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📄 eventhandler.java

📁 SUN官方的资料
💻 JAVA
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/* * @(#)EventHandler.java	1.35 02/08/21 @(#) * * Copyright (c) 2000-2002 Sun Microsystems, Inc.  All rights reserved. * PROPRIETARY/CONFIDENTIAL * Use is subject to license terms. */package com.sun.midp.lcdui;import javax.microedition.lcdui.Command;import javax.microedition.lcdui.Display;import javax.microedition.lcdui.Displayable;import javax.microedition.lcdui.Item;/** * The Event Handler interface.  The constant values constitute the * protocol between the runtime and the Event Delivery system. * The protocol typically consists of a "Major ID," followed optionally * by a "Minor ID" and other data. */public interface EventHandler {    /**     * Major ID for an event on a key.     */    static final int KEY_EVENT     =  1;    /**     * Major ID for a pointer event.     */    static final int PEN_EVENT     =  2;    /**     * Major ID for an Abstract Command.     */    static final int COMMAND_EVENT =  3;    /**     * Major ID for a "system" event. This type of     * an event is for identifying things like     * interruptions by the underlying device to     * stop the VM, pause the current MIDlet, suspend     * operations, kill the current MIDlet, etc.     */    static final int SYSTEM_EVENT  =  4;    /**     * Major ID for an multimedia EOM event.     * --- by hsy     */    static final int MM_EOM_EVENT  =  8;    /**     * Minor ID indicating a press, either on a key or a pointer.     */    static final int PRESSED  = 1;  // key, pen    /**     * Minor ID indicating a release, either of a key or a pointer.     */    static final int RELEASED = 2;  // key, pen    /**     * Minor ID indicating a key repeat.     */    static final int REPEATED = 3;  // key    /**     * Minor ID indicating a character typed (internal).     */    static final int TYPED    = 4;    /**     * Minor ID indicating a IME string typed (internal).     */    static final int IME      = 5;    /**     * Minor ID indicating a pointer drag.     */    static final int DRAGGED  = 3;  // pen    /**     * Minor ID indicating that command event requires posting a menu.     */    static final int MENU_REQUESTED   = -1;    /**     * Minor ID indicating that command event is dismissing a menu.     */    static final int MENU_DISMISSED   = -2;    /**     * The value returned from getSystemKey if the keyCode is the POWER key.     */    static final int SYSTEM_KEY_POWER = 1;    /**     * The value returned from getSystemKey if the keyCode is SEND.     */    static final int SYSTEM_KEY_SEND  = 2;    /**     * The value returned from getSystemKey if the keyCode is END.     */    static final int SYSTEM_KEY_END   = 3;    /**     * The value returned from getSystemKey if the keyCode is CLEAR.     */    static final int SYSTEM_KEY_CLEAR = 4;    /**     * Minor ID indicating a SYSTEM_EVENT to suspend all current     * activity     */    static final int SUSPEND_ALL        = 1;    /**     * Minor ID indicating a SYSTEM_EVENT to resume the currently     * suspended MIDlet (that is, the followup to a previous     * SUSPEND_CURRENT event)     */    static final int RESUME_ALL         = 2;    /**     * Minor ID indicating a SYSTEM_EVENT to stop all MIDlets     * (active and paused) and exit the system     */    static final int SHUTDOWN           = 3;    /**     * Minor ID indicating a SYSTEM_EVENT to pause the currently     * active MIDlet (and optionally return to the selector)     */    static final int SUSPEND_CURRENT    = 4;    /**     * Minor ID indicating a SYSTEM_EVENT to resume the currently     * paused MIDlet     */    static final int RESUME_PREVIOUS    = 5;    /**     * Minor ID indicating a SYSTEM_EVENT to kill the currently     * active MIDlet (and optionally return to the selector)     */    static final int KILL_CURRENT       = 6;    /**     * Get the system-specific key code corresponding to the given gameAction.     * @param gameAction A game action     * @return int The keyCode associated with that action     */    int  getKeyCode(int gameAction);    /**     * Get the abstract gameAction corresponding to the given keyCode.     * @param keyCode A system-specific keyCode     * @return int gameAction The abstract game action associated with     *      the keyCode     */    int  getGameAction(int keyCode);    /**     * Get the informative key string corresponding to the given keyCode.     * @param keyCode A system-specific keyCode     * @return String a string name for the key, or null if no name is     *     available     */    String getKeyName(int keyCode);    /**     * Get the abstract system key that corresponds to keyCode.     * @param keyCode A system-specific keyCode     * @return int 0 The SYSTEM_KEY_ constant for this keyCode, or 0 if none     */    int getSystemKey(int keyCode);    /**     * Set the current set of active Abstract Commands.     * @param itemCommands The list of Item Commands that should be active     * @param numItemCommands The number of Item commands in the list     * @param commands The list of Commands that should be active     * @param numCommands The number of commands in the list     */    void updateCommandSet(Command[] itemCommands, int numItemCommands,			  Command[] commands, int numCommands);    /**     * Returns true if the current thread is the EventHandler's dispatch     *         thread.     * @return  boolean True if the current thread is this EventHandler's     *                  dispatch thread     */    boolean isDispatchThread();    /**     * Called to force the event handler to clear whatever system screen     * has interrupted the current Displayable and allow the foreground     * Display to resume painting.     */    void clearSystemScreen();    /**     * Called to schedule a screen change to the given Displayable     * as soon as possible     *     * @param parent parent Display of the Displayable     * @param d The Displayable to change to     */    void scheduleScreenChange(Display parent, Displayable d);    /**     * Called to schedule a repaint of the current Displayable     * as soon as possible     *     * @param x     The x coordinate of the origin of the repaint rectangle     * @param y     The y coordinate of the origin of the repaint rectangle     * @param w     The width of the repaint rectangle     * @param h     The height of the repaint rectangle     * @param target An optional target Object, which may have been the     *               original requestor for the repaint     */    void scheduleRepaint(int x, int y, int w, int h, Object target);    /**     * Called to schedule a serial callback of a Runnable object passed     * into Display's callSerially() method.     */    void scheduleCallSerially();    /**     * Called to schedule an invalidation of a Form     *     * @param src the Item which may be causing the invalidation     */    void scheduleInvalidate(Item src);    /**     * Called to schedule an ItemStateChanged notification     *     * @param src the Item which has changed     */    void scheduleItemStateChanged(Item src);    /**     * Called to service any pending repaint operations     */    void serviceRepaints();}

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