📄 combatsys.h
字号:
// CombatSys.h: interface for the CCombatSys class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_COMBATSYS_H__45BA25A4_A2CE_4961_86FA_D9BCBE3BA573__INCLUDED_)
#define AFX_COMBATSYS_H__45BA25A4_A2CE_4961_86FA_D9BCBE3BA573__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Battle.h"
///////////////////////////////////////////////////////////////////////////////
// 傈捧胶懦 包访 努贰胶
class CCombatSys : public CBattle
{
public:
CCombatSys();
virtual ~CCombatSys();
public:
virtual int Action(LPCHARACTER pCaster);
virtual void Effect(MAGICLIST* pEffect);
public:
bool Ready(LPCHARACTER pCaster, int nCombat, int nReady);
bool Apply(LPCHARACTER pCaster, LPCHARACTER pTarget, int nCombat, int nX, int nY, bool bFail);
void Effect(LPCHARACTER pCaster, LPCHARACTER pTarget);
int GetCastContinue(int nCombat) const;
bool IsEnable(int nCombat) const;
protected:
bool AddEffect(LPCHARACTER pCaster, LPCHARACTER pTarget, int nMagic, int nX, int nY, bool bFail);
protected:
int GetCombatLevel(int nCombat) const
{
return SCharacterData.SkillId[nCombat - 100];
}
void SetCombatLevel(int nCombat, int nLevel)
{
SCharacterData.SkillId[nCombat - 100] = nLevel;
}
};
//
///////////////////////////////////////////////////////////////////////////////
#endif // !defined(AFX_COMBATSYS_H__45BA25A4_A2CE_4961_86FA_D9BCBE3BA573__INCLUDED_)
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -