📄 bricksprite.java
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package com.yang.c10.Brick;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.Sprite;
public class BrickSprite extends Sprite{
//砖块的状态值
public static final int BRICK_FIX = 0; //固定在屏幕上方
public static final int BRICK_DROP = 1; //下落
public static final int BRICK_HIDE = 2; //消失
public static final int BRICK_STATE_NUM = 3; //状态总数
private int m_nState = BRICK_FIX;
public BrickSprite( Image image, int frameWidth, int frameHeight){
super(image, frameWidth, frameHeight);
defineReferencePixel(frameWidth / 2, frameHeight / 2);
setState(BRICK_HIDE);
}
//得到当前状态
public int getState(){
return m_nState;
}
//设置当前状态
public void setState( int state ){
if( state < 0 || state >= BRICK_STATE_NUM )
return;
m_nState = state;
switch( m_nState ){
case BRICK_FIX:
case BRICK_DROP:
setVisible(true);
break;
case BRICK_HIDE:
setVisible(false);
break;
}
}
//逻辑操作,处理不同状态下砖块的运动
public void Logic( int scrHeight ){
switch( m_nState ){
case BRICK_DROP:
int y = getRefPixelY();
y +=2;
setRefPixelPosition(getRefPixelX(), y);
if( y > scrHeight )
setState(BRICK_HIDE);
break;
}
}
}
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