📄 resources.designer.cs
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.42
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace TicTacToe.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("TicTacToe.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
internal static System.Drawing.Bitmap About {
get {
object obj = ResourceManager.GetObject("About", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Icon AppIcon {
get {
object obj = ResourceManager.GetObject("AppIcon", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
internal static System.Drawing.Bitmap BlueSmiley {
get {
object obj = ResourceManager.GetObject("BlueSmiley", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Blue wins!.
/// </summary>
internal static string BlueWins {
get {
return ResourceManager.GetString("BlueWins", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to cheat mode.
/// </summary>
internal static string CheatMode {
get {
return ResourceManager.GetString("CheatMode", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Goodbye.
/// </summary>
internal static string ExitDialogTitle {
get {
return ResourceManager.GetString("ExitDialogTitle", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Thank you for playing Tic Tac Toe.
/// </summary>
internal static string ExitMessage {
get {
return ResourceManager.GetString("ExitMessage", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Game over.
/// </summary>
internal static string GameOver {
get {
return ResourceManager.GetString("GameOver", resourceCulture);
}
}
internal static System.Drawing.Bitmap Help {
get {
object obj = ResourceManager.GetObject("Help", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.IO.UnmanagedMemoryStream HONK {
get {
return ResourceManager.GetStream("HONK", resourceCulture);
}
}
internal static System.Drawing.Bitmap mini_smiley {
get {
object obj = ResourceManager.GetObject("mini_smiley", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
internal static System.Drawing.Bitmap NewGame {
get {
object obj = ResourceManager.GetObject("NewGame", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to No winner.
/// </summary>
internal static string NoWinner {
get {
return ResourceManager.GetString("NoWinner", resourceCulture);
}
}
internal static System.Drawing.Bitmap RedSmiley {
get {
object obj = ResourceManager.GetObject("RedSmiley", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Red wins!.
/// </summary>
internal static string RedWins {
get {
return ResourceManager.GetString("RedWins", resourceCulture);
}
}
internal static System.Drawing.Bitmap SadSmiley {
get {
object obj = ResourceManager.GetObject("SadSmiley", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized string similar to Blue's turn (cross).
/// </summary>
internal static string StatusBluesTurn {
get {
return ResourceManager.GetString("StatusBluesTurn", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Ready.
/// </summary>
internal static string StatusReady {
get {
return ResourceManager.GetString("StatusReady", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Red's turn (circle).
/// </summary>
internal static string StatusRedsTurn {
get {
return ResourceManager.GetString("StatusRedsTurn", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Your turn.
/// </summary>
internal static string StatusYourTurn {
get {
return ResourceManager.GetString("StatusYourTurn", resourceCulture);
}
}
internal static System.IO.UnmanagedMemoryStream tada {
get {
return ResourceManager.GetStream("tada", resourceCulture);
}
}
internal static System.IO.UnmanagedMemoryStream TAKEMY {
get {
return ResourceManager.GetStream("TAKEMY", resourceCulture);
}
}
internal static System.Drawing.Bitmap TwoPlayer {
get {
object obj = ResourceManager.GetObject("TwoPlayer", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}
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