📄 index-all.html
字号:
Variable in class <A HREF="SystemList.html">SystemList</A>
<DD>
<DT><A HREF="Controlor.html#run()"><B>run()</B></A> -
Method in class <A HREF="Controlor.html">Controlor</A>
<DD>线程执行
<DT><A HREF="DiceCanvas.html#run()"><B>run()</B></A> -
Method in class <A HREF="DiceCanvas.html">DiceCanvas</A>
<DD>线程
<DT><A HREF="OpenCanvasTimerTask.html#run()"><B>run()</B></A> -
Method in class <A HREF="OpenCanvasTimerTask.html">OpenCanvasTimerTask</A>
<DD>定时器运行
<DT><A HREF="PlayCanvas.html#run()"><B>run()</B></A> -
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>移动角色的线程
</DL>
<HR>
<A NAME="_S_"><!-- --></A><H2>
<B>S</B></H2>
<DL>
<DT><A HREF="PlayCanvas.html#saveGame()"><B>saveGame()</B></A> -
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>保存游戏
<DT><A HREF="PlayMessageForm.html#selectedIDs"><B>selectedIDs</B></A> -
Variable in class <A HREF="PlayMessageForm.html">PlayMessageForm</A>
<DD>选择的卡片ID
<DT><A HREF="GameMenu.html#selectPlayer()"><B>selectPlayer()</B></A> -
Method in class <A HREF="GameMenu.html">GameMenu</A>
<DD>构造选择角色菜单
<DT><A HREF="KMRichMan.html#setDisplayToDiceCanvas()"><B>setDisplayToDiceCanvas()</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>转换到色子窗口
<DT><A HREF="KMRichMan.html#setDisplayToDiceForm(int[], int)"><B>setDisplayToDiceForm(int[], int)</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>转换到色子窗口(现金卡加钱用)
<DT><A HREF="KMRichMan.html#setDisplayToFucntionList()"><B>setDisplayToFucntionList()</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>转换到功能菜单。
<DT><A HREF="KMRichMan.html#setDisplayToGameMenu()"><B>setDisplayToGameMenu()</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>转换到游戏菜单。
<DT><A HREF="KMRichMan.html#setDisplayToHelpForm()"><B>setDisplayToHelpForm()</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>转换到帮助窗口。
<DT><A HREF="KMRichMan.html#setDisplayToOptionList()"><B>setDisplayToOptionList()</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>转换到选项菜单。
<DT><A HREF="KMRichMan.html#setDisplayToPlayCanvas1()"><B>setDisplayToPlayCanvas1()</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>转换到游戏画板
<DT><A HREF="KMRichMan.html#setDisplayToPlayCanvas4(boolean)"><B>setDisplayToPlayCanvas4(boolean)</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>转换到游戏画板。
<DT><A HREF="KMRichMan.html#setDisplayToStockForm(int)"><B>setDisplayToStockForm(int)</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>转换到股票窗口。
<DT><A HREF="KMRichMan.html#setDisplayToStockList()"><B>setDisplayToStockList()</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>转换到股票列表
<DT><A HREF="PlayCanvas.html#setGameSpeed(int)"><B>setGameSpeed(int)</B></A> -
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>设置游戏速度
<DT><A HREF="PlayCanvas.html#setIsLightOn(boolean)"><B>setIsLightOn(boolean)</B></A> -
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>设置背景灯
<DT><A HREF="PlayCanvas.html#setIsMusicOn(boolean)"><B>setIsMusicOn(boolean)</B></A> -
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>设置音乐
<DT><A HREF="PlayCanvas.html#setMusic(int)"><B>setMusic(int)</B></A> -
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>设置音乐序号
<DT><A HREF="CardCanvas.html#setNull()"><B>setNull()</B></A> -
Method in class <A HREF="CardCanvas.html">CardCanvas</A>
<DD>清空变量
<DT><A HREF="KMRichMan.html#showBroadCast(java.lang.String, int[], boolean, java.lang.String)"><B>showBroadCast(String, int[], boolean, String)</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>显示广播信息(龙卷风,地震等)
<DT><A HREF="KMRichMan.html#showCardDetail(int[], int)"><B>showCardDetail(int[], int)</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>显示卡片的详细介绍
<DT><A HREF="KMRichMan.html#showCardMessage(int)"><B>showCardMessage(int)</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>显示卡片的信息
<DT><A HREF="KMRichMan.html#showCards(int[])"><B>showCards(int[])</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>显示卡片信息
<DT><A HREF="KMRichMan.html#showCardUsedMessage(java.lang.String)"><B>showCardUsedMessage(String)</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>显示卡片使用过效果
<DT><A HREF="KMRichMan.html#showChance(java.lang.String)"><B>showChance(String)</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>显示机会获得(地图上的?)
<DT><A HREF="PlayCanvas.html#showFlyToNextStation()"><B>showFlyToNextStation()</B></A> -
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>显示飞到下一个飞机场信息
<DT><A HREF="KMRichMan.html#showHighScore()"><B>showHighScore()</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>显示最高分
<DT><A HREF="KMRichMan.html#showInPrisonMessage()"><B>showInPrisonMessage()</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>显示进入监狱消息。
<DT><A HREF="KMRichMan.html#showNoCard()"><B>showNoCard()</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>显示没有卡片信息
<DT><A HREF="KMRichMan.html#showPaymentExpense(int, boolean)"><B>showPaymentExpense(int, boolean)</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>显示过路费信息
<DT><A HREF="KMRichMan.html#showPlayerStatus(int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int[])"><B>showPlayerStatus(int, int, int, int, int, int, int, int, int, int, int, int, int, int, int, int[])</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>显示游戏角色的状态。
<DT><A HREF="PlayCanvas.html#specialLocationPlusSteps()"><B>specialLocationPlusSteps()</B></A> -
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>到了特别的地方要加走的步数(因为?
<DT><A HREF="KMRichMan.html#startApp()"><B>startApp()</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>程序开始,转换到开始画面
<DT><A HREF="DiceCanvas.html#startThread()"><B>startThread()</B></A> -
Method in class <A HREF="DiceCanvas.html">DiceCanvas</A>
<DD>开始线程
<DT><A HREF="PlayCanvas.html#status_Park10_Prinson20_Sleep30"><B>status_Park10_Prinson20_Sleep30</B></A> -
Static variable in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>角色特殊状态(10--在公园处,20-在监狱里,30-在睡眠中(睡眠卡)
<DT><A HREF="PlayCanvas.html#stealCard()"><B>stealCard()</B></A> -
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>偷卡片
<DT><A HREF="PlayCanvas.html#stepOver()"><B>stepOver()</B></A> -
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>移动完毕要处理的事情
<DT><A HREF="PlayCanvas.html#steps"><B>steps</B></A> -
Static variable in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>游戏角色要走的步数
<DT><A HREF="PlayCanvas.html#stock_amplitude"><B>stock_amplitude</B></A> -
Variable in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>股票的涨幅
<DT><A HREF="PlayCanvas.html#stock_name"><B>stock_name</B></A> -
Variable in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>股票名字
<DT><A HREF="PlayCanvas.html#stock_price"><B>stock_price</B></A> -
Variable in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>股票的价格
<DT><A HREF="PlayCanvas.html#stock_price_fraction"><B>stock_price_fraction</B></A> -
Variable in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>股票的分数部分(便于计算)如 2元 涨幅 1%,总要个分数部分吧,不然老是2元
<DT><A HREF="StockForm.html"><B>StockForm</B></A> - class <A HREF="StockForm.html">StockForm</A>.<DD>股票窗口。<DT><A HREF="StockForm.html#StockForm(KMRichMan, PlayCanvas, int)"><B>StockForm(KMRichMan, PlayCanvas, int)</B></A> -
Constructor for class <A HREF="StockForm.html">StockForm</A>
<DD>构造一个对象
<DT><A HREF="StockList.html"><B>StockList</B></A> - class <A HREF="StockList.html">StockList</A>.<DD>股票列表。<DT><A HREF="StockList.html#StockList(KMRichMan, PlayCanvas)"><B>StockList(KMRichMan, PlayCanvas)</B></A> -
Constructor for class <A HREF="StockList.html">StockList</A>
<DD>构造股票列表。
<DT><A HREF="SystemList.html"><B>SystemList</B></A> - class <A HREF="SystemList.html">SystemList</A>.<DD>系统菜单。<DT><A HREF="SystemList.html#SystemList(KMRichMan, PlayCanvas)"><B>SystemList(KMRichMan, PlayCanvas)</B></A> -
Constructor for class <A HREF="SystemList.html">SystemList</A>
<DD>构造一个对象
</DL>
<HR>
<A NAME="_T_"><!-- --></A><H2>
<B>T</B></H2>
<DL>
<DT><A HREF="DiceCanvas.html#thread"><B>thread</B></A> -
Variable in class <A HREF="DiceCanvas.html">DiceCanvas</A>
<DD>线程
<DT><A HREF="PlayCanvas.html#thread"><B>thread</B></A> -
Variable in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>线程
<DT><A HREF="OpenCanvas.html#timer"><B>timer</B></A> -
Variable in class <A HREF="OpenCanvas.html">OpenCanvas</A>
<DD>定时器
<DT><A HREF="PlayCanvas.html#timer"><B>timer</B></A> -
Static variable in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>定时器
<DT><A HREF="PlayMessageForm.html#timer"><B>timer</B></A> -
Static variable in class <A HREF="PlayMessageForm.html">PlayMessageForm</A>
<DD>定时器
<DT><A HREF="PlayCanvas.html#tricleBroadCast(int)"><B>tricleBroadCast(int)</B></A> -
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>激发广播(地震等)
<DT><A HREF="PlayCanvas.html#turnCount"><B>turnCount</B></A> -
Static variable in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>游戏进行的轮数
</DL>
<HR>
<A NAME="_U_"><!-- --></A><H2>
<B>U</B></H2>
<DL>
<DT><A HREF="CardCanvas.html#useCard_ComputerActor()"><B>useCard_ComputerActor()</B></A> -
Method in class <A HREF="CardCanvas.html">CardCanvas</A>
<DD>使用或显示卡片
<DT><A HREF="KMRichMan.html#useCard_ComputerActor(int[], int)"><B>useCard_ComputerActor(int[], int)</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>使用卡片(自动返回)
<DT><A HREF="KMRichMan.html#useCard_hunman(int[], int)"><B>useCard_hunman(int[], int)</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>使用卡片(手动返回)
<DT><A HREF="KMRichMan.html#useCard(int)"><B>useCard(int)</B></A> -
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>使用卡片
<DT><A HREF="PlayCanvas.html#useCard(int)"><B>useCard(int)</B></A> -
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>使用卡片
</DL>
<HR>
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