📄 teambattle.h
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#ifndef __teambattle_h__
#define __teambattle_h__
class CBattleTeam
{
public :
int count;
k_team_member_info_unit member[MAX_TEAM_MEMBER];
public :
CBattleTeam();
void ReSetClass();
int AddMember( k_team_member_info_unit *info );
int DeleteMember( char *name );
};
class CBattleZone
{
public :
CBattleTeam m_team[ATI_MAX_TEAM]; // 弥措 4评
public :
CBattleZone();
void ReSetClass();
int SetAllInfo( k_team_member_info_all *info );
int AddMember( int team, k_team_member_info_unit *info );
int GetCount( int team );
int IsExist( char *name );
};
//////////////////////////////////////////////////////////////
#define MAX_FIGHT_MAP_CH 20
struct WINLOSEPOINT
{
DWORD win : 13;
DWORD defeat : 12;
DWORD disconnect : 7 ;
};
class CFightMapCharInfo
{
public :
DWORD m_TotalId;
WINLOSEPOINT m_WinDefeat;
DWORD m_dwLadderScore;
int type;
char m_szCallLevel[20];
WORD m_wColor;
CFightMapCharInfo *next;
public :
CFightMapCharInfo() { m_TotalId=0, next = 0; }
~CFightMapCharInfo() { if( next ) delete next; }
// 咯扁辑 type篮 辑滚 傈价阑 罐扁 傈 罐篮 饶甫 唱鸥辰促.
void AddCharInfo( DWORD total_id, DWORD win_defeat, DWORD ladder, int level, int Class, int type, int dual_cls, int cls_step );
CFightMapCharInfo *GetFightMapCharInfo( DWORD total_id );
void DeleteAll() { m_TotalId = 0; delete next; next = 0; }
};
////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////
// 辨靛 汲疙 皋春 龋免矫 荤侩窍绰 define
#define GE_REGIST_IMSI_GUILD 1 // 烙矫 辨靛 殿废 汲疙
#define GE_REGIST_GUILD_MARK 2 // 辨靛 付农 殿废俊 包茄 汲疙
#define GE_REGIST_GUILD_MENUAL 3 // 辨靛 殿废俊 包茄 傈馆利牢 汲疙 皋春
#define GE_REGIST_GUILD 4 // 沥侥 臂靛 殿废
#define GM_INPUT_SUB_MASTER 5 // 何辨付 涝仿鄂
#define GM_CHANGE_INFO_MENUAL 6 // 辨靛 沥焊 函版 汲疙
class CGuildBasic
{
public :
int m_bInfo; // 辑滚肺 弊 辨靛狼 沥焊甫 夸没茄 利捞 乐促 绝促狼 敲饭弊
int m_bActive; // 绝绰 辨靛捞促 酒聪促.
int m_nCode; // 辨靛 内靛
char m_szName[20]; // 辨靛 疙
char m_szGuldMasterName[20]; // 辨付 捞抚
char m_szSubGuldMasterName[20]; // 辑宏 辨付 捞抚
char m_aDegree[5][20]; // 流氓 1: 辨付 ~ 0 : 老馆
public :
CGuildBasic()
{
InitData();
}
char *CallGuildDegreeName( int nDegree )
{
if( nDegree <0 || nDegree >= 5 ) return NULL;
return m_aDegree[nDegree];
}
int InitData();
};
class CGuild : public CGuildBasic // text肺 鞘夸茄 巴父 肺爹秦棵锭.. 父距 bin俊辑 肺爹 且 版快浚 促福霸.....
