📄 characterframe.cpp
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// CharacterFrame.cpp : implementation file
//
#include "stdafx.h"
#include "rmtool.h"
#include "CharacterFrame.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CCharacterFrame
IMPLEMENT_DYNCREATE(CCharacterFrame, CMDIChildWnd)
CCharacterFrame::CCharacterFrame()
{
}
CCharacterFrame::~CCharacterFrame()
{
}
BEGIN_MESSAGE_MAP(CCharacterFrame, CMDIChildWnd)
//{{AFX_MSG_MAP(CCharacterFrame)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CCharacterFrame message handlers
BOOL CCharacterFrame::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Add your specialized code here and/or call the base class
cs.style &= ~FWS_ADDTOTITLE;
cs.style &= ~WS_THICKFRAME; //Resize 救登霸..
cs.style &= ~WS_MAXIMIZEBOX;
return CMDIChildWnd::PreCreateWindow(cs);
}
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