📄 patch英文版.txt
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- Ziggurat armor reduced to 1 from 5.
- Abomination hit points increased to 1175 from 1080.
- Obsidian Statue hit points reduced to 550 from 700.
- Frost Wyrm build time reduced to 65 seconds from 80 seconds.
- Boneyard build time reduced to 70 seconds from 80 seconds.
- Necromancer build time reduced to 24 seconds from 30 seconds.
- Skeletal Longevity now costs 50/75, down from 100/75, and can be researched
in 30 seconds, down from 60 seconds.
- Necromancer Adept and Master training now take 30 and 45 seconds to
research, down from 60 and 75 seconds.
- Exhume Corpses now requires Halls of the Dead instead of Black Citadel.
- Level-2 Carrion Beetles are now the same size as Ghouls, instead of the
same size as Crypt Fiends. Level-3 Carrion Beetles are now the same size
as Crypt Fiends, instead of the same size as Abominations.
- Possession damage multiplier reduced to 166% from 225%.
Orc
- Disenchant range increased to 650 from 500, and mana cost reduced to 100
from 125.
- Feral Spirit cooldown increased from 25 to 30.
- Troll Batrider's Unstable Concoction has changed such that the Batrider
increases speed dramatically when it gets within a short range of its
target.
- Liquid Fire damage reduced to 8 per second down from 15 per second.
- Demolisher damage reduced to 1d18 + 71 from 1d19 + 75.
- Troll Headhunter build time reduced to 20 seconds from 22 seconds.
- Spirit Walker build time reduced to 38 from 42.
- Blademaster speed increased to 320 from 300.
- Wind Walk bonus damage increased to 50/85/120 from 50/75/100
- Watch Tower build time increased to 60 seconds from 55 seconds.
Night Elf
- Chimaera movement speed reduced to 250 from 270.
- Fan of Knives level-2 base damage increased to 125 from 120, and
level-3 base damage increased from 180 to 190. Although this appears
to be an upgrade, it actually is a reduction in overall power. The
previous patch had a bug at levels 2 and 3 in which, if 6 or more
targets were available, the ability did more than the expected
amount of maximum damage. This change remedies that error.
- Mana Flare splash damage no longer harms units that lack a mana pool.
- Wellspring now upgrades Moonwells to 425 mana, down from 500 mana, and
Moonwell mana regeneration scaled proportionally.
- Force of Nature casting range increased to 800 from 700.
- Faerie Fire mana cost increased to 45 from 35.
Neutral Units and Heroes
- Dark Ranger starting Agility increased to 21 from 19.
- Breath of Fire now correctly has a cone shape at all levels. Previously,
the level-2 and level-3 versions were shaped exactly like Shockwave,
while the level-1 area was occupying a much larger area than intended.
The spell now hits far fewer targets, which roughly matches the graphic.
The damage of Breath of Fire has been increased to 65/120/175 from
50/100/150 to compensate for this change.
- Level-3 Quilbeasts' splash radii have been reduced from 75/100/150 to
25/75/125.
- Drain Life damage increased to 25/40/55 per second from 20/35/50.
- Cleaving Attack damage increased to 30%/55%/80% from 25%/45%/65%.
- Tornado can now cyclone a particular unit more often once every 22
seconds, down from once every 30 seconds.
- Tornado speed increased to 75 from 60.
- Zeppelins are now available at the start of the 2nd day, rather than at
the first nightfall.
- Neutral Hero lumber cost increased to 135 from 100.
- To purchase from a neutral shop or Mercenary Camp, a valid unit or Hero
must now be within 450 distance units, down from 600 distance units.
Note that this change does not affect racial shops.
Items
- Boots of Speed now cost 250 gold, up from 150 gold. They are not
available until the first nightfall, and are now considered a level-3
permanent item, up from level 2.
- Talisman of the Wild is now a level-5 charged item, up from 4.
- Legion Doom-Horn is now a level-5 permanent item, up from being a
level-4 permanent item.
