📄 menufunctions.h
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extern void CallGuildMemberListMenu();
extern int CallFriendMenu();
extern void SendWisperByLineCommand( char *str_buf );
extern void SendPartyChatByLineCommand( char *str_buf );//020701 lsw
extern char *GetNationName( int nation );
extern void CallGetGuildItem();
extern void CallGuildItemPut();
extern int GetMoneyItemNumber();
extern void CallChangeMaster();
extern void SendGetGuildMasterAndSubMasterName( int guild_code, int type );
extern void CallHtmlMessageBox( int next_menu, char *file_name );
extern void CallNationItem();
// guild_degree_power
#define GDP_JOINING 0 // 辨靛 啊涝
#define GDP_BBS 1 // 辨靛 傈眉 皋矫瘤
#define GDP_CHANGE_DEGREE 2 // 辨靛盔 流氓函版
#define GDP_GUILD_BOX 3 // 辨靛 芒绊 捞侩
#define GDP_EXIT_GUILD_HIM 4 // 碍力 辨靛 呕硼 矫虐扁
#define GDP_CHANGE_MARK 5 // 辨靛 付农 函版
#define GDP_CHANGE_DEGREE_INFO 6 // 辨靛 流氓 疙 函版
#define GDP_GUILD_CHANGE_MASTER 7 // 辨靛 付胶磐 函版
#define GDP_GUILD_BREAK 8 // 辨靛 力芭
#define GDP_REGIST_SUB_MASTER 9 // 何辨付 殿废
#define GDP_EXIT_GUILD_SELF 10 // 胶胶肺 辨靛 呕硼
#define GDP_BUY_GUILD_HOUSE 11 // 骏器府酒 混荐 乐绰 鼻茄
#define GDP_MAX 11 // 钙胶 贸府
extern bool CheckGuildPower( int type, LPCHARACTER ch );
extern void LoadFileText( char *file_name );
extern void CallGuildHouseInfo();
extern char *GetIsGotGuildHouse( int time ); // 矫埃阑 啊瘤绊 家蜡 厚家蜡甫 魄窜.
#ifdef LIGHT_VERSION_
#ifndef __LIGHT_VERSION__
#define __LIGHT_VERSION__
struct k_light_version_weapon
{
// 加档 螟搁俊辑 官厕
int weapon[4];
/*int man1;
int woman1;
int man2;
int woman2;*/
k_light_version_weapon()
{
memset( weapon, 0, sizeof( int ) *4 );
/* man1 = 0;
woman1 = 0;
man2 = 0;
woman2 = 0;*/
}
};
class CLightVersion
{
public :
// 甘 捞悼 包访
string *m_szlpMap;
int m_nCount;
// 公扁 肺爹 包访
k_light_version_weapon *m_pWeapon;
int m_nWeaponCount;
public :
CLightVersion()
{
m_nCount = 0;
m_szlpMap = 0;
m_pWeapon = 0;
m_nWeaponCount = 0;
}
~CLightVersion()
{
Clear();
}
void Clear()
{
m_nCount =0;
if( m_szlpMap ) delete [] m_szlpMap;
m_szlpMap = 0;
if( m_pWeapon ) delete [] m_pWeapon;
m_nWeaponCount = 0;
}
int LoadLightVersionMap();
int IsGotoMap( char *mapname );
int LoadLightVersionWeapon();
int GetLightVersionWeapon( int sex, int weapon_num );
};
extern CLightVersion *g_pLightVersion;
#endif // __LIGHT_VERSION__
#endif // LIGHT_VERSION_
//021030 YGI
extern int RecvEventObject( k_event_object *pData );
extern void SendEvnetMoveMap(); // 021107 YGI
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