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📄 patch英文版.txt

📁 MDPMFPXCVMIOSNEO N0[NDSMLK
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- Fixed a problem that allowed Ethereal units to take Physical damage from
  missiles that were in flight as they became Ethereal.
- Fixed a problem that allowed Magic Immune units to take Magical damage
  from missiles that were in flight as they became Magic Immune.
- Fixed a problem that allowed Unstable Concoction to kill the casting
  Batrider even after its target became Ethereal.
- Fixed the visibility of the Flamestrike de-buff icon.
- Fixed a problem with Defend not absorbing Piercing splash damage.
- Fixed a problem with melee units with Incinerate not damaging any units
  that they would Incinerate.
- Fixed a problem that caused Heroes holding items that increase their 
  primary attribute to display an increase in their base damage on the
  info panel. Their actual damage was not affected.
- Fixed a problem that allowed morphing units in their alternate form to
  retain their alternate form bonuses when killed by a Mana Flare when
  activating their alternate form.
- Fixed a problem that allowed Destroyers to use Devour Magic on Watcher
  Wards.
- Fixed a problem that prevented Watcher Wards from being revealed by the
  Dust of Appearance.
- Fixed a problem that removed the Summoned state from Carrion Beetles
  when they burrow.
- Fixed a problem with Metamorphosis and Chemical Rage that allowed the
  timer to remain active after the Hero had died.
- Fixed a problem with Goblin Zeppelins being considered Undead instead of
  Mechanical in custom Reign of Chaos maps.
  
MAPS

- (8)Crossroads - Fixed a grammatical error.

BALANCE CHANGES

Undead
- Banshee build time has been reduced to 28 seconds from 35 seconds.

Neutral
- Drunken Haze movement reduction has been changed to increase by level.  
  The new ranks are: 15% / 30% / 50% from the previous 50% / 50% / 50%.
- Breath of Fire initial damage reduced to 65/125/170 from 65/130/175.  
- Tornado mana cost has been reduced to 200 mana from 250 mana.
- Incinerate can now be turned on or off.  When turned on, it 
  consumes 6 mana per attack.  It is otherwise unchanged.
- Lava Spawns now require 15 attacks to replicate, up from 14.
- Summon Quilbeast cooldown increased to 25 seconds from 20 seconds.
- Summon Hawk mana cost increased to 50 mana from 35 mana.
- Pocket factory hit points increased to 300/450/600 by level from
  300/400/500.
- Healing Spray effect per wave increased to 40/55/70 from 35/50/65

Items
- Staff of Teleportation gold cost has been increased to 150 gold from 100
  gold.
  
WORLD EDITOR FEATURES

Trigger Editor
- Added new functions:
  - Environment: Terrain Pathability
  - Environment: Terrain Tile Type
  - Environment: Terrain Tile Variance
  - Floating Text: Permanent/Expires
  - Floating Text: Suspend/Resume
  - Floating Text: Change Position to Point
  - Floating Text: Change Position to Unit
  - Floating Text: Change Age
  - Floating Text: Change Lifespan
  - Floating Text: Change Fadepoint
  - Floating Text: Change Text
  - Game: Enable/Disable Selection (Functionality and/or UI)
  - Game: Enable/Disable Pre-Selection (Functionality and/or UI)
  - Game: Enable/Disable Drag-Selection (Functionality and/or UI)
  - Trigger: Get Trigger Name
- Added new unit states:
  - Plagued
  - Snared
  - Stunned
  - Poisoned
  - Polymorphed
  - Sleeping
  - Resistant
  - Ethereal
  - Magic Immune
- Lightning triggers now have their own category.
- Lightning triggers now use the Z coordinate of the specified Location.
- Custom Lightning triggers can now use an explicit Z coordinate.

WORLD EDITOR FIXES

- Fixed custom buff support for Black Arrow, Cloud of Fog, Inferno, Aerial
  Shackles, and Tornado.
- Fixed multiple-level support for Shadowmeld.
- Fixed Rain of Chaos' order id.