{
public :
int m_nLevel; // 辨靛 殿鞭
int first;
int mark_num;
int make;
int info_num;
int m_nAllianceGuildCode; // 悼竿 辨靛 内靛
int m_nHostilityGuildCode; // 利措 辨靛 内靛
int m_nRader; // 饭歹 痢荐
int m_nWin; // 辨靛傈 捞变 荐
int m_nLoss; // 辨靛傈俊辑 柳 荐
bool save_flag;
Spr m_Spr; // 辨靛 付农
Spr m_Spr_save; // 辨靛 付农
char *m_szExplain; // 辨靛 汲疙
public :
CGuild(){ InitData(); } // 檬扁拳
~CGuild(){ if( m_szExplain ) delete m_szExplain; }
int InitData();
};
// thai2 YGI
#include "kein_stl.h" // CSD-030324
extern TKeinGuildMap< CGuild > g_GuildMgr; // CSD-030324
// 辨靛 努饭胶客 包访等 窃荐甸
extern char *CallGuildDegreeName( int guild_num, int degree_num ); // 辨靛 流氓阑 府畔...
extern char *GetGuildName( int guild_num );
extern int GetGuildCode( LPCHARACTER ch );
///////////////////////////////////////////////////////////////////////////////////////////////////
// 辨靛 家俺 且锭 荤侩且 惫啊喊 辨靛 沥焊
class CGuildIntroductionGuild
{
public :
int x;
BYTE line;
BYTE page;
BYTE size;
RECT rect;
int m_nCode; // 辨靛 内靛
char m_szName[20]; // 辨靛 疙
};
class CGuildIntroduction
{ //< CSD-030324
public :
int m_Nation;
int m_Count;
TKeinGuildMap < CGuildIntroductionGuild > m_Guild;
public :
CGuildIntroduction()
{
m_Count = 0;
}
}; //> CSD-030324
//< soto-030312
#define MAX_GUARDIAN_GUILD 3
#define GUARDIAN_GUILD_1ST_TEST 379 //官捞辑胶(弥辆捍扁 弊赤) 辨付 : DR己流磊 030318泅犁
#define GUARDIAN_GUILD_2ST_TEST 197 //老胶(丑缴货快兵) 辨付 : 傈汲狼 付泵荐 030318泅犁
#define GUARDIAN_GUILD_3ST_TEST 241 //磊捞戚(Glory of Streak) 辨付 : 捞酱府唱
#define GUARDIAN_GUILD_1ST 27 //官捞辑胶 : 秦红 辨付 : 广狼措烹飞3 GuildCode : 27
#define GUARDIAN_GUILD_2ST 343 //磊捞戚 : 磊捞戚楷钦 辨付 : 何扒傈荤 GuildCode : 343
#define GUARDIAN_GUILD_3ST 9 //老胶 : 廉胶萍胶 扁荤窜 辨付 : 叼瘤呕 GuildCode : 9
// 瘤虐固 辨靛. // 汗厘捞 官差绰 辨靛绰 1困辨靛父 官诧促.
class CGuardianGuild
{
private:
int m_nGuildCount; // 泅犁 瘤虐固 辨靛狼 荐甫 唱鸥辰促.
int m_n1stGuildCode; // 1困牢 辨靛 内靛甫 舅酒辰促.
vector<int>m_vtGuildList;
// 救狼内靛甫 八荤窍瘤 臼绊 辨靛 内靛甫 殿废茄促.(吝汗狼 困氰捞 乐促)
int ForcingAddGuild(int nGuildCode)
{
m_vtGuildList.push_back(nGuildCode);
return ++m_nGuildCount;
}
public:
CGuardianGuild() //积己磊
{
m_vtGuildList.reserve(MAX_GUARDIAN_GUILD);
m_nGuildCount = 0;
m_n1stGuildCode = -1;
} // 积己磊.
bool IsGuardianGuild(int nGuildCode)// 捞 辨靛内靛啊 瘤虐固 辨靛狼 内靛捞衬?
{
for(int i = 0;i < m_nGuildCount;i++)
{
if(m_vtGuildList[i] == nGuildCode) return true;
}
return false;
}
int AddGuild(int nGuildCode)//吝汗登瘤 臼霸 眠啊 矫挪促.
{
if(!IsGuardianGuild(nGuildCode))
{
m_nGuildCount = ForcingAddGuild(nGuildCode);
}
return m_nGuildCount;
}
int FirstGuild()//1殿 辨靛内靛甫 舅酒辰促.// 绝阑锭绰 -1阑 府畔.
