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📁 一款运行于诺基亚6688上的手机游戏——大富翁源代码
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</DD>
</DL>
<HR>

<A NAME="addDiceMoney(int, boolean)"><!-- --></A><H3>
addDiceMoney</H3>
<PRE>
void <B>addDiceMoney</B>(int&nbsp;diceNumber,                  boolean&nbsp;isGoOrAddMoney)</PRE>
<DL>
<DD>投完色子后转换到游戏画板
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>diceNumber</CODE> - 色子点数<DD><CODE>isGoOrAddMoney</CODE> - 色子点数是角色移动还是加钱(现金卡)</DL>
</DD>
</DL>
<HR>

<A NAME="buildorBuyGround(int, int, boolean, int)"><!-- --></A><H3>
buildorBuyGround</H3>
<PRE>
void <B>buildorBuyGround</B>(int&nbsp;groundLocation,                      int&nbsp;groundPrice,                      boolean&nbsp;isComputerActor,                      int&nbsp;buildingLevel)</PRE>
<DL>
<DD>买地或在地上建造房子
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>groundLocation</CODE> - 地皮位置<DD><CODE>groundPrice</CODE> - 地皮价格<DD><CODE>isComputerActor</CODE> - 是否是电脑角色<DD><CODE>buildingLevel</CODE> - 建造的级别(是地皮,一般房屋,还是大厦)</DL>
</DD>
</DL>
<HR>

<A NAME="showPaymentExpense(int, boolean)"><!-- --></A><H3>
showPaymentExpense</H3>
<PRE>
void <B>showPaymentExpense</B>(int&nbsp;price,                        boolean&nbsp;isAuto)</PRE>
<DL>
<DD>显示过路费信息
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>price</CODE> - 路费<DD><CODE>isAuto</CODE> - 是否是自动控制返回</DL>
</DD>
</DL>
<HR>

<A NAME="showCardDetail(int[], int)"><!-- --></A><H3>
showCardDetail</H3>
<PRE>
void <B>showCardDetail</B>(int[]&nbsp;cardIDs,                    int&nbsp;selectedCardIndex)</PRE>
<DL>
<DD>显示卡片的详细介绍
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>cardIDs</CODE> - 卡片<DD><CODE>selectedCardIndex</CODE> - 选择的卡片序号</DL>
</DD>
</DL>
<HR>

<A NAME="showCardMessage(int)"><!-- --></A><H3>
showCardMessage</H3>
<PRE>
void <B>showCardMessage</B>(int&nbsp;cardIndex)</PRE>
<DL>
<DD>显示卡片的信息
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>cardIndex</CODE> - 卡片序号</DL>
</DD>
</DL>
<HR>

<A NAME="showCardUsedMessage(java.lang.String)"><!-- --></A><H3>
showCardUsedMessage</H3>
<PRE>
void <B>showCardUsedMessage</B>(java.lang.String&nbsp;msg)</PRE>
<DL>
<DD>显示卡片使用过效果
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>msg</CODE> - 效果说明</DL>
</DD>
</DL>
<HR>

<A NAME="useCard(int)"><!-- --></A><H3>
useCard</H3>
<PRE>
void <B>useCard</B>(int&nbsp;cardID)</PRE>
<DL>
<DD>使用卡片
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>cardID</CODE> - 卡片号码</DL>
</DD>
</DL>
<HR>

<A NAME="showNoCard()"><!-- --></A><H3>
showNoCard</H3>
<PRE>
void <B>showNoCard</B>()</PRE>
<DL>
<DD>显示没有卡片信息
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="showCards(int[])"><!-- --></A><H3>
showCards</H3>
<PRE>
void <B>showCards</B>(int[]&nbsp;cards)</PRE>
<DL>
<DD>显示卡片信息
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>cards</CODE> - 卡片</DL>
</DD>
</DL>
<HR>

<A NAME="useCard_hunman(int[], int)"><!-- --></A><H3>
useCard_hunman</H3>
<PRE>
void <B>useCard_hunman</B>(int[]&nbsp;cardIDs,                    int&nbsp;cardIndex)</PRE>
<DL>
<DD>使用卡片(手动返回)
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>cardIDs</CODE> - 卡片<DD><CODE>cardIndex</CODE> - 卡片序号</DL>
</DD>
</DL>
<HR>

