📄 smallmenu.cpp
字号:
MN_INN_SLEEP,
MN_SYSTEM_LOGOUT,
MN_DIVIDE_ITEM,
MN_OK_MESSAGEBOX,
MN_OKCANCEL_MESSAGEBOX,
MN_ITEM_MESSAGEBOX,
};
const int maxsmall = sizeof( smallmenu1 ) / sizeof(int);
void Small_KeyProc()
{
if( !GetSysInfo( SI_GAME_MAKE_MODE ) ) return;
static int flag=0;
if(g_aCurrentKeys[DIK_PGDN] & 0x80)
{
if( flag == 1 )
{
return;
}
else
{
flag = 1;
for(int i=0; i < maxsmall ; i++)
{
if( SMenu[smallmenu1[i]].bActive )
{
SMenu[smallmenu1[i]].bActive = false;
if( i== maxsmall-1)
{
SMenu[smallmenu1[0]].bActive = true;
y_MenuFocus = 0;
}
else
{
SMenu[smallmenu1[i+1]].bActive = true;
y_MenuFocus = smallmenu1[i+1];
}
return;
}
}
}
}
else if(g_aCurrentKeys[DIK_PGUP] & 0x80)
{
if( flag == 2 )
{
return;
}
else
{
flag = 2;
for(int i=0; i < maxsmall ; i++)
{
if( SMenu[smallmenu1[i]].bActive )
{
SMenu[smallmenu1[i]].bActive = false;
if( i==0)
{
SMenu[smallmenu1[maxsmall-1]].bActive = true;
y_MenuFocus = smallmenu1[maxsmall-1];
}
else
{
SMenu[smallmenu1[i-1]].bActive = true;
y_MenuFocus = smallmenu1[i-1];
}
return;
}
}
}
}
else flag = 0;
}
CHouse *house_sub_residing;
CHouse *house_sub_guild;
CHouse *house_sub_not_res;
int house_res_ct;
int house_guild_ct;
int house_not_res_ct;
//extern Spr credit;//020515 lsw
//extern Spr logo2;//020515 lsw
//extern Spr logo1;//020515 lsw
extern void FreeSpriteOnlyOne( Spr *s );
extern DWORD g_alarm;
extern void CheckDeleteSkill();
void InitMenu() // 矫累且锭, 悸诀阑 惑炔俊 嘎苗 秦具 且 版快
{
g_GuildMgr.Reset(); // CSD-030324 // thai2 YGI
StartMenuFree(); // 矫累 皋春锭狼 捞固瘤 橇府
GrobalValueSeet(); // 肺弊酒眶饶 促矫 甸绢 吭阑 锭 臂肺国 函荐 悸..
LoadManList(); // 惑痢 林牢甸..
MenuSet();
SmallMenuSet();
ReadHouseTable();
LoadOpenningSpr( "./data/face_man_s.dat", &facebuf_man_s, spr_face_man_s); // 某腐磐 倔奔 捞固瘤 肺靛 巢赤,
LoadOpenningSpr( "./data/face_woman_s.dat", &facebuf_woman_s, spr_face_woman_s);
LoadOpenningSpr( "./data/face_man_p.dat", &facebuf_man_p, spr_face_man_p); // 颇萍盔 倔奔
LoadOpenningSpr( "./data/face_woman_p.dat", &facebuf_woman_p, spr_face_woman_p);
LoadOpenningSpr( "./data/face_man_mm.dat", &facebuf_man_mm, spr_face_man_mm); // 颇萍盔 倔奔
LoadOpenningSpr( "./data/face_woman_mm.dat", &facebuf_woman_mm, spr_face_woman_mm);
// 0906 kkh 眠啊
LoadOpenningSpr( "./data/face_man_s_add.dat", &facebuf_man_s_dash, spr_face_man_s_dash); // 某腐磐 倔奔 捞固瘤 肺靛 巢赤,
LoadOpenningSpr( "./data/face_woman_s_add.dat", &facebuf_woman_s_dash, spr_face_woman_s_dash);
LoadOpenningSpr( "./data/face_man_p_add.dat", &facebuf_man_p_dash, spr_face_man_p_dash); // 颇萍盔 倔奔
LoadOpenningSpr( "./data/face_woman_p_add.dat", &facebuf_woman_p_dash, spr_face_woman_p_dash);
LoadOpenningSpr( "./data/face_man_mm_add.dat", &facebuf_man_mm_dash, spr_face_man_mm_dash); // 颇萍盔 倔奔
LoadOpenningSpr( "./data/face_woman_mm_add.dat", &facebuf_woman_mm_dash, spr_face_woman_mm_dash);
// 努饭胶 器牢磐甸 檬扁拳############################
house = new CHouse; // 檬扁拳
//####################################################
////////////////////////////////////////////////////////////////////////////////////////
// 某腐磐 檬扁 惑怕 setting
////////////////////////////////////////////////////////////////////////////////////////
// SCharacterData.nCharacterData[FACE] = SCharacterData.nCharacterData[GENDER]*1000+0;
//020515 lsw 琶平芒 傍侩栏肺 靖
if( !SCharacterData.nCharacterData[GENDER] ) // 0:咯磊 1:巢磊
{
SMenu[MN_ITEM].nField[7].nType=FT_NONE;
SMenu[MN_TACTICS].nImageNumber=3;//弊覆 官柴
SMenu[MN_TACTICS].nField[6].nWillDo=EXPLAIN_TACTICS_WOMAN;
}
if( SCharacterData.nCharacterData[SPELL]==PRIEST_SPELL )
{
// LoadOpenningSpr( "./data/divine.dat", &divine_gauge, spr_divine_gauge );//020515 lsw 单捞鸥绰 舅酒辑 佬磊
SMenu[MN_ABILITY].nField[21].nType=FT_NOMAL_PUT;
// 橇府胶飘老锭 11, 12 拌凯篮 绝促.
// SMenu[MN_LEARN_MAGIC_BOOK].nField[11].nType = FT_NO_CHECK;
// SMenu[MN_LEARN_MAGIC_BOOK].nField[12].nType = FT_NO_CHECK;
strcpy( string_ability[WSPS], "PS" );
}
else
{
strcpy( string_ability[WSPS], "WS" );
if( !SCharacterData.nCharacterData[GENDER] ) // 0:咯磊 1:巢磊
{//15 260
SMenuFTReg(MN_TACTICS,5,FT_NOMAL_PUT,0,15,260,0,0,STATUS_IMG,25,25,0);//咯磊
}
else
{//15 236
SMenuFTReg(MN_TACTICS,5,FT_NOMAL_PUT,0,15,236,0,0,STATUS_IMG,25,25,0);//巢磊
}
}
// 皋葛扼捞令 檬扁拳...
// SCharacterData.sleep = true;
// InitMemorize();
LoadOpenningSpr( "./data/main_etc.dat", &main_etc_buf, main_etc_spr); // 皋牢 牢磐其捞胶~
LoadOpenningSpr( "./data/skill_menu.dat", &skill_menu_buf, skill_menu_spr); // 皋牢 牢磐其捞胶~
LoadOpenningSpr( "./data/help.dat", &help_pcx_buf, help_pcx_spr); // 皋牢 牢磐其捞胶~
/////////////////////////////////////////////////////////////////////////////////////
if( SysInfo.notconectserver )
{
SCharacterData.age=18;
SCharacterData.beat=3232;
// SCharacterData.LvUpPoint=1000;
SCharacterData.nCharacterSP = 100;
SCharacterData.nCharacterMAXSP = 150;
c_BbsTitle[0].SetBbsTitle( 0, 1009, "kein1", "救崇1 咯变 贸澜");
c_BbsTitle[1].SetBbsTitle( 1, 1009, "kein2", "救崇2 咯变 贸澜");
c_BbsTitle[2].SetBbsTitle( 2, 1009, "kein3", "救崇3 咯变 贸澜");
c_BbsTitle[3].SetBbsTitle( 3, 1009, "kein4", "救崇4 咯变 贸澜");
c_BbsTitle[4].SetBbsTitle( 4, 1009, "kein5", "救崇5 咯变 贸澜");
c_BbsTitle[5].SetBbsTitle( 5, 1009, "kein6", "救崇6 咯变 贸澜");
c_BbsTitle[6].SetBbsTitle( 6, 1009, "kein7", "救崇7 咯变 贸澜");
strcpy( SCharacterData.party[0].m_Name, lan->OutputMessage(5,81) );//010215 lsw
//SCharacterData.party[0].m_ImageNo = 6;
SCharacterData.party[0].m_Str = 88;
SCharacterData.party[0].m_Lv = 56;
strcpy( SCharacterData.relation[0].m_Name, lan->OutputMessage(6,32) );//010215 lsw
strcpy( SCharacterData.employment[0].m_Name, lan->OutputMessage(6,33) );
SCharacterData.dmg_count = 2;
SCharacterData.dmg_max = 15;
}
////////////////////////////////////////////////////////////////////////
// 付阑雀包俊辑 颇绰 笼甸 悸泼
///////////////////////////////////////////////////////////////////////
int ct1=0, ct2=0, ct3=0;
for( int a=0; a<HOUSE_MAX_TABLE; a++ )
{
if( House[a].m_ForResiding==1 ) ct1++;
if( House[a].m_ForGuild==1 ) ct2++;
if( House[a].m_ForNotResiding==1 ) ct3++;
}
house_sub_residing= new CHouse[ct1];
house_sub_guild = new CHouse[ct2];
house_sub_not_res = new CHouse[ct3];
house_res_ct =ct1;
house_guild_ct =ct2;
house_not_res_ct=ct3;
ct1=ct2=ct3=0;
for( a=0; a<HOUSE_MAX_TABLE; a++ )
{
if( House[a].m_ForResiding==1 )
{
house_sub_residing[ct1] = House[a];
house_sub_residing[ct1].m_Image = a;
ct1++;
}
if( House[a].m_ForGuild==1 )
{
house_sub_guild[ct2] = House[a];
house_sub_guild[ct2].m_Image = a;
ct2++;
}
if( House[a].m_ForNotResiding==1 )
{
house_sub_not_res[ct3] = House[a];
house_sub_not_res[ct3].m_Image = a;
ct3++;
}
}
////////////////////////////////////////////////////////////////////////////
if( SysInfo.notconectserver ) // 烙矫 单捞鸥
{
for( int a=0; a<200; a++ )
{
SCharacterData.SkillId[a] = true; // 胶懦 酒捞能 檬扁拳
SCharacterData.MagicId[a] = true;
}
for( a=0; a<13; a++ ) // 琶平胶 簐仿摹
{
SCharacterData.SkillId[a+88] = a;
SCharacterData.TacticsExp[a] = a*10;
SCharacterData.TacticsExpNext[a] = a*100;
}
}
LoadMagicName(); // 概流 匙烙阑 啊廉柯促.
ReadSkillTable();
LoadItemJoinTable(); // 搬钦 酒捞袍 抛捞喉
LoadDiseaseTbl(); // 龙捍 抛捞喉 佬绢 坷扁
SCharacterData.nExpNext = NPC_Lev_Ref[SCharacterData.nLevel].nMaxExp; // 某腐磐 促澜 版氰摹 饭骇 拌魂
if( GetSysInfo( SI_NOT_CONNECT_MODE ) )
{
SCharacterData.nExpNext = 1000000000;
SCharacterData.nExp = 0;
SCharacterData.nLevel = 110;
}
if( GetSysInfo( SI_GAME_MAKE_MODE ) )
{
for( a=0; a<6; a++ )
{
SCharacterData.disease[a] = 1;
}
}
InitPartyState( ); // 捞固 甸绢 客 乐绰 瘤甫 魄窜... 檬扁拳...
CallServer( CMD_REQ_JOIN_GAME ); // 唱 甸绢 吭促...
// 皋葛扼捞令甫 秦具 窍绰瘤俊 措茄...
if( g_bMagicSelect ) MagicSetting();
else MagicSetting2(); // 霸烙 抛胶飘侩 烙矫~
//if( GetSysInfo( SI_GAME_MAKE_MODE ) )
//CallOkCancelMessageBox(0,0,0, "泅犁绰 皋葛扼捞令 俺充捞 酒凑聪促. 官操妨搁 箭磊虐 7锅阑 喘矾 林技夸", 0 );
//CheckAbility(); // 酒捞袍俊 狼茄
if( BetaTest )
CallOkCancelMessageBox(0,0,0, "寸脚篮 海鸥抛胶飘 辑滚肺 甸绢 坷继嚼聪促.", 0 );//010215 lsw temp
if( GetSysInfo( SI_GAME_MAKE_MODE ) )
{
g_ServerText.SetText( "救崇窍技夸. 捞扒 辑滚俊辑 咆胶飘巩阑 罐酒 免仿窍妨绊 父电 努饭胶涝聪促. 瘤陛 临窜困 抛胶飘甫 窍绊 乐绰单"
" 绢痘霸 肋 唱坷绊 乐绰瘤 葛福摆焙夸.. 肋 免仿捞 登具 且刨单夸.. "
".. 1234567890"
".. 1234567890"
".. 1234567890"
".. 1234567890" );
}
g_bTimeMenuOn = true; // 矫埃阑 夯促.
if( SCharacterData.nLevel <= 8 ) // 皋春 汲疙
SMenu[MN_MAIN_EXPLAIN].bActive = true;
else SMenu[MN_MAIN_EXPLAIN].bActive = false;
if( SCharacterData.nLevel >= 8 ) g_ExplainMenuOn = false;
else g_ExplainMenuOn = true;
g_MagicMenuOn = false; // 概流 芒 贸澜俊 剁快瘤 臼绰促.
GetTatics(); // 琶平 汲沥窍扁
ReqTacSkillExp( ); // 傈眉 琶平 荐摹 啊廉坷扁
AllReqSkillExp( ); // 傈眉 胶懦 版氰摹 啊廉坷扁
if( recv_learn_item ) SetLearnItem( );
else recv_learn_item = 1;
LoadFilterWord();
hunter_list = new CHunterList;
curr_hunter_list = hunter_list;
my_hunter_list = new CHunterList;
LoadLvColor(); // 饭骇狼狼茄 祸彬阑 焊沥秦辑 免仿茄促.
LoadCallNameByLv();
LoadJobLvColor();
////////////////// 0813 lkh 眠啊 ///////////////////////
StopWave(1); // 021030 YGI
g_Volume_Off=0; //促矫 家府唱霸
system_info.music = 70;
SetVolumeMusic(system_info.music);
BackgroundMusic();
g_BGE_Flag = 1;
////////////////////////////////////////////////////////
//g_FightMapMember.SetFightMapInit(); // fight_map_member 檬扁拳
g_FightMapStart = 0;
LoadGMQuest(); // 弊罚靛 付胶磐 殿废 抛捞喉 肺爹...
if( SysInfo.notconectserver )
{ //< CSD-030324
g_GM_Item.GetItemExplain(1); // bin 颇老阑 积己窍扁 困秦
g_GM_Item.GetItemExplain(2);
// thai2 YGI
g_GM_Item.GetItemExplain(3);
int temp = SCharacterData.nCharacterData[SPELL];
SCharacterData.nCharacterData[SPELL] = WIZARD_SPELL;
ReadMagicTable();
SCharacterData.nCharacterData[SPELL] = PRIEST_SPELL;
ReadMagicTable();
SCharacterData.nCharacterData[SPELL] = temp;
} //> CSD-030324
g_GM_Item.GetItemExplain(); // 弊罚靛 付胶磐 殿废 酒捞袍 汲疙 抛捞喉 肺爹...
if( SCharacterData.nLevel <= CHOBO_LEVEL ) // 檬焊老版快
{
if( SCharacterData.nCharacterData[SPELL] == WIZARD_SPELL ) // 付过荤牢 版快
{
AddCurrentStatusMessage( 255, 255, 255, lan->OutputMessage(6,34) );//010215 lsw
}
}
SetChatMode(CM_MESSAGE);// 皋矫瘤 芒阑 剁款促.
AutoLevelUpCount = 0;
#ifdef CHANGE_MONEY_
DWORD old_money = GetMoneyByItem( );
if( old_money )
{
AddCurrentStatusMessage( 255, 255, 255,lan->OutputMessage(6,35) );//010215 lsw
}
#endif
// thai2 YGI
LoadGuildListEx(Hero->GetGuildCode()); // CSD-030324
if( g_lpRankLadderBBS ) delete g_lpRankLadderBBS;
g_lpRankLadderBBS = new CRankLadder;
AddCurrentStatusMessage( 255, 255, 0,lan->OutputMessage(3,210) );//this5 lsw
AddCurrentStatusMessage( 255, 255, 0,lan->OutputMessage(3,211) );//this5 lsw
g_alarm = g_curr_time;
// 磊脚狼 辨靛俊 措茄 沥焊 夸没
if( Hero->GetGuildCode() )
{ //< CSD-030324
short int guild_code = Hero->GetGuildCode();
CallServer( CMD_CHECK_MY_GUILD, &guild_code, sizeof( short int ) );
SendReqGuildInfo1( Hero->GetGuildCode());
} //> CSD-030324
LoadMemorize();
CheckDeleteSkill();
// 020320 YGI
RemoveExchangeItemStatus(); // 背券 惑怕 秦力
//acer7
main_interface.data[IF_BATTLE_PEACE] = 0; // 硅撇 葛靛
SettingBasicAction( main_interface.data[IF_BATTLE_PEACE] );
InitCombatSkill();//020802 lsw
EWndMgr.ClearAllTxt();//021001 lsw
ExchangeMgr.Clear();//021216 lsw
ExchangeMgr.ClearItemData();//021216 lsw
g_MailMgr.Clear();
// 021107 YGI
SendCheckEventMoveMap(); // 捞亥飘 吝牢 甘捞 乐绰瘤 犬牢秦 夯促.
GetFriendGroup();//030504 lsw
//< CSD-TW-030704
g_mgrBattle.ClearDelay();
g_mgrBattle.ClearSwitchDelay();
// 031110 YGI
CheckRoof();
} //> CSD-TW-030704
bool bCharListUp = false;
bool bTackListUp = false;
k_client_create_item gener_item;
bool bGenerateItemOn = false;
int kein_kh_key_on = true;
int SaveArmor[2][8];
BOOL EquipSaveFlag[2];
extern int AutoChangeEquip( int flag_key ); // f3, f4甫 喘范阑锭
extern void WarMenuNoticeOpen(); // LTS TEMP
void kein_KeyProc()
{
HWND temp = GetFocus();
if( temp != g_hwndMain ) return ;
// ########################## 困氰茄 扁瓷甸... ################################
#ifdef _DEBUG
if( GetSysInfo( SI_GAME_MAKE_MODE ) )
{
if( !kein_kh_key_on )
{
if(g_aCurrentKeys[DIK_A] & 0x80)
{
// 021107 YGI
SendCheckEventMoveMap();
//CallGambleMenu();
//CallSmallMenu(MN_RUNE);
//CallMenu( MN_GUILD_HOUSE );
}
if(g_aCurrentKeys[DIK_B] & 0x80 )
{
CallSmallMenu( MN_GUILD_ITEM_OR_MEMBER_LIST );
}
if(g_aCurrentKeys[DIK_C] & 0x80 )
{
CallGuildItemPut();
//CallSmallMenu( MN_GUILD_ITEM_PUT );
//CallGetGuildItem();
}
if(g_aCurrentKeys[DIK_D] & 0x80 )
{
// CallGetGuildItem();
// CallSmallMenu(MN_GUILD_ADMIN);
CallMenu(MN_ARENA_LOBBY);
//CallServer( CMD_CHECK_VOTE );
//g_VoteSignExist = 400;
}
if(g_aCurrentKeys[DIK_E] & 0x80 )
{
CallGuildHouseInfo();
//CallGuildMemberListMenu();
//CallFriendMenu();
}
if(g_aCurrentKeys[DIK_F] & 0x80 )
{
Call_EXCHANGE_BOND_MONEY_Menu();
//SendDirectDB( CMD_SAVE_GUILD_MARK_IMAGE, guild_mark_main.m_Spr.img, guild_mark_main.m_Spr.size );
//SendReqSkillInfo( Hero );
}
if(g_aCurrentKeys[DIK_G] & 0x80 )
{
CallSmallMenu( MN_DUAL_MAIN );
}
if( g_aCurrentKeys[DIK_H] & 0x80 ) CallServer( CMD_SCAN_TARGET );
if(g_aCurrentKeys[DIK_I] & 0x80 )
CallSmallMenu( MN_GUILD_CHANGE_INFO );
//bDisplaySkillExp = !bDisplaySkillExp;
if(g_aCurrentKeys[DIK_K] & 0x80 ) CallSmallMenu( MN_GUILD_MAIN );
if(g_aCurrentKeys[DIK_M] & 0x80 )
{
}
if(g_aCurrentKeys[DIK_N] & 0x80 )
{
extern void CallMapMoveMenu(int WarfieldNo);
CallMapMoveMenu(3);
}
//< CSD-011008
/*
if(g_aCurrentKeys[DIK_O] & 0x80 )
{
g_fight_win = 1;
AddCurrentStatusMessage( 250,255,255, kein_GetMenuString(10) );
}
*/
if(g_aCurrentKeys[DIK_LEFT] & 0x80 )
{
CallSmallMenu(280);
}
if(g_aCurrentKeys[DIK_O] & 0x80 )
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