📄 magicsys.h
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// MagicSys.h: interface for the CMagicSys class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MAGICSYS_H__1277B8A6_FEDA_4A35_ACE9_0317F6A0B9E9__INCLUDED_)
#define AFX_MAGICSYS_H__1277B8A6_FEDA_4A35_ACE9_0317F6A0B9E9__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Battle.h"
///////////////////////////////////////////////////////////////////////////////
// 付过 包访 努贰胶
class CMagicSys : public CBattle
{
public:
CMagicSys();
virtual ~CMagicSys();
public:
virtual int Action(LPCHARACTER pCaster);
virtual void Effect(MAGICLIST* pEffect);
public:
bool Ready(LPCHARACTER pCaster, int nMagic, int nReady);
bool Apply(LPCHARACTER pCaster, LPCHARACTER pTarget, int nMagic, int nX, int nY, bool bFail = false);
bool IsEnable(int nMagic) const;
protected:
bool AddEffect(LPCHARACTER pCaster, LPCHARACTER pTarget, int nMagic, int nX, int nY, bool bFail);
private:
bool IsContinue(int nMagic) const;
};
//
///////////////////////////////////////////////////////////////////////////////
#endif // !defined(AFX_MAGICSYS_H__1277B8A6_FEDA_4A35_ACE9_0317F6A0B9E9__INCLUDED_)
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