📄 network2.cpp
字号:
#include "stdafx.h"
#include "String.h"
#include "mmsystem.h"
#include "Dragon.h"
//#include "MenuDef.h"
#include "network.h"
#include "char.h"
#include "chat.h"//021026 lsw
#include "Hong_Sprite.h"
#include "Hong_Sub.h"
#include "CharDataTable.h"
#include "Path.h"
#include "Hong_Light.h"
#include "Effect.h"
#include "DirectSound.h"
#include "Map.h"
#include "Object.h"
#include "Menu.H"
#include "GameProc.h"
#include "SmallMenu.h"
#include "Tool.h"
//nclude "MenuSet.h"
#include "Skill.h"
#include "Item.h"
#include "MenuNetwork.h"
#include "ExchangeMgr.h"
extern int ListenCommand;
extern void RecvHeroInit( t_server_user_db_data *p );
//extern void CallOkCancelMessageBox( int menu, int x, int y, char *source, bool ok_cancel=true, int param = 0 );
int CheckHandleByKein( t_packet *p )
{
// char text_buffer[TEXT_LENGTH];
switch( p->h.header.type )
{
case CMD_PUBLIC_NOTICE_TITLE_REQ: RecvPublicNoticeTitle( &p->u.server_menu_message_title ); break;
case CMD_RESEND_CHARLIST : RecvCharInfomation( &p->u.server_user_db_data ); break;
case CMD_CHAR_INFO_BASIC : RecvCharInfoBasic( &p->u.char_info_basic ); break;
// RecvHeroInit( &p->u.server_user_db_data ); break;
case CMD_OTHER_CH_INV : RecvOtherChInv( &p->u.kein.server_other_ch_inv ); break;
//021030 lsw 冠胶绰 绝嚼聪促.
case CMD_DELETE_ITEM_BY_DURATION: RecvDeleteItem( p->u.kein.server_delete_item.item_pos, 1 ); break;
case CMD_DELETE_ITEM : RecvDeleteItem( p->u.kein.server_delete_item.item_pos ); break;
case CMD_DECREASE_ITEM : RecvDecreaseItem( &p->u.kein.server_decrease_item ); break;
case CMD_LEVELDOWN_OK : RecvLevelDownResult( p->u.kein.client_lvup_point_each.type ); break;
case CMD_LEARN_ITEM : RecvLearnItemOk( p->u.kein.item_no ); break;
case CMD_ITEMREPAIR_OK : RecvItemRepar( &p->u.kein.server_item_repair_ok ); break;
case CMD_RESULT : RecvServerResult( &p->u.kein.server_result ); break;
case CMD_CHAR_INFO_TAC_SKILL_EXP: RecvTacSkillExp( &p->u.char_info_tac_skillexp ); break;
case CMD_LEARN_SKILL_OK : RecvLearnSkill( p->u.kein.server_learn_skill_ok.skill_no ); break;
case CMD_SKILL_EXP : RecvSkillExp( p->u.kein.server_skill_exp.type, p->u.kein.server_skill_exp.exp ); break;
case CMD_OPEN_STATUS_REQ : RecvStatusOpen( &p->u.kein.server_status_open );break;
case CMD_SEND_BANK_INV : RecvBankInventory( &p->u.kein.server_bank_item ); break;
// case CMD_SEND_CHAR_DISEASE : RecvCharDisease( &p->u.kein.server_disease ); break;
case CMD_PARTY : RecvParty( &p->u.kein.server_party ); break; // 辑滚俊辑 颇萍肝篮 荤恩阑 焊郴霖促
case CMD_RELATION : RecvRelation( &p->u.kein.server_relation ); break;
case CMD_EMPLOYMENT : RecvEmployment( &p->u.kein.server_party ); break;
// case CMD_ITEM_INDEX : RecvItemIndex( &p->u.kein.server_item_index); break;
case CMD_LEARN_MAGIC_OK : RecvLearnMagicOk( p->u.kein.learn_magic_ok.magic_num ); break;
case CMD_PREVENTING : RecvPreventingOk( p->u.kein.client_disease.disease_num ); break;
case CMD_CURE_DISEASE : RecvCureDiseaseOk( p->u.kein.client_disease.disease_num ); break;
case CMD_REQ_ITEM_VALUE : RecvItemValue( p->u.kein.server_item_money.item_no, p->u.kein.server_item_money.money ); break;
case CMD_REQ_ITEM_VALUE_SELL : RecvItemValue_Sell( p->u.kein.server_item_money.item_no, p->u.kein.server_item_money.money ); break;
case CMD_REQ_ITEM_VALUE_REPAIR : RecvItemValue_Repair( p->u.kein.server_item_money.item_no, p->u.kein.server_item_money.money ); break;
case CMD_SERVER_PARTY : RecvPartyInfo( &p->u.kein.party_info ); break;
case CMD_DELETE_PARTY : RecvDeleteParty_server( p->u.kein.client_delete_party.type, p->u.kein.client_delete_party.ct ); break;
case CMD_SERVER_WAKE_UP : RecvServerWakeUp(); break;
case CMD_REQ_JOIN_GAME : RecvJoinGameWho( p->u.kein.client_char_name.name ); break;
case CMD_SERVER_EXIT_GAME : RecvExitGameWho( p->u.kein.client_char_name.name ); break;
case CMD_REQ_MY_PARTY : RecvMyPartyExist( p->u.kein.client_char_name.name ); break; //
case CMD_PARTY_JOIN_OK : RecvPartyJoinOk( p->u.kein.client_char_name.name ); break;
case CMD_PARTY_JOIN_RELEASE : RecvPartyJoinRelease( p->u.kein.client_char_name.name ); break; //
case CMD_SERVER_EACH_ITEM : RecvServerEachItem( &p->u.kein.server_item ); break; // 酒捞袍 磊府俊 酒捞袍阑 笼绢 持绰促.
