📄 localization.java
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/*
* Funambol is a mobile platform developed by Funambol, Inc.
* Copyright (C) 2003 - 2007 Funambol, Inc.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU Affero General Public License version 3 as published by
* the Free Software Foundation with the addition of the following permission
* added to Section 15 as permitted in Section 7(a): FOR ANY PART OF THE COVERED
* WORK IN WHICH THE COPYRIGHT IS OWNED BY FUNAMBOL, FUNAMBOL DISCLAIMS THE
* WARRANTY OF NON INFRINGEMENT OF THIRD PARTY RIGHTS.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program; if not, see http://www.gnu.org/licenses or write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301 USA.
*
* You can contact Funambol, Inc. headquarters at 643 Bair Island Road, Suite
* 305, Redwood City, CA 94063, USA, or at email address info@funambol.com.
*
* The interactive user interfaces in modified source and object code versions
* of this program must display Appropriate Legal Notices, as required under
* Section 5 of the GNU Affero General Public License version 3.
*
* In accordance with Section 7(b) of the GNU Affero General Public License
* version 3, these Appropriate Legal Notices must retain the display of the
* "Powered by Funambol" logo. If the display of the logo is not reasonably
* feasible for technical reasons, the Appropriate Legal Notices must display
* the words "Powered by Funambol".
*/
package com.funambol.mailclient.loc;
/**
* This class contains the localization support for the mail client.
* The derived classes of Localization must contain all the messages
* used by the client as public strings.
* See the EnglishLocalization implementation for a guideline on how
* to implement your own.
*/
/**
* Basic localization support class.
* This class can be adapted to support different languages.
*/
public class Localization {
private static LocalizedMessages messages = null;
private Localization() {
}
/**
* Return the current locale or get the default one.
* This method can be changed to return different locales depending on
* the platform language. Currently supports only English.
*/
public static LocalizedMessages getMessages() {
if (messages == null) {
messages = new LocalizedMessages();
}
return messages;
}
/**
* Set a new localized message set.
* Users of the class needs just to derive from LocalizedMessages,
* overriding all the message strings. If a messages is not translated
* the default one will be used.
*/
public static void setMessages(LocalizedMessages msgs) {
messages = msgs;
}
}
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