📄 chessclient.java
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package org.main;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Frame;
import java.awt.Panel;
import java.awt.TextField;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.net.Socket;
import java.util.StringTokenizer;
class clientThread extends Thread
{
chessClient chessclient;
clientThread(chessClient chessclient)
{
this.chessclient = chessclient;
}
public void acceptMessage(String recMessage)
{
if (recMessage.startsWith("/userlist "))
{
StringTokenizer userToken = new StringTokenizer(recMessage, " ");
int userNumber = 0;
chessclient.userpad.userList.removeAll();
chessclient.inputpad.userChoice.removeAll();
chessclient.inputpad.userChoice.addItem("所有人");
while (userToken.hasMoreTokens())
{
String user = (String) userToken.nextToken(" ");
if (userNumber > 0 && !user.startsWith("[inchess]"))
{
chessclient.userpad.userList.add(user);
chessclient.inputpad.userChoice.addItem(user);
}
userNumber++;
}
chessclient.inputpad.userChoice.select("所有人");
}
else
if (recMessage.startsWith("/yourname "))
{
chessclient.chessClientName = recMessage.substring(10);
chessclient.setTitle("Java五子棋客户端 " + "用户名:"
+ chessclient.chessClientName);
}
else
if (recMessage.equals("/reject"))
{
try
{
chessclient.chesspad.statusText.setText("不能加入游戏");
chessclient.controlpad.cancelGameButton
.setEnabled(false);
chessclient.controlpad.joinGameButton.setEnabled(true);
chessclient.controlpad.creatGameButton.setEnabled(true);
}
catch (Exception ef)
{
chessclient.chatpad.chatLineArea
.setText("chessclient.chesspad.chessSocket.close无法关闭");
}
chessclient.controlpad.joinGameButton.setEnabled(true);
}
else
if (recMessage.startsWith("/peer "))
{
chessclient.chesspad.chessPeerName = recMessage
.substring(6);
if (chessclient.isServer)
{
chessclient.chesspad.chessColor = 1;
chessclient.chesspad.isMouseEnabled = true;
chessclient.chesspad.statusText.setText("请黑棋下子");
}
else
if (chessclient.isClient)
{
chessclient.chesspad.chessColor = -1;
chessclient.chesspad.statusText
.setText("已加入游戏,等待对方下子...");
}
}
else
if (recMessage.equals("/youwin"))
{
chessclient.isOnChess = false;
chessclient.chesspad
.chessVictory(chessclient.chesspad.chessColor);
chessclient.chesspad.statusText
.setText("对方退出,请点放弃游戏退出连接");
chessclient.chesspad.isMouseEnabled = false;
}
else
if (recMessage.equals("/OK"))
{
chessclient.chesspad.statusText
.setText("创建游戏成功,等待别人加入...");
}
else
if (recMessage.equals("/error"))
{
chessclient.chatpad.chatLineArea
.append("传输错误:请退出程序,重新加入 \n");
}
else
{
chessclient.chatpad.chatLineArea
.append(recMessage + "\n");
chessclient.chatpad.chatLineArea
.setCaretPosition(chessclient.chatpad.chatLineArea
.getText().length());
}
}
public void run()
{
String message = "";
try
{
while (true)
{
message = chessclient.in.readUTF();
acceptMessage(message);
}
}
catch (IOException es)
{
}
}
}
public class chessClient extends Frame implements ActionListener,KeyListener
{
userPad userpad = new userPad();
chatPad chatpad = new chatPad();
controlPad controlpad = new controlPad();
chessPad chesspad = new chessPad();
inputPad inputpad = new inputPad();
Socket chatSocket;
DataInputStream in;
DataOutputStream out;
String chessClientName = null;
String host = null;
int port = 4331;
boolean isOnChat = false; // 在聊天?
boolean isOnChess = false; // 在下棋?
boolean isGameConnected = false; // 下棋的客户端连接?
boolean isServer = false; // 如果是下棋的主机
boolean isClient = false; // 如果是下棋的客户端
Panel southPanel = new Panel();
Panel northPanel = new Panel();
Panel centerPanel = new Panel();
Panel westPanel = new Panel();
Panel eastPanel = new Panel();
chessClient()
{
super("Java五子棋客户端");
setLayout(new BorderLayout());
host = controlpad.inputIP.getText();
westPanel.setLayout(new BorderLayout());
westPanel.add(userpad, BorderLayout.NORTH);
westPanel.add(chatpad, BorderLayout.CENTER);
westPanel.setBackground(Color.pink);
inputpad.inputWords.addKeyListener(this);
chesspad.host = controlpad.inputIP.getText();
centerPanel.add(chesspad, BorderLayout.CENTER);
centerPanel.add(inputpad, BorderLayout.SOUTH);
centerPanel.setBackground(Color.pink);
controlpad.connectButton.addActionListener(this);
controlpad.creatGameButton.addActionListener(this);
controlpad.joinGameButton.addActionListener(this);
controlpad.cancelGameButton.addActionListener(this);
controlpad.exitGameButton.addActionListener(this);
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(false);
southPanel.add(controlpad, BorderLayout.CENTER);
southPanel.setBackground(Color.pink);
addWindowListener(new WindowAdapter()
{
public void windowClosing(WindowEvent e)
{
if (isOnChat)
{
try
{
chatSocket.close();
}
catch (Exception ed)
{
}
}
if (isOnChess || isGameConnected)
{
try
{
chesspad.chessSocket.close();
}
catch (Exception ee)
{
}
}
System.exit(0);
}
public void windowActivated(WindowEvent ea)
{
}
});
add(westPanel, BorderLayout.WEST);
add(centerPanel, BorderLayout.CENTER);
add(southPanel, BorderLayout.SOUTH);
pack();
setSize(670, 548);
setVisible(true);
setResizable(false);
validate();
}
public boolean connectServer(String serverIP, int serverPort)
throws Exception
{
try
{
chatSocket = new Socket(serverIP, serverPort);
in = new DataInputStream(chatSocket.getInputStream());
out = new DataOutputStream(chatSocket.getOutputStream());
clientThread clientthread = new clientThread(this);
clientthread.start();
isOnChat = true;
return true;
}
catch (IOException ex)
{
chatpad.chatLineArea
.setText("chessClient:connectServer:无法连接,建议重新启动程序 \n");
}
return false;
}
public void actionPerformed(ActionEvent e)
{
if (e.getSource() == controlpad.connectButton)
{
host = chesspad.host = controlpad.inputIP.getText();
try
{
if (connectServer(host, port))
{
chatpad.chatLineArea.setText("");
controlpad.connectButton.setEnabled(false);
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
chesspad.statusText.setText("连接成功,请创建游戏或加入游戏");
}
}
catch (Exception ei)
{
chatpad.chatLineArea
.setText("controlpad.connectButton:无法连接,建议重新启动程序 \n");
}
}
if (e.getSource() == controlpad.exitGameButton)
{
if (isOnChat)
{
try
{
chatSocket.close();
}
catch (Exception ed)
{
}
}
if (isOnChess || isGameConnected)
{
try
{
chesspad.chessSocket.close();
}
catch (Exception ee)
{
}
}
System.exit(0);
}
if (e.getSource() == controlpad.joinGameButton)
{
String selectedUser = userpad.userList.getSelectedItem();
if (selectedUser == null || selectedUser.startsWith("[inchess]")
|| selectedUser.equals(chessClientName))
{
chesspad.statusText.setText("必须先选定一个有效用户");
}
else
{
try
{
if (!isGameConnected)
{
if (chesspad
.connectServer(chesspad.host, chesspad.port))
{
isGameConnected = true;
isOnChess = true;
isClient = true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/joingame "
+ userpad.userList.getSelectedItem() + " "
+ chessClientName);
}
}
else
{
isOnChess = true;
isClient = true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/joingame "
+ userpad.userList.getSelectedItem() + " "
+ chessClientName);
}
}
catch (Exception ee)
{
isGameConnected = false;
isOnChess = false;
isClient = false;
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
chatpad.chatLineArea
.setText("chesspad.connectServer无法连接 \n" + ee);
}
}
}
if (e.getSource() == controlpad.creatGameButton)
{
try
{
if (!isGameConnected)
{
if (chesspad.connectServer(chesspad.host, chesspad.port))
{
isGameConnected = true;
isOnChess = true;
isServer = true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/creatgame "
+ "[inchess]" + chessClientName);
}
}
else
{
isOnChess = true;
isServer = true;
controlpad.creatGameButton.setEnabled(false);
controlpad.joinGameButton.setEnabled(false);
controlpad.cancelGameButton.setEnabled(true);
chesspad.chessthread.sendMessage("/creatgame "
+ "[inchess]" + chessClientName);
}
}
catch (Exception ec)
{
isGameConnected = false;
isOnChess = false;
isServer = false;
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
ec.printStackTrace();
chatpad.chatLineArea.setText("chesspad.connectServer无法连接 \n"
+ ec);
}
}
if (e.getSource() == controlpad.cancelGameButton)
{
if (isOnChess)
{
chesspad.chessthread.sendMessage("/giveup " + chessClientName);
chesspad.chessVictory(-1 * chesspad.chessColor);
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
chesspad.statusText.setText("请建立游戏或者加入游戏");
}
if (!isOnChess)
{
controlpad.creatGameButton.setEnabled(true);
controlpad.joinGameButton.setEnabled(true);
controlpad.cancelGameButton.setEnabled(false);
chesspad.statusText.setText("请建立游戏或者加入游戏");
}
isClient = isServer = false;
}
}
public void keyPressed(KeyEvent e)
{
TextField inputWords = (TextField) e.getSource();
if (e.getKeyCode() == KeyEvent.VK_ENTER)
{
if (inputpad.userChoice.getSelectedItem().equals("所有人"))
{
try
{
out.writeUTF(inputWords.getText());
inputWords.setText("");
}
catch (Exception ea)
{
chatpad.chatLineArea
.setText("chessClient:KeyPressed无法连接,建议重新连接 \n");
userpad.userList.removeAll();
inputpad.userChoice.removeAll();
inputWords.setText("");
controlpad.connectButton.setEnabled(true);
}
}
else
{
try
{
out.writeUTF("/" + inputpad.userChoice.getSelectedItem()
+ " " + inputWords.getText());
inputWords.setText("");
}
catch (Exception ea)
{
chatpad.chatLineArea
.setText("chessClient:KeyPressed无法连接,建议重新连接 \n");
userpad.userList.removeAll();
inputpad.userChoice.removeAll();
inputWords.setText("");
controlpad.connectButton.setEnabled(true);
}
}
}
}
public void keyTyped(KeyEvent e)
{
}
public void keyReleased(KeyEvent e)
{
}
public static void main(String args[])
{
chessClient chessClient = new chessClient();
}
}
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