📄 dbstruct.h
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#pragma once
#pragma pack(push,1)
#include "stdafx.h"
#include <oledb.h>
#define MAX_DB_CONNECTION 10
#define DEFAULT_RETURNED_MAX_ROWS 20
#define DEFAULT_ROWS_PER_READ 10
#define MAX_SCHEMA_BUFFER_SIZE 128
//extern int DRAGON_DB;
struct ISequentialStream;
struct DBRECEIVEDATA
{
DWORD dwPoolIndex;
DWORD dwRowCount;
DWORD dwRowSize;
BYTE bColCount; //漠烦 肮荐
DBBINDING* pBindings; //漠烦 沥焊
char* pData; //角力 罐酒坷绰 单捞磐
};
struct DBSCHEMA
{
char szSchemaBuffer[ MAX_SCHEMA_BUFFER_SIZE ];
DBSCHEMA()
{
memset(szSchemaBuffer, 0, sizeof(szSchemaBuffer));
}
};
//GetServerInfo 窃荐俊辑 痕府 罐酒棵 备炼眉
struct QueryServerInfo
{
char MachineName[15];
char Ip[16];
int Port;
char MapName[20];
int ServerType;
int RMToolListenPort;
};
struct ServerInfo
{
char MachineName[15];
char Ip[16];
int Port;
char MapName[20];
int ServerType;
int RMToolListenPort;
DWORD dwStatus; //泅犁 惑怕 (立加吝捞唱 酒丛.. 殿殿..)
DWORD dwNumOfUser; //立加 蜡历荐
};
struct ListenerInfo
{
BYTE bStatus; //泅犁 惑怕
char Ip[16];
char MachineName[15];
};
//Login 侩 孽府 淬酒棵 Recordset
struct LoginInfo
{
char ID[20];
char Password[20];
char Name[25];
//int LoginType;
DWORD LoginType;
char IP[16];
LoginInfo()
{
memset(ID,0,20);
memset(Password,0,20);
memset(Name,0,25);
memset(IP,0,16);
LoginType = 0;
}
};
struct CertainIPList
{
char ip[16];
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// 咯扁辑 何磐绰 老馆 备炼眉 急攫
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//ini颇老肺 何磐 ServerSetNum蔼苞 捞抚阑 历厘窍绊 乐阑 备炼眉
struct ServerSetInfo
{
int nServerSetIndex; //DB俊辑狼 ServerSetNum蔼苞 鞍促 . 抗) 海鸥绰 100
int nServerNum; //弊辑滚悸俊 乐绰 辑滚箭磊.
int nListenerNum;
char szSetName[32];
// char szDBName[32];
};
//ListControl 漠烦 努腐沁阑锭 沥纺 橇肺矫廉肺 焊郴临 Data蔼 备炼眉
struct ListValue
{
CListCtrl* pListCtrl;
int iSubItem;
int iListCtrl;
};
struct ServerStatusInfo
{
WORD wPort;
DWORD dwStatus;
DWORD dwNumOfUsers;
};
struct SelectServerInfo
{
char szIp[16];
CWordArray wPortArray;
CByteArray bServerType;
};
//####################################################################################################
// 咯扁辑何磐绰 Character Tool 备炼眉甸
//####################################################################################################
struct ability_limit
{
DWORD pre_Class;
DWORD Step;
DWORD Str;
DWORD Dex;
DWORD Con;
DWORD Wis;
DWORD Int;
DWORD Cha;
DWORD Endu;
DWORD Movp;
DWORD Mor;
DWORD Luck;
DWORD WS;
DWORD PS;
DWORD Max_tactic;
};
struct char_name
{
char name1[20];
char name2[20];
char name3[20];
char name4[20];
};
struct wchar_name
{
WCHAR name1[20];
WCHAR name2[20];
WCHAR name3[20];
WCHAR name4[20];
};
struct logintable
{
char servername[20];
char ip[20];
};
//select passwd, d_name, d_jumin, d_tel2, d_email, d_regday from chr_log_info where login_id = @id
struct chr_log_info
{
char passwd[ 20 ];
wchar_t Wname[ 20 ];
wchar_t Wjumin[ 15 ];
wchar_t Wphone[ 15 ];
char email[ 50 ];
DBTIMESTAMP regday;
};
struct chr_log_infoUNI_jp
{
wchar_t passwd[ 20 ];
wchar_t Wname[ 10 ];
wchar_t Wjumin[ 15 ];
wchar_t Wphone[ 15 ];
wchar_t email[ 50 ];
DBTIMESTAMP regday;
};
//措父侩 鞭洒 父电巴
struct chr_log_info2
{
char passwd[ 20 ];
wchar_t Wname[ 20 ];
wchar_t Wjumin[ 15 ];
//wchar_t Wphone[ 15 ];
//char email[ 50 ];
DBTIMESTAMP regday;
};
struct chr_guild_item
{
//捞镑俊 抛捞喉 郴侩阑 利绢 林绞寂..
};
struct MY_DB_NUMERIC
{
BYTE precision;
BYTE scale;
BYTE sign;
unsigned __int64 least;
unsigned __int64 most;
};
struct NPC_LV2EXP_MAX_VALUE
{
DWORD dwMaxLevel;
DWORD dwMaxStep;
};
struct RM_GET_MAP_NAME
{
char szMapFile[30];
char szMapName[30];
DWORD dwNation;
};
struct RM_GET_MAP_NAME_UNI
{
wchar_t szwMapFile[30];
wchar_t szwMapName[30];
DWORD dwNation;
};
struct RM_GET_LEVEL_FROM_STEP
{
DWORD dwLevel;
DWORD dwExpMax;
};
struct RM_GET_EXP_FROM_LEVEL
{
DWORD dwStep;
DWORD dwExpMax;
};
/*
#define N_NEUTRAL 0
#define N_NONSTER 2
#define N_VYSEUS 3
#define N_ZYPERN 4
#define N_HEGEMONIA 5
#define N_YILSE 6
#define N_NATION_ALL 7 // 葛电 惫啊
*/
typedef struct tag_CharRank
{
DWORD nation : 3;
DWORD guild_master: 3;
DWORD king : 1;
DWORD guild_code : 9;
DWORD counselor : 2;
DWORD ultra_nk3 : 1;
DWORD ultra_nk4 : 1;
DWORD ultra_nk6 : 1;
DWORD reporter : 1;
DWORD imsi : 10;
}CCharRank;
typedef struct tagItemAttr
{
WORD item_no;
WORD blank; //救敬促...
DWORD attr[6];
}ItemAttr;
typedef struct ITEMRAREMAIN//020925 lsw
{
DWORD grade : 4;//殿鞭
DWORD soksung1 : 8;//加己1
DWORD soksung2 : 8;//加己2 钢萍 加己
DWORD soksung3 : 8;//矫埃殿鞭
DWORD HighLevel : 3;//1捞搁 窍捞 酒捞袍
DWORD IsDynamicRare : 1;//1 捞搁 扁瓷 酒捞袍 0 捞搁 饭绢 酒捞袍
}t_RareMain, *LPRareMain;
struct chr_info
{
//Basic Dlg
char login_id[20];
DWORD class1; //class
DWORD spell;
DWORD reset; //age field
DWORD lev;
MY_DB_NUMERIC exp; //numeric
char guildname[20]; //0锅掳绰 掂倔 努贰胶 窜拌.. 0 ~ 5鳖瘤
//1锅掳绰 掂倔努贰胶 0 ~ 4鳖瘤.. (warrior, wizard...)
//2锅掳绰 版氰摹 窜拌 //3锅掳绰 expStep
//4锅掳何磐绰 SkillStep
DWORD nut1; //nk 官捞辑胶
DWORD nut2; //nk 磊捞戚
DWORD nut3; //nk 老胶
DWORD mana;
DWORD hp;
DWORD hungry;
DWORD str;
DWORD con;
DWORD dex;
DWORD wis;
DWORD int1;
DWORD movep;
DWORD char1;
DWORD endu;
DWORD moral;
DWORD luck;
DWORD wsps;
DWORD reserved_point;
CCharRank nation;
DWORD ladderscore;
MY_DB_NUMERIC BankMoney; //71锅掳 Column //numeric屈
char MapName[ 20 ]; //81锅掳 Column
DWORD LastLoan;
DWORD fame;
//ItemDlg
ItemAttr inv[3][3][8];
ItemAttr equip[8]; //kkk
ItemAttr quick[6];
};
struct chr_infoUNI
{
//Basic Dlg
wchar_t login_id[40];
//wchar_t login_id[40];
DWORD class1; //class
DWORD spell;
DWORD reset; //age field
DWORD lev;
MY_DB_NUMERIC exp; //numeric
wchar_t guildname[20]; //0锅掳绰 掂倔 努贰胶 窜拌.. 0 ~ 5鳖瘤
//1锅掳绰 掂倔努贰胶 0 ~ 4鳖瘤.. (warrior, wizard...)
//2锅掳绰 版氰摹 窜拌 //3锅掳绰 expStep
//4锅掳何磐绰 SkillStep
DWORD nut1; //nk 官捞辑胶
DWORD nut2; //nk 磊捞戚
DWORD nut3; //nk 老胶
DWORD mana;
DWORD hp;
DWORD hungry;
DWORD str;
DWORD con;
DWORD dex;
DWORD wis;
DWORD int1;
DWORD movep;
DWORD char1;
DWORD endu;
DWORD moral;
DWORD luck;
DWORD wsps;
DWORD reserved_point;
CCharRank nation;
DWORD ladderscore;
MY_DB_NUMERIC BankMoney; //71锅掳 Column //numeric屈
wchar_t MapName[ 20 ]; //81锅掳 Column
DWORD LastLoan;
DWORD fame;
//ItemDlg
ItemAttr inv[3][3][8];
ItemAttr equip[8]; //kkk
ItemAttr quick[6];
};
struct chr_info_update
{
//Basic Dlg
char login_id[20];
DWORD class1; //class
DWORD spell;
DWORD reset; //age field
DWORD lev;
MY_DB_NUMERIC exp; //numeric
BYTE guildname[20]; //0锅掳绰 掂倔 努贰胶 窜拌.. 0 ~ 5鳖瘤
//1锅掳绰 掂倔努贰胶 0 ~ 4鳖瘤.. (warrior, wizard...)
