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📄 _heap.c

📁 stl的源码
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/* * * * Copyright (c) 1994 * Hewlett-Packard Company * * Copyright (c) 1996,1997 * Silicon Graphics Computer Systems, Inc. * * Copyright (c) 1997 * Moscow Center for SPARC Technology * * Copyright (c) 1999 * Boris Fomitchev * * This material is provided "as is", with absolutely no warranty expressed * or implied. Any use is at your own risk. * * Permission to use or copy this software for any purpose is hereby granted * without fee, provided the above notices are retained on all copies. * Permission to modify the code and to distribute modified code is granted, * provided the above notices are retained, and a notice that the code was * modified is included with the above copyright notice. * */#ifndef _STLP_HEAP_C#define _STLP_HEAP_C#ifndef _STLP_INTERNAL_HEAP_H# include <stl/_heap.h>#endif#ifndef _STLP_INTERNAL_ITERATOR_BASE_H# include <stl/_iterator_base.h>#endif_STLP_BEGIN_NAMESPACEtemplate <class _RandomAccessIterator, class _Distance, class _Tp>_STLP_INLINE_LOOPvoid__push_heap(_RandomAccessIterator __first,            _Distance __holeIndex, _Distance __topIndex, _Tp __val){  _Distance __parent = (__holeIndex - 1) / 2;  while (__holeIndex > __topIndex && *(__first + __parent) < __val) {    *(__first + __holeIndex) = *(__first + __parent);    __holeIndex = __parent;    __parent = (__holeIndex - 1) / 2;  }  *(__first + __holeIndex) = __val;}template <class _RandomAccessIterator, class _Distance, class _Tp>inline void__push_heap_aux(_RandomAccessIterator __first,                _RandomAccessIterator __last, _Distance*, _Tp*){  __push_heap(__first, _Distance((__last - __first) - 1), _Distance(0),              _Tp(*(__last - 1)));}template <class _RandomAccessIterator>voidpush_heap(_RandomAccessIterator __first, _RandomAccessIterator __last){  __push_heap_aux(__first, __last,                  _STLP_DISTANCE_TYPE(__first, _RandomAccessIterator), _STLP_VALUE_TYPE(__first, _RandomAccessIterator));}template <class _RandomAccessIterator, class _Distance, class _Tp,          class _Compare>_STLP_INLINE_LOOPvoid__push_heap(_RandomAccessIterator __first, _Distance __holeIndex,            _Distance __topIndex, _Tp __val, _Compare __comp){  _Distance __parent = (__holeIndex - 1) / 2;  while (__holeIndex > __topIndex && __comp(*(__first + __parent), __val)) {    _STLP_VERBOSE_ASSERT(!__comp(__val, *(__first + __parent)), _StlMsg_INVALID_STRICT_WEAK_PREDICATE)    *(__first + __holeIndex) = *(__first + __parent);    __holeIndex = __parent;    __parent = (__holeIndex - 1) / 2;  }  *(__first + __holeIndex) = __val;}template <class _RandomAccessIterator, class _Compare,          class _Distance, class _Tp>inline void__push_heap_aux(_RandomAccessIterator __first,                _RandomAccessIterator __last, _Compare __comp,                _Distance*, _Tp*){  __push_heap(__first, _Distance((__last - __first) - 1), _Distance(0),              _Tp(*(__last - 1)), __comp);}template <class _RandomAccessIterator, class _Compare>voidpush_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,          _Compare __comp){  __push_heap_aux(__first, __last, __comp,                  _STLP_DISTANCE_TYPE(__first, _RandomAccessIterator), _STLP_VALUE_TYPE(__first, _RandomAccessIterator));}template <class _RandomAccessIterator, class _Distance, class _Tp>void__adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex,              _Distance __len, _Tp __val) {  _Distance __topIndex = __holeIndex;  _Distance __secondChild = 2 * __holeIndex + 2;  while (__secondChild < __len) {    if (*(__first + __secondChild) < *(__first + (__secondChild - 1)))      __secondChild--;    *(__first + __holeIndex) = *(__first + __secondChild);    __holeIndex = __secondChild;    __secondChild = 2 * (__secondChild + 1);  }  if (__secondChild == __len) {    *(__first + __holeIndex) = *(__first + (__secondChild - 1));    __holeIndex = __secondChild - 1;  }  __push_heap(__first, __holeIndex, __topIndex, __val);}template <class _RandomAccessIterator, class _Tp>inline void__pop_heap_aux(_RandomAccessIterator __first, _RandomAccessIterator __last, _Tp*) {  __pop_heap(__first, __last - 1, __last - 1,             _Tp(*(__last - 1)), _STLP_DISTANCE_TYPE(__first, _RandomAccessIterator));}template <class _RandomAccessIterator>void pop_heap(_RandomAccessIterator __first,        _RandomAccessIterator __last) {  __pop_heap_aux(__first, __last, _STLP_VALUE_TYPE(__first, _RandomAccessIterator));}template <class _RandomAccessIterator, class _Distance,          class _Tp, class _Compare>void__adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex,              _Distance __len, _Tp __val, _Compare __comp){  _Distance __topIndex = __holeIndex;  _Distance __secondChild = 2 * __holeIndex + 2;  while (__secondChild < __len) {    if (__comp(*(__first + __secondChild), *(__first + (__secondChild - 1)))) {      _STLP_VERBOSE_ASSERT(!__comp(*(__first + (__secondChild - 1)), *(__first + __secondChild)),                           _StlMsg_INVALID_STRICT_WEAK_PREDICATE)      __secondChild--;    }    *(__first + __holeIndex) = *(__first + __secondChild);    __holeIndex = __secondChild;    __secondChild = 2 * (__secondChild + 1);  }  if (__secondChild == __len) {    *(__first + __holeIndex) = *(__first + (__secondChild - 1));    __holeIndex = __secondChild - 1;  }  __push_heap(__first, __holeIndex, __topIndex, __val, __comp);}template <class _RandomAccessIterator, class _Tp, class _Compare>inline void__pop_heap_aux(_RandomAccessIterator __first,               _RandomAccessIterator __last, _Tp*, _Compare __comp){  __pop_heap(__first, __last - 1, __last - 1, _Tp(*(__last - 1)), __comp,             _STLP_DISTANCE_TYPE(__first, _RandomAccessIterator));}template <class _RandomAccessIterator, class _Compare>voidpop_heap(_RandomAccessIterator __first,         _RandomAccessIterator __last, _Compare __comp){    __pop_heap_aux(__first, __last, _STLP_VALUE_TYPE(__first, _RandomAccessIterator), __comp);}template <class _RandomAccessIterator, class _Tp, class _Distance>_STLP_INLINE_LOOPvoid__make_heap(_RandomAccessIterator __first,            _RandomAccessIterator __last, _Tp*, _Distance*){  if (__last - __first < 2) return;  _Distance __len = __last - __first;  _Distance __parent = (__len - 2)/2;  for (;;) {    __adjust_heap(__first, __parent, __len, _Tp(*(__first + __parent)));    if (__parent == 0) return;    __parent--;  }}template <class _RandomAccessIterator>voidmake_heap(_RandomAccessIterator __first, _RandomAccessIterator __last){  __make_heap(__first, __last,              _STLP_VALUE_TYPE(__first, _RandomAccessIterator), _STLP_DISTANCE_TYPE(__first, _RandomAccessIterator));}template <class _RandomAccessIterator, class _Compare,          class _Tp, class _Distance>_STLP_INLINE_LOOPvoid__make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last,            _Compare __comp, _Tp*, _Distance*){  if (__last - __first < 2) return;  _Distance __len = __last - __first;  _Distance __parent = (__len - 2)/2;  for (;;) {    __adjust_heap(__first, __parent, __len, _Tp(*(__first + __parent)),                  __comp);    if (__parent == 0) return;    __parent--;  }}template <class _RandomAccessIterator, class _Compare>voidmake_heap(_RandomAccessIterator __first,          _RandomAccessIterator __last, _Compare __comp){  __make_heap(__first, __last, __comp,              _STLP_VALUE_TYPE(__first, _RandomAccessIterator), _STLP_DISTANCE_TYPE(__first, _RandomAccessIterator));}_STLP_END_NAMESPACE#endif /*  _STLP_HEAP_C */// Local Variables:// mode:C++// End:

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