⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 index-all.html

📁 一款运行于诺基亚6688上的手机游戏——大富翁源代码
💻 HTML
📖 第 1 页 / 共 4 页
字号:
Constructor for class <A HREF="Controlor.html">Controlor</A>
<DD>创建实例
<DT><A HREF="Controlor.html#Controlor(PlayCanvas)"><B>Controlor(PlayCanvas)</B></A> - 
Constructor for class <A HREF="Controlor.html">Controlor</A>
<DD>创建实例
<DT><A HREF="Controlor.html#Controlor(PlayCanvas, int)"><B>Controlor(PlayCanvas, int)</B></A> - 
Constructor for class <A HREF="Controlor.html">Controlor</A>
<DD>创建实例
<DT><A HREF="Controlor.html#Controlor(PlayMessageForm)"><B>Controlor(PlayMessageForm)</B></A> - 
Constructor for class <A HREF="Controlor.html">Controlor</A>
<DD>创建实例
<DT><A HREF="PlayCanvas.html#countPlayerGround(int)"><B>countPlayerGround(int)</B></A> - 
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>计算地皮的数量
<DT><A HREF="KMRichMan.html#createPlayCanvas()"><B>createPlayCanvas()</B></A> - 
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>创建游戏画板
</DL>
<HR>
<A NAME="_D_"><!-- --></A><H2>
<B>D</B></H2>
<DL>
<DT><A HREF="PlayCanvas.html#dealWithComputerActorPlay()"><B>dealWithComputerActorPlay()</B></A> - 
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>处理电脑玩家玩游戏
<DT><A HREF="PlayCanvas.html#decreaseMoney(int, int)"><B>decreaseMoney(int, int)</B></A> - 
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>减钱(走到别人的地皮上)
<DT><A HREF="PlayCanvas.html#deleteCard(int, int)"><B>deleteCard(int, int)</B></A> - 
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>删除卡片
<DT><A HREF="KMRichMan.html#destroyApp(boolean)"><B>destroyApp(boolean)</B></A> - 
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>破坏程序
<DT><A HREF="PlayCanvas.html#destroyGround(int, int)"><B>destroyGround(int, int)</B></A> - 
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>龙卷风破坏土地
<DT><A HREF="KMRichMan.html#diceAndSetDisplayToPlayForm(int)"><B>diceAndSetDisplayToPlayForm(int)</B></A> - 
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>投完色子后转换到游戏画板
<DT><A HREF="DiceCanvas.html"><B>DiceCanvas</B></A> - class <A HREF="DiceCanvas.html">DiceCanvas</A>.<DD>色子画板。<DT><A HREF="DiceCanvas.html#DiceCanvas(KMRichMan, boolean)"><B>DiceCanvas(KMRichMan, boolean)</B></A> - 
Constructor for class <A HREF="DiceCanvas.html">DiceCanvas</A>
<DD>构造一个对象
<DT><A HREF="DiceCanvas.html#diceImages"><B>diceImages</B></A> - 
Variable in class <A HREF="DiceCanvas.html">DiceCanvas</A>
<DD>色子的图象
<DT><A HREF="DiceCanvas.html#diceOver()"><B>diceOver()</B></A> - 
Method in class <A HREF="DiceCanvas.html">DiceCanvas</A>
<DD>投色子结束
<DT><A HREF="DiceCanvas.html#dictNum1"><B>dictNum1</B></A> - 
Variable in class <A HREF="DiceCanvas.html">DiceCanvas</A>
<DD>色子数值1
<DT><A HREF="DiceCanvas.html#dictNum2"><B>dictNum2</B></A> - 
Variable in class <A HREF="DiceCanvas.html">DiceCanvas</A>
<DD>色子数值2
<DT><A HREF="PlayCanvas.html#drawMessage(Graphics, java.lang.String)"><B>drawMessage(Graphics, String)</B></A> - 
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>绘制出特殊角色状态
</DL>
<HR>
<A NAME="_E_"><!-- --></A><H2>
<B>E</B></H2>
<DL>
<DT><A HREF="PlayCanvas.html#emptyGround"><B>emptyGround</B></A> - 
Variable in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>空白地皮图象
<DT><A HREF="KMRichMan.html#exitGame()"><B>exitGame()</B></A> - 
Static method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>退出游戏
<DT><A HREF="StockForm.html#explain"><B>explain</B></A> - 
Variable in class <A HREF="StockForm.html">StockForm</A>
<DD>&nbsp;
</DL>
<HR>
<A NAME="_F_"><!-- --></A><H2>
<B>F</B></H2>
<DL>
<DT><A HREF="PlayCanvas.html#fetchAddPrice(int)"><B>fetchAddPrice(int)</B></A> - 
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>获得地皮价格
