverForm
  {
    /// <summary>
    /// Required designer variable.
    /// </summary>
    private System.ComponentModel.IContainer components = null;

    /// <summary>
    /// Clean up any resources being used.
    /// </summary>
    /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
    protected override void Dispose(bool disposing)
    {
      if (disposing && (components != null))
      {
        components.Dispose();
      }
      base.Dispose(disposing);
    }

    #region Windows Form Designer generated code

    /// <summary>
    /// Required method for Designer support - do not modify
    /// the contents of this method with the code editor.
    /// </summary>
    private void InitializeComponent()
    {
      System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(GameOverForm));
      this.labelMessage = new System.Windows.Forms.Label();
      this.pictureBox1 = new System.Windows.Forms.PictureBox();
      this.buttonOK = new System.Windows.Forms.Button();
      ((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
      this.SuspendLayout();
      // 
      // labelMessage
      // 
      this.labelMessage.AccessibleDescription = null;
      this.labelMessage.AccessibleName = null;
      resources.ApplyResources(this.labelMessage, "labelMessage");
      this.labelMessage.Name = "labelMessage";
      // 
      // pictureBox1
      // 
      this.pictureBox1.AccessibleDescription = null;
      this.pictureBox1.AccessibleName = null;
      resources.ApplyResources(this.pictureBox1, "pictureBox1");
      this.pictureBox1.BackgroundImage = null;
      this.pictureBox1.Font = null;
      this.pictureBox1.ImageLocation = null;
      this.pictureBox1.Name = "pictureBox1";
      this.pictureBox1.TabStop = false;
      // 
      // buttonOK
      // 
      this.buttonOK.AccessibleDescription = null;
      this.buttonOK.AccessibleName = null;
      resources.ApplyResources(this.buttonOK, "buttonOK");
      this.buttonOK.BackgroundImage = null;
      this.buttonOK.DialogResult = System.Windows.Forms.DialogResult.Cancel;
      this.buttonOK.Font = null;
      this.buttonOK.Name = "buttonOK";
      this.buttonOK.UseVisualStyleBackColor = true;
      // 
      // GameOverForm
      // 
      this.AccessibleDescription = null;
      this.AccessibleName = null;
      resources.ApplyResources(this, "$this");
      this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
      this.BackgroundImage = null;
      this.CancelButton = this.buttonOK;
      this.ControlBox = false;
      this.Controls.Add(this.buttonOK);
      this.Controls.Add(this.pictureBox1);
      this.Controls.Add(this.labelMessage);
      this.Font = null;
      this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
      this.Icon = null;
      this.Name = "GameOverForm";
      ((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
      this.ResumeLayout(false);
      this.PerformLayout();

    }

    #endregion

    private System.Windows.Forms.Label labelMessage;
    private System.Windows.Forms.PictureBox pictureBox1;
    private System.Windows.Forms.Button buttonOK;
  }
}

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