case CMD_OPEN_ABILITY : RecvServerResist( &p->u.kein.server_resist ); break;
case CMD_SUBTRACT_MONEY : SubtractMoney( p->u.kein.server_money.money ); break;
case CMD_ADD_MONEY : AddMoney( p->u.kein.server_money.money ); break;
case CMD_EXCHANGE_ITEM_READY : RecvExchangeItemOk( &p->u.kein.exchange_item_start ); break;
case CMD_EXCHANGE_ITEM_REQ : RecvExchangeItemReq( &p->u.kein.exchange_item_start ); break;
case CMD_EXCHANGE_ITEM : RecvExchange(); break; // 背券 己赋
case CMD_EXCHANGE_ITEM_RESULT : RecvExchangeItemResult( p->u.kein.try_item_trade.result ); break;
case CMD_EXCHANGE_OK_SIGN :
{
ExchangeMgr.SetOtherSideConformState(true); //021030 lsw
}break;
case CMD_EXCHANGE_CANCEL_SIGN :
{
ExchangeMgr.SetMySideConformState(false); //030108 lsw
ExchangeMgr.SetOtherSideConformState(false); //030108 lsw
}break;
case CMD_EXCHANGE_CANCEL : RecvExchangeCancel(); break;
case CMD_EXCHANGE_ITEM_EACH : RecvExchangeEach( &p->u.kein.transfer_item.item ); break;
case CMD_CHECK_BETA_TEST_OK : ListenCommand = 100; break;
case CMD_CHECK_BETA_TEST_NOT : ListenCommand = 10; break;
case CMD_IATTR_DURATION : RecvItemAttrChange( CIA_DURATION, &p->u.kein.server_item_attr ); break;
case CMD_IATTR_MUCH : RecvItemAttrChange( CIA_MUCH, &p->u.kein.server_item_attr ); break;
// case CMD_IATTR_LIMIT :
// case CMD_IATTR_ATTR :
// case CMD_IATTR_ID :
// case CMD_IATTR_RESERVED0 ;
// case CMD_IATTR_RESERVED1 :
case CMD_REQ_AC : SCharacterData.ac = p->u.kein.server_ac.ac; break;
case CMD_REQ_DMG : SCharacterData.nCharacterAbility[DAMAGE] = p->u.kein.default_int; break;
case CMD_SERVER_KILLMON : SCharacterData.beat = p->u.kein.server_killmon.killmon; break;
case CMD_OTHER_GHOST : RecvOtherGhost(); break;
case CMD_CREATE_ABILITY : RecvCreateAbility( ); break;
case CMD_REQ_MAGERY:
{
RecvServerMagery(p->u.kein.server_tactics.nStep, p->u.kein.server_tactics.magery);
break;
}
case CMD_THROW_DICE : RecvThrowDice( &p->u.kein.start_throw_dice ); break;
case CMD_EXCHANGE_ITEM_DEL : RecvExchangeItemDelWhereRecv( p->u.kein.transfer_item.item ); break;
case CMD_GET_SERVER_TEXT : RecvServerMessage( &p->u.kein.get_server_text ); break;
case CMD_PREACH_NAME : RecvPreachName( &p->u.kein.server_client_preach_name ); break;
case CMD_NOW_GOD_MEETING_START : RecvGodMeetinMainStart( ); break;
case CMD_NOW_GOD_MEETING_END : RecvGodMeetingMainEnd( ); break;
case CMD_CHECK_NEW_CHAR_OK : ListenCommand = 100; break;
case CMD_CHECK_NEW_CHAR_NOT : ListenCommand = 10; break;
case CMD_MEETING_TEXT : RecvServerMessageDefault( &p->u.kein.server_text_default, &g_ServerText ); break;
case CMD_GET_CHARINFO_BY_KEIN : RecvCharInfoPlus( &p->u.kein.server_to_client_char_info_plus ); break; // 眠啊 某腐磐 沥焊 罐酒坷扁
case CMD_CAN_MEMORIZE_OK : RecvCanMemorizeOk(); break;
case CMD_CAN_MEMORIZE_NOT : CallOkCancelMessageBox( 0, 0, 0, lan->OutputMessage(4,23), 0 ); break;//lsw
case CMD_SEND_EAR_MESSAGE : //021026 lsw
{
ChatMgr.RecvWhisper( p->u.kein.send_ear_message.name, p->u.kein.send_ear_message.message, p->u.kein.send_ear_message.send_game_server, p->u.kein.send_ear_message.send_server_id );
}break;
case CMD_SEND_EAR_MESSAGE_OK :
case CMD_SEND_EAR_MESSAGE_NOT :
{// 鞍篮 辑滚俊 乐阑锭
