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📄 queue.h

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/* Amanda $Id: queue.h,v 1.2 1999/05/24 16:10:35 kashmir Exp $ *//* from: $NetBSD: queue.h,v 1.16 1998/07/10 23:28:31 nathanw Exp $ *//* * Copyright (c) 1991, 1993 *	The Regents of the University of California.  All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software *    must display the following acknowledgement: *	This product includes software developed by the University of *	California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors *    may be used to endorse or promote products derived from this software *    without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * *	@(#)queue.h	8.5 (Berkeley) 8/20/94 */#ifndef	QUEUE_H#define	QUEUE_H/* * This file defines four types of data structures: lists, simple queues, * tail queues, and circular queues. * * A list is headed by a single forward pointer (or an array of forward * pointers for a hash table header). The elements are doubly linked * so that an arbitrary element can be removed without a need to * traverse the list. New elements can be added to the list before * or after an existing element or at the head of the list. A list * may only be traversed in the forward direction. * * A simple queue is headed by a pair of pointers, one the head of the * list and the other to the tail of the list. The elements are singly * linked to save space, so only elements can only be removed from the * head of the list. New elements can be added to the list before or after * an existing element, at the head of the list, or at the end of the * list. A simple queue may only be traversed in the forward direction. * * A tail queue is headed by a pair of pointers, one to the head of the * list and the other to the tail of the list. The elements are doubly * linked so that an arbitrary element can be removed without a need to * traverse the list. New elements can be added to the list before or * after an existing element, at the head of the list, or at the end of * the list. A tail queue may only be traversed in the forward direction. * * A circle queue is headed by a pair of pointers, one to the head of the * list and the other to the tail of the list. The elements are doubly * linked so that an arbitrary element can be removed without a need to * traverse the list. New elements can be added to the list before or after * an existing element, at the head of the list, or at the end of the list. * A circle queue may be traversed in either direction, but has a more * complex end of list detection. * * For details on the use of these macros, see the QUEUE-API document * in the docs directory. * * Note that the #undef's in this file exist so we override any * macros declared in <sys/queue.h>. *//* * List definitions. */#undef LIST_HEAD#define LIST_HEAD(name, type)						\struct name {								\	struct type *lh_first;	/* first element */			\}#undef LIST_HEAD_INITIALIZER#define LIST_HEAD_INITIALIZER(head)					\	{ NULL }#undef LIST_ENTRY#define LIST_ENTRY(type)						\struct {								\	struct type *le_next;	/* next element */			\	struct type **le_prev;	/* address of previous next element */	\}/* * List functions. */#undef LIST_INIT#define	LIST_INIT(head) do {						\	(head)->lh_first = NULL;					\} while (0)#undef LIST_INSERT_AFTER#define LIST_INSERT_AFTER(listelm, elm, field) do {			\	if (((elm)->field.le_next = (listelm)->field.le_next) != NULL)	\		(listelm)->field.le_next->field.le_prev =		\		    &(elm)->field.le_next;				\	(listelm)->field.le_next = (elm);				\	(elm)->field.le_prev = &(listelm)->field.le_next;		\} while (0)#undef LIST_INSERT_BEFORE#define	LIST_INSERT_BEFORE(listelm, elm, field) do {			\	(elm)->field.le_prev = (listelm)->field.le_prev;		\	(elm)->field.le_next = (listelm);				\	*(listelm)->field.le_prev = (elm);				\	(listelm)->field.le_prev = &(elm)->field.le_next;		\} while (0)#undef LIST_INSERT_HEAD#define LIST_INSERT_HEAD(head, elm, field) do {				\	if (((elm)->field.le_next = (head)->lh_first) != NULL)		\		(head)->lh_first->field.le_prev = &(elm)->field.le_next;\	(head)->lh_first = (elm);					\	(elm)->field.le_prev = &(head)->lh_first;			\} while (0)#undef LIST_REMOVE#define LIST_REMOVE(elm, field) do {					\	if ((elm)->field.le_next != NULL)				\		(elm)->field.le_next->field.le_prev = 			\		    (elm)->field.le_prev;				\	*(elm)->field.le_prev = (elm)->field.le_next;			\} while (0)/* * List access methods. */#undef LIST_FIRST#define	LIST_FIRST(head)		((head)->lh_first)#undef LIST_NEXT#define	LIST_NEXT(elm, field)		((elm)->field.le_next)/* * Simple queue definitions. */#undef SIMPLEQ_HEAD#define SIMPLEQ_HEAD(name, type)					\struct name {								\	struct type *sqh_first;	/* first element */			\	struct type **sqh_last;	/* addr of last next element */		\}#undef SIMPLEQ_HEAD_INITIALIZER#define SIMPLEQ_HEAD_INITIALIZER(head)					\	{ NULL, &(head).sqh_first }#undef SIMPLEQ_ENTRY#define SIMPLEQ_ENTRY(type)						\struct {								\	struct type *sqe_next;	/* next element */			\}/* * Simple queue functions. */#undef SIMPLEQ_INIT#define	SIMPLEQ_INIT(head) do {						\	(head)->sqh_first = NULL;					\	(head)->sqh_last = &(head)->sqh_first;				\} while (0)#undef SIMPLEQ_INSERT_HEAD#define SIMPLEQ_INSERT_HEAD(head, elm, field) do {			\	if (((elm)->field.sqe_next = (head)->sqh_first) == NULL)	\		(head)->sqh_last = &(elm)->field.sqe_next;		\	(head)->sqh_first = (elm);					\} while (0)#undef SIMPLEQ_INSERT_TAIL#define SIMPLEQ_INSERT_TAIL(head, elm, field) do {			\	(elm)->field.sqe_next = NULL;					\	*(head)->sqh_last = (elm);					\	(head)->sqh_last = &(elm)->field.sqe_next;			\} while (0)#undef SIMPLEQ_INSERT_AFTER#define SIMPLEQ_INSERT_AFTER(head, listelm, elm, field) do {		\	if (((elm)->field.sqe_next = (listelm)->field.sqe_next) == NULL)\		(head)->sqh_last = &(elm)->field.sqe_next;		\	(listelm)->field.sqe_next = (elm);				\} while (0)#undef SIMPLEQ_REMOVE_HEAD#define SIMPLEQ_REMOVE_HEAD(head, elm, field) do {			\	if (((head)->sqh_first = (elm)->field.sqe_next) == NULL)	\		(head)->sqh_last = &(head)->sqh_first;			\} while (0)/* * Simple queue access methods. */#undef SIMPLEQ_FIRST#define	SIMPLEQ_FIRST(head)		((head)->sqh_first)#undef SIMPLEQ_NEXT#define	SIMPLEQ_NEXT(elm, field)	((elm)->field.sqe_next)/* * Tail queue definitions. */#undef TAILQ_HEAD#define TAILQ_HEAD(name, type)						\struct name {								\	struct type *tqh_first;	/* first element */			\	struct type **tqh_last;	/* addr of last next element */		\}#undef TAILQ_HEAD_INITIALIZER#define TAILQ_HEAD_INITIALIZER(head)					\	{ NULL, &(head).tqh_first }#undef TAILQ_ENTRY#define TAILQ_ENTRY(type)						\struct {								\	struct type *tqe_next;	/* next element */			\	struct type **tqe_prev;	/* address of previous next element */	\}/* * Tail queue functions. */#undef TAILQ_INIT#define	TAILQ_INIT(head) do {						\	(head)->tqh_first = NULL;					\	(head)->tqh_last = &(head)->tqh_first;				\} while (0)#undef TAILQ_INSERT_HEAD#define TAILQ_INSERT_HEAD(head, elm, field) do {			\	if (((elm)->field.tqe_next = (head)->tqh_first) != NULL)	\		(head)->tqh_first->field.tqe_prev =			\		    &(elm)->field.tqe_next;				\	else								\		(head)->tqh_last = &(elm)->field.tqe_next;		\	(head)->tqh_first = (elm);					\	(elm)->field.tqe_prev = &(head)->tqh_first;			\} while (0)#undef TAILQ_INSERT_TAIL#define TAILQ_INSERT_TAIL(head, elm, field) do {			\	(elm)->field.tqe_next = NULL;					\	(elm)->field.tqe_prev = (head)->tqh_last;			\	*(head)->tqh_last = (elm);					\	(head)->tqh_last = &(elm)->field.tqe_next;			\} while (0)#undef TAILQ_INSERT_AFTER#define TAILQ_INSERT_AFTER(head, listelm, elm, field) do {		\	if (((elm)->field.tqe_next = (listelm)->field.tqe_next) != NULL)\		(elm)->field.tqe_next->field.tqe_prev = 		\		    &(elm)->field.tqe_next;				\	else								\		(head)->tqh_last = &(elm)->field.tqe_next;		\	(listelm)->field.tqe_next = (elm);				\	(elm)->field.tqe_prev = &(listelm)->field.tqe_next;		\} while (0)#undef TAILQ_INSERT_BEFORE#define	TAILQ_INSERT_BEFORE(listelm, elm, field) do {			\	(elm)->field.tqe_prev = (listelm)->field.tqe_prev;		\	(elm)->field.tqe_next = (listelm);				\	*(listelm)->field.tqe_prev = (elm);				\	(listelm)->field.tqe_prev = &(elm)->field.tqe_next;		\} while (0)#undef TAILQ_REMOVE#define TAILQ_REMOVE(head, elm, field) do {				\	if (((elm)->field.tqe_next) != NULL)				\		(elm)->field.tqe_next->field.tqe_prev = 		\		    (elm)->field.tqe_prev;				\	else								\		(head)->tqh_last = (elm)->field.tqe_prev;		\	*(elm)->field.tqe_prev = (elm)->field.tqe_next;			\} while (0)/* * Tail queue access methods. */#undef TAILQ_FIRST#define	TAILQ_FIRST(head)		((head)->tqh_first)#undef TAILQ_NEXT#define	TAILQ_NEXT(elm, field)		((elm)->field.tqe_next)/* * Circular queue definitions. */#undef CIRCLEQ_HEAD#define CIRCLEQ_HEAD(name, type)					\struct name {								\	struct type *cqh_first;		/* first element */		\	struct type *cqh_last;		/* last element */		\}#undef CIRCLEQ_HEAD_INITIALIZER#define CIRCLEQ_HEAD_INITIALIZER(head)					\	{ (void *)&head, (void *)&head }#undef CIRCLEQ_ENTRY#define CIRCLEQ_ENTRY(type)						\struct {								\	struct type *cqe_next;		/* next element */		\	struct type *cqe_prev;		/* previous element */		\}/* * Circular queue functions. */#undef CIRCLEQ_INIT#define	CIRCLEQ_INIT(head) do {						\	(head)->cqh_first = (void *)(head);				\	(head)->cqh_last = (void *)(head);				\} while (0)#undef CIRCLEQ_INSERT_AFTER#define CIRCLEQ_INSERT_AFTER(head, listelm, elm, field) do {		\	(elm)->field.cqe_next = (listelm)->field.cqe_next;		\	(elm)->field.cqe_prev = (listelm);				\	if ((listelm)->field.cqe_next == (void *)(head))		\		(head)->cqh_last = (elm);				\	else								\		(listelm)->field.cqe_next->field.cqe_prev = (elm);	\	(listelm)->field.cqe_next = (elm);				\} while (0)#undef CIRCLEQ_INSERT_BEFORE#define CIRCLEQ_INSERT_BEFORE(head, listelm, elm, field) do {		\	(elm)->field.cqe_next = (listelm);				\	(elm)->field.cqe_prev = (listelm)->field.cqe_prev;		\	if ((listelm)->field.cqe_prev == (void *)(head))		\		(head)->cqh_first = (elm);				\	else								\		(listelm)->field.cqe_prev->field.cqe_next = (elm);	\	(listelm)->field.cqe_prev = (elm);				\} while (0)#undef CIRCLEQ_INSERT_HEAD#define CIRCLEQ_INSERT_HEAD(head, elm, field) do {			\	(elm)->field.cqe_next = (head)->cqh_first;			\	(elm)->field.cqe_prev = (void *)(head);				\	if ((head)->cqh_last == (void *)(head))				\		(head)->cqh_last = (elm);				\	else								\		(head)->cqh_first->field.cqe_prev = (elm);		\	(head)->cqh_first = (elm);					\} while (0)#undef CIRCLEQ_INSERT_TAIL#define CIRCLEQ_INSERT_TAIL(head, elm, field) do {			\	(elm)->field.cqe_next = (void *)(head);				\	(elm)->field.cqe_prev = (head)->cqh_last;			\	if ((head)->cqh_first == (void *)(head))			\		(head)->cqh_first = (elm);				\	else								\		(head)->cqh_last->field.cqe_next = (elm);		\	(head)->cqh_last = (elm);					\} while (0)#undef CIRCLEQ_REMOVE#define	CIRCLEQ_REMOVE(head, elm, field) do {				\	if ((elm)->field.cqe_next == (void *)(head))			\		(head)->cqh_last = (elm)->field.cqe_prev;		\	else								\		(elm)->field.cqe_next->field.cqe_prev =			\		    (elm)->field.cqe_prev;				\	if ((elm)->field.cqe_prev == (void *)(head))			\		(head)->cqh_first = (elm)->field.cqe_next;		\	else								\		(elm)->field.cqe_prev->field.cqe_next =			\		    (elm)->field.cqe_next;				\} while (0)/* * Circular queue access methods. */#undef CIRCLEQ_FIRST#define	CIRCLEQ_FIRST(head)		((head)->cqh_first)#undef CIRCLEQ_LAST#define	CIRCLEQ_LAST(head)		((head)->cqh_last)#undef CIRCLEQ_NEXT#define	CIRCLEQ_NEXT(elm, field)	((elm)->field.cqe_next)#undef CIRCLEQ_PREV#define	CIRCLEQ_PREV(elm, field)	((elm)->field.cqe_prev)#endif	/* !QUEUE_H */

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