📄 eventhandler.java
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/* * @(#)EventHandler.java 1.35 02/08/21 @(#) * * Copyright (c) 2000-2002 Sun Microsystems, Inc. All rights reserved. * PROPRIETARY/CONFIDENTIAL * Use is subject to license terms. */package com.sun.midp.lcdui;import javax.microedition.lcdui.Command;import javax.microedition.lcdui.Display;import javax.microedition.lcdui.Displayable;import javax.microedition.lcdui.Item;/** * The Event Handler interface. The constant values constitute the * protocol between the runtime and the Event Delivery system. * The protocol typically consists of a "Major ID," followed optionally * by a "Minor ID" and other data. */public interface EventHandler { /** * Major ID for an event on a key. */ static final int KEY_EVENT = 1; /** * Major ID for a pointer event. */ static final int PEN_EVENT = 2; /** * Major ID for an Abstract Command. */ static final int COMMAND_EVENT = 3; /** * Major ID for a "system" event. This type of * an event is for identifying things like * interruptions by the underlying device to * stop the VM, pause the current MIDlet, suspend * operations, kill the current MIDlet, etc. */ static final int SYSTEM_EVENT = 4; /** * Major ID for an multimedia EOM event. * --- by hsy */ static final int MM_EOM_EVENT = 8; /** * Minor ID indicating a press, either on a key or a pointer. */ static final int PRESSED = 1; // key, pen /** * Minor ID indicating a release, either of a key or a pointer. */ static final int RELEASED = 2; // key, pen /** * Minor ID indicating a key repeat. */ static final int REPEATED = 3; // key /** * Minor ID indicating a character typed (internal). */ static final int TYPED = 4; /** * Minor ID indicating a IME string typed (internal). */ static final int IME = 5; /** * Minor ID indicating a pointer drag. */ static final int DRAGGED = 3; // pen /** * Minor ID indicating that command event requires posting a menu. */ static final int MENU_REQUESTED = -1; /** * Minor ID indicating that command event is dismissing a menu. */ static final int MENU_DISMISSED = -2; /** * The value returned from getSystemKey if the keyCode is the POWER key. */ static final int SYSTEM_KEY_POWER = 1; /** * The value returned from getSystemKey if the keyCode is SEND. */ static final int SYSTEM_KEY_SEND = 2; /** * The value returned from getSystemKey if the keyCode is END. */ static final int SYSTEM_KEY_END = 3; /** * The value returned from getSystemKey if the keyCode is CLEAR. */ static final int SYSTEM_KEY_CLEAR = 4; /** * Minor ID indicating a SYSTEM_EVENT to suspend all current * activity */ static final int SUSPEND_ALL = 1; /** * Minor ID indicating a SYSTEM_EVENT to resume the currently * suspended MIDlet (that is, the followup to a previous * SUSPEND_CURRENT event) */ static final int RESUME_ALL = 2; /** * Minor ID indicating a SYSTEM_EVENT to stop all MIDlets * (active and paused) and exit the system */ static final int SHUTDOWN = 3; /** * Minor ID indicating a SYSTEM_EVENT to pause the currently * active MIDlet (and optionally return to the selector) */ static final int SUSPEND_CURRENT = 4; /** * Minor ID indicating a SYSTEM_EVENT to resume the currently * paused MIDlet */ static final int RESUME_PREVIOUS = 5; /** * Minor ID indicating a SYSTEM_EVENT to kill the currently * active MIDlet (and optionally return to the selector) */ static final int KILL_CURRENT = 6; /** * Get the system-specific key code corresponding to the given gameAction. * @param gameAction A game action * @return int The keyCode associated with that action */ int getKeyCode(int gameAction); /** * Get the abstract gameAction corresponding to the given keyCode. * @param keyCode A system-specific keyCode * @return int gameAction The abstract game action associated with * the keyCode */ int getGameAction(int keyCode); /** * Get the informative key string corresponding to the given keyCode. * @param keyCode A system-specific keyCode * @return String a string name for the key, or null if no name is * available */ String getKeyName(int keyCode); /** * Get the abstract system key that corresponds to keyCode. * @param keyCode A system-specific keyCode * @return int 0 The SYSTEM_KEY_ constant for this keyCode, or 0 if none */ int getSystemKey(int keyCode); /** * Set the current set of active Abstract Commands. * @param itemCommands The list of Item Commands that should be active * @param numItemCommands The number of Item commands in the list * @param commands The list of Commands that should be active * @param numCommands The number of commands in the list */ void updateCommandSet(Command[] itemCommands, int numItemCommands, Command[] commands, int numCommands); /** * Returns true if the current thread is the EventHandler's dispatch * thread. * @return boolean True if the current thread is this EventHandler's * dispatch thread */ boolean isDispatchThread(); /** * Called to force the event handler to clear whatever system screen * has interrupted the current Displayable and allow the foreground * Display to resume painting. */ void clearSystemScreen(); /** * Called to schedule a screen change to the given Displayable * as soon as possible * * @param parent parent Display of the Displayable * @param d The Displayable to change to */ void scheduleScreenChange(Display parent, Displayable d); /** * Called to schedule a repaint of the current Displayable * as soon as possible * * @param x The x coordinate of the origin of the repaint rectangle * @param y The y coordinate of the origin of the repaint rectangle * @param w The width of the repaint rectangle * @param h The height of the repaint rectangle * @param target An optional target Object, which may have been the * original requestor for the repaint */ void scheduleRepaint(int x, int y, int w, int h, Object target); /** * Called to schedule a serial callback of a Runnable object passed * into Display's callSerially() method. */ void scheduleCallSerially(); /** * Called to schedule an invalidation of a Form * * @param src the Item which may be causing the invalidation */ void scheduleInvalidate(Item src); /** * Called to schedule an ItemStateChanged notification * * @param src the Item which has changed */ void scheduleItemStateChanged(Item src); /** * Called to service any pending repaint operations */ void serviceRepaints();}
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