📄 itemtable.h
字号:
virtual int GetItemId(){return Item_id;}
virtual int GetItemClass(){return wear_able;}
virtual int GetItemWeight(){ return weight; }
virtual int GetItemValue(){ return base_value; }
virtual void SetItemValue(int p) { base_value = p; return; }
virtual int GetItemDuration() { if( max_duration ) return max_duration; else return 1; }
virtual int GetItemShow( int is_man ) { return is_man? shape_man : shape_woman; }
virtual char *GetItemName() { return Name; }
virtual char *GetItemHanName()
{
#ifdef USA_LOCALIZING_
return Name;
#else
return Han_Name;
#endif
}
virtual int GetRButton() { return Mouse_MR; }
virtual int GetRButtonSound() { return Mouse_Mr_Wave; }
virtual int GetItemKind() { return Item_kind; }
virtual int GetRepairAble() { return Repairable; }
void CopyItemClass( CItem_Tool *source, int ct );
virtual int is_equipable();
virtual int is_equipable2(int dest_pos );
virtual int GetMouse_MRD() { return Mouse_MRD; }
virtual int GetMouse_MR_Effect() { return Mouse_MR_Effect; }
virtual void GetItemChangeAbility( int &count, int *type, int *value );
};
class CItem_Weapon : public CItem
{
//protected :
public :
int Item_id ;
char Name[ITEM_NAME_MAX] ;
char Han_Name[ITEM_NAME_MAX] ;
int lv ;
int Image_Number ;
int Repairable ;
int Repair_min ;
int Repair_max ;
int Repair_Skill2 ;
int Repair_Skill2_min ;
int Repair_Res1 ;
int Amt_of_Repair_Res1 ;
int Repair_Res2 ;
int Amt_of_Repair_Res2 ;
int Repair_Res3 ;
int Amt_of_Repair_Res3 ;
int Repair_Tool ;
int Amt_of_abrasion ;
int Need2_lv ;
int Need2_str ;
int Need2_dex ;
int Need2_con ;
int Need2_wis ;
int Need2_int ;
int Need2_cha ;
int Need2_end ;
int Need2_Movp ;
int Need2_mor ;
int Need2_luc ;
int Need2_ws ;
int Need2_ps ;
int Need2_fame ;
int Need2_rank ;
int Need2_gender ;
int Need2_race ;
int Need2_min_age ;
int Need2_max_age ;
int Need3_lv ;
int Need3_str ;
int Need3_dex ;
int Need3_con ;
int Need3_wis ;
int Need3_int ;
int Need3_cha ;
int Need3_end ;
int Need3_Movp ;
int Need3_mor ;
int Need3_luc ;
int Need3_ws ;
int Need3_ps ;
int Need3_fame ;
int Need3_rank ;
int Need3_gender ;
int Need3_race ;
int Need3_min_age ;
int Need3_max_age ;
int Class_Warrior ;
int Class_Archer ;
int Class_Thief ;
int Class_Wizard ;
int Class_Cleric ;
int Change_str ;
int Change_dex ;
int Change_con ;
int Change_wis ;
int Change_int ;
int Change_cha ;
int Change_end ;
int Change_Movp ;
int Change_mor ;
int Change_luc ;
int Change_ws ;
int Change_ps ;
int Change_mag ;
int Change_dev ;
int casting_Time ;
int Change_Life_max ;
int Change_mana_max ;
int Change_Divine_Max ;
int Change_health_max ;
int Increase_Poisoning ;
int Increase_Stone ;
int Increase_Magic ;
int Increase_Fire ;
int Increase_Ice ;
int Increase_lightning ;
int imunity_Cure_1 ;
int Imunity_Cure_2 ;
int Imunity_Cure_3 ;
int Imunity_Cure_4 ;
int Imunity_Cure_5 ;
int Imunity_Cure_6 ;
int SkillEffect ;
int shape_woman ;
int shape_man ;
int Skill_Ability ;
int Damage ;
int Hit_rate ;
int Defense_rate ;
int ArorDH ;
int nRange; // CSD-031101
int nWeaponSpeed; // CSD-031101
int effect ;
int weight ;
int max_duration ;
int object ;
int wear_able ;
int base_value ;
int base_store ;
int store_const ;
int store_plus_const ;
int Item_kind;
int Mouse_MR;
int Mouse_MRD;
int Mouse_MR_Effect;
int Mouse_Mr_Wave;
int kind_of_magic;
int Incr_damage;
// 34
public:
virtual int GetImageNumber() { return Image_Number;}
virtual int GetObjectNumber() { return object; }
virtual int ReadItemTable( char *temp );
virtual int GetItemId(){return Item_id;}
