📄 nationsys.h
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#ifndef _NATION_SYS_H_
#define _NATION_SYS_H_
#define NW_NATION_COUNT 3
// 010730 lsw
// Nation War Main Interface Button No Definition
//_______________________________
#define BUTTON_NATION_INFO 100 // Nation Explanation
#define BUTTON_NATION_STATUS 101 // Nation Warfield Status
#define BUTTON_NATION_SQUAD 102 // Nation Warfield Squad Organization
#define BUTTON_NATION_JOIN 103 // Nation War Participation
#define BUTTON_HALLOFFAME 104 // Hall of Fame
#define BUTTON_HALLOFWAR 105 // Hall of War
#define BUTTON_JOIN_FREELANCER 106
#define BUTTON_WAR_DESCRIPTION 107
#define BUTTON_NATION_NOTICE 108
//010901 lsw
#define BUTTON_NATION_LOADING_POINT 109
#define BUTTON_NATION_CHECK_COMMANDER 110 // Commander Election
#define BUTTON_SQUAD_JOIN 111 // Squad Join
#define BUTTON_SQUAD_LODINGPOINT 112 // Set Loading Point
#define BUTTON_COMMANDER_REG 120 // Commander Regist
#define BUTTON_COMMANDER_VOTE 121 // Commander Elect
#define BUTTON_NATIONWAR_JOIN_VOTE 130 // NATION JOIN Interface
#define BUTTON_WARFIELD_STATUS_REFRESH 140 // NATION Warfield Status Refresh
#define BUTTON_FREELANCER_SQUAD 150 // Nation Freelancer Squad
#define BUTTON_BY_JOIN 151 // Join BY FreeLancer
#define BUTTON_ZY_JOIN 152 // Join ZY FreeLancer
//_______________________________
// War BBS BBS Type Define
//_______________________________
#define BBS_GENERAL 0
#define BBS_WAR_BEGIN 1
#define BBS_GUARDSTONE_BROKED 2
#define BBS_CASTLEGATEWAY_BROKED 3
#define BBS_WAR_VICTORY 4
#define BBS_WAR_DEFEAT 5
#define BBS_COMMANDER_ELECT 6
#define BBS_WAR_JOIN_VOTE 7
#define BBS_PEACE 8
#define BBS_WAR_PREPARE 9
#define BBS_COMMANDER_DEATH 10
#define BBS_COMMANDER_CHAT 11
#define BBS_BONUS_OPEN 12
#define BBS_KILLER 13
#define BBS_SQUADLEADER_ELECT 14
#define BBS_NATION_MONEY_USE 15
#define BBS_NATION_MONEY_NOT_USE 16
//_______________________________
#define MAX_MONSTER_POINT 6 // 011025 LTS
//________________________________ // 010906 LTS
#define MAP0_133 32
#define MAP0_138 24
#define MAP0_203 24
#define MAP0_198 34
#define MAP0_263 32
#define MAP0_268 23
#define MAP1_450 32
#define MAP1_527 32
#define MAP1_524 32
#define MAP2_114 28//32 // 011015 LTS
#define MAP2_119 32//26 // 011015 LTS
#define MAP2_151 33//28 // 011015 LTS
#define MAP2_156 26//23 // 011015 LTS
#define MAP2_274 36//30 // 011015 LTS
#define MAP2_279 20//19 // 011015 LTS
//________________________________ // 010906 LTS
#define NW_BY 3
#define NW_ZY 4
#define NW_YL 6
#define WARFIELD_PORT1 5991
#define WARFIELD_PORT2 5992
#define WARFIELD_PORT3 5993
#define BASE_WARFIELD_PORT 5991
#define BASE_NEW_WARFIELD_PORT 5980
#define MAX_NEW_WARFIELD 1
#define WARFIELD_COUNT 3
#define NEW_WARFIELD_COUNT 1
#define NW_PEACE 1
#define NW_VOTE 2
#define NW_PREPARE 3
#define NW_WAR 4
#define NW_WAIT_VOTE 7
#define NW_WAIT_PREPARE 8
#define NW_WAIT_WAR 9
#define NW_WAIT_PEACE 10
// War Condition
///////////////////////////////////////////////////////////////////////////lms 011226
#if defined (CHINA_LOCALIZING_) || defined (TAIWAN_LOCALIZING_) || defined (HONGKONG_LOCALIZING_) // 020115 LTS
#define NW_NATION_VOTE_MIN 50 // 011028 LTS
#define NW_SQUADLEADER_LEVEL_MIN 60
#define NW_SQUADLEADER_LADDER_MIN 0
#define NW_COMMANDER_LEVEL_MIN 70
#define NW_COMMANDER_LADDER_MIN 2000
#define NW_COMMANDER_FAME_MIN 1200
// Squad Condition
#define NW_SQUAD1_LEVEL_MIN 60
#define NW_SQUAD1_LEVEL_MAX 255
#define NW_SQUAD2_LEVEL_MIN 60
#define NW_SQUAD2_LEVEL_MAX 255 // 011028 LTS
#define NW_SQUAD3_LEVEL_MIN 60 // 011028 LTS