//2锅掳绰 版氰摹 窜拌
//3锅掳何磐绰 TacticStep
DWORD nut1; //nk 官捞辑胶
DWORD nut2; //nk 磊捞戚
DWORD nut3; //nk 老胶
DWORD mana;
DWORD hp;
DWORD hungry;
DWORD str;
DWORD con;
DWORD dex;
DWORD wis;
DWORD int1;
DWORD movep;
DWORD char1;
DWORD endu;
DWORD moral;
DWORD luck;
DWORD wsps;
DWORD reserved_point;
CCharRank nation;
DWORD ladderscore;
MY_DB_NUMERIC BankMoney; //71锅掳 Column //numeric屈
char MapName[ 20 ]; //81锅掳 Column
DWORD LastLoan;
DWORD fame;
};
struct chr_info_item
{
//ItemDlg
ItemAttr inv[3][3][8];
ItemAttr equip[8]; //kkk
ItemAttr quick[6];
};
//select tac_skillEXP, script_var, skill, skill_exp from chr_info where name='%s'", m_ComboCharName.GetBuffer( m_ComboCharName.GetLength()) );
struct chr_info_etc
{
DWORD tac_skillexp[13];
int script_var[ 300 ];
BYTE skill[200];
DWORD skillexp[45];
};
struct chr_info_etc_for_update
{
DWORD tac_skillexp[13];
int script_var[ 300 ];
BYTE skill[200];
DWORD skillexp[45];
BYTE guildname[20]; //0锅掳绰 掂倔 努贰胶 窜拌.. 0 ~ 5鳖瘤
//1锅掳绰 掂倔努贰胶 0 ~ 4鳖瘤.. (warrior, wizard...)
//2锅掳绰 版氰摹 窜拌
//3锅掳何磐绰 TacticStep
};
struct chr_info_etc_for_updateUNI
{
DWORD tac_skillexp[13];
int script_var[ 300 ];
BYTE skill[200];
DWORD skillexp[45];
wchar_t guildname[20]; //0锅掳绰 掂倔 努贰胶 窜拌.. 0 ~ 5鳖瘤
//1锅掳绰 掂倔努贰胶 0 ~ 4鳖瘤.. (warrior, wizard...)
//2锅掳绰 版氰摹 窜拌
//3锅掳何磐绰 TacticStep
};
typedef struct SkillExp
{
DWORD skillexp: 20 ;//胶懦 版氰摹
DWORD rare : 12 ;//饭绢 己傍伏
}t_skillexp, *LPSKILLEXP;
typedef struct SkillExp2
{
DWORD skillexp : 20 ;//胶懦 版氰摹
DWORD makecount : 6 ;//父电 肮荐
DWORD day : 3 ;//历厘等 朝楼
DWORD month : 3 ;//历厘等 朝楼
}t_skillexp2, *LPSKILLEXP2;
typedef struct ITEMLIMITNUMBER
{
int year :2 ;//斥档 4肺 唱传芭
int month :4 ;//岿
int day :5 ;//朝楼
int hour :5 ;//矫埃
int min :6 ;//盒
int sec :10 ;//檬
}LimitNumber, *LPLimitNumber;
struct TotalSkill
{
int num;
char name[40];
};
struct TotalSkillUNI //for japan
{
int num;
wchar_t name[40];
};
struct LevelFromTacticExp
{
DWORD dwLevel;
DWORD dwMaxExp;
};
struct ExpFromTacticLevel
{
DWORD dwMaxExp;
DWORD dwStep;
};
struct chr_info2
{
ItemAttr bankitem[5][3][6];
};
struct ItemData
{
int item_id;
char han_name[31];
int image_number;
int object;
int mouse_mr;
};
struct ItemData51
{
int item_id;
char han_name[51];
int image_number;
int object;
int mouse_mr;
};
struct LoginAccount
{
char id[20];
char password[20];
char name[25];
int logintype;
char ip[16];
};
struct LogData
{
int index;
char id[20];
int type;
DBTIMESTAMP date;
char ip[16];
char log[1024];
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Comfig俊辑狼 荤侩窍绰 备炼眉 抗) 203.235.238.2 秋墨匙胶
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
struct IPAddressAndName
{
CString szAddressName;
CString szIPAddress;
};
/////////////////////////////////////////////
struct SQLItemAttr1
{
int index;
int item_no;
int guild_code;
char name[20];
DBTIMESTAMP time;
};
struct SQLItemAttr2
{
int item_no;
DWORD attr[6];
};
////////////////////////////////////////////////
#pragma pack(pop)
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