📄 splashdemo.java
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import org.eclipse.swt.SWT;
import org.eclipse.swt.graphics.*;
import org.eclipse.swt.widgets.*;
public class SplashDemo {
public static Display myDisplay;
public static boolean internalCall = false;
public static void main(String[] args) {
internalCall = true;
myDisplay = new Display();
SplashDemo sd = new SplashDemo();
sd.runDemo(myDisplay);
}
public void runDemo(Display display) {
myDisplay = display;
Shell shell = new Shell(display, SWT.NO_TRIM);
shell.setText("Splash Demo");
//load the image into memory
Image image = new Image(display, "splash.jpg");
//get the image data
ImageData imdata = image.getImageData();
//set the shell just large enough to hold the image
shell.setSize(imdata.width, imdata.height);
//get the bounds of the display to centre the shell on the screen
Rectangle r = display.getBounds();
int shellX = (r.width - imdata.width) / 2;
int shellY = (r.height - imdata.height) / 2;
shell.setLocation(shellX, shellY);
//time to display the splash screen, in milliseconds
final int SLEEP_TIME = 4000;
//open the shell, and draw the image
shell.open();
GC gc = new GC(shell);
gc.drawImage(image, 0, 0);
//sleep for the required amount of time
try {
Thread.sleep(SLEEP_TIME);
} catch (InterruptedException e) {
}
//dispose of the image, shell, display
image.dispose();
shell.dispose();
if (internalCall) display.dispose();
}
}
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