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📄 itemtable.h

📁 网络游戏龙族 完整的登陆器 C++ 源代码
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	virtual int GetItemId(){return Item_id;}
	virtual int GetItemClass(){return wear_able;}
	virtual int GetItemWeight(){ return weight; }
	virtual int GetItemValue(){ return base_value; }
	virtual void SetItemValue(int p) { base_value = p; return; }
	virtual int GetItemDuration() { if( max_duration ) return max_duration; else return 1; }
	virtual int GetItemShow( int is_man ) { return is_man? shape_man : shape_woman; }
	virtual char *GetItemName() { return Name; }
	virtual char *GetItemHanName() 
	{ 
		#ifdef USA_LOCALIZING_
				return Name; 
		#else
				return Han_Name; 
		#endif
	}
	virtual int GetRButton() { return Mouse_MR; }
	virtual int GetRButtonSound() { return Mouse_Mr_Wave; }
	virtual int GetItemKind() { return Item_kind; }
	virtual int GetRepairAble() { return Repairable; }
	void CopyItemClass( CItem_Tool *source, int ct );	
	virtual int is_equipable();
	virtual int is_equipable2(int dest_pos );
	virtual int GetMouse_MRD() { return Mouse_MRD; }
	virtual int GetMouse_MR_Effect() { return Mouse_MR_Effect; }
	virtual void GetItemChangeAbility( int &count, int *type, int *value );
};


class CItem_Weapon : public CItem
{
//protected :
public :
	int Item_id   ;
	char Name[ITEM_NAME_MAX]  ;
	char Han_Name[ITEM_NAME_MAX] ;
	int lv   ;
	int Image_Number   ;
	int Repairable   ;
	int Repair_min   ;
	int Repair_max   ;
	int Repair_Skill2   ;
	int Repair_Skill2_min   ;
	int Repair_Res1   ;
	int Amt_of_Repair_Res1   ;
	int Repair_Res2   ;
	int Amt_of_Repair_Res2   ;
	int Repair_Res3   ;
	int Amt_of_Repair_Res3   ;
	int Repair_Tool   ;
	int Amt_of_abrasion   ;
	int Need2_lv   ;
	int Need2_str   ;
	int Need2_dex   ;
	int Need2_con   ;
	int Need2_wis   ;
	int Need2_int   ;
	int Need2_cha   ;
	int Need2_end   ;
	int Need2_Movp   ;
	int Need2_mor   ;
	int Need2_luc   ;
	int Need2_ws   ;
	int Need2_ps   ;
	int Need2_fame   ;
	int Need2_rank   ;
	int Need2_gender   ;
	int Need2_race   ;
	int Need2_min_age   ;
	int Need2_max_age   ;
	int Need3_lv   ;
	int Need3_str   ;
	int Need3_dex   ;
	int Need3_con   ;
	int Need3_wis   ;
	int Need3_int   ;
	int Need3_cha   ;
	int Need3_end   ;
	int Need3_Movp   ;
	int Need3_mor   ;
	int Need3_luc   ;
	int Need3_ws   ;
	int Need3_ps   ;
	int Need3_fame   ;
	int Need3_rank   ;
	int Need3_gender   ;
	int Need3_race   ;
	int Need3_min_age   ;
	int Need3_max_age   ;
	int Class_Warrior   ;
	int Class_Archer   ;
	int Class_Thief   ;
	int Class_Wizard   ;
	int Class_Cleric   ;
	int Change_str   ;
	int Change_dex   ;
	int Change_con   ;
	int Change_wis   ;
	int Change_int   ;
	int Change_cha   ;
	int Change_end   ;
	int Change_Movp   ;
	int Change_mor   ;
	int Change_luc   ;
	int Change_ws   ;
	int Change_ps   ;
	int Change_mag   ;
	int Change_dev   ;
	int casting_Time   ;
	int Change_Life_max   ;
	int Change_mana_max   ;
	int Change_Divine_Max   ;
	int Change_health_max   ;
	int Increase_Poisoning   ;
	int Increase_Stone   ;
	int Increase_Magic   ;
	int Increase_Fire   ;
	int Increase_Ice   ;
	int Increase_lightning   ;
	int imunity_Cure_1   ;
	int Imunity_Cure_2   ;
	int Imunity_Cure_3   ;
	int Imunity_Cure_4   ;
	int Imunity_Cure_5   ;
	int Imunity_Cure_6   ;
	int SkillEffect   ;
	int shape_woman   ;
	int shape_man   ;
	int Skill_Ability   ;
	int Damage   ;
	int Hit_rate   ;
	int Defense_rate   ;
	int ArorDH   ;
	int nRange; // CSD-031101
	int nWeaponSpeed; // CSD-031101
	int effect   ;
	int weight   ;
	int max_duration   ;
	int object   ;
	int wear_able   ;
	int base_value   ;
	int base_store   ;
	int store_const   ;
	int store_plus_const   ;
	int Item_kind;
	int Mouse_MR;
	int Mouse_MRD;
	int Mouse_MR_Effect;
	int Mouse_Mr_Wave;
	int kind_of_magic;
	int Incr_damage;


