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📄 patch英文版.txt

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  mana regeneration of -3/sec (down from -6/sec), Orb of Annihilation 
  now costs 25 mana down from 50 mana, and Devour Magic restores 75 mana 
  per unit dispelled, down from 150.  Note that Devour Magic no longer 
  gives health or mana when a player devours friendly buffs.

Orc
- Wind Walk now allows the Blademaster to walk through units.
- Wind Walk's backstab damage reduced to 40/70/100 from 50/85/120.
- Unstable Concoction primary target damage increased to 600 from 550.
- Chain Lightning will now jump to sleeping targets if the primary target
  is also asleep.
- Tauren Chieftain base Intelligence increased to 15 from 14. 
- Troll Batrider build time increased from 25 to 28. 
- Experience granted for killing the Spirit Wolves summoned by the spell 
  Feral Spirit increased by approximately 40%.
- Spirit Link can now be used to affect illusions.
- Spirit Walkers now appear before Raiders and Kodo Beasts in the group 
  selection.
- Troll Batriders can no longer use Unstable Concoction while Banished.

Night Elf
- Abolish Magic no longer auto-dispels hero spells.
- Abolish Magic no longer removes positive buffs on friendlies or negative
  buffs on enemies when manually cast (it already did this for autocast).
- Rejuvination can now target magic immune units.
- Faerie Fire armor debuff reduced to 4 from 5.
- Archer hit points increased to 245 from 240. 
- Faerie Dragon damage increased to 14-16 from 13-14.
- Level-1 Entangling Roots base duration reduced to 9 seconds from 12, but 
  level-3 Entangling Roots damage increased to 25 per second from 15 per 
  second.
- Ancient Protector's attack now uses a homing missile.
- The Huntress' bouncing attacks will no longer bounce back to the initial 
  target.
- Shadow Strike is no longer removed by Banish.
- Taunt now affects only the 10 closest units. It is also now disabled by 
  Banish.

Neutrals
- Naga Sea Witch speed reduced to 270 from 300.
- Cluster Rockets mana cost reduced to 70 from 75. 
- Voidwalker mercenaries now cost 2 food, up from 1.
- Hydras spawned from a splitting parent are no longer considered summoned 
  units.

Items
- Targeting an unwalkable location with a Scroll of Town Portal will now
  try to place units as close to that location as possible. If no valid
  location can be found, the units will be teleported to an area around
  the town hall.
- All Orbs now affect magic-immune units.
- Orb of Corruption debuff can no longer be dispelled.
- Orb of Fire now deals Spell damage instead of Magic damage. 
- Mechanical Critters are no longer displayed on the minimap.
- Mechanical Critters no longer teleport with you.
- Amulet of Spell Shield no longer blocks physical skills (e.g., Ensnare).

NOTES: Replays are incompatible between major game revisions (1.16 
replays cannot be viewed with the 1.17 version of Warcraft III). 
Custom save games will not load from version 1.16.


--------------------------------------------------------------------------
- PATCH 1.16
--------------------------------------------------------------------------

BALANCE CHANGES

Human
- Rifleman hit points reduced to 505 from 520.

Undead
- Destroyer negative mana regeneration increased to -6/sec from -3/sec.
- Mana gain of Devour Magic increased to 150 per dispelled unit from 75 per
  dispelled unit.
- Orb of Annihilation mana cost increased to 50 from 25.
- Orb of Annihilation had a splash damage that was dealing full damage to 
  all targets instead of full damage to the primary target, and reduced 
  damage to nearby targets. This discrepancy has been fixed and the orb 
  now deals damage identical to the functionality in patch 1.14.

Orc
- Bladestorm mana cost reduced to 200 from 250.
- Troll Batrider hit points reduced to 400 from 500.
- Demolisher build time increased to 40 seconds from 36 seconds.

Neutral Heroes
- Cluster Rockets cooldown reduced to 6 seconds from 7 seconds.
- Pocket Factory cooldown reduced to 35 seconds from 40 seconds.
- Pit Lord base Strength increased to 26 from 24.
- Dark Minion hit points increased from 200/260/320 to 215/290/405 and armor 
  reduced to 0/0/0 from 1/2/3.
- Breath of Fire has been damage capped to 8 targets. Note that this does 
  not affect the amount of damage dealt by burning damage from the Breath 
  of Fire / Drunken Haze combination.
- Storm, Earth and Fire Pandaren hit points increased by 200, and attack 
  damage increased by 33%.

Items
- Shared cooldown of 20 seconds added on all summoning items.
- Wand of Lightning Shield given 10-second cooldown.
- Staff of Preservation max stock set to 1, down from 2.
- Sentry Ward item duration reduced to 5 minutes from 10 minutes.

NOTES: Replays are incompatible between major game revisions (1.15 replays
cannot be viewed with the 1.16 version of Warcraft III). Custom save games 
will not load from version 1.15.


--------------------------------------------------------------------------
- PATCH 1.15
--------------------------------------------------------------------------

FEATURES

- A new Neutral Hero, the Goblin Tinker, has been added to the game. For
  further information on this strange new Hero and a listing of his abilities,
  visit http://www.battle.net/war3 .
- The matchmaking system has been significantly updated. New accounts should 
  more quickly begin playing against opponents of equivalent skill level.
- Clan ladders are now functional. Games against ranked players will now 
  contribute to your clan's ranking on the ladder. 
- Clan information is now displayed in your player profile, including your 
  clan name, tag, ladder ranking, and more.
- Display of channel moderators has changed.
- Ladder information is now more clearly separated in your user profile.
- Free For All (FFA) games are now anonymous. Account names and player levels 
  will no longer be displayed to other participants. Other players will be 
  displayed as "Player X", where X is the number of the player in the game.
- Added an on/off button for the "Alt" formation toggle functionality to the
  Options --> Gameplay menu. The option is "On" by default.
- Added a "Worker Selection" button that appears beneath the construction 
  progress indicator for Night Elf and Orc buildings. This allows Orc and 
  Night Elf players to re-select workers that are currently constructing a 
  building and give them additional way-pointed orders.
- Added the ability for users to double-click replay files (*.w3g files) from 
  system directories. Doing so will automatically launch the game and load the 
  appropriate replay.
- Buff and debuff icons (not including auras) now flash when their duration 
  has 10 or fewer seconds remaining.
- Buff icons will display in the tooltip when a group-selected unit is 
  highlighted in the info panel.
  
FIXES

- Fixed an issue with cargo based structures/units (Entangled Gold Mines, Orc 
  Burrows, Goblin Zeppelins, etc.) which could cause units to get stuck
  inside permanently.
- Fixed a problem where water elementals that died during Mass Teleport were 
  not being properly removed from the game.
- Fixed an issue that caused hit point bars not to show up properly for some 
  teams when viewing replays.
- Fixed an issue that caused the Anti-magic Shell art to display incorrectly 
  on Crypt Fiends after they unburrow.
- Fixed a problem where a Scroll of Town Portal could be wasted if the 
  targeted town hall was destroyed before the spell completed. The Hero now 
  retains the Scroll if the spell doesn't complete.
- Fixed an issue with the Mountain Giant's Taunt that could cause Invisible 
  and Shadowmelded units to improperly attack and reveal themselves when the 
  ability was activated.
- Fixed an issue with the "Observers on Defeat" functionality that caused 
  units not to be displayed on the minimap.
- Fixed a problem with the Pandaren Brewmaster that caused incorrect 
  regeneration of health and mana while his ultimate was active.
- Fixed a problem with Spell Steal and Polymorph that could turn a ground unit
  into a Flying Sheep.
- Fixed an issue that could cause the Web and Ensnare graphics to display 
  improperly.
- Fixed a problem that caused the Inferno stun damage to not be applied to 
  magic-immune units in The Frozen Throne. All ultimates should ignore magic 
  immunity.
- Fixed some spell targeting issues with Resistant Skin. Doom (and possibly 
  other spells) should work the same way as Charm.
- Fixed an issue with Metamorphosis which prevented some Orb effects 
  from working while the Demon Hunter was in his altered form.
- Fixed a problem with the Scroll of Town Portal which did not allow Heroes 
  to regenerate the appropriate hit points and mana while the spell was being 
  cast.
- Fixed the accidentally inflated hit point regeneration rate on the Naga 
  Sea Witch, Beastmaster, Pandaren Brewmaster, and Spell Breaker back to 
  the standard .25 hit points per second.
- Fixed Shockwave's damage radius to 125.
- Fixed Orb items to now cause the proper damage versus air for melee Heroes.
- Fixed an issue with Militia in which units ordered "Back to Work" could 
  change back into Militia when arriving back at the town hall.
- Fixed Breath of Fire's damage area to more accurately represent a cone area 
  of effect, rather than a line.
- Acolytes harvesting from a Haunted Gold Mine with the Entangling Roots buff 
  now register as idle like other peons. 
- Fixed the Blight generated by the Sacrificial Skull such that a 
  non-Undead building placed on top of the Blight will not remove the 
  Blight when it finishes construction.
  Detonate, Dispel Magic, and Disenchant correctly dispel this Blight.
- Fixed an issue that allowed Banished worker units to build, Repair, 
  and harvest. Note that Detonate and Unsummon will remain unaffected by 
  Banish since they're considered "magical".
- Fixed Lightning Shield so that if two units with Lightning Shields overlap 
  each other, they both correctly take damage.
- Fixed an issue that allowed an ally that did not have Shared Control to 
  Uproot and command your Ancient of Wonders. Allied players without Shared 
  Control should only be able to purchase items from the building.
- Fixed a problem with item-summoned units which would cause them to leave 
  corpses and spawn units from Black Arrow.
- Fixed an issue with Animate Dead which in some cases caused the spell to
  transfer the unit upgrades to the new owner.
- Fixed an issue that prevented players from way-pointing the Faerie 
  Dragon's Mana Flare ability.