- Wand of Lightning Shield reduced to 2 charges from 3.
- Orb of Venom poison damage increased to 9 per second from 7 per second.
- Orb of Fire cost reduced to 275 gold from 300 gold.
- Staff of Preservation cooldown increased to 30 seconds from 15 seconds.
Miscellaneous
- All autocast buffs and debuffs cast by racial units now have a cooldown
of 1 second. Before, some had cooldowns of 0 seconds, while others had
cooldowns of 1 second. This change does not include Priest Heal.
- Hero spell resistance increased to 30% reduction from 25% reduction.
WORLD EDITOR FEATURES/IMPROVEMENTS
General
- Added Game Interface fields for "Text - Unit Classification".
- Reduced minimum map size to 32 (was 64).
Trigger Editor
- Added new functions:
- Hero - Hero Proper Name (string call)
- Player - Divert Player Income (Tax) (action)
- Player - Player Tax Rate (integer call)
- Unit - Add Classification (action)
- Unit - Remove Classification (action)
- Unit - Issue Order Targeting An Item (action)
- Unit Group - Issue Order Targeting An Item (action)
Object Editor
- Enabled additional abilities for modification: Poison Arrows and Blighted
Gold Mine ability.
- Added checkbox UI for Channel ability "Data - Options" field.
- Added new fields:
- Stats - Hero - Hide Hero Death Message (Hero units)
- Stats - Hide Minimap Display (units)
WORLD EDITOR FIXES
General
- Custom abilities are now disabled properly via the Ability Properties
dialog.
- Object Properties dialogs now properly load facing angles between 270-360
degrees.
- Fixed a crash that could occur when modifying very long Game Interface text
fields.
Trigger Editor
- Abilities added via "Unit - Add Ability" action now properly apply currently
researched "Ability Level Bonus" upgrade effects.
- Dialogs now respond to clicking the 12th button.
- Compile errors in the custom script section no longer disable all triggers
or lead to an infinite loop of error messages.
Object Editor
- Import/Export menu items now properly update text for Buffs/Effects tab.
- Warnings about resetting objects now appropriately refer to the current tab.
- Maximum value of "Data - Maximum Creep Level" has been increased in order
to work with some abilities (Devour, Possession, Item Command).
- Ability "Item Attack Corruption Bonus" now has the correct data fields.
- Ability "Thorns Aura (Neutral Hostile)" now has the correct data fields.
- Fixed some abilities that did not recognize non-default buffs and/or
effects.
- (Mac only) Mousing over the "New Custom Buff" toolbar button will no longer
crash the editor.
NOTES: Replays are incompatible between major game revisions (1.14 replays
cannot be viewed with the 1.15 version of Warcraft III). Custom save games
will not load from version 1.14.
--------------------------------------------------------------------------
- PATCH 1.14b
--------------------------------------------------------------------------
FIXES
- Fixed an issue with recalling control groups and quickly pressing 'TAB'
to change your selected subgroup.
--------------------------------------------------------------------------
- PATCH 1.14
--------------------------------------------------------------------------
FIXES
- Fixed an issue with custom save games from version 1.12 (including those
from Orc Act I) so Hero Agility is recognized properly. Attack speeds
will now be correct when loading from a previous save game.
- Fixed an issue that caused Scroll of Town Portal to always place your
units to the lower right side of your town hall instead of the location
you clicked.
- Fixed an issue with the Skeletal Mage upgrade that prevented the Raise
Dead skill from working on the corpses inside Meat Wagons.
- Fixed an issue that caused a unit to permanently lose 75% of its attack
speed if it was Polymorphed or Hexed while under the effects of Unholy
Frenzy.
- Fixed an issue with Spirit Link in which, if one of the linked units was
a Troll Berserker with the Berserk ability active, all units linked with
that Troll would take the increased damage penalty associated with the
Berserk ability.
- Fixed an issue in which, if a unit casting a channeling spell died from
Mana Flare, the channeled spell would linger in the area permanently.
- Fixed an issue that caused the Call to Arms command not to work if you
clicked the button an EVEN number of times.
- Fixed an issue with Hero and unit ability orders in which, under certain
conditions, ability orders would not be dispatched properly, causing
"lag" or unresponsiveness.
- Fixed an issue that caused Glaive Throwers to lose damage when the
Vorpal Blades upgrade was researched.
BALANCE CHANGES
Undead
- Anti-magic Shell cost reduced to 100 from 150, and hit points absorbed
reduced to 300 from 350.
Night Elf
- Mana Flare area-of-effect damage radius reduced to 200 from 250.
Neutral Units and Heroes
- Nerubian Webspinners now cost 200/35/3, up from 175/25/2.
- Stampede damage reduced from 80 per beast to 60 per beast.
- The Beastmaster bear's Bash ability now stuns Heroes for 1 second instead
of 2 seconds.
- Summoned Treants no longer give large gold bounties.
NOTES: Replays are incompatible between major game revisions (1.13 replays
cannot be viewed with the 1.14 version of Warcraft III).
--------------------------------------------------------------------------
- PATCH 1.13b
--------------------------------------------------------------------------
FIXES
- Fixed an issue related to copy protection.
ANNOUNCEMENT
We are aware of some new issues that came up with the release of the 1.13
patch. We will be releasing a 1.14 patch in the near future that addresses
some of these issues, including:
- Custom save games from version 1.12 (including those from Orc Act I)
incorrectly recognize Hero Agility, causing slow attack speeds after the
1.13 patch is applied. This will be fixed in the 1.14 patch.
- Town Portal always places your units to the lower right side of your town
hall instead of the location you clicked, as it previously did. This will
be fixed in the 1.14 patch.
- If you research the Skeletal Mage upgrade, then you will no longer be able
to use the Raise Dead skill on the corpses inside a Meat Wagon. This will
be fixed in the 1.14 patch.
- When a unit with Unholy Frenzy is Polymorphed or Hexed, the unit
permanently loses 75% of its attack speed. This will be fixed in the 1.14
patch.
- If an Orc player uses the spell Spirit Link, and one of the linked units is
a Troll Berserker with the Berserk ability active, then all units linked
with that Troll will take the increased damage penalty associated with the
Berserk ability. This will be fixed in the 1.14 patch.
- If a unit casting a channeling spell dies from Mana Flare, the channeled
spell lingers in the area permanently. This will be fixed in the 1.14
patch.
- The Call to Arms command does not work if you click the button an EVEN
number of times. This will be fixed in the 1.14 patch.
* Any other confirmed issues that we can fix in time for the release of the
1.14 patch.
Regarding balance, we are currently assessing the state of balance of 1.13
based on user feedback, online testing, and the review of replays. Although
we will make some number of balance changes in 1.14, these have yet to be
determined.
We appreciate the community's patience and support in our endeavor to further
tune the play balance, enhance the feature set, and increase the stability
of Warcraft III: Reign of Chaos and Warcraft III: The Frozen Throne.
- Blizzard Entertainment
--------------------------------------------------------------------------
- PATCH 1.13
--------------------------------------------------------------------------
FEATURES
- Acts II & III, the conclusion acts to the bonus Orc campaign contained in
The Frozen Throne, are included in this patch. To play these levels, you
can simply click the "Chapter Two - Old Hatreds" link from the Bonus Campaign
screen. If you have completed Act I, your Heroes will carry over to Act II.
Otherwise, your Heroes will be default-level Heroes with basic starting items.
- Warcraft III now supports binding an email address to your Battle.net account,
so that you can recover your password at a later stage, similar to the
functionality that was added to D2.
- Race selection on the scheduled game dialog (tournament finals) is now saved
for future scheduled games.
MAPS
Expansion - Frozen Throne
- (2)Tirisfal Glades - Red creep camp a bit easier; lowered the level of item
drop from 7 to 5.
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