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📁 一款运行于诺基亚6688上的手机游戏——大富翁源代码
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OpenCanvas
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Class OpenCanvas</H2>
<PRE>
java.lang.Object
  |
  +--Canvas
        |
        +--<B>OpenCanvas</B>
</PRE>
<HR>
<DL>
<DT>public class <B>OpenCanvas</B><DT>extends Canvas</DL>

<P>
开始画板(游戏开始的显示的FLASH图片)。
<P>

<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="serialized-form.html" TARGET="OpenCanvas">Serialized Form</A></DL>
<HR>

<P>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="OpenCanvas.html#canvasHeight">canvasHeight</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;画板高度</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="OpenCanvas.html#canvasWidth">canvasWidth</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;画板宽度</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>(package private) &nbsp;com.siemens.mp.game.MelodyComposer</CODE></FONT></TD>
<TD><CODE><B><A HREF="OpenCanvas.html#composer">composer</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;西门子的乐谱生成器</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;Image[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="OpenCanvas.html#image">image</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;FLASH图片</TD>
</TR>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="OpenCanvas.html#paintImageID">paintImageID</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;要绘制的FLASH图片ID</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;KMRichMan</CODE></FONT></TD>
<TD><CODE><B><A HREF="OpenCanvas.html#richManObject">richManObject</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;richMan实例</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>private &nbsp;java.util.Timer</CODE></FONT></TD>
<TD><CODE><B><A HREF="OpenCanvas.html#timer">timer</A></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;定时器</TD>
</TR>
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&nbsp;
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<B>Constructor Summary</B></FONT></TD>
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<TD><CODE><B><A HREF="OpenCanvas.html#OpenCanvas(KMRichMan)">OpenCanvas</A></B>(KMRichMan&nbsp;kmrichman)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;构造一个对象</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="OpenCanvas.html#keyPressed(int)">keyPressed</A></B>(int&nbsp;i)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;处理按键</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="OpenCanvas.html#paint(Graphics)">paint</A></B>(Graphics&nbsp;g)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;绘制画板</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="OpenCanvas.html#paintOpenCanvas()">paintOpenCanvas</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;切换FLASH图片</TD>
</TR>
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<TD><B>Methods inherited from class java.lang.Object</B></TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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&nbsp;
<P>

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<A NAME="canvasWidth"><!-- --></A><H3>
canvasWidth</H3>
<PRE>
public int <B>canvasWidth</B></PRE>
<DL>
<DD>画板宽度
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="canvasHeight"><!-- --></A><H3>
canvasHeight</H3>
<PRE>
public int <B>canvasHeight</B></PRE>
<DL>
<DD>画板高度
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="richManObject"><!-- --></A><H3>
richManObject</H3>
<PRE>
private final KMRichMan <B>richManObject</B></PRE>
<DL>
<DD>richMan实例
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="timer"><!-- --></A><H3>
timer</H3>
<PRE>
private java.util.Timer <B>timer</B></PRE>
<DL>
<DD>定时器
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="paintImageID"><!-- --></A><H3>
paintImageID</H3>
<PRE>
private int <B>paintImageID</B></PRE>
<DL>
<DD>要绘制的FLASH图片ID
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="image"><!-- --></A><H3>
image</H3>
<PRE>
private Image[] <B>image</B></PRE>
<DL>
<DD>FLASH图片
<P>
<DL>
</DL>
</DL>
<HR>

<A NAME="composer"><!-- --></A><H3>
composer</H3>
<PRE>
com.siemens.mp.game.MelodyComposer <B>composer</B></PRE>
<DL>
<DD>西门子的乐谱生成器
<P>
<DL>
</DL>
</DL>

<!-- ========= CONSTRUCTOR DETAIL ======== -->

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<A NAME="OpenCanvas(KMRichMan)"><!-- --></A><H3>
OpenCanvas</H3>
<PRE>
public <B>OpenCanvas</B>(KMRichMan&nbsp;kmrichman)</PRE>
<DL>
<DD>构造一个对象
<P>
</DL>

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<A NAME="paintOpenCanvas()"><!-- --></A><H3>
paintOpenCanvas</H3>
<PRE>
public void <B>paintOpenCanvas</B>()</PRE>
<DL>
<DD>切换FLASH图片
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="paint(Graphics)"><!-- --></A><H3>
paint</H3>
<PRE>
public void <B>paint</B>(Graphics&nbsp;g)</PRE>
<DL>
<DD>绘制画板
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="keyPressed(int)"><!-- --></A><H3>
keyPressed</H3>
<PRE>
public void <B>keyPressed</B>(int&nbsp;i)</PRE>
<DL>
<DD>处理按键
<P>
<DD><DL>
</DL>
</DD>
</DL>
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