	// 34
public:
	virtual int GetImageNumber() { return Image_Number;}
	virtual int GetObjectNumber() { return object; }
	virtual int ReadItemTable( char *temp );
	virtual int GetItemId(){return Item_id;}
	virtual int GetItemClass(){return wear_able;}
	virtual int GetItemWeight(){ return weight; }
	virtual int GetItemValue(){ return base_value; }
	virtual void SetItemValue(int p) { base_value = p; return; }
	virtual int GetItemDuration() { if( max_duration ) return max_duration; else return 1; }
	virtual int GetItemColor( ) { return  ( int )ReturnBlendRGB( imunity_Cure_1, Imunity_Cure_2, Imunity_Cure_3 ); }	// 011018 KHS 噶肚
	virtual int GetItemShow( int is_man ) { return is_man? shape_man : shape_woman; }
	virtual int is_equipable();
	virtual void GetItemNeedAbility( int &count, int *type, int *value );
	virtual int is_equipable2(int dest_pos );
	virtual char *GetItemName() { return Name; }
	virtual char *GetItemHanName() 
	{ 
		#ifdef USA_LOCALIZING_
				return Name; 
		#else
				return Han_Name; 
		#endif
	}
	virtual int GetRButton() { return Mouse_MR; }
	virtual int EquipItem();
	virtual int CurrEquip();
	virtual int ReleaseItem();
	virtual int GetDamage() { return Damage; }
	virtual int GetRButtonSound() { return Mouse_Mr_Wave; }
	virtual int GetItemKind() { return Item_kind; }
	virtual int GetRepairAble() { return Repairable; }
	virtual int GetSkillAbility() { return Skill_Ability; }
	virtual int GetGender() { return Need3_gender; }
	void CopyItemClass( CItem_Weapon *source, int ct );
	virtual int GetMouse_MRD() { return Mouse_MRD; }
	virtual int GetHit_rate() { return Hit_rate; }
	virtual int GetDefense_rate() { return Defense_rate; }
	virtual int GetMouse_MR_Effect() { return Mouse_MR_Effect; }
	virtual void GetItemChangeAbility( int &count, int *type, int *value );
	virtual int GetAR_or_DH() { return ArorDH; }
	virtual int GetNeedNation() { return Imunity_Cure_4; }
	virtual int GetNeedLv() { return Imunity_Cure_5; }
	virtual int GetNeedFame() { return Imunity_Cure_6; }

	virtual int GetNeedDualStep(){ return Need2_max_age; }//021113 lsw

	virtual int GetClassWarriorAble(){ return Class_Warrior;}
	virtual int GetClassArcherAble(){ return Class_Archer;}
	virtual int GetClassThiefAble(){ return Class_Thief;}
	virtual int GetClassWizardAble(){ return Class_Wizard;}
	virtual int GetClassClericAble(){ return Class_Cleric;}
};

class CItem_Disposable : public CItem
{
//protected :
public :
	int Item_id   ;
	char Name[ITEM_NAME_MAX] ;
	char Han_Name[ITEM_NAME_MAX] ;
	int lv   ;
	int Image_Number   ;
	int Need3_lv   ;
	int Need3_str   ;
	int Need3_dex   ;
	int Need3_con   ;
	int Need3_wis   ;
	int Need3_int   ;
	int Need3_cha   ;
	int Need3_end   ;
	int Need3_Movp   ;
	int Need3_mor   ;
	int Need3_luc   ;
	int Need3_ws   ;
	int Need3_ps   ;
	int Need3_fame   ;
	int Need3_rank   ;
	int Need3_gender   ;
	int Need3_race   ;
	int Need3_min_age   ;
	int Need3_max_age   ;
	int Class_Warrior   ;
	int Class_Archer   ;
	int Class_Thief   ;
	int Class_Wizard   ;
	int Class_Cleric   ;
	int shape_woman   ;
	int shape_man   ;
	int Skill_Ability   ;
	int Damage   ;
	int Hit_rate   ;
	int fire_speed   ;
	int nRange; // CSD-031101
	int damage_rage   ;
	int Through   ;
	int nWeaponSpeed; // CSD-031101
	int effect_num   ;
	int weight   ;
	int object   ;
	int wear_able   ;
	int base_value   ;
	int base_store   ;
	int store_const   ;
	int store_plus_const   ;
	int Mouse_MR;
	int Mouse_MRD;
	int Mouse_MR_Effect;
	int Mouse_Mr_Wave;
	int Quantity   ;
	int Item_kind   ;


