📄 dom.js
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var elements = root.getElementsByTagName(tag);
if ( !elements.length && (tag == '*' && root.all) ) {
elements = root.all; // IE < 6
}
for (var i = 0, len = elements.length; i < len; ++i) {
if ( method(elements[i]) ) { nodes[nodes.length] = elements[i]; }
}
return nodes;
},
/**
* Returns an array of elements that have had the supplied method applied.
* The method is called with the element(s) as the first arg, and the optional param as the second ( method(el, o) ).
* @method batch
* @param {String | HTMLElement | Array} el (optional) An element or array of elements to apply the method to
* @param {Function} method The method to apply to the element(s)
* @param {Any} o (optional) An optional arg that is passed to the supplied method
* @param {Boolean} override (optional) Whether or not to override the scope of "method" with "o"
* @return {HTMLElement | Array} The element(s) with the method applied
*/
batch: function(el, method, o, override) {
var id = el;
el = Y.Dom.get(el);
var scope = (override) ? o : window;
if (!el || el.tagName || !el.length) { // is null or not a collection (tagName for SELECT and others that can be both an element and a collection)
if (!el) {
return false;
}
return method.call(scope, el, o);
}
var collection = [];
for (var i = 0, len = el.length; i < len; ++i) {
if (!el[i]) {
id = el[i];
}
collection[collection.length] = method.call(scope, el[i], o);
}
return collection;
},
/**
* Returns the height of the document.
* @method getDocumentHeight
* @return {Int} The height of the actual document (which includes the body and its margin).
*/
getDocumentHeight: function() {
var scrollHeight = (document.compatMode != 'CSS1Compat') ? document.body.scrollHeight : document.documentElement.scrollHeight;
var h = Math.max(scrollHeight, Y.Dom.getViewportHeight());
return h;
},
/**
* Returns the width of the document.
* @method getDocumentWidth
* @return {Int} The width of the actual document (which includes the body and its margin).
*/
getDocumentWidth: function() {
var scrollWidth = (document.compatMode != 'CSS1Compat') ? document.body.scrollWidth : document.documentElement.scrollWidth;
var w = Math.max(scrollWidth, Y.Dom.getViewportWidth());
return w;
},
/**
* Returns the current height of the viewport.
* @method getViewportHeight
* @return {Int} The height of the viewable area of the page (excludes scrollbars).
*/
getViewportHeight: function() {
var height = self.innerHeight; // Safari, Opera
var mode = document.compatMode;
if ( (mode || isIE) && !isOpera ) { // IE, Gecko
height = (mode == 'CSS1Compat') ?
document.documentElement.clientHeight : // Standards
document.body.clientHeight; // Quirks
}
return height;
},
/**
* Returns the current width of the viewport.
* @method getViewportWidth
* @return {Int} The width of the viewable area of the page (excludes scrollbars).
*/
getViewportWidth: function() {
var width = self.innerWidth; // Safari
var mode = document.compatMode;
if (mode || isIE) { // IE, Gecko, Opera
width = (mode == 'CSS1Compat') ?
document.documentElement.clientWidth : // Standards
document.body.clientWidth; // Quirks
}
return width;
}
};
})();
/**
* A region is a representation of an object on a grid. It is defined
* by the top, right, bottom, left extents, so is rectangular by default. If
* other shapes are required, this class could be extended to support it.
* @namespace YAHOO.util
* @class Region
* @param {Int} t the top extent
* @param {Int} r the right extent
* @param {Int} b the bottom extent
* @param {Int} l the left extent
* @constructor
*/
YAHOO.util.Region = function(t, r, b, l) {
/**
* The region's top extent
* @property top
* @type Int
*/
this.top = t;
/**
* The region's top extent as index, for symmetry with set/getXY
* @property 1
* @type Int
*/
this[1] = t;
/**
* The region's right extent
* @property right
* @type int
*/
this.right = r;
/**
* The region's bottom extent
* @property bottom
* @type Int
*/
this.bottom = b;
/**
* The region's left extent
* @property left
* @type Int
*/
this.left = l;
/**
* The region's left extent as index, for symmetry with set/getXY
* @property 0
* @type Int
*/
this[0] = l;
};
/**
* Returns true if this region contains the region passed in
* @method contains
* @param {Region} region The region to evaluate
* @return {Boolean} True if the region is contained with this region,
* else false
*/
YAHOO.util.Region.prototype.contains = function(region) {
return ( region.left >= this.left &&
region.right <= this.right &&
region.top >= this.top &&
region.bottom <= this.bottom );
};
/**
* Returns the area of the region
* @method getArea
* @return {Int} the region's area
*/
YAHOO.util.Region.prototype.getArea = function() {
return ( (this.bottom - this.top) * (this.right - this.left) );
};
/**
* Returns the region where the passed in region overlaps with this one
* @method intersect
* @param {Region} region The region that intersects
* @return {Region} The overlap region, or null if there is no overlap
*/
YAHOO.util.Region.prototype.intersect = function(region) {
var t = Math.max( this.top, region.top );
var r = Math.min( this.right, region.right );
var b = Math.min( this.bottom, region.bottom );
var l = Math.max( this.left, region.left );
if (b >= t && r >= l) {
return new YAHOO.util.Region(t, r, b, l);
} else {
return null;
}
};
/**
* Returns the region representing the smallest region that can contain both
* the passed in region and this region.
* @method union
* @param {Region} region The region that to create the union with
* @return {Region} The union region
*/
YAHOO.util.Region.prototype.union = function(region) {
var t = Math.min( this.top, region.top );
var r = Math.max( this.right, region.right );
var b = Math.max( this.bottom, region.bottom );
var l = Math.min( this.left, region.left );
return new YAHOO.util.Region(t, r, b, l);
};
/**
* toString
* @method toString
* @return string the region properties
*/
YAHOO.util.Region.prototype.toString = function() {
return ( "Region {" +
"top: " + this.top +
", right: " + this.right +
", bottom: " + this.bottom +
", left: " + this.left +
"}" );
};
/**
* Returns a region that is occupied by the DOM element
* @method getRegion
* @param {HTMLElement} el The element
* @return {Region} The region that the element occupies
* @static
*/
YAHOO.util.Region.getRegion = function(el) {
var p = YAHOO.util.Dom.getXY(el);
var t = p[1];
var r = p[0] + el.offsetWidth;
var b = p[1] + el.offsetHeight;
var l = p[0];
return new YAHOO.util.Region(t, r, b, l);
};
/////////////////////////////////////////////////////////////////////////////
/**
* A point is a region that is special in that it represents a single point on
* the grid.
* @namespace YAHOO.util
* @class Point
* @param {Int} x The X position of the point
* @param {Int} y The Y position of the point
* @constructor
* @extends YAHOO.util.Region
*/
YAHOO.util.Point = function(x, y) {
if (x instanceof Array) { // accept output from Dom.getXY
y = x[1];
x = x[0];
}
/**
* The X position of the point, which is also the right, left and index zero (for Dom.getXY symmetry)
* @property x
* @type Int
*/
this.x = this.right = this.left = this[0] = x;
/**
* The Y position of the point, which is also the top, bottom and index one (for Dom.getXY symmetry)
* @property y
* @type Int
*/
this.y = this.top = this.bottom = this[1] = y;
};
YAHOO.util.Point.prototype = new YAHOO.util.Region();
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