--------------------------------------------------------------------------
- PATCH 1.17
--------------------------------------------------------------------------

FEATURES

- Two new Neutral Heroes, the Firelord and the Goblin Alchemist, have been 
  added to the game. For further information on these exciting new Heroes 
  and a listing of their abilities, visit http://www.battle.net/war3 .
- A "Profile" button has been added to the Battle.net toolbar. You can now
  look at your profile from the Battle.net news page without ever entering
  chat.
- Replays now display their version number in the Replay selection screen.
- Designating a new clan chieftain now includes a confirmation dialogue.
- 9 maps from our Bonus Map program including (8)Funny Bunny's Egg Hunt, 
  (8)Shamrock Reef, (8)Dragon Falls, (8)Deadlock, (8)Gold Rush, (8)Slalom,
  (6)Copper Canyon, (6)Rolling Hills, and (4)Predators.
  
FIXES

- Fixed a problem with Burning Oil that caused the effect to not be created
  when buildings were attacked directly.
- Fixed a problem that caused some instant spells cast after a targeted
  spell to execute before the targeted spell.
- Fixed problems with the Melee AI when it attempted to use certain 
  instant spells.
- Fixed a problem with Morphing units re-executing commands that were
  interrupted by the morph timer expiring.
- Fixed an exploit that would allow players to track enemy units under
  the fog of war with queued move commands.
- Fixed a problem with units following enemy units and never proceeding
  to the next order when they moved underneath the fog.
- Fixed a problem with Envenomed Spears wearing off too early if the
  affected unit was also affected by Slow Poison or the Orb of Venom.
- Fixed the invisibility transition time for levels 2 and 3 of Wind Walk.
- Fixed the orb air attack speeds for the Blood Mage, Pit Lord, and Fire
  Lord.
- Fixed the armor upgrade values for Human, Orc, and Undead shops.
- Fixed a problem preventing Phased Faerie Dragons from teleporting.
- Fixed an issue with Faerie Dragons that could cause them to become 
  unresponsive to most commands if you Phase Shifted just as the unit was
  attacking something.
- Fixed Doom so that the spell now has a maximum creep level.
- Fixed an issue that caused Crypt Fiends to deactivate Web when they
  unburrowed.
- Fixed a problem with Cleaving Attack that would prevent it from working
  when Orbs were equipped.
- Fixed an issue with Cleaving Attack that would cause Thorns Aura to
  reflect damage on targets that took splash damage.
- Fixed an issue that could cause the Orb of Annihilation's splash damage
  to ignore armor.
- Fixed a problem that could cause Metamorphosis to cancel the effects of
  a Staff of Teleportation.
- Fixed Devour such that devoured units now give experience to the owner of 
  the Kodo Beast if it gets polymorphed/hexed and instantly digests the unit.
- Fixed rally points such that friendly units will no longer cancel rally 
  orders to Heroes that teleport, Blink, or Mirror Image.
- Fixed illusions so they now get correct damage, armor, life, and mana 
  bonuses consistent with the original units.
- Fixed an issue with morphed units that could cause them to cost food when 
  revived by Animated Dead if they had died in their morphed form.
- Fixed the Storm Pandaren (from the Pandaren Brewmaster's ultimate) so it
  now correctly displays Wind Walk's backstab damage.
- Fixed a problem with Flame Strike that wouldn't allow Blood Mages to
  become invisible after they finished channeling the spell. Prior to this
  fix, the Blood Mage would become visible for as long as damage was taking
  place, despite the fact that he was no longer casting the spell.
- Fixed upgrading buildings such that they now receive the correct hit point 
  bonus from the Masonry upgrade.
- Fixed a problem that could cause manually cast arrow abilities to
  occasionally fail.
- Fixed racial shops so they no longer block line of sight.
- Fixed multiple units' casting the same spell so they now distribute the 
  load more efficiently.
- Fixed creeps so that missile spells no longer wake them when launched.
  Instead, the creeps now wake when a spell hits.
- Fixed channeling units so they will auto-queue orders issued to the entire 
  selection except for Stop and Hide. Orders issued to the selected subgroup 
  will break channeling (so you can teleport out of the area while
  channeling). 
- Fixed units in the middle of a non-channeling spell such that they will now
  auto-queue all orders until the spell is complete.
- Fixed Hero icons so their order is now consistent throughout the game.
- Fixed replay speeds so they can once again be changed while the replay 
  is paused.