{
if(!m_nGuildCount)return -1;
return m_n1stGuildCode;
}
int GetCount()
{
return m_vtGuildList.size();
}
int GetGuildCode(int nIndex)
{
if(nIndex < m_nGuildCount)
return m_vtGuildList[nIndex];
return -1;
}
// 老殿牢 辨靛绰 窍唱啊 酒聪扼.. 阿惫啊喊肺 窍唱肺 官差菌促. 寸辟 3俺瘤.
bool Is1StGuild(int nGuildCode){ return IsGuardianGuild(nGuildCode); }// soto-030318
void Set1stGuild(int nGuildCode)//1殿牢 辨靛甫 殿废茄促.
{
if(!m_nGuildCount)//泅犁 辨靛啊 酒公档 殿废 登绢 乐瘤 臼阑锭.
{
ForcingAddGuild(nGuildCode);
m_n1stGuildCode = nGuildCode;
}
else // 窍唱 捞惑狼 辨靛啊 殿废登绢 乐阑锭.
{
if(IsGuardianGuild(nGuildCode)) // 府胶飘俊 殿废等 内靛牢啊?
{
m_n1stGuildCode = nGuildCode;
}
else
{
ForcingAddGuild(nGuildCode);
m_n1stGuildCode = nGuildCode;
}
}
}
void ClearGuild()
{
m_vtGuildList.clear();
m_n1stGuildCode = -1;
m_nGuildCount = 0;
}
};
extern bool CheckGuardianGuildWear();// 矫具狼 荤恩甸狼 渴阑眉农 窍咯 辨靛汗栏肺 哎酒 涝腮促.
#define GUILD_WEAR01 102//瘤虐固 辨靛汗
extern CGuardianGuild g_CGuardianGuild; // 瘤虐固 辨靛 包府 傈开 努贰胶. // soto
extern CBattleZone g_BattleZone;
extern void RecvAllTeamInfo( t_packet *p );
extern void SendAddMeOfTeamBattle( int team );
extern void RecvAddMemberInfo( t_packet *p );
extern bool g_FightMapStart;
extern void StartTembattleWaitMenu(int nGame); // CSD-030506
extern void ViewFightMapCharInfo( char *name, DWORD total_id, int x, int y );
extern void ChangeEquipForFightMapStart();
extern void RecvFightRemainTime( t_packet *p );
extern void FighMapReset();
extern void ResetMagicFlag( LPCHARACTER ch );
extern int g_save_load_flag;
extern void LoadGuildMarkEx();
extern CGuildIntroduction *g_Guild_Introduction;
// 弊 胶沛阑 绢蠢评捞 茫捞 沁绰啊?
#define STONE_SCORE_FIRST IA2_NOTMOVE // 1: 檬扁 老锭
#define STONE_SCORE_2 IA2_OPENED // 2: 磊府
#define STONE_SCORE_1 IA2_BROKEN // 霉掳磊府
#define GetAttr2( attr2, a ) ((attr2) & (a))
#define SetAttr2( attr2, b ) {(attr2) |=(b);}
extern int GetTeamByStone( DWORD attr );
extern WORD GetRGBByTeam( int team, int &r, int &g, int &b );
extern int GetArenaObserverTarget();
extern int GetArenaBettingTarget();
extern void SetArenaObserverTarget(const int iTeamType);
extern void SetArenaBettingTarget(const int iTeamType);
extern void SendObserverTeamSelect();
extern void SendMyArenaBettingMoney(const DWORD dwMoney);
extern DWORD GetTeamBettingMoney(const int iTeamType);//评俊 吧赴 捣
extern float GetTeamWinRate(const int iTeamType);//评俊 吧赴 捣
extern DWORD GetMyBettingMoney();//硅泼陛
extern DWORD GetMyBettingResult();//硅寸陛
extern DWORD GetAreanWaitTime();
extern bool CanCallBettingMenu();
extern bool CanCallObserverMenu();
#endif
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