MAPS

Expansion - Frozen Throne
- (2)Tirisfal Glades - Added more trees to bottom start location. Mercenary 
  creep camps are better suited to drop a level-4 charged item.
- (2)TheTwoRivers - Removed the Rune of Rebirth from Ogre Mage; added Rune of 
  Mana to Ogre Mage. Lowered Ogre Lord drop from permanent level-6 item to
  level-5 item. Increased level of power up.
- (2)GlacialThaw - The drop tables have been re-adjusted for better one-on-one 
  competition.
- (4)TwistedMeadows - Corner creep camps harder to Gargoyle rush. Replaced 
  Tavern with Goblin Merchant; replaced Marketplace with Tavern. Lowered creep 
  strength for Goblin Merchant. Goblin Laboratories are harder to purchase 
  from without engaging creeps.
- (4)TurtleRock - Added some trees to the south Goblin Merchant area to 
  prevent the player from making purchases from the building without engaging 
  the creeps that guard the building. Changed several creep drops to help with 
  game flow.
- (6)DemonsCrossing - Fixed alliance settings.
- (6)RiverOfSouls - Removed the creeps from the taverns and fixed a cave 
  doodad.
- (8)AzureTowerDefense - Fixed the hotkey for the Azure Wisp 'A'. Fixed a 
  spelling error with 'Upgrade Arrow Damage' tooltip. Azure Witch had a 
  conflicting ability hotkey that has been fixed. Brilliance Aura and Frost 
  Arrow both used 'R'; Brilliance Aura now uses 'A'. The +3 Tome's description 
  now correctly states that it adds +3 to all Hero attributes.

Classic - Reign of Chaos
- (2)Plunder Isle - Added some trees to the north and south location near the 
  Goblin Merchant to prevent the player from making purchases without engaging 
  the creep guarding the building. Cleared some room around the Goblin 
  Merchant to prevent Archer cheese.

BALANCE CHANGES

Human
- Flamestrike damage capped to 5 targets. If more than 5 targets are hit, the 
  damage done to 5 targets normally is split evenly across all available 
  targets.
- Mass Teleport cooldown increased to 20 seconds from 15 seconds.
- Level 1 water elemental damage reduced to 1d5 + 17 from 2d5 + 19, but hit 
  points increased to 525 from 450.
- Bash % chance to hit increased by 5% across all levels.
- Slow mana cost increased to 50 from 40.
- Control Magic mana cost is now calculated based on the target unit's 
  current hit points instead of its maximum hit points. The dynamic mana 
  cost of Control Magic has also been increased to .45 mana per hit point 
  from .3 mana per hit point.
- Spell Breaker feedback damage vs. Heroes reduced to 4 per hit from 5 per 
  hit.
- Dragonhawk Rider damage reduced to 1d3 + 17 from 1d3 + 18.
- Flying Machine damage vs. air increased to 1d2 + 13 from 1d2 + 11.
- Militia are now level-1 units, instead of level-2 units. This causes them 
  to give less experience when killed.
- Scout Towers can be repaired twice as fast as before.

Undead
- Frost Nova cold effect now lasts 2/3/4 seconds against Heroes. It previously 
  lasted 4/6/8 seconds against Heroes.
- Animate Dead mana cost reduced to 175 from 250.
- Death Coil cooldown increased to 6 seconds from 5 seconds.
- The damage a Banshee takes while possessing a unit has been reduced to 
  225% from 300%.
- Anti-magic Shell mana cost reduced to 75 from 100.
- Anti-magic Shell correctly allows self-targeting now.
- Devour Magic cooldown reduced to 7 seconds from 8 seconds.

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