public:
	virtual int GetImageNumber() { return Image_Number;}
	virtual int GetObjectNumber() { return object; }
	virtual int ReadItemTable( char *temp );
	virtual int GetItemId(){return Item_id;}
	virtual int GetItemClass(){return wear_able;}
	virtual int GetItemWeight(){ return weight; }
	virtual int GetItemValue(){ return base_value; }
	virtual void SetItemValue(int p) { base_value = p; return; }
	virtual int GetItemShow( int is_man ) { return is_man? shape_man : shape_woman; }
	virtual int is_equipable();
	virtual void GetItemNeedAbility( int &count, int *type, int *value );
	virtual int is_equipable2(int dest_pos );
	virtual char *GetItemName() { return Name; }
	virtual char *GetItemHanName() 
	{ 
		#ifdef USA_LOCALIZING_
				return Name; 
		#else
				return Han_Name; 
		#endif
	}
	virtual int GetRButton() { return Mouse_MR; }
	virtual int GetDamage() { return Damage; }
	virtual int GetRButtonSound() { return Mouse_Mr_Wave; }
	virtual int GetItemKind() { return Item_kind; }
	virtual int GetGender() { return Need3_gender; }
	virtual int GetQuantity() { return Quantity; }
	void CopyItemClass( CItem_Disposable *source, int ct );
	virtual int GetSkillAbility() { return Skill_Ability; }
	virtual int GetMouse_MRD() { return Mouse_MRD; }
	virtual int GetHit_rate() { return Hit_rate; }
	virtual int GetMouse_MR_Effect() { return Mouse_MR_Effect; }
};


class CItem_Armor : public CItem
{
//protected :
public :
	int Item_id   ;
	char Name[ITEM_NAME_MAX]  ;
	char Han_Name[ITEM_NAME_MAX]  ;
	int lv   ;
	int Image_Number   ;
	int Repairable   ;
	int Repair_min   ;
	int Repair_max   ;
	int Repair_Skill2   ;
	int Repair_Skill2_min   ;
	int Repair_Res1   ;
	int Amt_of_Repair_Res1   ;
	int Repair_Res2   ;
	int Amt_of_Repair_Res2   ;
	int Repair_Res3   ;
	int Amt_of_Repair_Res3   ;
	int Repair_Tool   ;
	int Amt_of_abrasion   ;
	int Need2_lv   ;
	int Need2_str   ;
	int Need2_dex   ;
	int Need2_con   ;
	int Need2_wis   ;
	int Need2_int   ;
	int Need2_cha   ;
	int Need2_end   ;
	int Need2_Movp   ;
	int Need2_mor   ;
	int Need2_luc   ;
	int Need2_ws   ;
	int Need2_ps   ;
	int Need2_fame   ;
	int Need2_rank   ;
	int Need2_gender   ;
	int Need2_race   ;
	int Need2_min_age   ;
	int Need2_max_age   ;
	int Need3_lv   ;
	int Need3_str   ;
	int Need3_dex   ;
	int Need3_con   ;
	int Need3_wis   ;
	int Need3_int   ;
	int Need3_cha   ;
	int Need3_end   ;
	int Need3_Movp   ;
	int Need3_mor   ;
	int Need3_luc   ;
	int Need3_ws   ;
	int Need3_ps   ;
	int Need3_fame   ;
	int Need3_rank   ;
	int Need3_gender   ;
	int Need3_race   ;
	int Need3_min_age   ;
	int Need3_max_age   ;
	int Class_Warrior   ;
	int Class_Archer   ;
	int Class_Thief   ;
	int Class_Wizard   ;
	int Class_Cleric   ;
	int Change_str   ;
	int Change_dex   ;
	int Change_con   ;
	int Change_wis   ;
	int Change_int   ;
	int Change_cha   ;
	int Change_end   ;
	int Change_Movp   ;
	int Change_mor   ;
	int Change_luc   ;
	int Change_ws   ;
	int Change_ps   ;
	int Change_mag   ;
	int Change_dev   ;
	int casting_Time   ;
	int Change_Life_max   ;
	int Change_mana_max   ;
	int Change_Divine_Max   ;
	int Change_health_max   ;
	int Increase_Poisoning   ;
	int Increase_Stone   ;
	int Increase_Magic   ;
	int Increase_Fire   ;
	int Increase_Ice   ;
	int Increase_lightning   ;
	int imunity_Cure_1   ;
	int Imunity_Cure_2   ;
	int Imunity_Cure_3   ;
	int Imunity_Cure_4   ;
	int Imunity_Cure_5   ;
	int Imunity_Cure_6   ;
	int SkillEffect   ;
	int shape_woman   ;
	int shape_man   ;
	int Skill_Ability   ;
	int Damage   ;
	int Hit_rate   ;
	int Defense_rate   ;
	int AR_or_DH   ;
	int Defense_power   ;
	int body   ;
	int arms   ;
	int head   ;
	int leg   ;
	int neck   ;
	int hand   ;
	int weight   ;
	int max_duration   ;
	int object   ;
	int wear_able   ;
	int base_value   ;
	int base_store   ;
	int store_const   ;
	int store_plus_const   ;
	int Mouse_MR;
	int Mouse_MRD;
	int Mouse_MR_Effect;
	int Mouse_Mr_Wave;
	int Item_kind   ;
	int kind_of_magic;
	int Incr_damage;

public:
	virtual int GetImageNumber() { return Image_Number;}
	virtual int GetObjectNumber() { return object; }
	virtual int ReadItemTable( char *temp );
	virtual int GetItemId(){return Item_id;}
	virtual int GetItemClass(){return wear_able;}
	virtual int GetItemWeight(){ return weight; }

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