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📄 resources.designer.cs

📁 这是一个关于MFC的题目
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//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:2.0.50727.42
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace TicTacToe.Properties {
    using System;
    
    
    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class Resources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Resources() {
        }
        
        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("TicTacToe.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        internal static System.Drawing.Bitmap About {
            get {
                object obj = ResourceManager.GetObject("About", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Icon AppIcon {
            get {
                object obj = ResourceManager.GetObject("AppIcon", resourceCulture);
                return ((System.Drawing.Icon)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap BlueSmiley {
            get {
                object obj = ResourceManager.GetObject("BlueSmiley", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Blue wins!.
        /// </summary>
        internal static string BlueWins {
            get {
                return ResourceManager.GetString("BlueWins", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to cheat mode.
        /// </summary>
        internal static string CheatMode {
            get {
                return ResourceManager.GetString("CheatMode", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Goodbye.
        /// </summary>
        internal static string ExitDialogTitle {
            get {
                return ResourceManager.GetString("ExitDialogTitle", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Thank you for playing Tic Tac Toe.
        /// </summary>
        internal static string ExitMessage {
            get {
                return ResourceManager.GetString("ExitMessage", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Game over.
        /// </summary>
        internal static string GameOver {
            get {
                return ResourceManager.GetString("GameOver", resourceCulture);
            }
        }
        
        internal static System.Drawing.Bitmap Help {
            get {
                object obj = ResourceManager.GetObject("Help", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.IO.UnmanagedMemoryStream HONK {
            get {
                return ResourceManager.GetStream("HONK", resourceCulture);
            }
        }
        
        internal static System.Drawing.Bitmap mini_smiley {
            get {
                object obj = ResourceManager.GetObject("mini_smiley", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        internal static System.Drawing.Bitmap NewGame {
            get {
                object obj = ResourceManager.GetObject("NewGame", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to No winner.
        /// </summary>
        internal static string NoWinner {
            get {
                return ResourceManager.GetString("NoWinner", resourceCulture);
            }
        }
        
        internal static System.Drawing.Bitmap RedSmiley {
            get {
                object obj = ResourceManager.GetObject("RedSmiley", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Red wins!.
        /// </summary>
        internal static string RedWins {
            get {
                return ResourceManager.GetString("RedWins", resourceCulture);
            }
        }
        
        internal static System.Drawing.Bitmap SadSmiley {
            get {
                object obj = ResourceManager.GetObject("SadSmiley", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Blue&apos;s turn (cross).
        /// </summary>
        internal static string StatusBluesTurn {
            get {
                return ResourceManager.GetString("StatusBluesTurn", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Ready.
        /// </summary>
        internal static string StatusReady {
            get {
                return ResourceManager.GetString("StatusReady", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Red&apos;s turn (circle).
        /// </summary>
        internal static string StatusRedsTurn {
            get {
                return ResourceManager.GetString("StatusRedsTurn", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to Your turn.
        /// </summary>
        internal static string StatusYourTurn {
            get {
                return ResourceManager.GetString("StatusYourTurn", resourceCulture);
            }
        }
        
        internal static System.IO.UnmanagedMemoryStream tada {
            get {
                return ResourceManager.GetStream("tada", resourceCulture);
            }
        }
        
        internal static System.IO.UnmanagedMemoryStream TAKEMY {
            get {
                return ResourceManager.GetStream("TAKEMY", resourceCulture);
            }
        }
        
        internal static System.Drawing.Bitmap TwoPlayer {
            get {
                object obj = ResourceManager.GetObject("TwoPlayer", resourceCulture);
                return ((System.Drawing.Bitmap)(obj));
            }
        }
    }
}

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