<DT><A HREF="PlayCanvas.html#fetchBuildingTax()"><B>fetchBuildingTax()</B></A> - 
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>获得财产税
<DT><A HREF="PlayCanvas.html#fetchConnectedLocationPrice(int)"><B>fetchConnectedLocationPrice(int)</B></A> - 
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>获得相连的地皮价格
<DT><A HREF="KMRichMan.html#fetchGroundName(int)"><B>fetchGroundName(int)</B></A> - 
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>获取地皮名字
<DT><A HREF="PlayCanvas.html#fetchGroundPrice(int)"><B>fetchGroundPrice(int)</B></A> - 
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>获得地皮的价格
<DT><A HREF="PlayCanvas.html#fetchNowPlayerLocationGroundBelongtoWho()"><B>fetchNowPlayerLocationGroundBelongtoWho()</B></A> - 
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>判断当前的当前角色所处地皮是谁的。
<DT><A HREF="PlayCanvas.html#fetchRandom(int)"><B>fetchRandom(int)</B></A> - 
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>获的一个随机数(>=0 and <= number)
<DT><A HREF="PlayCanvas.html#fetchRandomIn0ToMaxNumExceptExcludeNum(int, int)"><B>fetchRandomIn0ToMaxNumExceptExcludeNum(int, int)</B></A> - 
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>获得一个随机数,除去一个数
<DT><A HREF="PlayCanvas.html#fetchRecords()"><B>fetchRecords()</B></A> - 
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>获得游戏记录
<DT><A HREF="KMRichMan.html#fetchStatusMessages(int, int)"><B>fetchStatusMessages(int, int)</B></A> - 
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>得到资产的单位。
<DT><A HREF="PlayCanvas.html#fetchTheGroundPrice(int, int)"><B>fetchTheGroundPrice(int, int)</B></A> - 
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>获得地皮价格
<DT><A HREF="PlayCanvas.html#firedetroyGround(int, int, int)"><B>firedetroyGround(int, int, int)</B></A> - 
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>破坏地皮(因为火灾)
<DT><A HREF="PlayCanvas.html#fireGround()"><B>fireGround()</B></A> - 
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>火灾
<DT><A HREF="DiceCanvas.html#flagIsGoOrAddMoney"><B>flagIsGoOrAddMoney</B></A> - 
Variable in class <A HREF="DiceCanvas.html">DiceCanvas</A>
<DD>标志是移动的投的色子还是加钱投的色子(现金卡)
<DT><A HREF="PlayCanvas.html#fly()"><B>fly()</B></A> - 
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>飞到下飞机场
<DT><A HREF="PlayCanvas.html#forceAddCard(int)"><B>forceAddCard(int)</B></A> - 
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>强行增加卡片(5张卡片都满的时候)
<DT><A HREF="KMRichMan.html#freshHighScore(int, int)"><B>freshHighScore(int, int)</B></A> - 
Method in class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>更新最高分
</DL>
<HR>
<A NAME="_G_"><!-- --></A><H2>
<B>G</B></H2>
<DL>
<DT><A HREF="GameMenu.html"><B>GameMenu</B></A> - class <A HREF="GameMenu.html">GameMenu</A>.<DD>游戏菜单。<DT><A HREF="GameMenu.html#GameMenu(KMRichMan)"><B>GameMenu(KMRichMan)</B></A> - 
Constructor for class <A HREF="GameMenu.html">GameMenu</A>
<DD>构造一个对象
<DT><A HREF="PlayCanvas.html#gameOver(int)"><B>gameOver(int)</B></A> - 
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>游戏结束
<DT><A HREF="PlayCanvas.html#gamePanelImage"><B>gamePanelImage</B></A> - 
Variable in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>游戏控制面板
<DT><A HREF="PlayCanvas.html#gameSpeed"><B>gameSpeed</B></A> - 
Variable in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>游戏速度
<DT><A HREF="SystemList.html#gameSpeed"><B>gameSpeed</B></A> - 
Variable in class <A HREF="SystemList.html">SystemList</A>
<DD>&nbsp;
<DT><A HREF="PlayCanvas.html#gameStatusGoOrWinOrFail"><B>gameStatusGoOrWinOrFail</B></A> - 
Static variable in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>游戏状态(0-进行,2-胜利,3-失败)
<DT><A HREF="StockForm.html#gauge"><B>gauge</B></A> - 
Variable in class <A HREF="StockForm.html">StockForm</A>
<DD>这个东东是什么呢?
<DT><A HREF="PlayCanvas.html#getGameSpeed()"><B>getGameSpeed()</B></A> - 
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>获取游戏速度
<DT><A HREF="PlayCanvas.html#getMusic()"><B>getMusic()</B></A> - 
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>获取音乐序号
<DT><A HREF="PlayCanvas.html#groundForBuilding"><B>groundForBuilding</B></A> - 
Static variable in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>地皮
<DT><A HREF="PlayCanvas.html#groundNotConnected(int)"><B>groundNotConnected(int)</B></A> - 
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>获取不连接的土地
</DL>
<HR>
<A NAME="_H_"><!-- --></A><H2>
<B>H</B></H2>
<DL>
<DT><A HREF="HelpForm.html"><B>HelpForm</B></A> - class <A HREF="HelpForm.html">HelpForm</A>.<DD>帮助菜单。<DT><A HREF="HelpForm.html#HelpForm(KMRichMan)"><B>HelpForm(KMRichMan)</B></A> - 
Constructor for class <A HREF="HelpForm.html">HelpForm</A>
<DD>构造一个对象
<DT><A HREF="HighScoreCanvas.html"><B>HighScoreCanvas</B></A> - class <A HREF="HighScoreCanvas.html">HighScoreCanvas</A>.<DD>最高分窗口。<DT><A HREF="HighScoreCanvas.html#HighScoreCanvas(KMRichMan, java.lang.String[][])"><B>HighScoreCanvas(KMRichMan, String[][])</B></A> - 
Constructor for class <A HREF="HighScoreCanvas.html">HighScoreCanvas</A>
<DD>构造一个对象。
</DL>
<HR>
<A NAME="_I_"><!-- --></A><H2>
<B>I</B></H2>
<DL>
<DT><A HREF="OpenCanvas.html#image"><B>image</B></A> - 
Variable in class <A HREF="OpenCanvas.html">OpenCanvas</A>
<DD>FLASH图片
<DT><A HREF="StockForm.html#index"><B>index</B></A> - 
Variable in class <A HREF="StockForm.html">StockForm</A>
<DD>股票的索引
<DT><A HREF="PlayCanvas.html#initialGame()"><B>initialGame()</B></A> - 
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>初始化游戏
<DT><A HREF="PlayCanvas.html#initialMusic()"><B>initialMusic()</B></A> - 
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>初始化音乐
<DT><A HREF="PlayMessageForm.html#intialCardIDs(int[], int)"><B>intialCardIDs(int[], int)</B></A> - 
Method in class <A HREF="PlayMessageForm.html">PlayMessageForm</A>
<DD>初始化卡片
<DT><A HREF="PlayCanvas.html#isEmptyGround(int)"><B>isEmptyGround(int)</B></A> - 
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>判断是否是空地
<DT><A HREF="PlayCanvas.html#isIsLightOn()"><B>isIsLightOn()</B></A> - 
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>获取背景灯状态
<DT><A HREF="PlayCanvas.html#isIsMusicOn()"><B>isIsMusicOn()</B></A> - 
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>获取背景音乐状态
<DT><A HREF="PlayCanvas.html#isLightOn"><B>isLightOn</B></A> - 
Variable in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>是否背景灯打开
<DT><A HREF="PlayCanvas.html#isMusicOn"><B>isMusicOn</B></A> - 
Variable in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>是否背景音乐打开
<DT><A HREF="PlayCanvas.html#isNowPlayerIDGround()"><B>isNowPlayerIDGround()</B></A> - 
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>判断是否是当前角色的地皮
</DL>
<HR>
<A NAME="_K_"><!-- --></A><H2>
<B>K</B></H2>
<DL>
<DT><A HREF="CardCanvas.html#kardCount"><B>kardCount</B></A> - 
Variable in class <A HREF="CardCanvas.html">CardCanvas</A>
<DD>卡片记数
<DT><A HREF="CardCanvas.html#kardNames"><B>kardNames</B></A> - 
Variable in class <A HREF="CardCanvas.html">CardCanvas</A>
<DD>卡片名称
<DT><A HREF="CardCanvas.html#keyPressed(int)"><B>keyPressed(int)</B></A> - 
Method in class <A HREF="CardCanvas.html">CardCanvas</A>
<DD>处理按键
<DT><A HREF="OpenCanvas.html#keyPressed(int)"><B>keyPressed(int)</B></A> - 
Method in class <A HREF="OpenCanvas.html">OpenCanvas</A>
<DD>处理按键
<DT><A HREF="PlayCanvas.html#keyPressed(int)"><B>keyPressed(int)</B></A> - 
Method in class <A HREF="PlayCanvas.html">PlayCanvas</A>
<DD>按键处理
<DT><A HREF="KMRichMan.html"><B>KMRichMan</B></A> - class <A HREF="KMRichMan.html">KMRichMan</A>.<DD>大富翁主程序。<DT><A HREF="KMRichMan.html#KMRichMan()"><B>KMRichMan()</B></A> - 
Constructor for class <A HREF="KMRichMan.html">KMRichMan</A>
<DD>构造一个对象
</DL>
<HR>
<A NAME="_L_"><!-- --></A><H2>
<B>L</B></H2>
<DL>
<DT><A HREF="SystemList.html#lightOff"><B>lightOff</B></A> - 
Variable in class <A HREF="SystemList.html">SystemList</A>
<DD>&nbsp;
<DT><A HREF="SystemList.html#lightOn"><B>lightOn</B></A> - 
Variable in class <A HREF="SystemList.html">SystemList</A>
<DD>&nbsp;
<DT><A HREF="PlayCanvas.html#loadImage()"><B>loadImage()</B></A> - 

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -