📄 nationsys.cpp
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QueuePacket(&packet,1);
}
void ChangeClothe(int type) // 渴 函版 抛胶飘 窃荐, 荤侩窍瘤 臼绰促.
{
static int i=0;
Hero->accessory[0] = fight_map_acc_num[i];
Hero->accessory[1] = 1; // 酒公巴档 救嘛阑锭
LoadHeroClothAccessoryDataOne( Hero->sprno, Hero->accessory[0] );
LoadHeroClothAccessoryDataOne( Hero->sprno, Hero->accessory[1] );
AddCurrentStatusMessage( 255,255,0, lan->OutputMessage(0,215),i); //"泅犁 渴锅龋绰 %d涝聪促."
if (i>3) i=0;
else i++;
}
void ChangeClothe2()
{
LPCHARACTER ch=Hero; // 矫具狼 葛电 荤恩狼 渴阑 官槽促.
while (ch!=NULL)
{
if (ch->sprno<=1)
{
if (ch->name_status.nation==NW_BY)
{
if (ch->NWCharacter.isCommander||ch->NWCharacter.isSquadLeader)
ch->accessory[0] = fight_map_acc_num[3];
else ch->accessory[0] = fight_map_acc_num[1];
ch->accessory[1] = 1; // 酒公巴档 救嘛阑锭
}
if (ch->name_status.nation==NW_ZY)
{
if (ch->NWCharacter.isCommander||ch->NWCharacter.isSquadLeader)
ch->accessory[0] = fight_map_acc_num[2];
else ch->accessory[0] = fight_map_acc_num[0];
ch->accessory[1] = 1; // 酒公巴档 救嘛阑锭
}
if (ch->name_status.nation==NW_YL)
{
if (ch->NWCharacter.YL_JoinNation==NW_BY) // 官捞辑胶肺 瘤盔焙 曼咯
{
if (ch->NWCharacter.isCommander||ch->NWCharacter.isSquadLeader)
ch->accessory[0] = fight_map_acc_num[3];
else ch->accessory[0] = fight_map_acc_num[1];
ch->accessory[1] = 1; // 酒公巴档 救嘛阑锭
}
else
{
if (ch->NWCharacter.isCommander||ch->NWCharacter.isSquadLeader)
ch->accessory[0] = fight_map_acc_num[2];
else ch->accessory[0] = fight_map_acc_num[0];
ch->accessory[1] = 1; // 酒公巴档 救嘛阑锭
}
}
LoadHeroClothAccessoryDataOne( ch->sprno, ch->accessory[0] );
LoadHeroClothAccessoryDataOne( ch->sprno, ch->accessory[1] );
}
ch=ch->lpNext;
}
}
void RecvCMD_WAR_BEGIN(t_packet* p)
{
g_bWarBegin=true;
ChangeClothe2(); //傈里磐俊 甸绢吭阑锭..
}
void RecvCMD_WAR_END(t_packet* p)
{
g_bWarBegin=false; //傈里磐俊辑 唱哎锭.. 辑滚啊 舅酒辑 渴阑 官操绢 霖促.. 傈里捞 场唱搁..
}
void SetWarArmor(t_server_change_equip *p,LPCHARACTER ch) // NetWork.cpp RecvChangeEquip() Call
{
if (isNationWarfieldServer())
{
if (ch->name_status.nation==NW_BY)
{
if (ch->NWCharacter.isCommander||ch->NWCharacter.isSquadLeader) p->equip[0]=fight_map_acc_num[3];
else p->equip[0]=fight_map_acc_num[1];
p->equip[1]=1;
}
if (ch->name_status.nation==NW_ZY)
{
if (ch->NWCharacter.isCommander||ch->NWCharacter.isSquadLeader) p->equip[0]=fight_map_acc_num[2];
else p->equip[0]=fight_map_acc_num[0];
p->equip[1]=1;
}
if (ch->name_status.nation==NW_YL)
{
if (ch->NWCharacter.YL_JoinNation==NW_BY) // 官捞辑胶肺 瘤盔焙 曼咯
{
if (ch->NWCharacter.isCommander||ch->NWCharacter.isSquadLeader) p->equip[0] = fight_map_acc_num[3];
else p->equip[0] = fight_map_acc_num[1];
p->equip[1] = 1; // 酒公巴档 救嘛阑锭
}
else
{
if (ch->NWCharacter.isCommander||ch->NWCharacter.isSquadLeader) p->equip[0] = fight_map_acc_num[2];
else p->equip[0] = fight_map_acc_num[0];
p->equip[1] = 1; // 酒公巴档 救嘛阑锭
}
}
}
if (isNewWarfieldServer())
{
switch (ch->name_status.nation)
{
case NW_BY :
{
p->equip[0]=fight_map_acc_num[1];
p->equip[1]=1;
}
break;
case NW_ZY :
{
p->equip[0]=fight_map_acc_num[0];
p->equip[1]=1;
}
break;
case NW_YL :
{
if (ch->NWCharacter.YL_JoinNation==NW_BY)
{
p->equip[0]=fight_map_acc_num[1];
p->equip[1]=1;
}
else
{
p->equip[0]=fight_map_acc_num[0];
p->equip[1]=1;
}
}
break;
}
}
}
void SetWarArmor(t_server_user_add *c) // NetWork.cpp RecvUserAdd() Call
{
if (isNationWarfieldServer())
{
if (c->nation==NW_BY)
{
if (c->isCommander||c->isSquadLeader) c->equip0=fight_map_acc_num[3];
else c->equip0=fight_map_acc_num[1];
c->equip1=1;
}
if (c->nation==NW_ZY)
{
if (c->isCommander||c->isSquadLeader) c->equip0=fight_map_acc_num[2];
else c->equip0=fight_map_acc_num[0];
c->equip1=1;
}
if (c->nation==NW_YL)
{
if (c->YL_JoinNation==NW_BY) // 官捞辑胶肺 瘤盔焙 曼咯
{
if (c->isCommander||c->isSquadLeader) c->equip0 = fight_map_acc_num[3];
else c->equip0 = fight_map_acc_num[1];
c->equip1 = 1; // 酒公巴档 救嘛阑锭
}
else
{
if (c->isCommander||c->isSquadLeader) c->equip0 = fight_map_acc_num[2];
else c->equip0 = fight_map_acc_num[0];
c->equip1 = 1; // 酒公巴档 救嘛阑锭
}
}
}
if (isNewWarfieldServer())
{
switch (c->nation)
{
case NW_BY :
c->equip0=fight_map_acc_num[1];
c->equip1=1;
break;
case NW_ZY :
c->equip0=fight_map_acc_num[0];
c->equip1 = 1;
break;
case NW_YL :
if (c->YL_JoinNation==NW_BY)
{
c->equip0=fight_map_acc_num[1];
c->equip1=1;
}
else
{
c->equip0=fight_map_acc_num[0];
c->equip1 = 1;
}
break;
}
}
}
// LineCommand.cpp , Squad Chat Message
void SendSquadChatMessage(int type,char* Message)
{
switch(type)
{
case LC_SQUAD_LEADER : SendCMD_SQUAD_CHAT(0,Message); break;
case LC_SQUAD : SendCMD_SQUAD_CHAT(1,Message); break;
case LC_SQUAD_MEMBER : SendCMD_SQUAD_CHAT(2,Message); break;
case LC_SQUAD_MEMBER_TO_MEMBER : SendCMD_SQUAD_CHAT(3,Message); break;
case LC_SQUAD_CHAT : SendCMD_SQUAD_CHAT(4,Message); break;
}
}
// LineCommand.cpp, War Give Life
void WarGiveLife()
{
t_packet p;
if (!isNationWarfieldServer()&&!isNewWarfieldServer()) { AddCurrentStatusMessage( 255,255,0, lan->OutputMessage(0,216));return;} //"[傈里磐]俊辑父 荤侩且 荐 乐绰 疙飞绢 涝聪促."
if (!g_bWarBegin) {AddCurrentStatusMessage( 255,255,0, lan->OutputMessage(0,217));return;} //"[傈里吝]俊父 荤侩且 荐 乐绰 疙飞绢 涝聪促."
if (Hero->hp>0) {AddCurrentStatusMessage( 255,255,0, lan->OutputMessage(0,218)); return;} //"[蜡飞] 惑怕俊辑父 荤侩且 荐 乐绰 疙飞绢 涝聪促."
p.h.header.type=CMD_REQUEST_WAR_GIVE_LIFE;
p.h.header.size=0;
QueuePacket(&p,1);
AddCurrentStatusMessage( 255,255,0, lan->OutputMessage(0,219)); //"弧府 雀汗窍扁 困秦辑绰 澜侥苞 器记阑 冈栏寂具 钦聪促."
}
void WarGiveLife2(char* Arg)
{
t_packet packet;
int GiveLifePoint=Arg[0]-48; // 48 ASCII '0'
if (GiveLifePoint<0||GiveLifePoint>3) { AddCurrentStatusMessage( 255,255,0,lan->OutputMessage(0,328)); return; }
if (!isNationWarfieldServer()) { AddCurrentStatusMessage( 255,255,0, lan->OutputMessage(0,216));return;} //"[傈里磐]俊辑父 荤侩且 荐 乐绰 疙飞绢 涝聪促."
if (!g_bWarBegin) {AddCurrentStatusMessage( 255,255,0, lan->OutputMessage(0,217));return;} //"[傈里吝]俊父 荤侩且 荐 乐绰 疙飞绢 涝聪促."
if (Hero->hp>0) {AddCurrentStatusMessage( 255,255,0, lan->OutputMessage(0,218)); return;} //"[蜡飞] 惑怕俊辑父 荤侩且 荐 乐绰 疙飞绢 涝聪促."
packet.h.header.type=CMD_WAR_GIVE_LIFE2;
packet.u.NationWar.CommonDataC.Data=GiveLifePoint;
packet.h.header.size=sizeof(t_CommonDataC);
QueuePacket(&packet,1);
AddCurrentStatusMessage( 255,255,0, lan->OutputMessage(0,219)); //"弧府 雀汗窍扁 困秦辑绰 澜侥苞 器记阑 冈栏寂具 钦聪促."
}
// Interface Concern Packet Send Function
void SendCMD_REQUEST_WARFIELD_STATUS(int RequestType) // Request Warfield Status , Parameter : Button No
{
t_packet p;
p.h.header.type=CMD_REQUEST_WARFIELD_STATUS;
p.u.NationWar.CommonDataC.Data=RequestType; // Just Checking Warfield Status
p.h.header.size=sizeof(t_CommonDataC);
QueuePacket( &p, 1 );
}
int CheckWarfieldLoop()
{
if (g_pNation->GetStatus(0)>=2) return 0;
if (g_pNation->GetStatus(1)>=2) return 1;
if (g_pNation->GetStatus(2)>=2) return 2;
return -1;
}
void SendCMD_REQUEST_WARFIELD_INFO()
{
t_packet p;
int WarfieldNo=CheckWarfieldLoop();
if (WarfieldNo>=0)
{
p.h.header.type=CMD_REQUEST_WARFIELD_INFO;
p.u.NationWar.CommonDataC.Data=WarfieldNo;
p.h.header.size=sizeof(t_CommonDataC);
QueuePacket( &p, 1 );
}
}
void SendCMD_REQUEST_VOTE_DATA(int WarfieldNo) // Request Vote Data
{ // CMD_REQUEST_WARFIELD_STATUS -> CMD_ANSWER_WARFIELD_STATUS
t_packet p; // CMD_REQUEST_VOTE_DATA -> CMD_ANSWER_VOTE_DATA
p.h.header.type=CMD_REQUEST_VOTE_DATA; // RecvCMD_ANSWER_VOTE_DATA() -> CallSmallMenu()
p.u.NationWar.CommonDataC.Data=WarfieldNo;
p.h.header.size=sizeof(t_CommonDataC);
QueuePacket( &p, 1 );
}
void RecvCMD_ANSWER_VOTE_DATA(t_packet* p) // Nation War Join Interface Open
{ // Display Data
if (p->u.NationWar.VoteData.WarfieldNo>=0)
{
//弊贰橇肺 弊府扁
// p->u.NationWar.VoteData.WarfieldNo, ->傈里磐 逞滚
switch(p->u.NationWar.VoteData.WarfieldNo)
{
case 0: //魂吝
SMenu[MN_NATION_JOIN].nField[2].nImageNumber = 1;
break;
case 1: //乞盔
SMenu[MN_NATION_JOIN].nField[2].nImageNumber = 3;
break;
case 2: //级
SMenu[MN_NATION_JOIN].nField[2].nImageNumber = 2;
break;
}
//010927 lsw
char msg[10];
sprintf(msg,"%d",p->u.NationWar.VoteData.VoteCount);
strcpy(SMenu[MN_NATION_JOIN].nField[5].temp, msg );
SMenu[MN_NATION_JOIN].nField[4].nWillDo =p->u.NationWar.VoteData.VoteCount ;
char msg2[20];
ReturnNationName(g_DefenceNation,msg2);
char msg3[20];
ReturnWarfieldName(p->u.NationWar.VoteData.WarfieldNo,msg3);
//010928 lsw
sprintf(SMenu[MN_NATION_JOIN].nField[3].temp,lan->OutputMessage(0,142), msg2,msg3 ); //" [ %s ]惫啊肺何磐 [ %s ]甫 呕券窍扁 困秦 傈里 急器 咯何甫 捧钎窍绰 镑涝聪促.\n 捧钎 扁埃篮 5盒捞 林绢瘤哥 弊 扁埃 救俊 5疙捞 逞霸 登搁 磊悼栏肺 傈里 急器啊 捞凤笼聪促.\n 傈里篮 傈里 急器 饶 20盒 饶俊 国绢瘤霸 邓聪促."
CallSmallMenu(MN_NATION_JOIN,MN_NATION_BATTLE_BBS);
}
else
{
CallOkCancelMessageBox(TRUE, 0,0, lan->OutputMessage(0,220), FALSE); //"傈里曼咯 捧钎甫 且 荐 绝嚼聪促."
}
}
//傈里曼咯 捧钎
//牢磐其捞胶 啊 凯妨乐绰瘤 犬牢 茄促.. 掉饭捞 鸥烙俊 狼秦 急芭扁埃捞 瘤车绰单档 捧钎甫 茄促搁..
//捧钎甫 给沁促绰 菩哦捞 朝酒柯促..酒聪 朝酒客具 茄促.
//某腐磐 府胶飘 棺 DB俊 历厘秦具 茄促.
void SendCMD_VOTING_DATA() // Send Nation War Join Data
{ // Ack Does Not Retrun
t_packet p;
if (Hero->NWCharacter.DoWarJoinVote)
{
CallOkCancelMessageBox(TRUE, 0,0, lan->OutputMessage(0,221), FALSE); //"捞固 傈里 曼咯 捧钎甫 窍继嚼聪促."
return;
}
int WarfieldNo=CheckNationStatus(NW_VOTE);
if (WarfieldNo>=0)
{
if (Hero->name_status.nation!=g_DefenceNation)
{
p.h.header.type=CMD_VOTING_DATA;
p.u.NationWar.CommonDataC.Data=WarfieldNo;
p.h.header.size=sizeof(t_CommonDataC);
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