MAPS

Expansion - Frozen Throne
- (4)Turtle Rock - Top right and bottom left creep camps now drop equivalent 
  items.
- (4)Twisted Meadows - Added some trees near the south Mercenary Camp
  to prevent mercenary purchase without engaging the creeps. Also added
  some trees to prevent item purchase from Goblin Merchant without
  engaging creep camp.
- (6)Demon's Crossing - Removed the two Dragon Roosts and their accompanying 
  creep camps from both sides of the map, then altered the creep camp 
  guarding the remaining Dragon Roost. Rebalanced most of the creep camps to 
  be more player friendly.
- (6)Monsoon - Added some trees near the water line to prevent units from 
  moving behind them.
- (6)Typhoon - Added some trees near the expansion gold mines to prevent the 
  creeps from harassing players when they pass by. Added some trees to start 
  locations and moved bottom middle start location closer to trees to help 
  with initial harvesting.
- (6)Upper Kingdom - The two center creep camps that are guarding gold mines 
  have been pushed back from common pathing areas.
- (8)Mur'gul Oasis - Center creeps pushed further back away from common 
  pathing areas through the middle.
- (8)Gold Rush - Fixed missing Tavern from the bottom left corner.

Classic - Reign of Chaos
- (6)Dark Forest - Cleaned up some trees to provide wider areas for larger
  groups to path through. The creep camp guarding the top middle expansion 
  gold mine no longer attacks units that path nearby.


BALANCE CHANGES

General
- Haunted and Entangled Gold Mines are now indicated on the minimap.
- The experience bonus for having a single Hero and owning a tier-2 or 
  tier-3 town hall has been increased to +15%/+30% from +10%/+20%.
- Line damage spells such as Shockwave, Carrion Swarm, Breath of Fire, and 
  Breath of Frost no longer damage a targeted friendly unit.
- Default autocast spells (like Abolish Magic or Bloodlust) that require 
  research will now have autocast enabled when the research completes.
- Arrow abilities set to autocast now override Orb effects.
- Repairing an upgrading building now uses the repair time and cost of the 
  original building.
- Harvesting, building, and repairing workers are the only units left 
  behind by a teleport.
- Hexed and polymorphed units now have the same statistics as the normal 
  units except for movement speed and the model. Previously, these abilities
  were changing the armor type and hit point regeneration type.
- Constructing Peasants are now included in group selections. A
  constructing Peasant will automatically queue all orders unless it is
  the only unit selected, or until it receives a Stop order.
- Channeling ultimates now cancel invulnerability. If an invulnerability 
  spell is used while channeling, channeling will end.
- Damage-capped AOE spells now have a seperate cap for friendly, enemy, 
  and neutral units.
- Enemy units now take damage from Lightning Shielded illusions.
- If a unit is rallied to a unit/Hero that dies, the rallied unit will 
  now continue to move towards the last spot the rally target occupied.

Human
- Defend has been reworked. Piercing damage is still reduced by 50%, and 
  there is now an additional 30% chance that a defending Footman will
  reflect unit attacks back on the source for full damage. Piercing damage 
  building attacks have a 30% chance to do no damage.
- Banish now costs mana 75/60/50 by level, and has a 0-second cooldown at all 
  levels, down from 5/3/1 seconds.
- Siphon Mana drain per second has been reduced to 15/30/45 from 18/35/55.
- Siphon Mana has been reworked. It now transfers mana from an enemy to the 
  Blood Mage, or from the Blood Mage to an ally. Additionally, Siphon Mana
  can push the Blood Mage's mana up to as much as twice its normal maximum
  value, though mana gained in this way drains off rapidly if not used. 
- Blood Mage attack speed increased by 30%. 
- Flame Strike damage cap set to the equivalent of 6 targets, up from 5. 
- Knight hit points increased to 835 from 800. 
- Arcane Towers now deal 20 bonus damage per attack to summoned units.
- Divine Shield can no longer be deactivated.
- Phoenixes no longer regenerate life from a Fountain of Health.

Undead
- Death Knight base armor reduced to 3 from 4. 
- Banshee attack range increased to 600 from 500.
- Units raised by Animate Dead are now invulnerable to dispels as well as 
  damage.
- Destroyers no longer regenerate mana from a Fountain of Mana.
- Unsummoning an upgraded building now provides resources for the original 
  building in addition to the cost of the upgrade (before it was just the 
  cost of the upgrade).
- The Nerubian Towers' frost attacks now properly affect magic-immune units.
- Devour Magic now dispels the owl summoned by Sentinel, but does not give
  mana to the Destroyer.
- Since we have corrected the splash damage bug with Destroyers, we have 
  reverted Destroyers to their old 1.14 statistics.  Destroyers now have 

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