📄 serverconfiguredlg.cpp
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// ServerConfigureDlg.cpp : implementation file
//
#include "stdafx.h"
#include "rmtool.h"
#include "ServerConfigureDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CServerConfigureDlg dialog
CServerConfigureDlg::CServerConfigureDlg(CWnd* pParent /*=NULL*/)
: CDialog(CServerConfigureDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CServerConfigureDlg)
m_nCurServerSet = 0;
m_nDefaultServersetNum = 0;
m_UploadServerIp = _T("");
m_UploadServerName = _T("");
m_IniPath = _T("");
//}}AFX_DATA_INIT
}
void CServerConfigureDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CServerConfigureDlg)
DDX_Control(pDX, IDC_COMBO_DEFAULT_VIEW, c_Combo);
DDX_Text(pDX, IDC_CUR_SERVERSET_NUM, m_nCurServerSet);
DDV_MinMaxUInt(pDX, m_nCurServerSet, 0, 5);
DDX_Text(pDX, IDC_DEFAULT_SERVERSET_NUM, m_nDefaultServersetNum);
DDV_MinMaxUInt(pDX, m_nDefaultServersetNum, 0, 5);
DDX_Text(pDX, IDC_UPLOAD_SERVER_IP, m_UploadServerIp);
DDX_Text(pDX, IDC_UPLOAD_SERVER_NAME, m_UploadServerName);
DDX_Text(pDX, IDC_INI_PATH, m_IniPath);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CServerConfigureDlg, CDialog)
//{{AFX_MSG_MAP(CServerConfigureDlg)
ON_BN_CLICKED(IDC_BROWSE, OnBrowse)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CServerConfigureDlg message handlers
extern int CURRENT_SERVERSET_NUM;
BOOL CServerConfigureDlg::OnInitDialog()
{
CDialog::OnInitDialog();
m_pApp = (CRMToolApp*)AfxGetApp();
// TODO: Add extra initialization here
//扁夯轰
c_Combo.InsertString(0,"None");
c_Combo.InsertString(1,"Server View");
c_Combo.InsertString(2,"Character View");
c_Combo.InsertString(3,"Both");
c_Combo.SetCurSel(m_pApp->m_DefaultView);
//
m_nDefaultServersetNum = m_pApp->m_DefaultServerSetIndex; //扁夯 辑滚悸 锅龋
m_nCurServerSet = CURRENT_SERVERSET_NUM; //泅犁 辑滚悸 肮荐
m_UploadServerIp = m_pApp->m_szGameServerDataIp;
m_UploadServerName = m_pApp->m_szServerExecAddress;
m_IniPath = m_pApp->m_szIniMakePath;
UINT uId;
for(int i=0; i<CURRENT_SERVERSET_NUM ; i++)
{
uId = IDC_PROXY_IP_1 + i;
SetDlgItemText(uId, m_pApp->m_ProxyIp[ i ]);
uId = IDC_PROXY_PORT_1 + i;
SetDlgItemInt(uId, m_pApp->m_ProxyPort[ i ]);
uId = IDC_SERVERSET_NAME_1 + i;
SetDlgItemText(uId, m_pApp->m_ServerSetInfo[ i ].szSetName);
uId = IDC_SERVER_PATH_1 + i;
SetDlgItemText(uId, m_pApp->m_szDownloadPath[ i ]);
uId = IDC_GAMESERVERDATA_1 + i;
SetDlgItemText(uId, m_pApp->m_szGameServerDataPath[i]);
}
UpdateData(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CServerConfigureDlg::OnBrowse()
{
// TODO: Add your control notification handler code here
LPITEMIDLIST pidlBrowse;
char tmp[MAX_PATH];
BROWSEINFO BRinfo;
BRinfo.hwndOwner = m_hWnd; // 何葛 扩档快狼 勤甸
BRinfo.pidlRoot = NULL;
BRinfo.pszDisplayName = tmp;
BRinfo.lpszTitle = "Select Directory";
BRinfo.ulFlags = BIF_RETURNONLYFSDIRS;
BRinfo.lpfn = NULL;
BRinfo.lParam = 0;
pidlBrowse = SHBrowseForFolder(&BRinfo); // 促捞倔肺弊甫 剁款促.
if( pidlBrowse != NULL)
{
SHGetPathFromIDList(pidlBrowse, tmp); //菩胶甫 掘绢柯促.
SetDlgItemText(IDC_INI_PATH, tmp);
}
}
void CServerConfigureDlg::OnOK()
{
// TODO: Add extra validation here
if( !RIGHT(MASK_3) ) return;
UpdateData(TRUE);
char szTemp[ 0xff ];
char path[ MAX_PATH ];
__PATH
// sprintf(path,"%s\\Setup.ini",m_pApp->GetInstalledPath());
m_pApp->m_DefaultView = c_Combo.GetCurSel();
::WritePrivateProfileString("Default","DefaultView", _itoa(m_pApp->m_DefaultView, szTemp, 10), path);
m_pApp->m_DefaultServerSetIndex = m_nDefaultServersetNum;
CURRENT_SERVERSET_NUM = m_nCurServerSet; //泅犁 辑滚悸 肮荐
::WritePrivateProfileString("ServerTool","TotalServersetNum", _itoa(CURRENT_SERVERSET_NUM, szTemp, 10), path);
::WritePrivateProfileString("Default","DefaultServersetIndex", _itoa(m_nDefaultServersetNum, szTemp, 10), path);
memset(m_pApp->m_szGameServerDataIp, 0, sizeof(m_pApp->m_szGameServerDataIp));
memcpy(m_pApp->m_szGameServerDataIp, m_UploadServerIp, m_UploadServerIp.GetLength());
::WritePrivateProfileString("PathInfo", "GameServerDataServerIP", m_pApp->m_szGameServerDataIp, path);
memset(m_pApp->m_szServerExecAddress, 0, sizeof(m_pApp->m_szServerExecAddress));
memcpy(m_pApp->m_szServerExecAddress, m_UploadServerName, m_UploadServerName.GetLength());
m_pApp->m_szIniMakePath = m_IniPath;
::WritePrivateProfileString("PathInfo", "IniMakePath", m_pApp->m_szIniMakePath, path);
UINT uId;
char str[0xff];
for(int i=0; i<CURRENT_SERVERSET_NUM ; i++)
{
uId = IDC_PROXY_IP_1 + i;
GetDlgItemText(uId, m_pApp->m_ProxyIp[ i ], 16);
sprintf(szTemp, "proxy%d", i+1);
::WritePrivateProfileString("ProxyServerInfo",szTemp, m_pApp->m_ProxyIp[ i ], path);
uId = IDC_PROXY_PORT_1 + i;
m_pApp->m_ProxyPort[ i ] = (WORD)GetDlgItemInt(uId);
_itoa(m_pApp->m_ProxyPort[ i ], str, 10);
sprintf(szTemp, "port%d", i+1);
::WritePrivateProfileString("ProxyServerInfo",szTemp, str, path);
uId = IDC_SERVERSET_NAME_1 + i;
GetDlgItemText(uId, m_pApp->m_ServerSetInfo[ i ].szSetName, 32);
sprintf(szTemp, "ServersetName%d", i+1);
::WritePrivateProfileString("ServerTool",szTemp, m_pApp->m_ServerSetInfo[ i ].szSetName, path);
uId = IDC_SERVER_PATH_1 + i;
GetDlgItemText(uId, m_pApp->m_szDownloadPath[ i ], MAX_PATH);
sprintf(szTemp, "DownloadPath%d", i+1);
::WritePrivateProfileString("PathInfo",szTemp, m_pApp->m_szDownloadPath[ i ], path);
uId = IDC_GAMESERVERDATA_1 + i;
GetDlgItemText(uId, m_pApp->m_szGameServerDataPath[i], MAX_PATH);
sprintf(szTemp, "GameServerDataPath%d", i+1);
::WritePrivateProfileString("PathInfo",szTemp, m_pApp->m_szGameServerDataPath[i], path);
}
CDialog::OnOK();
}
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