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📄 mvctor_traits_test.cpp

📁 stl的源码
💻 CPP
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      CompleteMovableStruct::reset();      vect.insert(vect.begin() + 2, v2.begin(), v2.end());      // vect contains 8 elements      CPPUNIT_ASSERT( CompleteMovableStruct::nb_dft_construct_call == 0 );#if defined (STLPORT) && !defined (_STLP_NO_MOVE_SEMANTIC)      CPPUNIT_ASSERT( CompleteMovableStruct::nb_cpy_construct_call == 4 );      CPPUNIT_ASSERT( CompleteMovableStruct::nb_mv_construct_call == 4 );      CPPUNIT_ASSERT( CompleteMovableStruct::nb_destruct_call == 0 );#else      CPPUNIT_ASSERT( CompleteMovableStruct::nb_cpy_construct_call == 8 );      CPPUNIT_ASSERT( CompleteMovableStruct::nb_destruct_call == 4 );#endif      CompleteMovableStruct::reset();      vect.erase(vect.begin(), vect.begin() + 2);      // vect contains 6 elements#if defined (STLPORT) && !defined (_STLP_NO_MOVE_SEMANTIC)      CPPUNIT_ASSERT( CompleteMovableStruct::nb_mv_construct_call == 6 );#else      CPPUNIT_ASSERT( CompleteMovableStruct::nb_assignment_call == 6 );#endif      CPPUNIT_ASSERT( CompleteMovableStruct::nb_destruct_call == 2 );      CompleteMovableStruct::reset();      vect.erase(vect.end() - 2, vect.end());      // vect contains 4 elements      CPPUNIT_ASSERT( CompleteMovableStruct::nb_mv_construct_call == 0 );      CPPUNIT_ASSERT( CompleteMovableStruct::nb_destruct_call == 2 );      CompleteMovableStruct::reset();      vect.erase(vect.begin());      // vect contains 3 elements#if defined (STLPORT) && !defined (_STLP_NO_MOVE_SEMANTIC)      CPPUNIT_ASSERT( CompleteMovableStruct::nb_mv_construct_call == 3 );#else      CPPUNIT_ASSERT( CompleteMovableStruct::nb_assignment_call == 3 );#endif      CPPUNIT_ASSERT( CompleteMovableStruct::nb_destruct_call == 1 );      CompleteMovableStruct::reset();    }    //vect with 3 elements and v2 with 4 elements are now out of scope    CPPUNIT_ASSERT( CompleteMovableStruct::nb_destruct_call == 3 + 4 );  }}void MoveConstructorTest::move_traits_deq(){  {    MovableStruct::reset();    {      deque<MovableStruct> deq;      deq.push_back(MovableStruct());      deq.push_back(MovableStruct());      deq.push_back(MovableStruct());      deq.push_back(MovableStruct());      // deq contains 4 elements      CPPUNIT_ASSERT( MovableStruct::nb_dft_construct_call == 4 );      CPPUNIT_ASSERT( MovableStruct::nb_cpy_construct_call == 4 );      CPPUNIT_ASSERT( MovableStruct::nb_mv_construct_call == 0 );      CPPUNIT_ASSERT( MovableStruct::nb_destruct_call == 4 );      // Following test violate requirements to sequiences (23.1.1 Table 67)      /*      deq.insert(deq.begin() + 2, deq.begin(), deq.end());      // deq contains 8 elements      CPPUNIT_ASSERT( MovableStruct::nb_dft_construct_call == 4 );      CPPUNIT_ASSERT( MovableStruct::nb_cpy_construct_call == 8 );      CPPUNIT_ASSERT( MovableStruct::nb_mv_construct_call == 7 );      CPPUNIT_ASSERT( MovableStruct::nb_destruct_call == 11 );      */      MovableStruct::reset();      deque<MovableStruct> d2 = deq;      CPPUNIT_ASSERT( MovableStruct::nb_dft_construct_call == 0 );      CPPUNIT_ASSERT( MovableStruct::nb_cpy_construct_call == 4 );      CPPUNIT_ASSERT( MovableStruct::nb_mv_construct_call == 0 );      CPPUNIT_ASSERT( MovableStruct::nb_destruct_call == 0 );      MovableStruct::reset();      deq.insert(deq.begin() + 2, d2.begin(), d2.end() );      // deq contains 8 elements      CPPUNIT_ASSERT( MovableStruct::nb_dft_construct_call == 0 );      CPPUNIT_ASSERT( MovableStruct::nb_cpy_construct_call == 4 );#if defined (STLPORT) && !defined (_STLP_NO_MOVE_SEMANTIC)      CPPUNIT_ASSERT( MovableStruct::nb_mv_construct_call == 2 );      CPPUNIT_ASSERT( MovableStruct::nb_destruct_call == 2 );#else      CPPUNIT_ASSERT( MovableStruct::nb_assignment_call == 2 );      CPPUNIT_ASSERT( MovableStruct::nb_destruct_call == 0 );#endif      MovableStruct::reset();      deq.erase(deq.begin() + 1, deq.begin() + 3 );      // deq contains 6 elements#if defined (STLPORT) && !defined (_STLP_NO_MOVE_SEMANTIC)      CPPUNIT_ASSERT( MovableStruct::nb_mv_construct_call == 1 );      CPPUNIT_ASSERT( MovableStruct::nb_destruct_call == 3 );#else      //Following check is highly deque implementation dependant so      //it might not always work...      CPPUNIT_ASSERT( MovableStruct::nb_assignment_call == 1 );      CPPUNIT_ASSERT( MovableStruct::nb_destruct_call == 2 );#endif      MovableStruct::reset();      deq.erase(deq.end() - 3, deq.end() - 1);      // deq contains 4 elements#if defined (STLPORT) && !defined (_STLP_NO_MOVE_SEMANTIC)      CPPUNIT_ASSERT( MovableStruct::nb_mv_construct_call == 1 );      CPPUNIT_ASSERT( MovableStruct::nb_destruct_call == 3 );#else      CPPUNIT_ASSERT( MovableStruct::nb_assignment_call == 1 );      CPPUNIT_ASSERT( MovableStruct::nb_destruct_call == 2 );#endif      MovableStruct::reset();      deq.erase(deq.begin());      // deq contains 3 elements#if defined (STLPORT) && !defined (_STLP_NO_MOVE_SEMANTIC)      CPPUNIT_ASSERT( MovableStruct::nb_mv_construct_call == 0 );#else      CPPUNIT_ASSERT( MovableStruct::nb_assignment_call == 0 );#endif      CPPUNIT_ASSERT( MovableStruct::nb_destruct_call == 1 );      MovableStruct::reset();    }    //deq with 3 elements and d2 with 4 elements are now out of scope    CPPUNIT_ASSERT( MovableStruct::nb_destruct_call == 3 + 4 );  }}void MoveConstructorTest::move_traits_deq_complete(){  {    CompleteMovableStruct::reset();    {      deque<CompleteMovableStruct> deq;      deq.push_back(CompleteMovableStruct());      deq.push_back(CompleteMovableStruct());      deq.push_back(CompleteMovableStruct());      deq.push_back(CompleteMovableStruct());      // deq contains 4 elements      CPPUNIT_ASSERT( CompleteMovableStruct::nb_dft_construct_call == 4 );      CPPUNIT_ASSERT( CompleteMovableStruct::nb_cpy_construct_call == 4 );      CPPUNIT_ASSERT( CompleteMovableStruct::nb_mv_construct_call == 0 );      CPPUNIT_ASSERT( CompleteMovableStruct::nb_destruct_call == 4 );      // Following test violate requirements to sequiences (23.1.1 Table 67)      /*      deq.insert(deq.begin() + 2, deq.begin(), deq.end());      // deq contains 8 elements      CPPUNIT_ASSERT( CompleteMovableStruct::nb_dft_construct_call == 4 );      CPPUNIT_ASSERT( CompleteMovableStruct::nb_cpy_construct_call == 8 );      CPPUNIT_ASSERT( CompleteMovableStruct::nb_mv_construct_call == 7 );      CPPUNIT_ASSERT( CompleteMovableStruct::nb_destruct_call == 4 );      */      CompleteMovableStruct::reset();      deque<CompleteMovableStruct> d2 = deq;      CPPUNIT_ASSERT( CompleteMovableStruct::nb_dft_construct_call == 0 );      CPPUNIT_ASSERT( CompleteMovableStruct::nb_cpy_construct_call == 4 );      CPPUNIT_ASSERT( CompleteMovableStruct::nb_mv_construct_call == 0 );      CPPUNIT_ASSERT( CompleteMovableStruct::nb_destruct_call == 0 );      CompleteMovableStruct::reset();      deq.insert(deq.begin() + 2, d2.begin(), d2.end());      // deq contains 8 elements      CPPUNIT_ASSERT( CompleteMovableStruct::nb_dft_construct_call == 0 );      CPPUNIT_ASSERT( CompleteMovableStruct::nb_cpy_construct_call == 4 );#if defined (STLPORT) && !defined (_STLP_NO_MOVE_SEMANTIC)      CPPUNIT_ASSERT( CompleteMovableStruct::nb_mv_construct_call == 2 );#else      CPPUNIT_ASSERT( CompleteMovableStruct::nb_assignment_call == 2 );#endif      CPPUNIT_ASSERT( CompleteMovableStruct::nb_destruct_call == 0 );      CompleteMovableStruct::reset();      deq.erase(deq.begin() + 1, deq.begin() + 3);      // deq contains 6 elements#if defined (STLPORT) && !defined (_STLP_NO_MOVE_SEMANTIC)      CPPUNIT_ASSERT( CompleteMovableStruct::nb_mv_construct_call == 1 );#else      CPPUNIT_ASSERT( CompleteMovableStruct::nb_assignment_call == 1 );#endif      CPPUNIT_ASSERT( CompleteMovableStruct::nb_destruct_call == 2 );      CompleteMovableStruct::reset();      deq.erase(deq.end() - 3, deq.end() - 1);      // deq contains 4 elements#if defined (STLPORT) && !defined (_STLP_NO_MOVE_SEMANTIC)      CPPUNIT_ASSERT( CompleteMovableStruct::nb_mv_construct_call == 1 );#else      CPPUNIT_ASSERT( CompleteMovableStruct::nb_assignment_call == 1 );#endif      CPPUNIT_ASSERT( CompleteMovableStruct::nb_destruct_call == 2 );      CompleteMovableStruct::reset();      deq.erase(deq.begin());      // deq contains 3 elements      CPPUNIT_ASSERT( CompleteMovableStruct::nb_mv_construct_call == 0 );      CPPUNIT_ASSERT( CompleteMovableStruct::nb_assignment_call == 0 );      CPPUNIT_ASSERT( CompleteMovableStruct::nb_destruct_call == 1 );      CompleteMovableStruct::reset();    }    //deq with 3 elements and v2 with 4 elements are now out of scope    CPPUNIT_ASSERT( CompleteMovableStruct::nb_destruct_call == 3 + 4 );  }}

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