virtual int GetItemClass(){return wear_able;}
virtual int GetItemWeight(){ return weight; }
virtual int GetItemValue(){ return base_value; }
virtual void SetItemValue(int p) { base_value = p; return; }
virtual int GetItemDuration() { if( max_duration ) return max_duration; else return 1; }
virtual int GetItemColor( ) { return ( int )ReturnBlendRGB( imunity_Cure_1, Imunity_Cure_2, Imunity_Cure_3 ); } // 011018 KHS 噶肚
virtual int GetItemShow( int is_man ) { return is_man? shape_man : shape_woman; }
virtual int is_equipable();
virtual void GetItemNeedAbility( int &count, int *type, int *value );
virtual int is_equipable2(int dest_pos );
virtual char *GetItemName() { return Name; }
virtual char *GetItemHanName()
{
#ifdef USA_LOCALIZING_
return Name;
#else
return Han_Name;
#endif
}
virtual int GetRButton() { return Mouse_MR; }
virtual int EquipItem();
virtual int CurrEquip();
virtual int ReleaseItem();
virtual int GetDamage() { return Damage; }
virtual int GetRButtonSound() { return Mouse_Mr_Wave; }
virtual int GetItemKind() { return Item_kind; }
virtual int GetRepairAble() { return Repairable; }
virtual int GetSkillAbility() { return Skill_Ability; }
virtual int GetGender() { return Need3_gender; }
void CopyItemClass( CItem_Weapon *source, int ct );
virtual int GetMouse_MRD() { return Mouse_MRD; }
virtual int GetHit_rate() { return Hit_rate; }
virtual int GetDefense_rate() { return Defense_rate; }
virtual int GetMouse_MR_Effect() { return Mouse_MR_Effect; }
virtual void GetItemChangeAbility( int &count, int *type, int *value );
virtual int GetAR_or_DH() { return ArorDH; }
virtual int GetNeedNation() { return Imunity_Cure_4; }
virtual int GetNeedLv() { return Imunity_Cure_5; }
virtual int GetNeedFame() { return Imunity_Cure_6; }
virtual int GetNeedDualStep(){ return Need2_max_age; }//021113 lsw
virtual int GetClassWarriorAble(){ return Class_Warrior;}
virtual int GetClassArcherAble(){ return Class_Archer;}
virtual int GetClassThiefAble(){ return Class_Thief;}
virtual int GetClassWizardAble(){ return Class_Wizard;}
virtual int GetClassClericAble(){ return Class_Cleric;}
};
class CItem_Disposable : public CItem
{
//protected :
public :
int Item_id ;
char Name[ITEM_NAME_MAX] ;
char Han_Name[ITEM_NAME_MAX] ;
int lv ;
int Image_Number ;
int Need3_lv ;
int Need3_str ;
int Need3_dex ;
int Need3_con ;
int Need3_wis ;
int Need3_int ;
int Need3_cha ;
int Need3_end ;
int Need3_Movp ;
int Need3_mor ;
int Need3_luc ;
int Need3_ws ;
int Need3_ps ;
int Need3_fame ;
int Need3_rank ;
int Need3_gender ;
int Need3_race ;
int Need3_min_age ;
int Need3_max_age ;
int Class_Warrior ;
int Class_Archer ;
int Class_Thief ;
int Class_Wizard ;
int Class_Cleric ;
int shape_woman ;
int shape_man ;
int Skill_Ability ;
int Damage ;
int Hit_rate ;
int fire_speed ;
int nRange; // CSD-031101
int damage_rage ;
int Through ;
int nWeaponSpeed; // CSD-031101
int effect_num ;
int weight ;
int object ;
int wear_able ;
int base_value ;
int base_store ;
int store_const ;
int store_plus_const ;
int Mouse_MR;
int Mouse_MRD;
int Mouse_MR_Effect;
int Mouse_Mr_Wave;
int Quantity ;
int Item_kind ;
public:
virtual int GetImageNumber() { return Image_Number;}
virtual int GetObjectNumber() { return object; }
virtual int ReadItemTable( char *temp );
virtual int GetItemId(){return Item_id;}
virtual int GetItemClass(){return wear_able;}
virtual int GetItemWeight(){ return weight; }
virtual int GetItemValue(){ return base_value; }
virtual void SetItemValue(int p) { base_value = p; return; }
virtual int GetItemShow( int is_man ) { return is_man? shape_man : shape_woman; }
virtual int is_equipable();
virtual void GetItemNeedAbility( int &count, int *type, int *value );
virtual int is_equipable2(int dest_pos );
virtual char *GetItemName() { return Name; }
virtual char *GetItemHanName()
{
#ifdef USA_LOCALIZING_
return Name;
#else
return Han_Name;
#endif
}
virtual int GetRButton() { return Mouse_MR; }
virtual int GetDamage() { return Damage; }
virtual int GetRButtonSound() { return Mouse_Mr_Wave; }
virtual int GetItemKind() { return Item_kind; }
virtual int GetGender() { return Need3_gender; }
virtual int GetQuantity() { return Quantity; }
void CopyItemClass( CItem_Disposable *source, int ct );
virtual int GetSkillAbility() { return Skill_Ability; }
virtual int GetMouse_MRD() { return Mouse_MRD; }
virtual int GetHit_rate() { return Hit_rate; }
virtual int GetMouse_MR_Effect() { return Mouse_MR_Effect; }
};
class CItem_Armor : public CItem
{
//protected :
public :
int Item_id ;
char Name[ITEM_NAME_MAX] ;
char Han_Name[ITEM_NAME_MAX] ;
int lv ;
int Image_Number ;
int Repairable ;
int Repair_min ;
int Repair_max ;
int Repair_Skill2 ;
int Repair_Skill2_min ;
int Repair_Res1 ;
int Amt_of_Repair_Res1 ;
int Repair_Res2 ;
int Amt_of_Repair_Res2 ;
int Repair_Res3 ;
int Amt_of_Repair_Res3 ;
int Repair_Tool ;
int Amt_of_abrasion ;
int Need2_lv ;
int Need2_str ;
int Need2_dex ;
int Need2_con ;
int Need2_wis ;
int Need2_int ;
int Need2_cha ;
int Need2_end ;
int Need2_Movp ;
int Need2_mor ;
int Need2_luc ;
int Need2_ws ;
int Need2_ps ;
int Need2_fame ;
int Need2_rank ;
int Need2_gender ;
int Need2_race ;
int Need2_min_age ;
int Need2_max_age ;
int Need3_lv ;
int Need3_str ;
int Need3_dex ;
int Need3_con ;
int Need3_wis ;
int Need3_int ;
int Need3_cha ;
int Need3_end ;
int Need3_Movp ;
int Need3_mor ;
int Need3_luc ;
int Need3_ws ;
int Need3_ps ;
int Need3_fame ;
int Need3_rank ;
int Need3_gender ;
int Need3_race ;
int Need3_min_age ;
int Need3_max_age ;
int Class_Warrior ;
int Class_Archer ;
int Class_Thief ;
int Class_Wizard ;
int Class_Cleric ;
int Change_str ;
int Change_dex ;
int Change_con ;
int Change_wis ;
int Change_int ;
int Change_cha ;
int Change_end ;
int Change_Movp ;
int Change_mor ;
int Change_luc ;
int Change_ws ;
int Change_ps ;
int Change_mag ;
int Change_dev ;
int casting_Time ;
int Change_Life_max ;
int Change_mana_max ;
int Change_Divine_Max ;
int Change_health_max ;
int Increase_Poisoning ;
int Increase_Stone ;
int Increase_Magic ;
int Increase_Fire ;
int Increase_Ice ;
int Increase_lightning ;
int imunity_Cure_1 ;
int Imunity_Cure_2 ;
int Imunity_Cure_3 ;
int Imunity_Cure_4 ;
int Imunity_Cure_5 ;
int Imunity_Cure_6 ;
int SkillEffect ;
int shape_woman ;
int shape_man ;
int Skill_Ability ;
int Damage ;
int Hit_rate ;
int Defense_rate ;
int AR_or_DH ;
int Defense_power ;
int body ;
int arms ;
int head ;
int leg ;
int neck ;
int hand ;
int weight ;
int max_duration ;
int object ;
int wear_able ;
int base_value ;
int base_store ;
int store_const ;
int store_plus_const ;
int Mouse_MR;
int Mouse_MRD;
int Mouse_MR_Effect;
int Mouse_Mr_Wave;
int Item_kind ;
int kind_of_magic;
int Incr_damage;
public:
virtual int GetImageNumber() { return Image_Number;}
virtual int GetObjectNumber() { return object; }
virtual int ReadItemTable( char *temp );
virtual int GetItemId(){return Item_id;}
virtual int GetItemClass(){return wear_able;}
virtual int GetItemWeight(){ return weight; }
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -