📄 chardatatable.h
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#if !defined(AFX_CHARDATATABLE_H__3028D503_725C_4F31_8429_95303BA39959__INCLUDED_)
#define AFX_CHARDATATABLE_H__3028D503_725C_4F31_8429_95303BA39959__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define Num_Of_NPC_Lev 256
#define TAC_INDEX 3
struct NPCLev_to_Exp
{ //< CSD-030314
int nMinExp; // 泅犁 饭骇狼 弥家 版氰摹
int nMaxExp; // 泅犁 饭骇狼 弥措 版氰摹
int nNeedExp; // 促澜 饭骇肺 棵扼啊扁 困秦 裙垫秦具瞪 版氰摹
int nTrainingExp; // 琶平 荐访厘俊辑 掘绰 版氰摹
int nExpReduction; // 荤成矫 磷菌阑 版快 版氰摹 昏皑伏
int nNKReduction; // NK俊 磷菌阑 版快 版氰摹 昏皑伏
int nTacRate; // 琶平 焊沥摹
int nMaxTactic; // 饭骇俊 蝶弗 琶平 荐访厘俊辑 棵副 荐 乐绰 弥措 琶平 饭骇
int nDyeingPrice; // 堪祸 啊拜
int nLessRate; // 撤篮 饭骇 焊沥摹
int nGreatRate; // 臭篮 饭骇 焊沥摹
int nCspMax; // 弥措 傈捧胶懦 器牢磐 裙垫荐
int nBaseCP; // 傈捧胶懦 扁夯樊
int bank_loan; // 010314 YGI
int nStep; // 版氰摹 窜拌
int nWarriorLife; // 傈荤狼 扁夯 Life
int nThiefLife; // 档迪狼 扁夯 Life
int nArcherLife; // 泵荐狼 扁夯 Life
int nWizardLife; // 付过荤狼 扁夯 Life
int nPriestLife; // 己流磊狼 扁夯 Life
int nWarriorExpRate; // 傈荤狼 版氰摹 焊沥伏(窜困%)
int nThiefExpRate; // 档迪狼 版氰摹 焊沥伏(窜困%)
int nArcherExpRate; // 泵荐狼 版氰摹 焊沥伏(窜困%)
int nWizardExpRate; // 付过荤狼 版氰摹 焊沥伏(窜困%)
int nPriestExpRate; // 己流磊狼 版氰摹 焊沥伏(窜困%)
}; //> CSD-030314
extern LPCHARACTER ReturnCharacterPoint(int id);
extern NPCLev_to_Exp NPC_Lev_Ref[Num_Of_NPC_Lev] ;
extern int ReturnPCAutoWave(LPCHARACTER lpChar, BOOL type);
extern int ReturnNPCAutoWave(LPCHARACTER lpChar, BOOL type);
extern int ReturnWaveAnimation( LPCHARACTER lpCharacter );
extern int ReturnEffectAnimation( LPCHARACTER ch );
extern int ReturnAttackWaveAnimation( LPCHARACTER lpCharacter );
extern int ReturnAttackedWaveAnimation( LPCHARACTER lpCharacter );
extern LPCHARACTER ReturnCharacterID( int id );
extern LPCHARACTER ReturnCharacterPoint( int server_id );
extern void ReturnCharMoveDistance( LPCHARACTER ch, int *dist );
extern int IsDead( LPCHARACTER ch );
extern bool IsAttackAble( LPCHARACTER pTarget );
extern void LoadLevelExpTable( void );
extern void SendSmileFace( int smileno );
extern void RecvSmileFace( int id, int smileno );
extern int ReturnWaveNatural( LPCHARACTER ch );
#endif //#if !defined(AFX_CHARDATATABLE_H__3028D503_725C_4F31_8429_95303BA39959__INCLUDED_)
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