📄 huntersystem.h
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// HunterSystem.h: interface for the CHunterSystem class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_HUNTERSYSTEM_H__818A3CCE_7C23_476F_AEFD_212049A85436__INCLUDED_)
#define AFX_HUNTERSYSTEM_H__818A3CCE_7C23_476F_AEFD_212049A85436__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CHunterSystem
{
public:
CHunterSystem();
virtual ~CHunterSystem();
};
class CHunterList
{
public:
int my_sight; // 郴 矫具肺 甸绢吭促. count甫 持绢辑 贸澜 甸绢棵锭 濒冠捞霸 茄促.
bool my_regist; // 郴 格废俊 殿废茄 仇捞促.
bool is_end;
k_hunter_list list;
CHunterList *next;
CHunterList *prev;
public:
CHunterList() { next = NULL; prev = NULL; is_end = 0; list.index = 0; my_regist=0; my_sight=0; }
~CHunterList() { SAFE_DELETE(next); };
void DeleteAll();
CHunterList *AddNode( k_hunter_list *temp );
int DeleteNode( char *name ); // 割锅掳 畴靛甫 昏力且 巴牢啊..
int print( int x, int y );
int CheckList( char *name, int type ); // 矫具 救栏肺 郴 格废俊 乐绰 逞捞 甸绢 吭绰瘤.. 唱艾绰瘤...
int print2( int x, int y ); // 郴啊 殿废茄 泅惑裹 格废 免仿...
int KillCharacter( char *name );
bool ExistMyHunterList( char *name );
int CompName( char *name );
int CompTargetName( char *name );
int CompTargetId( short int id );
friend void CHunterList_Next( CHunterList *& );
friend void CHunterList_Prev( CHunterList *& );
};
extern CHunterList *hunter_list;
extern CHunterList *curr_hunter_list;
extern CHunterList *my_hunter_list;
extern CHunterList *DeleteMyHunterList( CHunterList *header, char *name );
#endif // !defined(AFX_HUNTERSYSTEM_H__818A3CCE_7C23_476F_AEFD_212049A85436__INCLUDED_)
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