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KMRichMan
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SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
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<H2>
Class KMRichMan</H2>
<PRE>
java.lang.Object
|
+--MIDlet
|
+--<B>KMRichMan</B>
</PRE>
<HR>
<DL>
<DT>public class <B>KMRichMan</B><DT>extends MIDlet</DL>
<P>
大富翁主程序。这个程序控制着所有列表,窗口的的跳转, 和一些要联系很多类的功能调用。
<P>
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="serialized-form.html" TARGET="KMRichMan">Serialized Form</A></DL>
<HR>
<P>
<!-- ======== NESTED CLASS SUMMARY ======== -->
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<B>Field Summary</B></FONT></TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) PlayCanvas</CODE></FONT></TD>
<TD><CODE><B><A HREF="KMRichMan.html#playCanvas">playCanvas</A></B></CODE>
<BR>
游戏画板</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) static KMRichMan</CODE></FONT></TD>
<TD><CODE><B><A HREF="KMRichMan.html#richMan">richMan</A></B></CODE>
<BR>
richMan实例</TD>
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<B>Constructor Summary</B></FONT></TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="KMRichMan.html#KMRichMan()">KMRichMan</A></B>()</CODE>
<BR>
构造一个对象</TD>
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<B>Method Summary</B></FONT></TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) void</CODE></FONT></TD>
<TD><CODE><B><A HREF="KMRichMan.html#addDiceMoney(int, boolean)">addDiceMoney</A></B>(int diceNumber, boolean isGoOrAddMoney)</CODE>
<BR>
投完色子后转换到游戏画板</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) void</CODE></FONT></TD>
<TD><CODE><B><A HREF="KMRichMan.html#buildorBuyGround(int, int, boolean, int)">buildorBuyGround</A></B>(int groundLocation, int groundPrice, boolean isComputerActor, int buildingLevel)</CODE>
<BR>
买地或在地上建造房子</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="KMRichMan.html#buyGroundorBuilding()">buyGroundorBuilding</A></B>()</CODE>
<BR>
买地或或是加盖房子</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) void</CODE></FONT></TD>
<TD><CODE><B><A HREF="KMRichMan.html#confirmMessage()">confirmMessage</A></B>()</CODE>
<BR>
转换到游戏画板并换到下一个游戏角色。</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) void</CODE></FONT></TD>
<TD><CODE><B><A HREF="KMRichMan.html#confirmNews()">confirmNews</A></B>()</CODE>
<BR>
转换到游戏画板,与机会获得,飞机场有关(地图上的?)</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) void</CODE></FONT></TD>
<TD><CODE><B><A HREF="KMRichMan.html#continuePlay(int)">continuePlay</A></B>(int selectedPlayerID)</CODE>
<BR>
继续进行游戏。</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) void</CODE></FONT></TD>
<TD><CODE><B><A HREF="KMRichMan.html#createPlayCanvas()">createPlayCanvas</A></B>()</CODE>
<BR>
创建游戏画板</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="KMRichMan.html#destroyApp(boolean)">destroyApp</A></B>(boolean flag)</CODE>
<BR>
破坏程序</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) void</CODE></FONT></TD>
<TD><CODE><B><A HREF="KMRichMan.html#diceAndSetDisplayToPlayForm(int)">diceAndSetDisplayToPlayForm</A></B>(int diceNumber)</CODE>
<BR>
投完色子后转换到游戏画板</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static void</CODE></FONT></TD>
<TD><CODE><B><A HREF="KMRichMan.html#exitGame()">exitGame</A></B>()</CODE>
<BR>
退出游戏</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="KMRichMan.html#fetchGroundName(int)">fetchGroundName</A></B>(int location)</CODE>
<BR>
获取地皮名字</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="KMRichMan.html#fetchStatusMessages(int, int)">fetchStatusMessages</A></B>(int type, int number)</CODE>
<BR>
得到资产的单位。</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) void</CODE></FONT></TD>
<TD><CODE><B><A HREF="KMRichMan.html#freshHighScore(int, int)">freshHighScore</A></B>(int playerName, int turnCount)</CODE>
<BR>
更新最高分</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="KMRichMan.html#pauseApp()">pauseApp</A></B>()</CODE>
<BR>
暂停程序</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) void</CODE></FONT></TD>
<TD><CODE><B><A HREF="KMRichMan.html#setDisplayToDiceCanvas()">setDisplayToDiceCanvas</A></B>()</CODE>
<BR>
转换到色子窗口</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) void</CODE></FONT></TD>
<TD><CODE><B><A HREF="KMRichMan.html#setDisplayToDiceForm(int[], int)">setDisplayToDiceForm</A></B>(int[] playerMoney, int playerID)</CODE>
<BR>
转换到色子窗口(现金卡加钱用)</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) void</CODE></FONT></TD>
<TD><CODE><B><A HREF="KMRichMan.html#setDisplayToFucntionList()">setDisplayToFucntionList</A></B>()</CODE>
<BR>
转换到功能菜单。</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) void</CODE></FONT></TD>
<TD><CODE><B><A HREF="KMRichMan.html#setDisplayToGameMenu()">setDisplayToGameMenu</A></B>()</CODE>
<BR>
转换到游戏菜单。</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) void</CODE></FONT></TD>
<TD><CODE><B><A HREF="KMRichMan.html#setDisplayToHelpForm()">setDisplayToHelpForm</A></B>()</CODE>
<BR>
转换到帮助窗口。</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) void</CODE></FONT></TD>
<TD><CODE><B><A HREF="KMRichMan.html#setDisplayToOptionList()">setDisplayToOptionList</A></B>()</CODE>
<BR>
转换到选项菜单。</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) void</CODE></FONT></TD>
<TD><CODE><B><A HREF="KMRichMan.html#setDisplayToPlayCanvas1()">setDisplayToPlayCanvas1</A></B>()</CODE>
<BR>
转换到游戏画板</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) void</CODE></FONT></TD>
<TD><CODE><B><A HREF="KMRichMan.html#setDisplayToPlayCanvas4(boolean)">setDisplayToPlayCanvas4</A></B>(boolean flag)</CODE>
<BR>
转换到游戏画板。</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) void</CODE></FONT></TD>
<TD><CODE><B><A HREF="KMRichMan.html#setDisplayToStockForm(int)">setDisplayToStockForm</A></B>(int index)</CODE>
<BR>
转换到股票窗口。</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) void</CODE></FONT></TD>
<TD><CODE><B><A HREF="KMRichMan.html#setDisplayToStockList()">setDisplayToStockList</A></B>()</CODE>
<BR>
转换到股票列表</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) void</CODE></FONT></TD>
<TD><CODE><B><A HREF="KMRichMan.html#showBroadCast(java.lang.String, int[], boolean, java.lang.String)">showBroadCast</A></B>(java.lang.String message, int[] grounds, boolean isAuto, java.lang.String title)</CODE>
<BR>
显示广播信息(龙卷风,地震等)</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) void</CODE></FONT></TD>
<TD><CODE><B><A HREF="KMRichMan.html#showCardDetail(int[], int)">showCardDetail</A></B>(int[] cardIDs, int selectedCardIndex)</CODE>
<BR>
显示卡片的详细介绍</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) void</CODE></FONT></TD>
<TD><CODE><B><A HREF="KMRichMan.html#showCardMessage(int)">showCardMessage</A></B>(int cardIndex)</CODE>
<BR>
显示卡片的信息</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) void</CODE></FONT></TD>
<TD><CODE><B><A HREF="KMRichMan.html#showCards(int[])">showCards</A></B>(int[] cards)</CODE>
<BR>
显示卡片信息</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
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