📄 build.mmp
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TARGET OGLESLighting.exe
TARGETTYPE exe
// The first number identifies it as an application (always: 0x100039ce)
// The second number is the application UID (unique per app)
UID 0x100039CE 0xE0204406
MACRO PVR_UID=0xE0204406
// Include common MMP file
#include "..\..\..\..\..\Builds\OGLES\Symbian\OGLESCommon.mmp"
#include "..\..\..\..\..\Builds\Symbian\Symbian_S60_3rd\Common.mmp"
// Make the Resources
USERINCLUDE .
SOURCEPATH ..\..\..\..\..\Builds\Symbian\Symbian_S60_3rd
START RESOURCE Common.rss
HEADER
TARGET OGLESLighting
TARGETPATH resource\apps
LANG SC
END //RESOURCE
SOURCEPATH .
START RESOURCE OGLESLighting_reg.rss
#ifdef WINSCW
TARGETPATH \private\10003a3f\apps
#else
TARGETPATH \private\10003a3f\import\apps
#endif
END //RESOURCE
// Application Code
SOURCEPATH ..\..
USERINCLUDE ..\..
SOURCE OGLESLighting.cpp
// The content files
SOURCEPATH ..\..\Content
SOURCE LightTex.cpp
SOURCE Stone.cpp
SOURCE LightingScene_float.cpp
SOURCE LightingScene_fixed.cpp
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