<A NAME="useCard_ComputerActor(int[], int)"><!-- --></A><H3>
useCard_ComputerActor</H3>
<PRE>
void <B>useCard_ComputerActor</B>(int[]&nbsp;cardIDs,                           int&nbsp;cardIndex)</PRE>
<DL>
<DD>使用卡片(自动返回)
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>cardIDs</CODE> - 卡片<DD><CODE>cardIndex</CODE> - 卡片序号</DL>
</DD>
</DL>
<HR>

<A NAME="showBroadCast(java.lang.String, int[], boolean, java.lang.String)"><!-- --></A><H3>
showBroadCast</H3>
<PRE>
void <B>showBroadCast</B>(java.lang.String&nbsp;message,                   int[]&nbsp;grounds,                   boolean&nbsp;isAuto,                   java.lang.String&nbsp;title)</PRE>
<DL>
<DD>显示广播信息(龙卷风,地震等)
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>message</CODE> - 消息<DD><CODE>grounds</CODE> - 地皮<DD><CODE>isAuto</CODE> - 是否自动返回<DD><CODE>title</CODE> - 窗口标题</DL>
</DD>
</DL>
<HR>

<A NAME="fetchGroundName(int)"><!-- --></A><H3>
fetchGroundName</H3>
<PRE>
private java.lang.String <B>fetchGroundName</B>(int&nbsp;location)</PRE>
<DL>
<DD>获取地皮名字
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>location</CODE> - 地皮位置</DL>
</DD>
</DL>
<HR>

<A NAME="setDisplayToStockList()"><!-- --></A><H3>
setDisplayToStockList</H3>
<PRE>
void <B>setDisplayToStockList</B>()</PRE>
<DL>
<DD>转换到股票列表
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="showChance(java.lang.String)"><!-- --></A><H3>
showChance</H3>
<PRE>
void <B>showChance</B>(java.lang.String&nbsp;msg)</PRE>
<DL>
<DD>显示机会获得(地图上的?)的信息
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>msg</CODE> - 信息</DL>
</DD>
</DL>
<HR>

<A NAME="setDisplayToDiceCanvas()"><!-- --></A><H3>
setDisplayToDiceCanvas</H3>
<PRE>
void <B>setDisplayToDiceCanvas</B>()</PRE>
<DL>
<DD>转换到色子窗口
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="setDisplayToDiceForm(int[], int)"><!-- --></A><H3>
setDisplayToDiceForm</H3>
<PRE>
void <B>setDisplayToDiceForm</B>(int[]&nbsp;playerMoney,                          int&nbsp;playerID)</PRE>
<DL>
<DD>转换到色子窗口(现金卡加钱用)
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>playerMoney</CODE> - 角色的金钱 (好象这里用不到)<DD><CODE>playerID</CODE> - 角色的index (好象这里用不到)</DL>
</DD>
</DL>
<HR>

<A NAME="showHighScore()"><!-- --></A><H3>
showHighScore</H3>
<PRE>
void <B>showHighScore</B>()</PRE>
<DL>
<DD>显示最高分
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="freshHighScore(int, int)"><!-- --></A><H3>
freshHighScore</H3>
<PRE>
void <B>freshHighScore</B>(int&nbsp;playerName,                    int&nbsp;turnCount)</PRE>
<DL>
<DD>更新最高分
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>playerName</CODE> - 玩家名字<DD><CODE>turnCount</CODE> - 游戏进行的轮数(3个人依次玩一次为一轮)</DL>
</DD>
</DL>
<HR>

<A NAME="buyGroundorBuilding()"><!-- --></A><H3>
buyGroundorBuilding</H3>
<PRE>
public void <B>buyGroundorBuilding</B>()</PRE>
<DL>
<DD>买地或或是加盖房子
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="startApp()"><!-- --></A><H3>
startApp</H3>
<PRE>
public void <B>startApp</B>()</PRE>
<DL>
<DD>程序开始,转换到开始画面
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="pauseApp()"><!-- --></A><H3>
pauseApp</H3>
<PRE>
public void <B>pauseApp</B>()</PRE>
<DL>
<DD>暂停程序
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="destroyApp(boolean)"><!-- --></A><H3>
destroyApp</H3>
<PRE>
public void <B>destroyApp</B>(boolean&nbsp;flag)</PRE>
<DL>
<DD>破坏程序
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="exitGame()"><!-- --></A><H3>
exitGame</H3>
<PRE>
public static void <B>exitGame</B>()</PRE>
<DL>
<DD>退出游戏
<P>
<DD><DL>
</DL>
</DD>
</DL>
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