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📄 chesspad.java

📁 Java五子棋编程
💻 JAVA
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package org.main;

import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
import java.util.*;

class chessThread extends Thread
{
	chessPad chesspad;

	chessThread(chessPad chesspad)
	{
		this.chesspad = chesspad;
	}

	public void sendMessage(String sndMessage)
	{
		try
		{
			chesspad.outData.writeUTF(sndMessage);
		}
		catch (Exception ea)
		{
			System.out.println("chessThread.sendMessage:" + ea);
		}
	}

	public void acceptMessage(String recMessage)
	{
		if (recMessage.startsWith("/chess "))
		{
			StringTokenizer userToken = new StringTokenizer(recMessage, " ");
			String chessToken;
			String[] chessOpt =
			{"-1","-1","0"};
			int chessOptNum = 0;

			while (userToken.hasMoreTokens())
			{
				chessToken = (String) userToken.nextToken(" ");
				if (chessOptNum >= 1 && chessOptNum <= 3)
				{
					chessOpt[chessOptNum - 1] = chessToken;

				}
				chessOptNum++;
			}
			chesspad.netChessPaint(Integer.parseInt(chessOpt[0]), Integer
					.parseInt(chessOpt[1]), Integer.parseInt(chessOpt[2]));

		}
		else
			if (recMessage.startsWith("/yourname "))
			{
				chesspad.chessSelfName = recMessage.substring(10);
			}
			else
				if (recMessage.equals("/error"))
				{
					chesspad.statusText.setText("错误:没有这个用户,请退出程序,重新加入");
				}
				else
				{
					// System.out.println(recMessage);
				}
	}

	public void run()
	{
		String message = "";
		try
		{
			while (true)
			{
				message = chesspad.inData.readUTF();
				acceptMessage(message);
			}
		}
		catch (IOException es)
		{
		}
	}

}

class chessPad extends Panel implements MouseListener,ActionListener
{
	int chessPoint_x = -1, chessPoint_y = -1, chessColor = 1;

	int chessBlack_x[] = new int[200];

	int chessBlack_y[] = new int[200];

	int chessWhite_x[] = new int[200];

	int chessWhite_y[] = new int[200];

	int chessBlackCount = 0, chessWhiteCount = 0;

	int chessBlackWin = 0, chessWhiteWin = 0;

	boolean isMouseEnabled = false, isWin = false, isInGame = false;

	TextField statusText = new TextField("请先连接服务器");

	Socket chessSocket;

	DataInputStream inData;

	DataOutputStream outData;

	String chessSelfName = null;

	String chessPeerName = null;

	String host = null;

	int port = 4331;

	chessThread chessthread = new chessThread(this);

	chessPad()
	{
		setSize(440, 440);
		setLayout(null);
		setBackground(Color.pink);
		addMouseListener(this);
		add(statusText);
		statusText.setBounds(40, 5, 360, 24);
		statusText.setEditable(false);
	}

	public boolean connectServer(String ServerIP, int ServerPort)
			throws Exception
	{
		try
		{
			chessSocket = new Socket(ServerIP, ServerPort);
			inData = new DataInputStream(chessSocket.getInputStream());
			outData = new DataOutputStream(chessSocket.getOutputStream());
			chessthread.start();
			return true;
		}
		catch (IOException ex)
		{
			statusText.setText("chessPad:connectServer:无法连接 \n");
		}
		return false;
	}

	public void chessVictory(int chessColorWin)
	{
		this.removeAll();
		for (int i = 0; i <= chessBlackCount; i++)
		{
			chessBlack_x[i] = 0;
			chessBlack_y[i] = 0;
		}
		for (int i = 0; i <= chessWhiteCount; i++)
		{
			chessWhite_x[i] = 0;
			chessWhite_y[i] = 0;
		}
		chessBlackCount = 0;
		chessWhiteCount = 0;
		add(statusText);
		statusText.setBounds(40, 5, 360, 24);

		if (chessColorWin == 1)
		{
			chessBlackWin++;
			statusText.setText("黑棋胜,黑:白为" + chessBlackWin + ":" + chessWhiteWin
					+ ",重新开局,等待白棋下子...");
		}
		else
			if (chessColorWin == -1)
			{
				chessWhiteWin++;
				statusText.setText("白棋胜,黑:白为" + chessBlackWin + ":"
						+ chessWhiteWin + ",重新开局,等待黑棋下子...");
			}
	}

	public void getLocation(int a, int b, int color)
	{
		if (color == 1)
		{
			chessBlack_x[chessBlackCount] = a * 20;
			chessBlack_y[chessBlackCount] = b * 20;
			chessBlackCount++;
		}
		else
			if (color == -1)
			{
				chessWhite_x[chessWhiteCount] = a * 20;
				chessWhite_y[chessWhiteCount] = b * 20;
				chessWhiteCount++;
			}
	}

	public boolean checkWin(int a, int b, int checkColor)
	{
		int step = 1, chessLink = 1, chessLinkTest = 1, chessCompare = 0;
		if (checkColor == 1)
		{
			chessLink = 1;
			for (step = 1; step <= 4; step++)
			{
				for (chessCompare = 0; chessCompare <= chessBlackCount; chessCompare++)
				{
					if (((a + step) * 20 == chessBlack_x[chessCompare])
							&& ((b * 20) == chessBlack_y[chessCompare]))
					{
						chessLink = chessLink + 1;
						if (chessLink == 5)
						{
							return (true);
						}
					}
				}
				if (chessLink == (chessLinkTest + 1))
					chessLinkTest++;
				else
					break;
			}
			for (step = 1; step <= 4; step++)
			{
				for (chessCompare = 0; chessCompare <= chessBlackCount; chessCompare++)
				{
					if (((a - step) * 20 == chessBlack_x[chessCompare])
							&& (b * 20 == chessBlack_y[chessCompare]))
					{
						chessLink++;
						if (chessLink == 5)
						{
							return (true);
						}
					}
				}
				if (chessLink == (chessLinkTest + 1))
					chessLinkTest++;
				else
					break;
			}
			chessLink = 1;
			chessLinkTest = 1;
			for (step = 1; step <= 4; step++)
			{
				for (chessCompare = 0; chessCompare <= chessBlackCount; chessCompare++)
				{
					if ((a * 20 == chessBlack_x[chessCompare])
							&& ((b + step) * 20 == chessBlack_y[chessCompare]))
					{
						chessLink++;
						if (chessLink == 5)
						{
							return (true);
						}
					}
				}
				if (chessLink == (chessLinkTest + 1))
					chessLinkTest++;
				else
					break;
			}
			for (step = 1; step <= 4; step++)
			{
				for (chessCompare = 0; chessCompare <= chessBlackCount; chessCompare++)
				{
					if ((a * 20 == chessBlack_x[chessCompare])
							&& ((b - step) * 20 == chessBlack_y[chessCompare]))
					{
						chessLink++;
						if (chessLink == 5)
						{
							return (true);
						}
					}
				}
				if (chessLink == (chessLinkTest + 1))
					chessLinkTest++;
				else
					break;
			}
			chessLink = 1;
			chessLinkTest = 1;
			for (step = 1; step <= 4; step++)
			{
				for (chessCompare = 0; chessCompare <= chessBlackCount; chessCompare++)
				{
					if (((a - step) * 20 == chessBlack_x[chessCompare])
							&& ((b + step) * 20 == chessBlack_y[chessCompare]))
					{
						chessLink++;
						if (chessLink == 5)
						{
							return (true);
						}
					}
				}
				if (chessLink == (chessLinkTest + 1))
					chessLinkTest++;
				else
					break;
			}
			for (step = 1; step <= 4; step++)
			{
				for (chessCompare = 0; chessCompare <= chessBlackCount; chessCompare++)
				{
					if (((a + step) * 20 == chessBlack_x[chessCompare])
							&& ((b - step) * 20 == chessBlack_y[chessCompare]))
					{
						chessLink++;
						if (chessLink == 5)
						{
							return (true);
						}
					}
				}
				if (chessLink == (chessLinkTest + 1))
					chessLinkTest++;
				else
					break;
			}
			chessLink = 1;
			chessLinkTest = 1;
			for (step = 1; step <= 4; step++)
			{
				for (chessCompare = 0; chessCompare <= chessBlackCount; chessCompare++)
				{
					if (((a + step) * 20 == chessBlack_x[chessCompare])
							&& ((b + step) * 20 == chessBlack_y[chessCompare]))
					{
						chessLink++;
						if (chessLink == 5)
						{
							return (true);
						}
					}
				}
				if (chessLink == (chessLinkTest + 1))
					chessLinkTest++;
				else
					break;
			}
			for (step = 1; step <= 4; step++)
			{
				for (chessCompare = 0; chessCompare <= chessBlackCount; chessCompare++)
				{
					if (((a - step) * 20 == chessBlack_x[chessCompare])
							&& ((b - step) * 20 == chessBlack_y[chessCompare]))
					{
						chessLink++;
						if (chessLink == 5)
						{
							return (true);
						}
					}
				}
				if (chessLink == (chessLinkTest + 1))
					chessLinkTest++;
				else
					break;
			}
		}
		else
			if (checkColor == -1)
			{
				chessLink = 1;
				for (step = 1; step <= 4; step++)
				{
					for (chessCompare = 0; chessCompare <= chessWhiteCount; chessCompare++)
					{
						if (((a + step) * 20 == chessWhite_x[chessCompare])
								&& (b * 20 == chessWhite_y[chessCompare]))
						{
							chessLink++;
							if (chessLink == 5)
							{
								return (true);
							}
						}
					}
					if (chessLink == (chessLinkTest + 1))
						chessLinkTest++;
					else
						break;
				}
				for (step = 1; step <= 4; step++)
				{
					for (chessCompare = 0; chessCompare <= chessWhiteCount; chessCompare++)
					{
						if (((a - step) * 20 == chessWhite_x[chessCompare])
								&& (b * 20 == chessWhite_y[chessCompare]))
						{
							chessLink++;

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