📄 chesspad.java
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package org.main;
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
import java.util.*;
class chessThread extends Thread
{
chessPad chesspad;
chessThread(chessPad chesspad)
{
this.chesspad = chesspad;
}
public void sendMessage(String sndMessage)
{
try
{
chesspad.outData.writeUTF(sndMessage);
}
catch (Exception ea)
{
System.out.println("chessThread.sendMessage:" + ea);
}
}
public void acceptMessage(String recMessage)
{
if (recMessage.startsWith("/chess "))
{
StringTokenizer userToken = new StringTokenizer(recMessage, " ");
String chessToken;
String[] chessOpt =
{"-1","-1","0"};
int chessOptNum = 0;
while (userToken.hasMoreTokens())
{
chessToken = (String) userToken.nextToken(" ");
if (chessOptNum >= 1 && chessOptNum <= 3)
{
chessOpt[chessOptNum - 1] = chessToken;
}
chessOptNum++;
}
chesspad.netChessPaint(Integer.parseInt(chessOpt[0]), Integer
.parseInt(chessOpt[1]), Integer.parseInt(chessOpt[2]));
}
else
if (recMessage.startsWith("/yourname "))
{
chesspad.chessSelfName = recMessage.substring(10);
}
else
if (recMessage.equals("/error"))
{
chesspad.statusText.setText("错误:没有这个用户,请退出程序,重新加入");
}
else
{
// System.out.println(recMessage);
}
}
public void run()
{
String message = "";
try
{
while (true)
{
message = chesspad.inData.readUTF();
acceptMessage(message);
}
}
catch (IOException es)
{
}
}
}
class chessPad extends Panel implements MouseListener,ActionListener
{
int chessPoint_x = -1, chessPoint_y = -1, chessColor = 1;
int chessBlack_x[] = new int[200];
int chessBlack_y[] = new int[200];
int chessWhite_x[] = new int[200];
int chessWhite_y[] = new int[200];
int chessBlackCount = 0, chessWhiteCount = 0;
int chessBlackWin = 0, chessWhiteWin = 0;
boolean isMouseEnabled = false, isWin = false, isInGame = false;
TextField statusText = new TextField("请先连接服务器");
Socket chessSocket;
DataInputStream inData;
DataOutputStream outData;
String chessSelfName = null;
String chessPeerName = null;
String host = null;
int port = 4331;
chessThread chessthread = new chessThread(this);
chessPad()
{
setSize(440, 440);
setLayout(null);
setBackground(Color.pink);
addMouseListener(this);
add(statusText);
statusText.setBounds(40, 5, 360, 24);
statusText.setEditable(false);
}
public boolean connectServer(String ServerIP, int ServerPort)
throws Exception
{
try
{
chessSocket = new Socket(ServerIP, ServerPort);
inData = new DataInputStream(chessSocket.getInputStream());
outData = new DataOutputStream(chessSocket.getOutputStream());
chessthread.start();
return true;
}
catch (IOException ex)
{
statusText.setText("chessPad:connectServer:无法连接 \n");
}
return false;
}
public void chessVictory(int chessColorWin)
{
this.removeAll();
for (int i = 0; i <= chessBlackCount; i++)
{
chessBlack_x[i] = 0;
chessBlack_y[i] = 0;
}
for (int i = 0; i <= chessWhiteCount; i++)
{
chessWhite_x[i] = 0;
chessWhite_y[i] = 0;
}
chessBlackCount = 0;
chessWhiteCount = 0;
add(statusText);
statusText.setBounds(40, 5, 360, 24);
if (chessColorWin == 1)
{
chessBlackWin++;
statusText.setText("黑棋胜,黑:白为" + chessBlackWin + ":" + chessWhiteWin
+ ",重新开局,等待白棋下子...");
}
else
if (chessColorWin == -1)
{
chessWhiteWin++;
statusText.setText("白棋胜,黑:白为" + chessBlackWin + ":"
+ chessWhiteWin + ",重新开局,等待黑棋下子...");
}
}
public void getLocation(int a, int b, int color)
{
if (color == 1)
{
chessBlack_x[chessBlackCount] = a * 20;
chessBlack_y[chessBlackCount] = b * 20;
chessBlackCount++;
}
else
if (color == -1)
{
chessWhite_x[chessWhiteCount] = a * 20;
chessWhite_y[chessWhiteCount] = b * 20;
chessWhiteCount++;
}
}
public boolean checkWin(int a, int b, int checkColor)
{
int step = 1, chessLink = 1, chessLinkTest = 1, chessCompare = 0;
if (checkColor == 1)
{
chessLink = 1;
for (step = 1; step <= 4; step++)
{
for (chessCompare = 0; chessCompare <= chessBlackCount; chessCompare++)
{
if (((a + step) * 20 == chessBlack_x[chessCompare])
&& ((b * 20) == chessBlack_y[chessCompare]))
{
chessLink = chessLink + 1;
if (chessLink == 5)
{
return (true);
}
}
}
if (chessLink == (chessLinkTest + 1))
chessLinkTest++;
else
break;
}
for (step = 1; step <= 4; step++)
{
for (chessCompare = 0; chessCompare <= chessBlackCount; chessCompare++)
{
if (((a - step) * 20 == chessBlack_x[chessCompare])
&& (b * 20 == chessBlack_y[chessCompare]))
{
chessLink++;
if (chessLink == 5)
{
return (true);
}
}
}
if (chessLink == (chessLinkTest + 1))
chessLinkTest++;
else
break;
}
chessLink = 1;
chessLinkTest = 1;
for (step = 1; step <= 4; step++)
{
for (chessCompare = 0; chessCompare <= chessBlackCount; chessCompare++)
{
if ((a * 20 == chessBlack_x[chessCompare])
&& ((b + step) * 20 == chessBlack_y[chessCompare]))
{
chessLink++;
if (chessLink == 5)
{
return (true);
}
}
}
if (chessLink == (chessLinkTest + 1))
chessLinkTest++;
else
break;
}
for (step = 1; step <= 4; step++)
{
for (chessCompare = 0; chessCompare <= chessBlackCount; chessCompare++)
{
if ((a * 20 == chessBlack_x[chessCompare])
&& ((b - step) * 20 == chessBlack_y[chessCompare]))
{
chessLink++;
if (chessLink == 5)
{
return (true);
}
}
}
if (chessLink == (chessLinkTest + 1))
chessLinkTest++;
else
break;
}
chessLink = 1;
chessLinkTest = 1;
for (step = 1; step <= 4; step++)
{
for (chessCompare = 0; chessCompare <= chessBlackCount; chessCompare++)
{
if (((a - step) * 20 == chessBlack_x[chessCompare])
&& ((b + step) * 20 == chessBlack_y[chessCompare]))
{
chessLink++;
if (chessLink == 5)
{
return (true);
}
}
}
if (chessLink == (chessLinkTest + 1))
chessLinkTest++;
else
break;
}
for (step = 1; step <= 4; step++)
{
for (chessCompare = 0; chessCompare <= chessBlackCount; chessCompare++)
{
if (((a + step) * 20 == chessBlack_x[chessCompare])
&& ((b - step) * 20 == chessBlack_y[chessCompare]))
{
chessLink++;
if (chessLink == 5)
{
return (true);
}
}
}
if (chessLink == (chessLinkTest + 1))
chessLinkTest++;
else
break;
}
chessLink = 1;
chessLinkTest = 1;
for (step = 1; step <= 4; step++)
{
for (chessCompare = 0; chessCompare <= chessBlackCount; chessCompare++)
{
if (((a + step) * 20 == chessBlack_x[chessCompare])
&& ((b + step) * 20 == chessBlack_y[chessCompare]))
{
chessLink++;
if (chessLink == 5)
{
return (true);
}
}
}
if (chessLink == (chessLinkTest + 1))
chessLinkTest++;
else
break;
}
for (step = 1; step <= 4; step++)
{
for (chessCompare = 0; chessCompare <= chessBlackCount; chessCompare++)
{
if (((a - step) * 20 == chessBlack_x[chessCompare])
&& ((b - step) * 20 == chessBlack_y[chessCompare]))
{
chessLink++;
if (chessLink == 5)
{
return (true);
}
}
}
if (chessLink == (chessLinkTest + 1))
chessLinkTest++;
else
break;
}
}
else
if (checkColor == -1)
{
chessLink = 1;
for (step = 1; step <= 4; step++)
{
for (chessCompare = 0; chessCompare <= chessWhiteCount; chessCompare++)
{
if (((a + step) * 20 == chessWhite_x[chessCompare])
&& (b * 20 == chessWhite_y[chessCompare]))
{
chessLink++;
if (chessLink == 5)
{
return (true);
}
}
}
if (chessLink == (chessLinkTest + 1))
chessLinkTest++;
else
break;
}
for (step = 1; step <= 4; step++)
{
for (chessCompare = 0; chessCompare <= chessWhiteCount; chessCompare++)
{
if (((a - step) * 20 == chessWhite_x[chessCompare])
&& (b * 20 == chessWhite_y[chessCompare]))
{
chessLink++;
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