#define NW_SQUAD3_LEVEL_MAX 255 // 011028 LTS
#define NW_SQUAD4_LEVEL_MIN 60 // 011028 LTS
#define NW_SQUAD4_LEVEL_MAX 255 // 011213 LTS
#define NW_SQUAD1_MAN_MIN 5
#define NW_SQUAD1_MAN_MAX 70 // 011028 LTS
#define NW_SQUAD2_MAN_MIN 5
#define NW_SQUAD2_MAN_MAX 70 // 011028 LTS
#define NW_SQUAD3_MAN_MIN 5
#define NW_SQUAD3_MAN_MAX 70 // 011028 LTS
#define NW_SQUAD4_MAN_MIN 5
#define NW_SQUAD4_MAN_MAX 70 // 011028 LTS
#else
#define NW_NATION_VOTE_MIN 50 // 011028 LTS
#define NW_SQUADLEADER_LEVEL_MIN 20
#define NW_SQUADLEADER_LADDER_MIN 0
#define NW_COMMANDER_LEVEL_MIN 70
#define NW_COMMANDER_LADDER_MIN 2000
#define NW_COMMANDER_FAME_MIN 1200
// Squad Condition
#define NW_SQUAD1_LEVEL_MIN 20
#define NW_SQUAD1_LEVEL_MAX 50
#define NW_SQUAD2_LEVEL_MIN 40
#define NW_SQUAD2_LEVEL_MAX 70 // 011028 LTS
#define NW_SQUAD3_LEVEL_MIN 60 // 011028 LTS
#define NW_SQUAD3_LEVEL_MAX 90 // 011028 LTS
#define NW_SQUAD4_LEVEL_MIN 80 // 011028 LTS
#define NW_SQUAD4_LEVEL_MAX 255 // 011213 LTS
#define NW_SQUAD1_MAN_MIN 5
#define NW_SQUAD1_MAN_MAX 80 // 011028 LTS
#define NW_SQUAD2_MAN_MIN 5
#define NW_SQUAD2_MAN_MAX 70 // 011028 LTS
#define NW_SQUAD3_MAN_MIN 5
#define NW_SQUAD3_MAN_MAX 60 // 011028 LTS
#define NW_SQUAD4_MAN_MIN 5
#define NW_SQUAD4_MAN_MAX 50 // 011028 LTS
#endif
// Castle GateWay
#define NW_WARFIRLD1 6
#define NW_WARFIRLD2 3
#define NW_WARFIRLD3 6
#define NW_SQUAD_KIND 3
#define NW_ATTACKER 0
#define NW_DEFENCER 1
#define NW_REINFORCE 2
// 011017 LTS <
#define NW_NOTICE_JOIN_ATTACK 1
#define NW_NOTICE_JOIN_DEFENCE 2
#define NW_NOTICE_JOIN_REINFORCE 3
#define NW_NOTICE_PREPARE1 4 // In Case, Not Unified Warfield
#define NW_NOTICE_PREPARE1_REINFORCE 5
#define NW_NOTICE_PREPARE2 6
#define NW_NOTICE_PREPARE2_REINFORCE 7
#define NW_NOTICE_PREPARE3 8 // In Case, Unified Warfield
#define NW_NOTICE_PREPARE3_REINFORCE 9
#define NW_NOTICE_PREPARE4 10
#define NW_NOTICE_PREPARE4_REINFORCE 11
#define NW_NOTICE_WAR1A 12 // In Case, Not Unified Warfield
#define NW_NOTICE_WAR1_REINFORCE 13
#define NW_NOTICE_WAR2A 14 // In Case, Unified Warfield
#define NW_NOTICE_WAR2_REINFORCE 15
#define NW_NOTICE_PEACE1_VICTORY 16
#define NW_NOTICE_PEACE1_DEFEAT 17
#define NW_NOTICE_PEACE1_REINFORCE 18
#define NW_NOTICE_PEACE2 19
#define NW_NOTICE_PEACE2_REINFORCE 20
#define NW_NOTICE_WAR1D 21 // In Case, Not Unified Warfield
#define NW_NOTICE_WAR2D 22 // In Case, Unified Warfield
#define NW_NOTICE_SOPEN 23
#define NW_NOTICE_SOPEN_ERROR 24
// 011017 LTS >
#define MAX_NEW_WARFIELD 1
typedef struct MonPoint
{
int MonsterIndex;
int Size;
POINTS* Points;
} t_MonPoint;
class cNation
{
BYTE m_Status[WARFIELD_COUNT];
BYTE m_Possession[WARFIELD_COUNT]; // 家蜡
t_MonPoint m_tMonsterPoint[NW_NATION_COUNT][MAX_MONSTER_POINT];
BYTE m_NewStatus[MAX_NEW_WARFIELD];
public :
cNation();
~cNation();
void SetStatus(int WarfieldNo, int Status);
int GetStatus(int WarfieldNo);
void SetNewStatus(int WarfieldNo,int Status);
int GetNewStatus(int WarfieldNo);
void SetWarfieldPoss(int WarfieldNo,int Nation);
int GetWarfieldPoss(int WarfieldNo);
bool LoadMonsterPoint();
void SaveMonsterPoint();
void SetTileDont(int WarfieldNo,int MonNo,int type); //阁胶磐 SQL 鞘靛 INDEX, 0,1 :
void TileDont(int WarfieldNo,int TypeNum,int Value);
};
typedef struct DONTDATA
{
int FieldSize;
POINT* lpPoint;
}*LPDONTDATA;
class CDontManager
{
int m_iSize;
LPDONTDATA m_pDontData;
public :
CDontManager();
~CDontManager();
void Clear();
void LoadData();
void ActiveDont(int DontNo,int Type);
};
extern CDontManager* g_pDontManager;
#endif
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