RecvWhisperReply( p->h.header.type, p->u.kein.send_ear_message_ok.name );
}break;
case CMD_GAME2CLIENT_EAR_RESULT :
{
RecvWhisperReply2( p->u.kein.game2client_ear_result.ret );
}break;
case CMD_SEND_EAR_MESSAGE_RESULT_ETC:
{
RecvWhisperReplyEtc( p );
}break;
case CMD_DIVINE_UP : AddCurrentStatusMessage( 255, 255, 255, lan->OutputMessage(4,25)); break;//lsw
case CMD_DIVINE_DOWN : AddCurrentStatusMessage( 255, 0, 0, lan->OutputMessage(4,26) ); break;//lsw
case CMD_OPEN_SUPPER : RecvOpenSupper( p->u.kein.server_to_client_open_supper.much ); break;
case CMD_NOTE_MEETING : RecvSetNoteMeetingMessage( p->u.kein.note_meeting.believe_god, p->u.kein.note_meeting.meeting_type ); break;
case CMD_NOT_EXIST_GAMESERVER : ListenCommand = CMD_NOT_EXIST_GAMESERVER;
case CMD_REQ_CHAR_INFO : RecvReqCharInfo( &p->u.kein.server_req_char_info ); break;
case CMD_REQ_PARTY_INFO : RecvReqPartyInfo( &p->u.kein.rep_party_info); break;
case CMD_LOGIN_TO_GAME_PUBLIC_BBS : RecvCallPublicBbs( &p->u.kein.server_text_default ); break;
case CMD_SEND_LEARN_ITEM_INDEX : RecvLearnedItem( &p->u.kein.server_learn_item ); break;
case CMD_HUNTER_REGIST : if( p->u.kein.game2client_ear_result.ret )
AddCurrentStatusMessage( 255, 255, 255, lan->OutputMessage(4,27)); //lsw
else AddCurrentStatusMessage( 255, 0, 0, lan->OutputMessage(4,28) ); //lsw
break;
case CMD_SEND_HUNTER_LIST : RecvHunterList( &p->u.kein.hunter_list ); break;
case CMD_KILL_HUNTER_LIST_CANCEL : MP3( SN_WARNING ); AddCurrentStatusMessage( 200, 50, 50, lan->OutputMessage(4,29)); break;//lsw
case CMD_KILL_HUNTER_LIST_OK : RecvKillHunterOk( &p->u.kein.kill_hunter_ok ); break;
// case CMD_HUNTER_REGIST_RESULT : RecvHunterRegistResult( p->u.kein.kill_who_whom.who_name, p->u.kein.kill_who_whom.whom_name ); break;
case CMD_KILLED_BY_HUNTER : MP3( SN_WARNING ); AddCurrentStatusMessage( 250, 50, 50, lan->OutputMessage(4,30)); break;//lsw
case CMD_KILL_WHO : RecvKillWho( p->u.kein.default_name ); break;
case CMD_DANGER_OF_HUNTER : RecvDangerByHunter( p->u.kein.default_char ); break;
case CMD_PARTY_NOT_BY_LEVEL : RecvPartyNotByLevel( p->u.kein.default_short_int ); break;
case CMD_DO_PARTY_OK : RecvDoPartyOk( p->u.kein.do_party_ok.name, p->u.kein.do_party_ok.type ); break;
case CMD_REQ_MAN_TO_MAN : RecvReqManToMan( p->u.kein.req_man_to_man.id ); break;
case CMD_REQ_MAN_TO_MAN_RESULT : RecvReqManToManResult( p->u.kein.default_char ); break;
case CMD_REQ_MAN_TO_MAN_CONSENT : RecvStartManToMan( p->u.kein.default_short_int ); break;
case CMD_REP_QUEST_INDEX : RecvQuestIndex( &p->u.kein.rep_quest_index ); break;
case CMD_REQ_MAN_TO_MAN_REFUSAL : RecvReqManToManRefusal( ); break;
case CMD_FIGHT_MAP_ADD_OK : RecvFightMapAddOk( p); break;
case CMD_FIGHT_MAP_ADD_FULL : RecvFightMapAddNot( p); break;
case CMD_FIGHT_MAP_START : RecvFightMapStart( ); break;
case CMD_FIGHT_MAP_END : RecvFightMapEnd( ); break;
case CMD_CHANGE_DURATION : RecvChangeDuration( p ); break;
case CMD_THIS_MAN_IS_CANDIDATE_OK: RecvCallRegistCandidate( ); break; // 饶焊 殿废 皋春 剁快扁
case CMD_THIS_MAN_IS_CANDIDATE_NOT: RecvCallVoteSupport( p ); break; // 捧钎 皋春 剁匡瘤 殿殿狼 版快 荐 措厚窍扁
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -