📄 smallmenu.cpp
字号:
{
extern void RecvCallSmallMenuCustom(t_server_call_smallmenucustom *p);//011011 lsw
t_packet p;
p.u.CallSmallMenuCustom.iMenuNo = 280;
p.u.CallSmallMenuCustom.iPicNo = 8;
p.u.CallSmallMenuCustom.iWidth = 436;
p.u.CallSmallMenuCustom.iHeight = 437;
p.u.CallSmallMenuCustom.iExt = 900;
RecvCallSmallMenuCustom(&p.u.CallSmallMenuCustom);
}
//> CSD-011008
if(g_aCurrentKeys[DIK_P] & 0x80 )
{
g_fight_lose = 1;
AddCurrentStatusMessage( 250,0,0, kein_GetMenuString(11) );
}
if(g_aCurrentKeys[DIK_Q] & 0x80 )
{
static cn=0;
(cn%=4)++;
g_RemainTimeType = cn;
g_RemainTimeDelay = 80;
}
if( g_aCurrentKeys[DIK_W] & 0x80 ) CallSmallMenu( MN_ITEM_MAKE_RARE_SELECT );//010730 lsw
if( g_aCurrentKeys[DIK_V] & 0x80 ) CallSmallMenu( MN_NATION_BUDAE );//010730 lsw
if( g_aCurrentKeys[DIK_U] & 0x80 ) CallSmallMenu( MN_NATION_VOTE );//010730 lsw
if( g_aCurrentKeys[DIK_T] & 0x80 ) CallSmallMenu( MN_NATION_NOW );//010730 lsw
if( g_aCurrentKeys[DIK_S] & 0x80 ) CallSmallMenu( MN_NATION_INFO );
if( g_aCurrentKeys[DIK_C] & 0x80 )
{
strcpy(SMenu[MN_LOCALWAR_OK].nField[3].temp, lan->OutputMessage(0,378)); // LTS LOCALWAR MENU
CallSmallMenu(MN_LOCALWAR_OK);
}
if(g_aCurrentKeys[DIK_J] & 0x80 )
{
//bDisplayTacticExp= !bDisplayTacticExp;//020515 lsw
// CallSmallMenu(MN_EVENT_LOCALWAR_OK);MN_LOCALWAR_JOIN
CallSmallMenu(MN_REVIVAL);
}
if(g_aCurrentKeys[DIK_R] & 0x80)
{
CallSmallMenu(MN_CHARACTER_COLOR_CHANGE); // 涅胶飘 皋春
}
kh_KeyProc();
return;
}
if( bCharListUp )
{
for( int i=STR; i<=LUCK; i++ )
{
DWORD data = SCharacterData.nCharacterAbility[i];
SendCharInfoBasic( i, data );
}
SendCharInfoBasic( MONEY, SCharacterData.nMoney );
SendCharInfoBasic( LVPOINT, SCharacterData.LvUpPoint );
bCharListUp = false;
}
if( bGenerateItemOn )
{
SendGenrateItemByTool( gener_item );
bGenerateItemOn = 0;
}
if( bTackListUp )
{
for( int i=CRAPPLE; i<=ORISON; i++ )
{
DWORD data = SCharacterData.TacticsExp[i];
SendCharInfoBasic( i+TAC_E1, data );
}
ReqTacSkillExp( );
bTackListUp = false;
}
if(g_aCurrentKeys[DIK_F12] & 0x80 ) // Refresh pc_word_table and npc_word_table
{
max_pc_word = 0; // 泅犁 PC啊 措翠且荐乐绰 巩厘狼 荐
max_npc_word = 0; // 泅犁 NPC啊 措翠且荐乐绰 巩厘狼 荐
}
if(g_aCurrentKeys[DIK_F2] & 0x80 ) // Refresh manlist
{
LoadManList();
}
/////////////////////////////////
if(g_aCurrentKeys[DIK_Z] & 0x80 )
{
kein_kh_key_on = false;
return;
}
/*
// ######### 牢亥 芒 Refresh 4锅 虐 #########
//QuickItemAttr
static bool f_resend = false;
if(g_aCurrentKeys[DIK_NUMPAD4] & 0x80 )
{
if( !f_resend )
{
CallServer( CMD_RESEND_ITEM );
f_resend = true;
}
}
else f_resend = false;
// ######### 瓷仿摹 盎脚 5锅 虐 ########
static bool f_time = false;
if(g_aCurrentKeys[DIK_NUMPAD5] & 0x80 )
{
if( !f_time )
{
CallServer(CMD_RESEND_CHARLIST);
f_time = true;
}
}
else f_time = false;
// ######### 颇萍盔甸 焊咯林扁 盎脚 7锅 虐 ########
static bool f_party = false;
if(g_aCurrentKeys[DIK_NUMPAD7] & 0x80 )
{
if( !f_party )
{
CallServer( CMD_REQ_PARTY_MEMBER );
f_party = true;
}
}
else f_party = false;
// ##################################################
static bool f_memorize = false;
if(g_aCurrentKeys[DIK_7] & 0x80 )
{
if( !f_memorize )
{
g_bMagicSelect = !g_bMagicSelect;
if( g_bMagicSelect )
{
CallOkCancelMessageBox(0,0,0,"付过 规侥捞 皋葛扼捞令 俺充栏肺 官差菌嚼聪促.",0);//010215 lsw temp
RecvServerWakeUp();
}
else
{
CallOkCancelMessageBox(0,0,0,"付过 规侥捞 瓷仿力肺 官差菌嚼聪促.",0);//010215 lsw temp
MagicSetting2();
}
f_memorize = true;
}
}
else f_memorize = false;
//####### 柄绢唱扼 8锅虐 #######
static bool f_sleep = false;
if(g_aCurrentKeys[DIK_NUMPAD8] & 0x80 )
{
if( !f_sleep )
{
CallServer( CMD_SERVER_WAKE_UP );
f_sleep = true;
}
}
else f_sleep = false;
static int flag = 0;
if(g_aCurrentKeys[DIK_NUMPAD1] & 0x80)
{
ItemRead();
}
if(g_aCurrentKeys[DIK_NUMPAD2] & 0x80)
{
if( flag == 0 )
{
SCharacterData.nCharacterData[GENDER] = !SCharacterData.nCharacterData[GENDER];
Hero->sprno = SCharacterData.nCharacterData[GENDER];
if( !SCharacterData.nCharacterData[GENDER] ) // 0:咯磊 1:巢磊
{
SMenu[MN_ITEM].nField[7].nImageNumber=483;
SMenu[MN_TACTICS].nImageNumber=10001;
}
else
{
SMenu[MN_ITEM].nField[7].nImageNumber=120;
SMenu[MN_TACTICS].nImageNumber=867;
}
flag = 2;
}
}
else flag = 0;
// ######### 某腐磐 酒捞袍 焊咯林扁 6锅 虐 #########
static bool f_itemshow = false;
if(g_aCurrentKeys[DIK_NUMPAD6] & 0x80 )
{
if( !f_itemshow )
{
// CallOtherCharacterInv( InvItemAttr, EquipItemAttr, QuickItemAttr );
SendShowItemOfOtherCh( Hero->id );
f_itemshow = true;
}
}
else f_itemshow = false;
// ######### 官蹿俊 酒捞袍 冻绢哆府扁 3锅 虐 #########
static bool f_item = false;
if(g_aCurrentKeys[DIK_NUMPAD3] & 0x80 )
{
if( !f_item )
{
DropItemOnHero( QuickItemAttr[6] );
f_item = true;
}
}
else f_item = false;
*/
//######### 某腐磐 概流拌凯 官操扁 F10 ##########
static int flag1 = 0;
if(g_aCurrentKeys[DIK_F10] & 0x80)
{
if( flag1 == 0 )
{
SCharacterData.nCharacterData[SPELL] = !SCharacterData.nCharacterData[SPELL];
for( int a=0; a<MAX_MAGIC_; a++) magic[a].DeleteMagic();
memset( aMagicItem, 0, sizeof( int[3][4][3][5] ) );
/* //020515 lsw 单捞鸥 肺爹 鞘夸 绝嚼聪促.
if( SCharacterData.nCharacterData[SPELL] == PRIEST_SPELL )
{
LoadOpenningSpr( "./data/divine.dat", &divine_gauge, spr_divine_gauge );
}
else FreeOpenningSpr( &divine_gauge);
*/
ReadMagicTable();
MagicSetting();
}
flag1 = 2;
}
else flag1 = 0;
}
else bGenerateItemOn = false;
#endif
//#####################################################3
if(g_aCurrentKeys[DIK_SPACE] & 0x80) //胶其捞胶 官
{
CloseAllMenu();
}
static int enter_flag=0;
if(g_aCurrentKeys[DIK_RETURN] & 0x80) // enter
{
enter_flag = 2;
}
else
{
if( enter_flag == 2 )
{
if( SMenu[MN_SYSTEM_LOGOUT].bActive )
{
DoButtonCheckOfMenu( MN_SYSTEM_LOGOUT, 0 );
return;
}
}
enter_flag = 0;
}
if(g_aCurrentKeys[DIK_ESCAPE] & 0x80) // ESC key
{
if( fLMoveMenu || fRMoveMenu ) return;
if( SMenu[MN_SYSTEM_LOGOUT].bActive )
{
DoButtonCheckOfMenu( MN_SYSTEM_LOGOUT, 1 );
return;
}
SMenu[MN_MESSAGEBOX_BIG].bActive=false;
SMenu[MN_MESSAGEBOX_SMALL].bActive =false;
if( !IsChatBoxActive())
{
int menu = MenuStack.GetMenu();
if( menu != -1 )
{
if( menu == MN_ARIGEMENT )
{
fLMoveMenu = MM_ARIGEMENT_CLOSE;
MP3( SN_MOVE_CLOSE );
return;
}
for(int j=0;j<SMenu[menu].nFieldCount;j++)
if( (SMenu[menu].nField[j].nImageNumber==122) || (SMenu[menu].nField[j].nImageNumber==475) ) //122,475 -> done button
{
SMenu[menu].nField[j].fCheakFlag = TRUE;
DoButtonCheckOfMenu( menu, j );
return;
}
}
else CloseAllMenu();
}
}
if( GetSysInfo( SI_GAME_MAKE_MODE ) )
{
static int f ;
if(g_aCurrentKeys[DIK_TAB] & 0x80) // tab
{
if( !f )
{
f=1;
}
}
else f = 0;
}
if(g_aCurrentKeys[DIK_LSHIFT] & 0x80) LeftShiftOn = true; // SHIFT
else LeftShiftOn = false;
/*-- 烙矫 胶隔 皋春 剁快扁 --*/
if( GetSysInfo( SI_GAME_MAKE_MODE ) )
{
if(g_aCurrentKeys[DIK_B] & 0x80)
{
CallSmallMenu(MN_BLACKSMITH);
}
if(g_aCurrentKeys[DIK_D] & 0x80)
{
if( SysInfo.notconectserver )
{
SMenu[MN_EXCHANGE_ITEM].bActive = true;
}
}
if(g_aCurrentKeys[DIK_E] & 0x80)
{
CallSmallMenu( MN_GOD_EDELBLHOY );
}
if(g_aCurrentKeys[DIK_F] & 0x80)
{
CallSmallMenu(MN_SHOP_MAIN);
}
if(g_aCurrentKeys[DIK_G] & 0x80)
{
CallMenu(MN_GAMBLE);
}
if(g_aCurrentKeys[DIK_H] & 0x80)
{
CallSmallMenu( MN_POTAL_MENU );
}
if(g_aCurrentKeys[DIK_I] & 0x80)
{
CallSmallMenu(MN_TOWNHALL);
}
if(g_aCurrentKeys[DIK_J] & 0x80)
{
g_bTimeMenuOn = false;
CallSmallMenu(MN_DRINK_MAIN);
}
if(g_aCurrentKeys[DIK_K] & 0x80)
{
CallSmallMenu( MN_ACADEMY );
}
if(g_aCurrentKeys[DIK_L] & 0x80)
{
CallSmallMenu(MN_FUNCTION);
}
if(g_aCurrentKeys[DIK_M] & 0x80)
{
CallSmallMenu(MN_MAGIC_GUILD);
}
if(g_aCurrentKeys[DIK_Q] & 0x80)
{
int r = rand() % 2;
if( r ) SCharacterData.nation = 3;
else SCharacterData.nation = 4;
nation_bbs[0] = NULL;
nation_bbs2[0][0][0] = NULL;
CallSmallMenu(MN_NATION_BBS);
}
if(g_aCurrentKeys[DIK_T] & 0x80)
{
quest_dot.Setting( MapNumber, Hero->x, Hero->y );
CallServer( CMD_CALL_PUBLIC_BBS );
}
if(g_aCurrentKeys[DIK_C] & 0x80)
{
CallMenu( MN_OBSERVER_MODE );
//bCallGodMeetingMenu = !bCallGodMeetingMenu;
//StopWave( SN_GOD_MEETING );
//CallSmallMenu(MN_MEM_BOOK);
}
if(g_aCurrentKeys[DIK_N] & 0x80)
{
CallMenu( MN_BETTING );
}
if(g_aCurrentKeys[DIK_Q] & 0x80)
{
// CallSmallMenu(MN_GOD_SUPPER); // 澜侥 力傍 皋春
// CallSmallMenu(MN_MAIL_MENU);
}
if(g_aCurrentKeys[DIK_R] & 0x80)
{
CallSmallMenu(MN_HUNTER_MAIN);
}
if(!LeftShiftOn && g_aCurrentKeys[DIK_F12] & 0x80)
{
// for( int i=0; i<ITEM_JOIN_MAX; i++)
// {
// SCharacterData.ItemId[i] = item_join[i].item_id;
// }
// SCharacterData.ItemIdCount = MAX_LEARN_ITEM;
}
else if(LeftShiftOn && g_aCurrentKeys[DIK_F12] & 0x80)
{
// for( int a=0; a<SCharacterData.ItemIdCount; a++)
// {
// SCharacterData.ItemId[a] = 0;
// }
// SCharacterData.ItemIdCount = 0;
}
if( !LeftShiftOn && g_aCurrentKeys[DIK_F11] & 0x80)
{
//CallServer( CMD_LEARN_ALL );
for( int i=0; i<200; i++ )
{
SCharacterData.MagicId[i] = true;
SCharacterData.SkillId[i] = true;
}
MagicSetting2();
}
if( LeftShiftOn && g_aCurrentKeys[DIK_F11] & 0x80 )
{
//CallServer( CMD_LEARN_ALL_NOT );
for( int i=0; i<200; i++ )
{
SCharacterData.MagicId[i] = false;
SCharacterData.SkillId[i] = false;
}
}
}
if( SysInfo.notconectserver )
{ //< CSD-030520
static int nCount = -1;
static key = 0;
if(g_aCurrentKeys[DIK_1] & 0x80)
{
key = 1;
}
else if( key == 1 )
{
ChangeItem( ++nCount );
key = 0;
}
else if(g_aCurrentKeys[DIK_2] & 0x80)
{
key =2;
}
else if( key == 2 )
{
nCount--;
if( nCount < 0 ) nCount = 0;
ChangeItem( nCount );
key = 0;
}
} //> CSD-030520
bool lcontrol = false;
if( g_aCurrentKeys[DIK_LCONTROL] & 0x80 ) lcontrol = true;
static bool f_change_equip1 = false;
if(g_aCurrentKeys[DIK_F9] & 0x80 )
{
if( !f_change_equip1 )
{
if( lcontrol )
{
EquipSaveFlag[0] = TRUE;
for(int i=0;i<8;i++)
{
SaveArmor[0][i] = EquipItemAttr[i].item_no;
}
}
else
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -